This commit is contained in:
JustAGenericUsername 2024-03-09 22:41:39 -05:00
commit d19120dc07
10 changed files with 1509 additions and 41 deletions

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@ -129,6 +129,7 @@
<tr><td>delete_all_of_element.js</td><td>Adds a tool that deletes every pixel of the element(s) the user clicks on</td><td>Alice</td></tr>
<tr><td>descriptions.js</td><td>Adds descriptions to the info page and tooltips of elements</td><td>mollthecoder</td></tr>
<tr><td>editTools.js</td><td>Selections, Copying, Pasting, Cutting, Shapes, and more!</td><td>ggod</td></tr>
<tr><td>elementEraser.js</td><td>Adds a tool that deletes only desired element</td><td>SquareScreamYT</td></tr>
<tr><td>elementsManager.js</td><td>Create and edit custom elements</td><td>ggod</td></tr>
<tr><td>evenmoretemptools.js</td><td>Adds different temperature-modifying tools (±350/tick, NaN, and Infinity)</td><td>Alice</td></tr>
<tr><td>extra_element_info.js</td><td>Adds descriptions to various vanilla elements. Used to provide the functionality that desc now does before it was added to vanilla</td><td>Melecie</td></tr>
@ -182,6 +183,7 @@
<!----><tr><td class="modCat" colspan="3">Machines & Technology</td></tr><!---->
<tr><td>clone_liquid.js</td><td>Adds a liquid form of cloner</td><td>Alice</td></tr>
<tr><td>conveyance.js</td><td>Conveyors, operated with and without electricity</td><td>Melecie</td></tr>
<tr><td>fine_tuned_cloner.js</td><td>Adds a cloner that can spawn at different rates and prevent unwated cloning</td><td>BatteRaquette58</td></tr>
<tr><td>flipflop.js</td><td>Toggleable switches; <a href="https://github.com/R74nCom/sandboxels/pull/134">Explanation</a></td><td>Flix</td></tr>
<tr><td>gameOfLife.js</td><td>Conway's Game of Life on a screen</td><td>ggod</td></tr>
<tr><td>logicgates.js</td><td>Adds predictable electricity and logic gates</td><td>nousernamefound</td></tr>

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@ -2,16 +2,17 @@
Created by SquareScreamYT <@918475812884344852> and RealerRaddler <@914371295561535508>
Thanks to Alice <@697799964985786450>, nousernamefound <@316383921346707468>, Adora the Transfem <@778753696804765696> and Fioushemastor <@738828785482203189> for helping :)
v1.8
v1.9
me trying to come up with stuff not in plants.js:
you can support me at my youtube: https://youtube.com/@sqec
Upcoming Features:
- onions
- spring onions
- soy sauce
- rice and porridge (white rice noodles)
- seaweed and agar (makes juice into jelly)
- soy sauce/wasabi
- white rice noodles
- matcha leaves, powder, tea
- cacao pods
- agar (makes juice into jelly)
- pigs, ham and bacon
- garlic
- stainless steel
@ -24,7 +25,6 @@ Upcoming Features:
- cows and beef
- celery
- marshmallows, normal, cooked and burnt
- lime
- kiwi, guavas and lychees
- dragonfuits
- dates and figs
@ -33,6 +33,7 @@ Upcoming Features:
- curry/chicken tikka masala
- raisins
- peaches
- cucumbers and eggplants
Changelog (v1.0)
- added chickens
@ -282,6 +283,24 @@ Changelog (v1.8)
Changelog (v1.9)
- added onion
- added cut onion
- added fried onion
- added rice
- added porridge
- added cooked and burnt rice
- added rice plants and rice panicles
- added rice seeds
- added msg
- added seaweed
- added dried seaweed
- added seaweed stem and seeds
- fix egg and noodle bug
*/
/*
@ -316,19 +335,27 @@ elements.knife = {
if(cutInto instanceof Array) { cutInto = cutInto[Math.floor(Math.random() * cutInto.length)] };
//change pixel into the (chosen) element
//changePixel(pixel, cutInto)
var cutIntoEmit = elements[pixel.element].cutIntoEmit;
if (!cutIntoEmit) { return };
if(cutIntoEmit instanceof Array) { cutIntoEmit = cutIntoEmit[Math.floor(Math.random() * cutIntoEmit.length)] };
var thiselement = pixel.element;
if (shiftDown) {
if (Math.random() < 0.5) {
changePixel(pixel, cutInto)
if (elements[thiselement].cutIntoEmit && Math.random() < 0.5 && isEmpty(pixel.x,pixel.y-1)) {
createPixel(elements[thiselement].cutIntoEmit,pixel.x,pixel.y-1);
}
}
}
else if (!shiftDown) {
if (Math.random() < 0.1) {
changePixel(pixel, cutInto)
if (elements[thiselement].cutIntoEmit && Math.random() < 0.5 && isEmpty(pixel.x,pixel.y-1)) {
createPixel(elements[thiselement].cutIntoEmit,pixel.x,pixel.y-1);
}
}
}
var thiselement = pixel.element;
if (elements[thiselement].cutIntoEmit && Math.random() < 0.1 && isEmpty(pixel.x,pixel.y-1)) {
createPixel(pixel.x,pixel.y-1,elements[thiselement].cutIntoEmit);
}
},
category:"tools",
canPlace: false,
@ -453,10 +480,10 @@ elements.chicken_egg = {
density: 900,
conduct: 0.1,
reactions: {
"water": { elem1:null, elem2:"hard_boiled_egg", chance:10, tempMin:80 }
"water": { elem2:null, elem1:"hard_boiled_egg", chance:10, tempMin:80 }
}
};
elements.water.reactions.egg = { elem1:null, elem2:"hard_boiled_egg", chance:10, tempMin:80 }
elements.frozen_chicken_egg = {
color: ["#e0d3cf","#d9cdd3"],
behavior: behaviors.POWDER,
@ -586,7 +613,7 @@ elements.noodles = {
};
if (!elements.batter.reactions) elements.batter.reactions = {};
elements.batter.reactions.water = {elem2: "noodles", tempMin: 70}
elements.batter.reactions.water = {elem1: "noodles", tempMin: 70}
elements.battered_raw_chicken = {
color: ["#eacfa9", "#ecd2af"],
@ -3687,8 +3714,6 @@ elements.cookie = {
elements.nut_oil.name = "cooking_oil"
elements.fire.temp = 130
elements.bread.behavior = behaviors.SUPPORT
elements.toast.behavior = behaviors.SUPPORT
@ -4373,7 +4398,9 @@ elements.passion_fruit = {
state: "solid",
density: 1050,
cutInto: "passion_fruit_flesh",
temp:20
temp:20,
freezeDryInto: "freeze_dried_fruits",
freezeDryIntoColor: "#412e6b"
}
elements.passion_fruit_flesh = {
color: "#ffe205",
@ -5019,3 +5046,515 @@ if ([pixel.element].stain < 0 && [pixel.element] != "soap" && [pixel.element] !=
[pixel.element].stain = [pixel.element].stain/10
}
*/
elements.onion = {
color: "#731066",
behavior: behaviors.STURDYPOWDER,
category:"food",
tempHigh: 100,
stateHigh: "steam",
burn:65,
