Nichrome + dependencies

* Nichrome heats up when charged.
* It can be formed by alloying nickel and the new chromium.
* For those reactions, the "runAfterAutogen and onload restructure.js" and "changeTempReactionParameter.js" are required.
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Laetitia (O-01-67) 2023-02-06 12:05:38 -05:00 committed by GitHub
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@ -1,426 +1,509 @@
elements.iron.hardness = 0.74 var modName = "mods/metals.js";
//https://www.engineeringtoolbox.com/bhn-brinell-hardness-number-d_1365.html var changeTempMod = "mods/changeTempReactionParameter.js";
//https://en.wikipedia.org/wiki/Hardnesses_of_the_elements_(data_page) var runAfterAutogenMod = "mods/runAfterAutogen and onload restructure.js";
//"Annealed chissel steel" hardness and then divided by iron hardness (Brinell) if(enabledMods.includes(changeTempMod) && enabledMods.includes(runAfterAutogenMod)) {
//sqrt()ed like IACS-derived conductivities and scaled to the 0.8 hardness of steel elements.iron.hardness = 0.74
//and because 1 means infinite hardness, the others are derived using //https://www.engineeringtoolbox.com/bhn-brinell-hardness-number-d_1365.html
//1-(0.26/(otherThingBHN/200)) //https://en.wikipedia.org/wiki/Hardnesses_of_the_elements_(data_page)
//it doesn't matter much anyway but I'd like to have some semblance/veneer of accuracy //"Annealed chissel steel" hardness and then divided by iron hardness (Brinell)
//Then I nerfed and buffed some of them with inconsistent rounding. //sqrt()ed like IACS-derived conductivities and scaled to the 0.8 hardness of steel
//and because 1 means infinite hardness, the others are derived using
//1-(0.26/(otherThingBHN/200))
//it doesn't matter much anyway but I'd like to have some semblance/veneer of accuracy
//Then I nerfed and buffed some of them with inconsistent rounding.
//Copper exists elements.chromium = {
color: ["#c8cccb", "#dce3e0", "#ebedeb"],
behavior: behaviors.WALL,
reactions: {
},
tempHigh: 1907,
category: "solids",
density: 7190,
conduct: 0.35,
hardness: 0.985,
state: "solid",
};
elements.ruthenium = { nichromeDoNeighborCount = true;
color: ["#e8ebca","#eaebd5"], //color pulled from my ass because I don't want another gray metal
behavior: behaviors.WALL,
tempHigh: 2334,
category: "solids",
state: "solid",
density: 12450,
conduct: 0.45,
hardness: 0.97,
},
elements.molten_ruthenium = { function nichromeNeighborLogic(count) {
density: 10650, if(count < 3) { return 2.5 };
}, return count == 3 ? 1.25 : 0;
};
elements.rhodium = { elements.nichrome = {
color: ["#f0e4df","#f7eae4"], //it looked slightly reddish on Wikipedia color: ["#d1cfcb", "#dbd7ce", "#e8e2d5"],
behavior: behaviors.WALL, behavior: behaviors.WALL,
tempHigh: 1964, tempHigh: 1400,
category: "solids", category: "solids",
state: "solid", density: 8300,
density: 12410, conduct: 0.75,
conduct: 0.59, hardness: 0.7, //???
