diff --git a/mods/10kelements.js b/mods/10kelements.js index e4764b7d..4f8ab487 100644 --- a/mods/10kelements.js +++ b/mods/10kelements.js @@ -17,6 +17,9 @@ elements.change_count = { }, category: "random" } +var choosebehaviors = behaviors +delete choosebehaviors.KILLPIXEL2 +delete choosebehaviors.KILLPIXEL1 if (!settings.randomcount){settings.randomcount = 10000; saveSettings()} var color = ["1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "a", "b", "c", "d", "e","f"] var states = ["solid", "liquid", "gas"] @@ -37,7 +40,7 @@ if (Math.abs(settings.randomcount) == settings.randomcount){ elements["element_"+i] = { color: "#" + color[Math.floor(Math.random()*color.length)] + color[Math.floor(Math.random()*color.length)] + color[Math.floor(Math.random()*color.length)] + color[Math.floor(Math.random()*color.length)] + color[Math.floor(Math.random()*color.length)] + color[Math.floor(Math.random()*color.length)], category: "random", - behavior: randomProperty(behaviors), + behavior: randomProperty(choosebehaviors), state: states[Math.floor(Math.random()*states.length)], reactions: {}, density: randomIntFromInterval(1, 10000) diff --git a/mods/nousersthings.js b/mods/nousersthings.js index ef127564..4ea7fd55 100644 --- a/mods/nousersthings.js +++ b/mods/nousersthings.js @@ -26,7 +26,7 @@ elements.molten_caesium = { stateLow: "caesium", tempHigh: 671, stateHigh: "caesium_vapor", - density: 1843, + density: 1842, temp: 29, conduct: 0.90, reactions: { @@ -2489,4 +2489,4 @@ elements.grid_brush = { deletePixel(pixel.x, pixel.y) } } -} \ No newline at end of file +}