burnTime:60,
burnInto: "steam",
state: "solid",
density: 1050,
cutInto: "cut_onion",
cutIntoEmit: "stench",
}
elements.cut_onion = {
color: "#dcc5ed",
behavior: behaviors.STURDYPOWDER,
category:"food",
tempHigh: 100,
stateHigh: "steam",
burn:65,
burnTime:60,
burnInto: "steam",
state: "solid",
density: 1050,
hidden: true,
reactions:{ "nut_oil": {elem1:"fried_onion", tempMin: 70, chance:10}}
}
elements.fried_onion = {
color: "#cf9344",
behavior: behaviors.POWDER,
category:"food",
tempHigh: 500,
stateHigh: "ash",
burn:65,
burnTime:60,
burnInto: "ash",
state: "solid",
density: 1050,
hidden: true,
}
elements.onion_seed = {
color: "#1a0e02",
tick: function(pixel) {
if (isEmpty(pixel.x,pixel.y+1)) {
movePixel(pixel,pixel.x,pixel.y+1);
}
else {
if (Math.random() < 0.2 && pixel.age > 50 && pixel.temp < 100) {
if (!outOfBounds(pixel.x,pixel.y+1)) {
var dirtPixel = pixelMap[pixel.x][pixel.y+1];
if (dirtPixel.element === "dirt" || dirtPixel.element === "mud" || dirtPixel.element === "sand" || dirtPixel.element === "wet_sand" || dirtPixel.element === "clay_soil" || dirtPixel.element === "mycelium") {
changePixel(dirtPixel,"root");
}
}
if (isEmpty(pixel.x,pixel.y-2) && isEmpty(pixel.x,pixel.y-1) && isEmpty(pixel.x+1,pixel.y-1) && isEmpty(pixel.x-1,pixel.y-1) && isEmpty(pixel.x+1,pixel.y) && isEmpty(pixel.x-1,pixel.y)) {
createPixel("onion",pixel.x,pixel.y-1);
createPixel("onion",pixel.x+1,pixel.y-1);
createPixel("onion",pixel.x-1,pixel.y-1);
createPixel("onion",pixel.x,pixel.y-2);
createPixel("onion",pixel.x+1,pixel.y);
createPixel("onion",pixel.x-1,pixel.y);
if (isEmpty(pixel.x+1,pixel.y-3) && isEmpty(pixel.x-1,pixel.y-3)) {
createPixel("plant",pixel.x-1,pixel.y-3);
createPixel("plant",pixel.x+1,pixel.y-3);
changePixel(pixel,"onion");
}
}
}
pixel.age++;
}
doDefaults(pixel);
},
properties: {
"age":0
},
tempHigh: 100,
stateHigh: "dead_plant",
tempLow: -2,
stateLow: "frozen_plant",
burn: 65,
burnTime: 15,
category: "life",
state: "solid",
density: 1500,
cooldown: defaultCooldown,
seed: true,
behavior: [
"XX|XX|XX",
"XX|XX|XX",
"XX|M1|XX",
],
}
elements.unhusked_rice = {
color: ["#c99a42","#b08638","#deb15d"],
behavior: [
"XX|XX|XX",
"ST:rice_panicle|XX|ST:rice_panicle",
"ST:rice_plant AND M2|ST:rice_panicle AND M1|ST:rice_plant AND M2",
],
reactions: {
"vinegar": { elem1:"dead_plant", elem2:null, chance:0.035 },
"baking_soda": { elem1:"dead_plant", elem2:null, chance:0.01 },
"bleach": { elem1:"dead_plant", elem2:null, chance:0.05 },
"alcohol": { elem1:"dead_plant", elem2:null, chance:0.035 }
},
category:"food",
tempHigh: 65,
stateHigh: "cooked_rice",
burn:65,
burnTime:60,
burnInto: "dead_plant",
breakInto: "flour",
breakIntoColor: "#f7f1df",
state: "solid",
isFood: true,
density: 1050,
cutInto: "rice",
}
elements.rice = {
color: "#eeeed2",
behavior: behaviors.POWDER,
category:"food",
tempHigh: 65,
stateHigh: "cooked_rice",
burn:65,
burnTime:60,
burnInto: "dead_plant",
breakInto: "rice_flour",
state: "solid",
isFood: true,
density: 1050,
reactions:{
"water":{elem1:"porridge",elem2:"porridge",chance:3,tempMin:70}
}
}
elements.cooked_rice = {
color: "#eddfb9",
behavior: behaviors.POWDER,
category:"food",
tempHigh: 200,
stateHigh: "burnt_rice",
burn:65,
burnTime:60,
burnInto: "dead_plant",
breakInto: "rice_flour",
state: "solid",
isFood: true,
density: 1050,reactions:{
"water":{elem1:"porridge",elem2:"porridge",chance:3,tempMin:70}
},
hidden:true
}
elements.porridge = {
color: "#f2ecdc",
behavior: behaviors.LIQUID,
category:"food",
tempHigh: 200,
stateHigh: "steam",
viscosity: 999,
burn:65,
burnTime:60,
burnInto: "dead_plant",
state: "solid",
isFood: true,
density: 1050,
}
elements.burnt_rice = {
color: "#262217",
behavior: behaviors.POWDER,
category:"food",
tempHigh: 500,
stateHigh: "ash",
burn:65,
burnTime:60,
burnInto: "dead_plant",
state: "solid",
isFood: true,
density: 1050,
hidden: true
}
elements.rice_plant = {
color: "#37a825",
behavior: behaviors.WALL,
category:"life",
tempHigh: 100,
stateHigh: "steam",
burn:65,
burnTime:60,
burnInto: "dead_plant",
state: "solid",
density: 1050,
hidden: true,
}
elements.rice_seed = {
color: "#997a23",
tick: function(pixel) {
if (isEmpty(pixel.x,pixel.y+1)) {
movePixel(pixel,pixel.x,pixel.y+1);
}
else {
if (Math.random() < 0.2 && pixel.age > 50 && pixel.temp < 100) {
if (!outOfBounds(pixel.x,pixel.y+1)) {
var dirtPixel = pixelMap[pixel.x][pixel.y+1];
if (dirtPixel.element === "dirt" || dirtPixel.element === "mud" || dirtPixel.element === "sand" || dirtPixel.element === "wet_sand" || dirtPixel.element === "clay_soil" || dirtPixel.element === "mycelium") {
changePixel(dirtPixel,"root");
}
}
if(!isEmpty(pixel.x-1,pixel.y) && !isEmpty(pixel.x+1,pixel.y)){
if(pixelMap[pixel.x+1][pixel.y].element === "water" && pixelMap[pixel.x-1][pixel.y].element === "water"){
if (isEmpty(pixel.x,pixel.y-1)){
movePixel(pixel,pixel.x,pixel.y-1)
createPixel("rice_plant",pixel.x,pixel.y+1)
pixel.notinwater=true
}
else if (!isEmpty(pixel.x,pixel.y-1)){
if (pixelMap[pixel.x][pixel.y-1].element === "water") {
deletePixel(pixel.x,pixel.y-1)
movePixel(pixel,pixel.x,pixel.y-1)
createPixel("rice_plant",pixel.x,pixel.y+1)
}
}
}
}
if (Math.random() < 0.2 && pixel.age > 50 && pixel.temp < 100 && pixel.notinwater == true) {
if (isEmpty(pixel.x+1,pixel.y-1) && isEmpty(pixel.x-1,pixel.y-1)&&isEmpty(pixel.x+2,pixel.y-2) && isEmpty(pixel.x-2,pixel.y-2)) {
createPixel("rice_plant",pixel.x+1,pixel.y-1);
createPixel("rice_plant",pixel.x-1,pixel.y-1);
createPixel("rice_plant",pixel.x+2,pixel.y-2);
createPixel("rice_plant",pixel.x-2,pixel.y-2);
pixel.leafgrown = true
}
}
if (Math.random() < 0.2 && pixel.age > 50 && pixel.temp < 100 && pixel.leafgrown == true) {
if (isEmpty(pixel.x,pixel.y-1) && isEmpty(pixel.x,pixel.y-2)&&isEmpty(pixel.x,pixel.y-3) && isEmpty(pixel.x,pixel.y-4)) {
movePixel(pixel,pixel.x,pixel.y-4)
createPixel("rice_plant",pixel.x,pixel.y+1);
createPixel("rice_plant",pixel.x,pixel.y+2);