hardness: 0.95, state: "solid",
}, tick: function(pixel) {
if(nichromeDoNeighborCount) {
var neighbors = 0;
for(i = 0; i < adjacentCoords.length; i++) {
if(!isEmpty(pixel.x+adjacentCoords[i][0],pixel.y+adjacentCoords[i][1],true)) {
var newPixel = pixelMap[pixel.x+adjacentCoords[i][0]][pixel.y+adjacentCoords[i][1]];
if(elements[newPixel.element].conduct) { neighbors++ };
};
};
};
if(pixel.charge) {
pixel.temp += ((1.1 + nichromeNeighborLogic(neighbors)) * pixel.charge);
};
},
};
elements.molten_rhodium = { elements.molten_chromium = {
density: 10700, density: 6300,
}, temp: 2000,
reactions: { //(test.hello ??= {}).world
molten_nichrome: { elem1: "molten_nichrome", elem2: "molten_chromium", chance: 0.4, changeTemp: false, oneway: true },
},
};
elements.palladium = { elements.molten_nichrome = {
color: ["#fff8ed","#f5e6ce","#faeccf"], //Terraria reference reactions: { //(test.hello ??= {}).world
behavior: behaviors.WALL, molten_nickel: { elem1: "molten_nickel", elem2: "molten_nichrome", chance: 0.4, changeTemp: false, oneway: true },
tempHigh: 1555, },
category: "solids", };
state: "solid",
density: 12023,
conduct: 0.38,
hardness: 0.83,
},
elements.molten_palladium = { worldgentypes.test = {
density: 10380, layers: [[0.3, "pointer"], [0, "molten_nickel"]],
}, temperature: 2000
};
//Silver exists runAfterAutogen(function() {
if(!elements.molten_nickel.reactions) {
elements.molten_nickel.reactions = {};
};
elements.rhenium = { elements.molten_nickel.reactions.molten_chromium = { elem1: "molten_nichrome", elem2: ["molten_chromium","molten_chromium","molten_chromium","molten_chromium","molten_nichrome"], changeTemp: false };
color: ["#e5f0d1","#e6edda"], //it looks like almost every other metal but in some pictures the lighting makes it look ever-so-slightly greenish });
behavior: behaviors.WALL,
tempHigh: 3186,
category: "solids",
state: "solid",
density: 21020,
conduct: 0.29,
hardness: 0.96,
},
elements.molten_rhenium = { //Copper exists
density: 18900,
},
elements.osmium = { elements.ruthenium = {
color: ["#d8e1eb","#cee1f0"], //it looks bluish color: ["#e8ebca","#eaebd5"], //color pulled from my ass because I don't want another gray metal
behavior: behaviors.WALL, behavior: behaviors.WALL,
tempHigh: 3033, tempHigh: 2334,
category: "solids", category: "solids",
state: "solid", state: "solid",
density: 22590, density: 12450,
conduct: 0.40, conduct: 0.45,
hardness: 0.98, hardness: 0.97,
}, },
elements.molten_osmium = { elements.molten_ruthenium = {
density: 2e4, density: 10650,
}, },
elements.iridium = { elements.rhodium = {
color: ["#dfb9f0","#d6a9eb","#dfd1ed","#eeeeee"], //Minecraft and Stardew Valley reference color: ["#f0e4df","#f7eae4"], //it looked slightly reddish on Wikipedia
behavior: behaviors.WALL, behavior: behaviors.WALL,
tempHigh: 2446, tempHigh: 1964,
category: "solids", category: "solids",
state: "solid", state: "solid",
density: 22560, density: 12410,
conduct: 0.54, conduct: 0.59,
hardness: 0.97, hardness: 0.95,
}, },
elements.molten_iridium = { elements.molten_rhodium = {
density: 19000, density: 10700,
}, },
elements.platinum = { elements.palladium = {
color: ["#dddddd","#d7d7d7"], color: ["#fff8ed","#f5e6ce","#faeccf"], //Terraria reference
behavior: behaviors.WALL, behavior: behaviors.WALL,
tempHigh: 1768, tempHigh: 1555,
category: "solids", category: "solids",
state: "solid", state: "solid",
density: 21450, density: 12023,
conduct: 0.38, conduct: 0.38,
hardness: 0.83226, hardness: 0.83,
}, },
elements.molten_platinum = { elements.molten_palladium = {
density: 19770, density: 10380,
}, },
//Gold exists //Silver exists
