Update sky.js

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redbirdly 2025-03-02 10:30:43 +08:00 committed by GitHub
parent 6659725b21
commit d47e8db594
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1 changed files with 61 additions and 11 deletions

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@ -1,25 +1,47 @@
// Sky.js
// BetterSettings.js integration
if (!enabledMods.includes("mods/betterSettings.js")) { enabledMods.unshift("mods/betterSettings.js"); localStorage.setItem("enabledMods", JSON.stringify(enabledMods)); window.location.reload() };
var sky_settingsTab = new SettingsTab("Sky");
var realtime_setting = new Setting("Use real life time for sky", "real_time", settingType.BOOLEAN, false, defaultValue=false);
var initial_hour_setting = new Setting("Initial hour", "initial_hour", settingType.NUMBER, false, defaultValue=8);
var ticks_per_hour_setting = new Setting("Ticks per hour", "ticks_per_hour", settingType.NUMBER, false, defaultValue=150);
var ticks_per_hour_setting = new Setting("Ticks per hour", "ticks_per_hour", settingType.NUMBER, false, defaultValue=300);
var airtemp_setting = new Setting("Change air temperature based on time", "air_temp", settingType.BOOLEAN, false, defaultValue=true);
var drawSun = new Setting("Add sun", "drawSun", settingType.BOOLEAN, false, defaultValue=true);
sky_settingsTab.registerSettings("Real time", realtime_setting);
sky_settingsTab.registerSettings("Initial hour", initial_hour_setting);
sky_settingsTab.registerSettings("Ticks per hour", ticks_per_hour_setting);
sky_settingsTab.registerSettings("Temperature", airtemp_setting);
sky_settingsTab.registerSettings("Sun", drawSun);
settingsManager.registerTab(sky_settingsTab);
//function lerpColor(start, end, t) {
// return start.map((s, i) => Math.round(s + (end[i] - s) * t));
//}
// Destructuring makes it faster
function lerpColor([r1, g1, b1], [r2, g2, b2], t) {
return [r1 + (r2 - r1) * t, g1 + (g2 - g1) * t, b1 + (b2 - b1) * t].map(Math.round);
}
function hourToTemp(hour, Tmin=10, Tmax=30) {
return Tmin + (Tmax - Tmin) * Math.pow(Math.sin((Math.PI / 24) * (hour - 4)), 2);
}
function getSunPositionInRect(x_, y_, w, h) {
// Convert hour to angle
var angle = Math.PI * (18 - hour) / 12;
// Convert angle to position
var centerX = x_ + (w / 2);
var centerY = y_ + h;
var radius = (w) / 2;
var x = centerX + radius * Math.cos(angle);
var y = centerY - radius * Math.sin(angle);
return { angle, x, y };
}
function getSkyColors(hour) {
const SKY_COLOR_PAIRS = [
[[0, 0, 15], [0, 0, 30]], // midnight
@ -46,15 +68,38 @@ function getSkyColors(hour) {
};
}
function renderSky(ctx) {
function drawSunSquare(ctx, sunPos, size, color, blur) {
ctx.save();
ctx.filter = `blur(${blur}px)`;
ctx.translate(sunPos.x * pixelSize, sunPos.y * pixelSize);
ctx.rotate(sunPos.angle);
ctx.fillStyle = color;
ctx.fillRect(-size * 0.5, -size * 0.5, size, size);
ctx.restore();
}
function renderSkyAndSun(ctx) {
// Get sky colors and make gradient
const { skyTop, skyBottom } = getSkyColors(hour);
const gradient = ctx.createLinearGradient(0, 0, 0, height * pixelSize);
gradient.addColorStop(0, skyTop);
gradient.addColorStop(1, skyBottom);
ctx.globalAlpha = 1.0;
ctx.fillStyle = gradient;
ctx.fillRect(0, 0, (width + 1) * pixelSize, (height + 1) * pixelSize);
// Draw sun
if (hour < 5.5 || hour > 18.5) {return;}
if (!drawSun.value) {return;}
var sunPos = getSunPositionInRect(width * 0.1, height * 0.1, width * 0.8, height * 0.9);
var sunSize = pixelSize * 9;
var nearSunSetOrRise = Math.pow((1 - Math.cos((Math.PI / 6) * hour)) / 2, 4);
var color = RGBToHex(lerpColor([255, 230, 225], [255, 160, 128], nearSunSetOrRise));
drawSunSquare(ctx, sunPos, sunSize, color, 5); // Glow
drawSunSquare(ctx, sunPos, sunSize * 0.75, "#FFFFFF", 1);
}
function updateDayTime() {
@ -64,28 +109,33 @@ function updateDayTime() {
const now = new Date();
hour = now.getHours() + now.getMinutes() / 60;
} else {
hour = (hour + (1 / ticks_per_hour_setting.value)) % 24; // Keep within 0-23
var hours_per_tick = 1 / (ticks_per_hour_setting.value + 1);
hour = (hour + hours_per_tick) % 24; // Keep within 0-23
}
if (airtemp_setting.value) {
airTemp = hourToTemp(hour, 12, 26);
}
}
// Sky should be first layer
function prioritizeRenderSky() {
const idx = renderPrePixelList.indexOf(renderSky);
function prioritizeSky() {
const idx = renderPrePixelList.indexOf(renderSkyAndSun);
if (idx !== -1) {
const [skyFn] = renderPrePixelList.splice(idx, 1);
renderPrePixelList.unshift(skyFn);
}
}
// Resetting canvas also resets time
// Resetting canvas also resets hour
function initializeSky() {
hour = initial_hour_setting.value;
}
// Hooks
runAfterReset(initializeSky);
runAfterLoad(prioritizeRenderSky);
runAfterLoad(prioritizeSky);
runEveryTick(updateDayTime);
renderPrePixel(renderSky);
renderPrePixel(renderSkyAndSun);
var hour = initial_hour_setting.value;