createPixel("rice_plant",pixel.x,pixel.y+3);
createPixel("rice_plant",pixel.x,pixel.y+4);
changePixel(pixel,"rice_panicle")
pixel.grower = true
}
}
}
else if (pixel.age > 1000) {
changePixel(pixel,"unhusked_rice");
}
pixel.age++;
}
doDefaults(pixel);
},
properties: {
"age":0,
"leafgrown":false,
"notinwater":false,
},
tempHigh: 100,
stateHigh: "dead_plant",
tempLow: -2,
stateLow: "frozen_plant",
burn: 65,
burnTime: 15,
category: "life",
state: "solid",
density: 2500,
cooldown: defaultCooldown,
seed: true,
behavior: [
"XX|XX|XX",
"XX|XX|XX",
"XX|M1|XX",
],
};
elements.rice_panicle = {
color: "#37a825",
behavior: behaviors.WALL,
category:"life",
tempHigh: 100,
stateHigh: "steam",
burn:65,
burnTime:60,
burnInto: "dead_plant",
tick: function(pixel) {
if (Math.random() < 0.1) {
if (isEmpty(pixel.x+1,pixel.y) && isEmpty(pixel.x-1,pixel.y)) {
createPixel("unhusked_rice",pixel.x+1,pixel.y);
createPixel("unhusked_rice",pixel.x-1,pixel.y);
}
if (isEmpty(pixel.x+1,pixel.y+1) && isEmpty(pixel.x-1,pixel.y+1)) {
createPixel("unhusked_rice",pixel.x+1,pixel.y+1);
createPixel("unhusked_rice",pixel.x-1,pixel.y+1);
}
if (isEmpty(pixel.x,pixel.y-1)) {
createPixel("unhusked_rice",pixel.x,pixel.y-1);
}
}
},
state: "solid",
density: 1050,
hidden: true,
}
elements.rice_flour = {
color: "#f7f1df",
behavior: behaviors.POWDER,
reactions: {
"water": { elem1: "mochi_dough", elem2: null },
"salt_water": { elem1: "mochi_dough", elem2: null },
"sugar_water": { elem1: "mochi_dough", elem2: null },
"seltzer": { elem1: "mochi_dough", elem2: null },
"yolk": { elem1: "batter", elem2: null },
"yogurt": { elem1: "batter", elem2: null },
"milk": { elem1:"dough", elem2:null },
"cream": { elem1:"dough", elem2:null },
},
category: "food",
tempHigh: 400,
stateHigh: "fire",
burn:40,
burnTime:25,
state: "solid",
density: 600,
isFood: true
},
elements.mochi_dough = {
color: "#ebddae",
behavior: behaviors.STURDYPOWDER,
onMix: function(dough,ingredient) {
if (elements[ingredient.element].isFood && elements[ingredient.element].id !== elements.dough.id && elements[ingredient.element].id !== elements.flour.id && elements[ingredient.element].id !== elements.batter.id && elements[ingredient.element].id !== elements.bread.id) {
var rgb1 = dough.color.match(/\d+/g);
var rgb2 = ingredient.color.match(/\d+/g);
// average the colors
var rgb = [
Math.round((parseInt(rgb1[0])*10+parseInt(rgb2[0]))/11),
Math.round((parseInt(rgb1[1])*10+parseInt(rgb2[1]))/11),
Math.round((parseInt(rgb1[2])*10+parseInt(rgb2[2]))/11)
];
// convert rgb to hex
var hex = RGBToHex(rgb);
dough.color = pixelColorPick(dough, hex);
}
},
category: "food",
tempHigh: 94,
stateHigh: "mochi",
//stateHighColorMultiplier: 0.9,
burn:40,
burnTime:25,
burnInto:"ash",
state: "solid",
density: 526.9,
isFood: true,
hidden:true
},
elements.mochi = {
color: "#f2e2a7",
behavior: behaviors.STURDYPOWDER,
tempHigh: 400,
stateHigh: ["ash","steam"],
category: "food",
burn: 30,
burnTime: 200,
burnInto: ["smoke","smoke","smoke","ash"],
state: "solid",
density: 233.96,
isFood: true
},
elements.monosodium_glutamate = {
color: "#eeeeee",
behavior: behaviors.POWDER,
reactions: {
"ice": { elem1:null, elem2:"salt_water", chance:0.1 },
"rime": { elem1:null, elem2:"salt_water", chance:0.075 },
"snow": { elem1:null, elem2:"salt_water", chance:0.25 },
"packed_snow": { elem1:null, elem2:"salt_water", chance:0.05 },
"packed_ice": { elem1:null, elem2:"salt_water", chance:0.01 },
"water": { elem2: "salt_water", elem1: null, temp2:-20 },
},
category: "food",
tempHigh: 801,
state: "solid",
density: 2160,
alias: "msg",
}
elements.seaweed_spore = {
color: "#291f13",
tick: function(pixel) {
pixel.age++;
if (isEmpty(pixel.x,pixel.y+1)) {
movePixel(pixel,pixel.x,pixel.y+1);
}
else if (!isEmpty(pixel.x,pixel.y+1)){
if (!outOfBounds(pixel.x,pixel.y+1)) {
if (pixelMap[pixel.x][pixel.y+1].element === "water"){
swapPixels(pixel,pixelMap[pixel.x][pixel.y+1])
}
}
}
if (!outOfBounds(pixel.x,pixel.y+1)) {
if (!isEmpty(pixel.x,pixel.y+1)){
var dirtPixel = pixelMap[pixel.x][pixel.y+1];
if (dirtPixel.element === "dirt" || dirtPixel.element === "mud" || dirtPixel.element === "sand" || dirtPixel.element === "wet_sand" || dirtPixel.element === "clay_soil" || dirtPixel.element === "mycelium") {
changePixel(dirtPixel,"root");
pixel.rooted = true
}
}
}
if (Math.random() < 0.1 && pixel.age > 50 && pixel.temp < 100 && pixel.rooted == true) {
if(!isEmpty(pixel.x,pixel.y-1)){
if(pixelMap[pixel.x][pixel.y-1].element === "water"){
//swapPixels(pixel,pixelMap[pixel.x][pixel.y-1])
//changePixel("seaweed_stem",pixel.x,pixel.y+1)
deletePixel(pixel.x,pixel.y-1)
movePixel(pixel,pixel.x,pixel.y-1)
createPixel("seaweed_stem",pixel.x,pixel.y+1)
if (!isEmpty(pixel.x-1,pixel.y+1) && !isEmpty(pixel.x-1,pixel.y) && !isEmpty(pixel.x+1,pixel.y) && Math.random() < 0.5){
if (pixelMap[pixel.x-1][pixel.y].element === "water" && pixelMap[pixel.x+1][pixel.y].element === "water" && pixelMap[pixel.x-1][pixel.y+1].element != "seaweed") {
deletePixel(pixel.x-1,pixel.y)
createPixel("seaweed",pixel.x-1,pixel.y)
deletePixel(pixel.x+1,pixel.y)
createPixel("seaweed",pixel.x+1,pixel.y)
}
}
}
}
if (pixel.age > 500 || isEmpty(pixel.x,pixel.y-1)) {
changePixel(pixel,"seaweed");
}
}
doDefaults(pixel);
},
properties: {
"age":0,
"rooted":false,
},
tempHigh: 100,
stateHigh: "dead_plant",
tempLow: -2,
stateLow: "frozen_plant",
burn: 65,
burnTime: 15,
category: "life",
state: "solid",
density: 2500,
cooldown: defaultCooldown,
seed: true,
behavior: [
"XX|XX|XX",
"XX|XX|XX",
"XX|M1|XX",
],
};
elements.seaweed_stem = {
color: "#35702c",
behavior: behaviors.STURDYPOWDER,
reactions: {
"vinegar": { elem1:"dead_plant", elem2:null, chance:0.035 },
"baking_soda": { elem1:"dead_plant", elem2:null, chance:0.01 },
"bleach": { elem1:"dead_plant", elem2:null, chance:0.05 },
"alcohol": { elem1:"dead_plant", elem2:null, chance:0.035 },
"mercury": { elem1:"dead_plant", elem2:null, chance:0.01 },
"stench": { elem2:null, chance:0.25 },
},
