Merge pull request #501 from JustAGenericUsername/main
10kelements.js can now do any element count
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commit
d2a7adcba1
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@ -1,3 +1,19 @@
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elements.change_count = {
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color: "#34eb86",
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canPlace: false,
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behavior: behaviors.SELFDELETE,
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onSelect: function() {
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var cans = prompt("Please input how many elements you would like to be generared each time.", 10000);
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if (!cans) { return }
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if (cans > 2000000){alert("You have put too big of a number! This would surely crash your browser or eat up all your RAM! Element count will remain unchanged."); return}
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if (cans < 1){alert("You have either put a decimal, zero, or a negative number. Why? Element count will remain unchanged."); return}
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if (isNaN(parseInt(cans))){alert("Apparently your input isnt even a number. Try again. Element count will remain unchanged."); return}
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settings.randomcount = parseInt(cans)
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saveSettings()
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},
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category: "random"
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}
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if (!settings.randomcount){settings.randomcount = 10000; saveSettings()}
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var color = ["1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "a", "b", "c", "d", "e","f"]
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var states = ["solid", "liquid", "gas"]
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var total = 0
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@ -13,7 +29,7 @@ var randomProperty = function (obj) {
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var keys = Object.keys(obj);
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return obj[keys[ keys.length* Math.random() << 0]];
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};
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for (var i = 1; i <= 10000; i++){
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for (var i = 1; i <= settings.randomcount; i++){
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var f = Math.random() < 0.2
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var co = Math.random() < 0.2
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elements["element_"+i] = {
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