elements.mercury = { elements.rhenium = {
color: ["#d1d1d1", "#bababa"], color: ["#e5f0d1","#e6edda"], //it looks like almost every other metal but in some pictures the lighting makes it look ever-so-slightly greenish
behavior: behaviors.LIQUID, behavior: behaviors.WALL,
tempHigh: 357, tempHigh: 3186,
stateHigh: "mercury_gas", category: "solids",
tempLow: -39, state: "solid",
stateLow: "frozen_mercury", density: 21020,
state: "solid", conduct: 0.29,
category: "liquids", hardness: 0.96,
density: 13534, },
conduct: 0.13,
breakInto: "mercury_gas",
},
elements.frozen_mercury = { elements.molten_rhenium = {
color: ["#d1d1d1", "#bababa"], density: 18900,
density: 14184, },
behavior: behaviors.WALL,
conduct: 0.13,
tempHigh: -39,
temp: -50,
stateHigh: "mercury",
category: "solids",
state: "solid",
state: "solid",
hidden: true,
hardness: 0.2775, //(desperately scaled Mohs hardness)
},
elements.mercury_gas = { //hg d@bp extrapolated from density change with temperature: 12743 elements.osmium = {
density: 8.477, color: ["#d8e1eb","#cee1f0"], //it looks bluish
color: ["#d1d1d1", "#bababa"], behavior: behaviors.WALL,
colorOn: ["#96ffbf", "#9cffc2", "#9effe7"], tempHigh: 3033,
conduct: 0.13, category: "solids",
behavior: behaviors.GAS, state: "solid",
tempLow: 357, density: 22590,
temp: 400, conduct: 0.40,
stateLow: "mercury", hardness: 0.98,
category: "gases", },
state: "gas",
hidden: true,
}
neighbors = [[-1,0],[0,-1],[1,0],[0,1]] elements.molten_osmium = {
density: 2e4,
},
function randomChoice(array) { elements.iridium = {
return array[Math.floor(Math.random() * array.length)]; color: ["#dfb9f0","#d6a9eb","#dfd1ed","#eeeeee"], //Minecraft and Stardew Valley reference
} behavior: behaviors.WALL,
tempHigh: 2446,
category: "solids",
state: "solid",
density: 22560,
conduct: 0.54,
hardness: 0.97,
},
function exposedToAir(pixel) { elements.molten_iridium = {
return (isEmpty(pixel.x+1,pixel.y) || isEmpty(pixel.x-1,pixel.y) || isEmpty(pixel.x,pixel.y+1) || isEmpty(pixel.x,pixel.y-1)); density: 19000,
} },
function tryTarnish(pixel,element,chance) { elements.platinum = {
if(exposedToAir(pixel)) { color: ["#dddddd","#d7d7d7"],
if(Array.isArray(element)) { behavior: behaviors.WALL,
if(Math.random() < chance) { tempHigh: 1768,
changePixel(pixel,randomChoice(element)) category: "solids",
} state: "solid",
} else { density: 21450,
if(Math.random() < chance) { conduct: 0.38,
changePixel(pixel,element) hardness: 0.83226,
} },
}
elements.molten_platinum = {
density: 19770,
},
//Gold exists
elements.mercury = {
color: ["#d1d1d1", "#bababa"],
behavior: behaviors.LIQUID,
tempHigh: 357,
stateHigh: "mercury_gas",
tempLow: -39,
stateLow: "frozen_mercury",
state: "solid",
category: "liquids",
density: 13534,
conduct: 0.13,
breakInto: "mercury_gas",
},
elements.frozen_mercury = {
color: ["#d1d1d1", "#bababa"],
density: 14184,
behavior: behaviors.WALL,
conduct: 0.13,
tempHigh: -39,
temp: -50,
stateHigh: "mercury",
category: "solids",
state: "solid",
state: "solid",
hidden: true,
hardness: 0.2775, //(desperately scaled Mohs hardness)
},
elements.mercury_gas = { //hg d@bp extrapolated from density change with temperature: 12743
density: 8.477,
color: ["#d1d1d1", "#bababa"],
colorOn: ["#96ffbf", "#9cffc2", "#9effe7"],
conduct: 0.13,
behavior: behaviors.GAS,
tempLow: 357,
temp: 400,
stateLow: "mercury",
category: "gases",
state: "gas",
hidden: true,
} }
}
//Non-element: Liquid ammonia neighbors = [[-1,0],[0,-1],[1,0],[0,1]]
elements.liquid_ammonia = {
color: "#bab6a9",
behavior: behaviors.LIQUID,
reactions: {
"methane": { "elem1":null, "elem2":"cyanide", "chance":0.25 },