category:"life",
tempHigh: 100,
stateHigh: "dried_seaweed",
tempLow: -1.66,
stateLow: "frozen_plant",
burn:15,
burnTime:60,
burnInto: "dead_plant",
state: "solid",
density: 1050,
}
elements.seaweed = {
color: ["#2e8021","#3e9031","#4ea041"],
behavior: behaviors.STURDYPOWDER,
reactions: {
"vinegar": { elem1:"dead_plant", elem2:null, chance:0.035 },
"baking_soda": { elem1:"dead_plant", elem2:null, chance:0.01 },
"bleach": { elem1:"dead_plant", elem2:null, chance:0.05 },
"alcohol": { elem1:"dead_plant", elem2:null, chance:0.035 },
"mercury": { elem1:"dead_plant", elem2:null, chance:0.01 },
"stench": { elem2:null, chance:0.25 },
},
category:"food",
tempHigh: 100,
stateHigh: "dried_seaweed",
tempLow: -1.66,
stateLow: "frozen_plant",
burn:15,
burnTime:60,
burnInto: "dead_plant",
state: "solid",
density: 997,
}
elements.dried_seaweed = {
color: ["#142e13","#041e03"],
behavior: behaviors.STURDYPOWDER,
category:"food",
tempHigh: 400,
stateHigh: "fire",
burn:15,
burnTime:60,
burnInto: "dead_plant",
state: "solid",
density: 1050,
}

146
mods/advanced_colonies.js Normal file
View File

@ -0,0 +1,146 @@
elements.male_davler = {
color: "#afe7ed",
behavior: behaviors.CRAWLER,
category: "davlers",
state: "solid",
tempHigh: 125,
stateHigh: "dead_bug",
breakInto: "davler_remains",
reactions: {
"sugar": { elem2: null },
"meat": { elem2: null },
"rotten_meat": { elem2: null },
"cooked_meat": { elem1: "davler_remains" },
"dough": { elem2: null },
"baking_soda": { elem1: "davler_remains" }
}
};
elements.female_davler = {
color: "#c1ecf1",
behavior: behaviors.CRAWLER,
category: "davlers",
state: "solid",
tempHigh: 125,
stateHigh: "dead_bug",
breakInto: "davler_remains",
reactions: {
"sugar": { elem2: null },
"meat": { elem2: null },
"rotten_meat": { elem2: null },
"cooked_meat": { elem1: "davler_remains" },
"dough": { elem2: null },
"baking_soda": { elem1: "davler_remains" }
}
};
elements.davler_queen = {
color: "#3495eb",
behavior: behaviors.CRAWLER,
category: "davlers",
state: "solid",
tempHigh: 150,
stateHigh: "davler_remains",
breakInto: "davler_remains",
properties: {
"eaten": 0
},
tick: function(pixel) {
if (pixel.eaten > 2) {
pixel.eaten = 0
createPixel('larvae', pixel.x + 1, pixel.y)
}
},
reactions: {
"sugar": { elem2: null, func: function(pixel){pixel.eaten = pixel.eaten +1} },
"meat": { elem2: null },
"rotten_meat": { elem2: null },
"cooked_meat": { elem1: "dead_bug" },
"dough": { elem2: null },
"baking_soda": { elem1: "dead_bug" }
}
};
elements.larvae = {
color: ["#f2e9c9", "#ebd798"],
behavior: behaviors.POWDER,
category: "davlers",
state: "solid",
tempHigh: 150,
stateHigh: "dead_bug",
breakInto: "yolk",
properties: {
"hatch": 300,
"fertilized": false
},
tick: function(pixel) {
if (pixel.hatch < 1) {
const nX = pixel.x
const nY = pixel.y
deletePixel(pixel.x, pixel.y)
const chance = Math.floor(Math.random() * ( 2 - 1 + 1)) + 1
if (chance == 1) {
createPixel('female_davler', nX, nY)
} else {
createPixel('male_davler', nX, nY)
}
} else {
if (pixel.fertilized == true) {
pixel.hatch = pixel.hatch - 1
}
}
},
reactions: {
"baking_soda": { elem1: "dead_bug" },
"male_davler": { func: function(pixel){pixel.fertilized = true } }
}
};
elements.davler_remains = {
color: elements.dead_bug.color,
behavior: behaviors.POWDER,
state: "solid",
tempHigh: 150,
stateHigh: ["ash", "fire"],
category: "davlers",
reactions: {
"yolk": { elem2: "artificial_larvae", elem1: null }
}
};
elements.artificial_larvae = {
color: ["#f2e9c9", "#ebd798"],
behavior: behaviors.POWDER,
category: "davlers",
state: "solid",
tempHigh: 150,
stateHigh: "dead_bug",
breakInto: "yolk",
properties: {
"hatch": 450,
"fertilized": false
},
tick: function(pixel) {
if (pixel.hatch < 1) {
const nX = pixel.x
const nY = pixel.y
deletePixel(pixel.x, pixel.y)
const chance = Math.floor(Math.random() * ( 4 - 1 + 1)) + 1
if (chance == 1) {
createPixel('female_davler', nX, nY)
} else if ( chance == 2 ) {
createPixel('male_davler', nX, nY)
} else {
createPixel('dead_bug', nX, nY)
}
} else {
if (pixel.fertilized == true) {
pixel.hatch = pixel.hatch - 1
}
}
},
reactions: {
"baking_soda": { elem1: "dead_bug" },
"male_davler": { func: function(pixel){pixel.fertilized = true } }
}
};

225
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@ -0,0 +1,225 @@
//aircrafts
elements.fast_bullet_left = {
color: "#4c4e42",
behavior: [
"XX|DL|XX",
"XX|XX|XX",
"XX|DL|XX",
],
tick: function(pixel) {
for (var i=0; i<3; i++) {
if (!tryMove(pixel, pixel.x-3, pixel.y)) {
if (!isEmpty(pixel.x-3, pixel.y,true)) {
var newPixel = pixelMap[pixel.x-3][pixel.y];
if (newPixel.element === "fast_bullet_left") { break; }
if (elements[newPixel.element].state == "solid") {
if (Math.random() > (elements[newPixel.element].hardness || 0)) {
if (elements[newPixel.element].breakInto) {
breakPixel(newPixel);
}
else {
deletePixel(newPixel.x, newPixel.y);
}}}}
deletePixel(pixel.x,pixel.y);
break;
}}},
category: "ammunition",
state: "solid",
insulate: true,
},
elements.fast_bullet_right = {
color: "#4c4e42",
behavior: [
"XX|DL|XX",
"XX|XX|XX",
"XX|DL|XX",
],
tick: function(pixel) {
for (var i=0; i<3; i++) {
if (!tryMove(pixel, pixel.x+3, pixel.y)) {
if (!isEmpty(pixel.x+3, pixel.y,true)) {
var newPixel = pixelMap[pixel.x+3][pixel.y];
if (newPixel.element === "fast_bullet_right") { break; }
if (elements[newPixel.element].state == "solid") {
if (Math.random() > (elements[newPixel.element].hardness || 0)) {
if (elements[newPixel.element].breakInto) {
breakPixel(newPixel);
}
else {
deletePixel(newPixel.x, newPixel.y);
}}}}
deletePixel(pixel.x,pixel.y);
break;
}}},
category: "ammunition",
state: "solid",
insulate: true,
},
elements.flak_cannon = {
color: "#C0C0C0",
behavior: behaviors.WALL,
behaviorOn: [
"XX|CR:flak|XX",
"XX|XX|XX",
"XX|XX|XX",
],
category: "weapons",
state: "solid",
density: 1300,
conduct: 1,
},
elements.flak = {
color: "#f0f0f0",
tick: function(pixel) {
if ((pixel.temp > 10 || pixel.charge) && !pixel.burning) {
pixel.burning = true;
pixel.burnStart = pixelTicks;
}
if (pixel.burning) {
if (!tryMove(pixel, pixel.x, pixel.y-1)) {
// tryMove again to the top left or top right
tryMove(pixel, pixel.x+(Math.random() < 0.5 ? -1 : 1), pixel.y-1);
}
if (pixelTicks-pixel.burnStart > 50 && Math.random() < 0.005) {
explodeAt(pixel.x, pixel.y, 10, "flak_shrapnel");
}
}
else {
if (!tryMove(pixel, pixel.x, pixel.y+1)) {
// tryMove again to the bottom left or bottom right
tryMove(pixel, pixel.x+(Math.random() < 0.5 ? -1 : 1), pixel.y+1);
}
}
doDefaults(pixel);
},
burn: 90,
burnTime: 100,
density: 2000,
conduct: 1,
state: "solid",
category: "ammunition"
},
elements.flak_shrapnel = {
color: "#71797E",
behavior: [
"XX|XX|XX",
"XX|EX:5 %10|XX",
"M2|M1|M2",
],
burn: 90,
burnTime: 100,
density: 2000,
conduct: 1,
state: "solid",
category: "ammunition"
},
elements.fighter_jet_left = {
color: "#bcc6cc",
behavior: [
"M1%0.2|M2%0.005 AND EX:5>metal_scrap|M2%0.005 AND EX:5>metal_scrap",
"M1 AND CR:fast_bullet_left|XX|CR:smoke AND EX:5>metal_scrap",
"M1%0.2|M2%0.005 AND EX:5>metal_scrap|M2%0.005 AND EX:5>metal_scrap",
],
tick: function(pixel) {
for (var i=0; i<2; i++) {
if (!tryMove(pixel, pixel.x-1, pixel.y)) {
if (!isEmpty(pixel.x-1, pixel.y,true)) {
var newPixel = pixelMap[pixel.x-1][pixel.y];
if (newPixel.element === "fast_bullet_left") { break; }
if (elements[newPixel.element].state == "solid") {
if (Math.random() > (elements[newPixel.element].hardness || 0)) {
if (elements[newPixel.element].breakInto) {
breakPixel(newPixel);
}
else {
deletePixel(newPixel.x, newPixel.y);
}}}}
deletePixel(pixel.x,pixel.y);
break;
}}},
category: "aircrafts",
breakInto: "metal_scrap"
},
elements.fighter_jet_right = {
color: "#bcc6cc",
behavior: [
"M2%0.005 AND EX:5>metal_scrap|M2%0.005 AND EX:5>metal_scrap|M1%0.2",
"CR:smoke AND EX:5>metal_scrap|XX|M1 AND CR:fast_bullet_right",
"M2%0.005 AND EX:5>metal_scrap|M2%0.005 AND EX:5>metal_scrap|M1%0.2",
],
tick: function(pixel) {
for (var i=0; i<2; i++) {
if (!tryMove(pixel, pixel.x+1, pixel.y)) {
if (!isEmpty(pixel.x+1, pixel.y,true)) {
var newPixel = pixelMap[pixel.x+1][pixel.y];
if (newPixel.element === "fast_bullet_right") { break; }
if (elements[newPixel.element].state == "solid") {
if (Math.random() > (elements[newPixel.element].hardness || 0)) {
if (elements[newPixel.element].breakInto) {
breakPixel(newPixel);
}
else {
deletePixel(newPixel.x, newPixel.y);
}}}}
deletePixel(pixel.x,pixel.y);
break;
}}},
category: "aircrafts",
breakInto: "metal_scrap"
},
elements.airliner_left = {
color: "#fafafa",
category: "aircrafts",
behavior: [
"M1%3 AND EX:7>fire,fire,fire,metal_scrap|XX|XX",
"M1 AND EX:7>fire,fire,fire,metal_scrap|XX|XX",
"M1%3 AND EX:7>fire,fire,fire,metal_scrap|XX|CR:smoke%10",
],
burnTime: 1000,
burn: 40,
burnInto: "metal_scrap",
breakInto: "metal_scrap",
conduct: 1
},
elements.airliner_right = {
color: "#fafafa",
category: "aircrafts",
behavior: [
"XX|XX|M1%3 AND EX:7>fire,fire,fire,metal_scrap",
"XX|XX|M1 AND EX:7>fire,fire,fire,metal_scrap",
"CR:smoke%10|XX|M1%3 AND EX:7>fire,fire,fire,metal_scrap",
],
burnTime: 1000,
burn: 40,
burnInto: "metal_scrap",
breakInto: "metal_scrap",
conduct: 1
},
elements.bomber_left = {
color: "#fafafa",
category: "aircrafts",
behavior: [
"M1%3 AND EX:7>fire,fire,fire,metal_scrap|XX|XX",
"M1 AND EX:7>fire,fire,fire,metal_scrap|XX|XX",
"M1%3 AND EX:7>fire,fire,fire,metal_scrap|XX|CR:smoke%10 AND CR:bomb",
],
burnTime: 1000,
burn: 40,
burnInto: "metal_scrap",
breakInto: "metal_scrap",
conduct: 1
},
elements.bomber_right = {
color: "#fafafa",
category: "aircrafts",
behavior: [
"XX|XX|M1%3 AND EX:7>fire,fire,fire,metal_scrap",
"XX|XX|M1 AND EX:7>fire,fire,fire,metal_scrap",
"CR:smoke%10 AND CR:bomb|XX|M1%3 AND EX:7>fire,fire,fire,metal_scrap",
],
burnTime: 1000,
burn: 40,
burnInto: "metal_scrap",
breakInto: "metal_scrap",
conduct: 1
}

19
mods/elementEraser.js Normal file
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@ -0,0 +1,19 @@
// made by SquareScreamYT/sqec
let finalEraseElement = null;
elements.element_eraser = {
color: "#eeeeee",
onSelect: function() {
var answer = prompt("Please input the element you wish to delete. It will not work if you enter multiple element types while paused.",(finalEraseElement||undefined));
if (!answer) { return }
finalEraseElement = mostSimilarElement(answer);
},
tool: function(pixel) {
if (pixel.element === finalEraseElement) {
deletePixel(pixel.x,pixel.y)
}
},
category: "tools",
excludeRandom: true,
desc: "Input a element to erase only that element."
}

121
mods/fine_tuned_cloner.js Normal file
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@ -0,0 +1,121 @@
/*
MIT License
Copyright (c) 2024 BatteRaquette58 (a.k.a BatteRaquette581)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
const isFloat = /^[+-]?([0-9]+([.][0-9]*)?|[.][0-9]+)$/ // https://stackoverflow.com/questions/12643009/regular-expression-for-floating-point-numbers
const isIDList = /^\d+(,\d+)*$/
let cloner_elements = []
// makes cloner elements ignore the new cloner, and vice versa
const update_ignore_list = () => {
const hasCloner = /cloner/ // don't ask why out of all methods to detect a substring in a string, i chose regex
let element_keys = Object.keys(elements)
cloner_elements = element_keys.filter(element => hasCloner.test(element)) // all elements with "cloner" in their name
if (element_keys.includes("liquid_void")) // support for liquid_void.js
cloner_elements.push("liquid_void")
if (element_keys.includes("destroyable_cloner")) // support for nousersthings.js
cloner_elements.push("destroyable_cloner")
cloner_elements.forEach(element => {
if (elements[element].ignore == null)
elements[element].ignore = []
elements[element].ignore.push("fine_tuned_cloner")
}) // add the new cloner into the ignore list of the cloners
}
setTimeout(update_ignore_list, 2000) // i hate the way of doing this, but it's pretty much the only way to make this work...