"plant": { "elem1":"plant", "chance":0.05 },
"wheat_seed": { "elem1":"wheat", "chance":0.05 },
"grass": { "elem1":"grass", "chance":0.05 },
"grass_seed": { "elem1":"grass", "chance":0.05 },
"bamboo_plant": { "elem1":"bamboo", "chance":0.05 },
"flower_seed": { "elem1":"flower_seed", "chance":0.05 },
"petal": { "elem1":"flower_seed", "chance":0.05 },
"vine": { "elem1":"vine", "chance":0.05 },
"sapling": { "elem1":"tree_branch", "chance":0.05 },
"tree_branch": { "elem1":"tree_branch", "chance":0.05 },
"corn_seed": { "elem1":"corn", "chance":0.05 },
"root": { "elem1":"root", "chance":0.05 },
"dirt": { "elem1":"grass", "chance":0.05 },
"mud": { "elem1":"grass", "chance":0.05 },
"potato_seed": { "elem1":"potato", "chance":0.05 },
"yeast": { "elem1":"yeast", "chance":0.05 },
"fish": { "elem2":"meat" },
"frog": { "elem2":"meat" },
},
tempHigh: -78,
stateHigh: "ammonia",
category: "liquids",
state: "liquid",
hidden: true,
density: 681.9,
}
elements.ammonia.tempLow = -78 function randomChoice(array) {
elements.ammonia.stateLow = "liquid_ammonia" return array[Math.floor(Math.random() * array.length)];
}
//Hydrogen function exposedToAir(pixel) {
//Hydrogen exists, but its solid form doesn't. return (isEmpty(pixel.x+1,pixel.y) || isEmpty(pixel.x-1,pixel.y) || isEmpty(pixel.x,pixel.y+1) || isEmpty(pixel.x,pixel.y-1));
elements.liquid_hydrogen.tempLow = -259.16 }
elements.liquid_hydrogen.stateLow = "hydrogen_ice"
elements.hydrogen_ice = { function tryTarnish(pixel,element,chance) {
color: "#E6E6FF", if(exposedToAir(pixel)) {
behavior: behaviors.WALL, if(Array.isArray(element)) {
density: 76, if(Math.random() < chance) {
category: "solids", changePixel(pixel,randomChoice(element))
state: "solid", }
hidden: true, } else {
tempHigh: -259, if(Math.random() < chance) {
stateHigh: "liquid_hydrogen", changePixel(pixel,element)
}
//Lithium (incomplete/hiatus)
elements.lithium = {
color: "#b0ab9d",
behavior: behaviors.WALL,
tick: function(pixel) {
tryTarnish(pixel,"lithium_oxide",0.007)
if(pixel.temp >= 179) {
pixel.burning = true;
pixel.burnStart = pixelTicks;
}
},
reactions: {
"steam": { "elem1": "hydrogen", "elem2": "lithium_hydroxide" },
"water": { "elem1": "hydrogen", "elem2": "lithium_hydroxide" },
"nitrogen": { "elem1": "lithium_nitride", "elem2": "lithium_nitride" },
"liquid_nitrogen": { "elem1": "lithium_nitride", "elem2": "lithium_nitride" },
"liquid_hydrogen": { "elem1": "lithium_hydride", "elem2": "lithium_hydride" },
"ammonia": { "elem1": ["hydrogen",null], "elem2": "lithium_amide" },
"liquid_ammonia": { "elem1": ["hydrogen",null], "elem2": "lithium_amide" },
},
density: 534,
category: "solids",
state: "solid",
conduct: 0.42697,
hardness: 0.019,
tempHigh: 180,
burn: 20,
burnTime: 130,
burnInto: "lithium_oxide",
fireColor: "#fc0a22",
}
elements.molten_lithium = { //too damn reactive
color: "#b0ab9d",
behavior: [
"XX|HT:1%1|XX",
"M2 AND HT:0.1%1|HT:1%1|M2 AND HT:1%1",
"M1|M1 AND HT:1%1|M1"
],
tick: function(pixel) {
tryTarnish(pixel,"lithium_oxide",0.014)
},
reactions: {
"steam": { "elem1": "hydrogen", "elem2": "lithium_hydroxide" },
"water": { "elem1": "hydrogen", "elem2": "lithium_hydroxide" },
"nitrogen": { "elem1": "lithium_nitride", "elem2": "lithium_nitride" },
"liquid_nitrogen": { "elem1": "lithium_nitride", "elem2": "lithium_nitride" },
"hydrogen": { "elem1": "lithium_hydride", "elem2": "lithium_hydride" },
"liquid_hydrogen": { "elem1": "lithium_hydride", "elem2": "lithium_hydride" },
"ammonia": { "elem1": ["hydrogen",null], "elem2": "lithium_amide" },
"liquid_ammonia": { "elem1": ["hydrogen",null], "elem2": "lithium_amide" },
},
burning: true,
burnInto: "lithium_oxide",
fireColor: "#fc0a22",
density: 512,
}
elements.lithium_oxide = {
color: "#eee9ec", //HRT UV-to-visible strategy again
behavior: behaviors.POWDER,
reactions: {
"steam": { "elem1": "lithium_hydroxide", "elem2": "lithium_hydroxide", chance: 0.03 },
"water": { "elem1": "lithium_hydroxide", "elem2": "lithium_hydroxide", chance: 0.03 },
"carbon_dioxide": { "elem1": null, "elem2": "lithium_carbonate" },
},
density: 2013,
category: "powders",
state: "solid",
hidden: true,
tempHigh: 1438,
}
elements.lithium_hydroxide = {
color: "#eeeeee",
behavior: behaviors.POWDER,
reactions: {
"steam": { "elem1": null, "elem2": "lithium_hydroxide_monohydrate" },
"water": { "elem1": null, "elem2": "lithium_hydroxide_monohydrate" },
"carbon_dioxide": { "elem1": "water", "elem2": [null,"lithium_carbonate"], chance: 0.5 },
},
density: 1460,
category: "powders",
state: "solid",
hidden: true,
tempHigh: 462,
}
elements.lithium_hydroxide_monohydrate = {
color: "#e0e4e7",
behavior: behaviors.POWDER,
reactions: {
"carbon_dioxide": { "elem1": "water", "elem2": [null,"lithium_carbonate"], chance: 0.5 },
},
tick: function(pixel) {
emptyNeighborArray = []
for(i=0;i<4;i++) {
if(isEmpty(pixel.x+neighbors[i][0],pixel.y+neighbors[i][1],true)) {
emptyNeighborArray.push(neighbors[i])
}
}
if(pixel.temp >= 100) {
if(emptyNeighborArray.length > 0) {
var placement = randomChoice(emptyNeighborArray)
if(isEmpty(pixel.x+placement[0],pixel.y+placement[1])) {
createPixel("steam",pixel.x+placement[0],pixel.y+placement[1])
changePixel(pixel,"lithium_hydroxide")
} }
} }
} }
}, }
density: 1510,
category: "powders",
state: "solid",
hidden: true,
}
elements.lithium_carbonate = { //todo //Non-element: Liquid ammonia
color: "#eeeeee", elements.liquid_ammonia = {
behavior: behaviors.POWDER, color: "#bab6a9",
density: 2110, behavior: behaviors.LIQUID,
category: "powders", reactions: {
state: "solid", "methane": { "elem1":null, "elem2":"cyanide", "chance":0.25 },
hidden: true, "plant": { "elem1":"plant", "chance":0.05 },
tempHigh: 723, "wheat_seed": { "elem1":"wheat", "chance":0.05 },
} "grass": { "elem1":"grass", "chance":0.05 },
"grass_seed": { "elem1":"grass", "chance":0.05 },
"bamboo_plant": { "elem1":"bamboo", "chance":0.05 },
"flower_seed": { "elem1":"flower_seed", "chance":0.05 },
"petal": { "elem1":"flower_seed", "chance":0.05 },
"vine": { "elem1":"vine", "chance":0.05 },
"sapling": { "elem1":"tree_branch", "chance":0.05 },
"tree_branch": { "elem1":"tree_branch", "chance":0.05 },
"corn_seed": { "elem1":"corn", "chance":0.05 },
"root": { "elem1":"root", "chance":0.05 },
"dirt": { "elem1":"grass", "chance":0.05 },
"mud": { "elem1":"grass", "chance":0.05 },
"potato_seed": { "elem1":"potato", "chance":0.05 },
"yeast": { "elem1":"yeast", "chance":0.05 },
"fish": { "elem2":"meat" },
"frog": { "elem2":"meat" },
},
tempHigh: -78,
stateHigh: "ammonia",
category: "liquids",
state: "liquid",
hidden: true,
density: 681.9,
}
elements.lithium_nitride = { elements.ammonia.tempLow = -78
color: "#eeeeee", elements.ammonia.stateLow = "liquid_ammonia"
behavior: behaviors.POWDER,
reactions: {
"steam": { "elem1": "lithium_hydroxide", "elem2": "ammonia" },
"water": { "elem1": "lithium_hydroxide", "elem2": "ammonia" },
"hydrogen": { "elem1": "lithium_hydride", "elem2": "lithium_amide" },
"liquid_hydrogen": { "elem1": "lithium_hydride", "elem2": "lithium_amide" },
},
density: 1270,
category: "powders",
state: "solid",
hidden: true,
tempHigh: 813,
}
elements.lithium_hydride = { //Hydrogen
color: "#eeeeee", //Hydrogen exists, but its solid form doesn't.