// check if position has no pixel, if yes, create a new pixel at this position
const try_place = (element, x, y) => {
let succeeded = checkForEmptyPixels(x, y)
if (succeeded)
createPixel(element, x, y)
return succeeded
}
let FTC_cloning_frequency = null // store cloning frequency
let FTC_blacklist = null
elements.fine_tuned_cloner = {
color: "#dddd00",
behavior: behaviors.WALL,
category: "machines",
state: "solid",
darkText: true,
onSelect: _ => {
let cloning_frequency = prompt("Cloning frequency (how often the cloner clones, 1 being always, 0 being never, can be decimal):")
if (isFloat.test(cloning_frequency)) // make sure the user isn't putting something non-numeric
cloning_frequency = parseFloat(cloning_frequency)
else {
alert("Cloning frequency is not a number. Try again.")
selectElement("unknown")
return
}
if (!(0 <= cloning_frequency && cloning_frequency <= 1)) { // if not 0-1
alert("Cloning frequency is not between 0 and 1. Try again.")
selectElement("unknown")
return
}
FTC_cloning_frequency = cloning_frequency
let blacklist = prompt("Element blacklist (element IDs that the cloner cannot clone, seperated by commas, no trailing commas, leave empty if no blacklist):")
if (isIDList.test(blacklist))
blacklist = blacklist.split(",") // split blacklist by comma, to make a list of IDs
else if (blacklist === "") // if empty, empty blacklist list
blacklist = []
else {
alert("Invalid blacklist. Try again.")
selectElement("unknown")
return
}
FTC_blacklist = blacklist
},
tick: pixel => {
if (pixel.element === "fine_tuned_cloner") {
if (pixel.FTC_element == null) {
// assign FTC variables if not done already
if (pixel.FTC_cloning_frequency == null)
pixel.FTC_cloning_frequency = FTC_cloning_frequency
if (pixel.FTC_blacklist == null)
pixel.FTC_blacklist = FTC_blacklist
let neighbors = getNeighbors(pixel)
if (neighbors.length > 0) { // if there's neighbors
neighbors.forEach(neighbor => {
// make sure it's not a cloner element nor a blacklist element
if ((!cloner_elements.includes(neighbor.element)) && (!pixel.FTC_blacklist.includes(elements[neighbor.element].id))) {
pixel.FTC_element = neighbor.element // set clone element
}
})
}
}
if (Math.random() < pixel.FTC_cloning_frequency && pixel.FTC_element != null) { // if cloner already has its cloning element, and it's ready to clone:
if (!try_place(pixel.FTC_element, pixel.x, pixel.y - 1)) // try above
if (!try_place(pixel.FTC_element, pixel.x - 1, pixel.y)) // try at the left
if (!try_place(pixel.FTC_element, pixel.x + 1, pixel.y)) // try at the right
if (!try_place(pixel.FTC_element, pixel.x, pixel.y + 1)) // try under
; // pass, spots are already taken :p
}
}
},
};

81
mods/maze.js Normal file
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@ -0,0 +1,81 @@
{
const inBounds = (x, y, width, height) => x >= 0 && x < width && y >= 0 && y < height;
const getRandomValue = (min, max) => Math.floor(Math.random() * (max - min) + min);
const generateMaze = (w, h, originX, originY) => {
const map = [];
for (let i = 0; i < w; i++) {
map[i] = [];
for (let j = 0; j < w; j++) {
map[i][j] = 0;
}
}
const stack = [];
let current = [];
const start = [w - 2, h - 2];
stack.push(start);
current = start;
while (stack.length > 0) {
const [x, y] = current;
const neighbors = [
inBounds(x, y + 2, w, h) ? [x, y + 2, 0, 1] : null,
inBounds(x, y - 2, w, h) ? [x, y - 2, 0, -1] : null,
inBounds(x + 2, y, w, h) ? [x + 2, y, 1, 0] : null,
inBounds(x - 2, y, w, h) ? [x - 2, y, -1, 0] : null
].filter(a => a != null && map[a[0]][a[1]] == 0);
if (neighbors.length == 0) {
const cell = stack.pop();
current = cell;
continue;
}
const next = neighbors[getRandomValue(0, neighbors.length)];
const [offsetX, offsetY] = next.slice(2);
map[x + offsetX][y + offsetY] = 1;
map[x + offsetX * 2][y + offsetY * 2] = 1;
stack.push([x, y]);
current = [next[0], next[1]];
}
for (let i = 0; i <= w; i++) {
for (let j = 0; j <= h; j++) {
const x = i + originX;
const y = j + originY;
if (pixelMap[x][y]) deletePixel(x, y);
if (i == 0 || j == 0) createPixel("wall", x, y);
else if (map[i - 1][j - 1] == 0) createPixel("wall", x, y);
if ((i == 1 && j == 0) || (i == w - 1 && j == h)) deletePixel(x, y);
}
}
}
elements.maze = {
color: "#760144",
category: "special",
tool: (_) => {},
onMouseDown: () => {
if (outOfBounds(Math.floor(mousePos.x - mouseSize / 2) + 1, Math.floor(mousePos.y - mouseSize / 2) + 1) || outOfBounds(Math.floor(mousePos.x - mouseSize / 2) + mouseSize, Math.floor(mousePos.y - mouseSize / 2) + mouseSize)) return;
generateMaze(mouseSize - 1, mouseSize - 1, Math.floor(mousePos.x - mouseSize / 2) + 1, Math.floor(mousePos.y - mouseSize / 2) + 1)
}
}
runAfterLoadList.push(() => {
if (!enabledMods.includes("mods/editTools.js")) {
document.addEventListener("mousedown", (ev) => {
if (elements[currentElement].onMouseDown) {
elements[currentElement].onMouseDown();
}
})
}
})
}

View File

@ -1,5 +1,5 @@
elements.freeze_ray = {
color: ["#9ae4f5","#84d6e8"],
color: ["#8cf9ff","#5c59ff"],
tick: function(pixel) {
var x = pixel.x;
for (var y = pixel.y; y < height; y++) {
@ -9,7 +9,7 @@ elements.freeze_ray = {
if (isEmpty(x, y)) {
if (Math.random() > 0.05) { continue }
createPixel("flash", x, y);
pixelMap[x][y].color = "#aedbe6";
pixelMap[x][y].color = "#96b6ff";
pixelMap[x][y].temp = -257;
}
else {
@ -29,6 +29,38 @@ elements.freeze_ray = {
noMix: true
};
elements.devil_ray = {
color: ["#ba0000","#8f0000"],
tick: function(pixel) {
var x = pixel.x;
for (var y = pixel.y+1; y < height; y++) {
if (outOfBounds(x, y)) {
break;
}
if (isEmpty(x, y)) {
if (Math.random() > 0.1) { continue }
createPixel("flash", x, y);
pixelMap[x][y].color = ["#990000"];
}
else {
if (elements[pixelMap[x][y].element].id === elements.flash.id) { continue }