behavior: behaviors.POWDER, elements.liquid_hydrogen.tempLow = -259.16
reactions: { //the acid part of lye elements.liquid_hydrogen.stateLow = "hydrogen_ice"
"ammonia": { "elem1": "hydrogen", "elem2": "lithium_amide" },
"liquid_ammonia": { "elem1": "hydrogen", "elem2": "lithium_amide" },
},
density: 780,
category: "powders",
state: "solid",
hidden: true,
tempHigh: 689,
}
elements.lithium_amide = { elements.hydrogen_ice = {
color: "#eeeeee", color: "#E6E6FF",
behavior: behaviors.POWDER, behavior: behaviors.WALL,
reactions: { density: 76,
"steam": { "elem1": "lithium_hydroxide", "elem2": "ammonia" }, category: "solids",
"water": { "elem1": "lithium_hydroxide", "elem2": "ammonia" }, state: "solid",
}, hidden: true,
density: 1178, tempHigh: -259,
category: "powders", stateHigh: "liquid_hydrogen",
state: "solid", }
hidden: true,
tempHigh: 375,
}
//Sodium exists //Lithium (incomplete/hiatus)
elements.lithium = {
color: "#b0ab9d",
behavior: behaviors.WALL,
tick: function(pixel) {
tryTarnish(pixel,"lithium_oxide",0.007)
if(pixel.temp >= 179) {
pixel.burning = true;
pixel.burnStart = pixelTicks;
}
},
reactions: {
"steam": { "elem1": "hydrogen", "elem2": "lithium_hydroxide" },
"water": { "elem1": "hydrogen", "elem2": "lithium_hydroxide" },
"nitrogen": { "elem1": "lithium_nitride", "elem2": "lithium_nitride" },
"liquid_nitrogen": { "elem1": "lithium_nitride", "elem2": "lithium_nitride" },
"liquid_hydrogen": { "elem1": "lithium_hydride", "elem2": "lithium_hydride" },
"ammonia": { "elem1": ["hydrogen",null], "elem2": "lithium_amide" },
"liquid_ammonia": { "elem1": ["hydrogen",null], "elem2": "lithium_amide" },
},
density: 534,
category: "solids",
state: "solid",
conduct: 0.42697,
hardness: 0.019,
tempHigh: 180,
burn: 20,
burnTime: 130,
burnInto: "lithium_oxide",
fireColor: "#fc0a22",
}
//... elements.molten_lithium = { //too damn reactive
color: "#b0ab9d",
behavior: [
"XX|HT:1%1|XX",
"M2 AND HT:0.1%1|HT:1%1|M2 AND HT:1%1",
"M1|M1 AND HT:1%1|M1"
],
tick: function(pixel) {
tryTarnish(pixel,"lithium_oxide",0.014)
},
reactions: {
"steam": { "elem1": "hydrogen", "elem2": "lithium_hydroxide" },
"water": { "elem1": "hydrogen", "elem2": "lithium_hydroxide" },
"nitrogen": { "elem1": "lithium_nitride", "elem2": "lithium_nitride" },
"liquid_nitrogen": { "elem1": "lithium_nitride", "elem2": "lithium_nitride" },
"hydrogen": { "elem1": "lithium_hydride", "elem2": "lithium_hydride" },
"liquid_hydrogen": { "elem1": "lithium_hydride", "elem2": "lithium_hydride" },
"ammonia": { "elem1": ["hydrogen",null], "elem2": "lithium_amide" },
"liquid_ammonia": { "elem1": ["hydrogen",null], "elem2": "lithium_amide" },
},
burning: true,
burnInto: "lithium_oxide",
fireColor: "#fc0a22",
density: 512,
}
//at request of Serioustar#1337 elements.lithium_oxide = {
color: "#eee9ec", //HRT UV-to-visible strategy again
behavior: behaviors.POWDER,
reactions: {
"steam": { "elem1": "lithium_hydroxide", "elem2": "lithium_hydroxide", chance: 0.03 },
"water": { "elem1": "lithium_hydroxide", "elem2": "lithium_hydroxide", chance: 0.03 },
"carbon_dioxide": { "elem1": null, "elem2": "lithium_carbonate" },
},
density: 2013,
category: "powders",
state: "solid",
hidden: true,
tempHigh: 1438,
}
elements.niobium = { elements.lithium_hydroxide = {
color: ["#dedede","#edead8","#e8e9ed"], color: "#eeeeee",
behavior: behaviors.WALL, behavior: behaviors.POWDER,
tempHigh: 2477, reactions: {
category: "solids", "steam": { "elem1": null, "elem2": "lithium_hydroxide_monohydrate" },
density: 8570, "water": { "elem1": null, "elem2": "lithium_hydroxide_monohydrate" },
conduct: 0.35, "carbon_dioxide": { "elem1": "water", "elem2": [null,"lithium_carbonate"], chance: 0.5 },
hardness: 0.7, //idk lol },
density: 1460,
category: "powders",
state: "solid",
hidden: true,
tempHigh: 462,
}
elements.lithium_hydroxide_monohydrate = {
color: "#e0e4e7",
behavior: behaviors.POWDER,
reactions: {
"carbon_dioxide": { "elem1": "water", "elem2": [null,"lithium_carbonate"], chance: 0.5 },
},
tick: function(pixel) {
emptyNeighborArray = []
for(i=0;i<4;i++) {
if(isEmpty(pixel.x+neighbors[i][0],pixel.y+neighbors[i][1],true)) {
emptyNeighborArray.push(neighbors[i])
}
}
if(pixel.temp >= 100) {
if(emptyNeighborArray.length > 0) {
var placement = randomChoice(emptyNeighborArray)
if(isEmpty(pixel.x+placement[0],pixel.y+placement[1])) {
createPixel("steam",pixel.x+placement[0],pixel.y+placement[1])
changePixel(pixel,"lithium_hydroxide")
}
}
}
},
density: 1510,
category: "powders",
state: "solid",
hidden: true,
}
elements.lithium_carbonate = { //todo
color: "#eeeeee",
behavior: behaviors.POWDER,
density: 2110,
category: "powders",
state: "solid",
hidden: true,
tempHigh: 723,
}
elements.lithium_nitride = {
color: "#eeeeee",
behavior: behaviors.POWDER,
reactions: {
"steam": { "elem1": "lithium_hydroxide", "elem2": "ammonia" },
"water": { "elem1": "lithium_hydroxide", "elem2": "ammonia" },
"hydrogen": { "elem1": "lithium_hydride", "elem2": "lithium_amide" },
"liquid_hydrogen": { "elem1": "lithium_hydride", "elem2": "lithium_amide" },
},
density: 1270,
category: "powders",
state: "solid",
hidden: true,
tempHigh: 813,
}
elements.lithium_hydride = {
color: "#eeeeee",
behavior: behaviors.POWDER,
reactions: { //the acid part of lye
"ammonia": { "elem1": "hydrogen", "elem2": "lithium_amide" },
"liquid_ammonia": { "elem1": "hydrogen", "elem2": "lithium_amide" },
},
density: 780,
category: "powders",
state: "solid",
hidden: true,
tempHigh: 689,
}
elements.lithium_amide = {
color: "#eeeeee",
behavior: behaviors.POWDER,
reactions: {
"steam": { "elem1": "lithium_hydroxide", "elem2": "ammonia" },
"water": { "elem1": "lithium_hydroxide", "elem2": "ammonia" },
},
density: 1178,
category: "powders",
state: "solid",
hidden: true,
tempHigh: 375,
}
//Sodium exists
//...
//at request of Serioustar#1337
elements.niobium = {
color: ["#dedede","#edead8","#e8e9ed"],
behavior: behaviors.WALL,
tempHigh: 2477,
category: "solids",
density: 8570,
conduct: 0.35,
hardness: 0.7, //idk lol
};
} else {
if(!enabledMods.includes(changeTempMod)) { enabledMods.splice(enabledMods.indexOf(modName),0,changeTempMod) };
if(!enabledMods.includes(runAfterAutogenMod)) { enabledMods.splice(enabledMods.indexOf(modName),0,runAfterAutogenMod) };
localStorage.setItem("enabledMods", JSON.stringify(enabledMods));
alert(`The "${changeTempMod}" and "${runAfterAutogenMod}" mods are required; any missing mods in this list have been automatically inserted (reload for this to take effect).`)
}; };