if (elements[pixelMap[x][y].element].id === elements.god_ray.id) { break }
if (!elements[pixelMap[x][y].element].isGas && isEmpty(x, y-1)) {
createPixel("curse", x, y-1);
}
if (Math.random() > 0.1) { continue }
elements.bless.tool(pixelMap[x][y])
}
}
deletePixel(pixel.x, pixel.y);
},
category: "energy",
state: "gas",
density: 1,
excludeRandom: true,
noMix: true
};
elements.beer = {
color: ["#ffc43d","#ffc43d"],
behavior: behaviors.LIQUID,
@ -197,7 +229,7 @@ elements.frozen_chocolate_yogurt = {
temp: 0,
};
elements.cooking_oil = {
elements.frying_oil = {
color: "#c4ab4f",
behavior: behaviors.LIQUID,
category: "liquids",
@ -447,7 +479,7 @@ elements.moss = {
stateHigh: "dead_plant",
tempLow: -4,
stateLow: "frozen_plant",
alias: "mercedes benz",
reactions: {
"dna": { elem1: "moth", elem2: null },
}
@ -469,6 +501,126 @@ elements.moth = {
stateLow: "dead_bug",
};
elements.holy_fire = {
color: ["#FEFFF8","#FFF0CE","#FFE792"],
behavior: [
"M1|M1|M1",
"M2|CH:bless%8|M2",
"XX|M2|XX",
],
reactions: {
"fire": { elem1: "bless", elem2: "bless" },
"plasma": { elem1: "light", elem2: "light" }
},
temp:750,
tempLow:200,
tempHigh:1200,
stateLow: "bless",
stateHigh: "bless",
category: "energy",
state: "gas",
density: 0.1,
ignoreAir: true
};
elements.curse = {
color: ["#d27979","#bf4040","#752727"],
tool: function(pixel) {
if (elements.bless.ignore.indexOf(pixel.element) !== -1) { return; }
if (pixel.burning) { // stop burning
delete pixel.burning;
delete pixel.burnStart;
}
if (pixel.temp > 100) {
pixel.temp = (pixel.temp+100)/2;
pixelTempCheck(pixel);
if (pixel.del) {return}
}
if (pixel.temp < -200) {
pixel.temp = (pixel.temp-200)/2;
pixelTempCheck(pixel);
if (pixel.del) {return}
}
if (pixel.origColor) {
pixel.color = "rgb("+pixel.origColor.join(",")+")";
delete pixel.origColor;
}
if (pixel.charge) {
delete pixel.charge;
pixel.chargeCD = 16;
}
if (elements.bless.reactions[pixel.element] && Math.random()<0.25) {
var r = elements.bless.reactions[pixel.element];
var elem2 = r.elem2;
if (elem2 !== undefined) {
if (Array.isArray(elem2)) { elem2 = elem2[Math.floor(Math.random()*elem2.length)]; }
if (elem2 === null) { deletePixel(pixel.x,pixel.y) }
else { changePixel(pixel, elem2); }
}
if (r.func) { r.func(pixel,pixel) }
}
},
ignore: ["sun"],
behavior: [
"M2|M1|M2",
"M1|DL%25|M1",
"M2|M1|M2",
],
reactions: {
"cell": { elem2: "cancer" },
"iron": { elem2: "rust" },
"copper": { elem2: "oxidized_copper" },
"antibody": { elem2:["blood",null] },
"antibody_ice": { elem2:"blood_ice" },
"dirty_water": { elem2: "water" },
"dna": { elem2: "plague" },
"antibody": { elem2: ["infection",null] },
"infection": { elem2: ["infection",null] },
"antidote": { elem2: "poison" },
"meat": { elem2: "rotten_meat" },
"cheese": { elem2: "rotten_cheese" },
"oxygen": { elem2: "carbon_dioxide" },
"hydrogen": { elem2: "acid_gas" },
"cloud": { elem2: "fire_cloud" },
"perfume": { elem2: "liquid_stench" },
"fragrance": { elem2: "stench" },
"seltzer": { elem2: "soda" },
"cloud": { elem2: "smog" },
"water": { elem2: "broth" },
"bless": { elem2: "plasma" },
"metal_scrap": { elem2: "grenade" },
"smoke": { elem2: "greek_fire" },
"rock": { elem2: "uranium", chance: 0.01},
"magma": { elem2: "molten_uranium", chance: 0.01},
"ice": { elem2: "ice_nine", chance: 0.01},
"frog": { elem2: "frozen_frog" },
"worm": { elem2: "frozen_worm" },
"rock": { elem2: "molten_thermite", chance: 0.01},
"glass": { elem2: "rad_glass", chance: 0.2 },
"shard": { elem2: "rad_shard", chance: 0.2 },
"steam": { elem2: "rad_steam", chance: 0.2 },
"rain_cloud": { elem2: "rad_cloud", chance: 0.2 },
"ball": { elem2: "ball", chance: 0.2 },
"bone": { elem2: "bone_marrow", chance: 0.2 },
"plant": { elem2: "dead_plant" },
"rock": { elem2: "rock", chance: 0.01 },
"magma": { elem2: "molten_slag", chance: 0.01 },
"light": { elem2: "laser", chance: 0.2 },
"flash": { elem2: "light", chance: 0.2 },
"wood": { elem2: "torch", chance: 0.01 },
"gold": { elem2: "lead", chance: 0.2 },
"molten_gold": { elem2: "molten_lead", chance: 0.2 },
"grass": { elem2: null },
"rainbow": { elem2: "static" },
},
temp:20,
state: "gas",
density: 0.001,
canPlace: true,
category: "energy",
stain: -0.5
};
elements.parrot = {
color: ["#234d20","#36802d","#77ab59","#c9df8a","#f0f7da","#f90f0b","#f7ab4d","#fdfc0d","#0564b2","#60a3e6"],
behavior: behaviors.FLY,
@ -1097,8 +1249,7 @@ elements.olive = {
behavior: behaviors.POWDER,
category: "food",
state: "solid",
breakInto: "juice",
breakIntoColor: ["#d1ef71","#c1d64d"],
breakInto: "olive_oil",
};
elements.eggplant = {
@ -1146,6 +1297,19 @@ elements.garlic_clove = {
hidden: "TRUE",
};
elements.carrot = {
color: ["#ea820b","#e89116","#e8a32b","#efb538"],
density: 675,
behavior: behaviors.POWDER,
category: "food",
state: "solid",
burnInto: "ash",
burn: 10,
burnTime: 300,
breakInto: "juice",
breakIntoColor: "#f1b956",
};
elements.asparagus = {
color: ["#77ab56","#92bc78","#adcd9a"],
density: 675,
@ -1215,6 +1379,16 @@ elements.whipped_cream = {
}
};
elements.olive_oil = {
color: ["#efcc3f","#efd672","#f1e09a"],
density: 675,
behavior: behaviors.LIQUID,
category: "liquids",
state: "liquid",
burn: 10,
burnTime: 300,
};
elements.cream_coffee = {
color: ["#dbc1ac","#967259","#634832"],
behavior: behaviors.LIQUID,
@ -1242,7 +1416,7 @@ elements.pipis = {
};
elements.frog_bomb = {
color: "#0f2105",
color: ["#0f2105","#274e13","#6aa84f"],
behavior: [
"XX|EX:10>frog|XX",
"XX|XX|XX",
@ -1258,7 +1432,7 @@ elements.frog_bomb = {
},
elements.cash_bomb = {
color: "#665411",
color: ["#e69138","#f1c232","#f6b26b"],
behavior: [
"XX|EX:10>gold_coin|XX",
"XX|XX|XX",
@ -1274,18 +1448,41 @@ elements.cash_bomb = {
},
elements.pi_pis = {
color: ["#007299","003849"],
color: ["#0b5394","#073763","#3d85c6"],
behavior: [
"XX|EX:10>pipis|XX",
"XX|XX|XX",
"M2|M1 AND EX:10>pipis|M2",
],
behaviorOn: [
"XX|XX|XX",
"XX|EX:6>metal_scrap,fire,fire,fire%1|XX",
"XX|XX|XX",
],
category: "weapons",
state: "solid",
density: 1300,
tempHigh: 1455.5,
stateHigh: "molten_steel",
excludeRandom: true,
conduct: 1,
cooldown: defaultCooldown,
nocheer: true
},
elements.holy_hand_grenade = {
color: ["#ffd966","#ffc000","#fff2cc"],
behavior: [
"XX|EX:20>bless,holy_fire%1|XX",
"XX|XX|XX",
"M2|M1 AND EX:20>bless,holy_fire%1|M2",
],
category: "weapons",
state: "solid",
density: 1300,
tempHigh: 1455.5,
stateHigh: "bless",
excludeRandom: true,
cooldown: defaultCooldown
},
@ -1477,6 +1674,18 @@ elements.quartz = {
}
};
elements.ruby = {
color: ["#850014","#ae001a","#e10531","#a50727","#6b0015"],
behavior: behaviors.POWDER,
category: "powders",
tempHigh: 900,
stateHigh: "carbon_dioxide",
state: "solid",
density: 3515,
hardness: 1,
alias: "Lamp Oil, Rope, Bombs, you want it? It's yours my friend, as long as you have enough rubies.",
};
elements.slushy_ice = {
color: ["#f6fff9","#f3f9f9","#f6fcf9","#fefefe","#fdfffe"],
behavior: behaviors.WALL,

View File

@ -4,25 +4,31 @@
// added seasoning
// added seasoned_water
// 1.1 update - soup update
// adds soup
// changed seasoning to a SUPPORT behaviour
// seasoned water at high temp is soup
// changed seasoning density
elements.seasoning = {
color: "#876461",
behavior: behaviors.POWDER,
behavior: behaviors.SUPPORT,
category: "food",
tempHigh: 900,
stateHigh: "salt",
tempHigh: 9000,
stateHigh: "ash",
state: "solid",
reactions: {
"water": { elem1: "null", elem2: "seasoned_water" },
"salt_water": { elem1: "null", elem2: "seasoned_water" },
"water": { elem1: "seasoned_water", elem2: "null" },
"salt_water": { elem1: "seasoned_water", elem2: "null" },
},
density: 2,
density: 3000,
};
elements.seasoned_water = {
color: "#73d627",
behavior: behaviors.LIQUID,
tempHigh: 100,
stateHigh: "steam",
stateHigh: "soup",
tempLow: 0,
stateLow: "ice",
category: "liquids",
@ -88,3 +94,11 @@ elements.seasoned_water = {
stain: -0.9,
extinguish: true
};
elements.soup = {
color: "#e8c238",
behavior: behaviors.LIQUID,
category: "food",
state: "solid",
density: 7000,
};

View File

@ -345,11 +345,11 @@ elements.gaster_blast_right = {
elements.fast_bullet_left = {
color: "#4c4e42",
behavior: [
"DL|DL|XX",
"DL|XX|XX",
"DL|DL|XX",
"XX|DL|XX",
"XX|XX|XX",
"XX|DL|XX",
],
tick: function(pixel) {
tick: function(pixel) {
for (var i=0; i<3; i++) {
if (!tryMove(pixel, pixel.x-3, pixel.y)) {
if (!isEmpty(pixel.x-3, pixel.y,true)) {
@ -373,9 +373,9 @@ elements.fast_bullet_left = {
elements.fast_bullet_right = {
color: "#4c4e42",
behavior: [
"XX|DL|DL",
"XX|XX|DL",
"XX|DL|DL",
"XX|DL|XX",
"XX|XX|XX",
"XX|DL|XX",
],
tick: function(pixel) {
for (var i=0; i<3; i++) {
@ -397,4 +397,116 @@ elements.fast_bullet_right = {
category: "ammunition",
state: "solid",
insulate: true,
}
},
elements.flak_cannon = {
color: "#C0C0C0",
behavior: behaviors.WALL,
behaviorOn: [
"XX|CR:flak|XX",
"XX|XX|XX",
"XX|XX|XX",
],
category: "weapons",
state: "solid",
density: 1300,
conduct: 1,
},
elements.flak = {
color: "#f0f0f0",
tick: function(pixel) {
if ((pixel.temp > 10 || pixel.charge) && !pixel.burning) {
pixel.burning = true;
pixel.burnStart = pixelTicks;
}
if (pixel.burning) {
if (!tryMove(pixel, pixel.x, pixel.y-1)) {
// tryMove again to the top left or top right
tryMove(pixel, pixel.x+(Math.random() < 0.5 ? -1 : 1), pixel.y-1);
}
if (pixelTicks-pixel.burnStart > 50 && Math.random() < 0.005) {
explodeAt(pixel.x, pixel.y, 10, "flak_shrapnel");
}
}
else {
if (!tryMove(pixel, pixel.x, pixel.y+1)) {
// tryMove again to the bottom left or bottom right
tryMove(pixel, pixel.x+(Math.random() < 0.5 ? -1 : 1), pixel.y+1);
}
}
doDefaults(pixel);
},
burn: 90,
burnTime: 100,
density: 2000,
conduct: 1,
state: "solid",
category: "ammunition"
},
elements.flak_shrapnel = {
color: "#71797E",
behavior: [
"XX|XX|XX",
"XX|EX:5 %10|XX",
"M2|M1|M2",
],
burn: 90,
burnTime: 100,
density: 2000,
conduct: 1,
state: "solid",
category: "ammunition"
},
elements.fighter_jet_left = {
color: "#bcc6cc",
behavior: [
"M1%0.2|M2%0.005 AND EX:5>metal_scrap|M2%0.005 AND EX:5>metal_scrap",
"M1 AND CR:fast_bullet_left|XX|CR:smoke AND EX:5>metal_scrap",
"M1%0.2|M2%0.005 AND EX:5>metal_scrap|M2%0.005 AND EX:5>metal_scrap",
],
tick: function(pixel) {
for (var i=0; i<2; i++) {
if (!tryMove(pixel, pixel.x-1, pixel.y)) {
if (!isEmpty(pixel.x-1, pixel.y,true)) {
var newPixel = pixelMap[pixel.x-1][pixel.y];
if (newPixel.element === "fast_bullet_left") { break; }
if (elements[newPixel.element].state == "solid") {
if (Math.random() > (elements[newPixel.element].hardness || 0)) {
if (elements[newPixel.element].breakInto) {
breakPixel(newPixel);
}
else {
deletePixel(newPixel.x, newPixel.y);
}}}}
deletePixel(pixel.x,pixel.y);
break;
}}},
category: "aircrafts",
breakInto: "metal_scrap"
},
elements.fighter_jet_right = {
color: "#bcc6cc",
behavior: [
"M2%0.005 AND EX:5>metal_scrap|M2%0.005 AND EX:5>metal_scrap|M1%0.2",
"CR:smoke AND EX:5>metal_scrap|XX|M1 AND CR:fast_bullet_right",
"M2%0.005 AND EX:5>metal_scrap|M2%0.005 AND EX:5>metal_scrap|M1%0.2",
],
tick: function(pixel) {
for (var i=0; i<2; i++) {
if (!tryMove(pixel, pixel.x+1, pixel.y)) {
if (!isEmpty(pixel.x+1, pixel.y,true)) {
var newPixel = pixelMap[pixel.x+1][pixel.y];
if (newPixel.element === "fast_bullet_right") { break; }
if (elements[newPixel.element].state == "solid") {
if (Math.random() > (elements[newPixel.element].hardness || 0)) {
if (elements[newPixel.element].breakInto) {
breakPixel(newPixel);
}
else {
deletePixel(newPixel.x, newPixel.y);
}}}}
deletePixel(pixel.x,pixel.y);
break;
}}},
category: "aircrafts",
breakInto: "metal_scrap"
}