this is the weapons.js update everyone has been waiting for
This commit is contained in:
parent
a8fd5f1208
commit
d6382dea93
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@ -1,4 +1,21 @@
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//jaydsfunctions
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async function _jaydfunctionjsprompt(message, defaultValue = "") {
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return new Promise(resolve => {
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promptInput(message, (result) => {
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resolve(result);
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}, "jaydfunction.js is asking you...", defaultValue);
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})
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}
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erase1Var = 0;
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elements.selective_eraser = {
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color: ["#ffff00","#ffff00","#ffff00","#555555","#555555","#555555"],
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@ -8,8 +25,8 @@ elements.selective_eraser = {
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deletePixel(pixel.x, pixel.y);
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}
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},
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onSelect: function() {
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var answer1 = prompt("Please input what element should be erased.",(erase1Var||undefined));
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onSelect: async function() {
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var answer1 = await _jaydfunctionjsprompt("Please input what element should be erased.",(erase1Var||undefined));
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if (!answer1) { return }
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erase1Var = answer1;
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}
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@ -23,8 +40,8 @@ elements.selective_exploder = {
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changePixel(pixel, "explosion")
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}
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},
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onSelect: function() {
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var answer1 = prompt("Please input what element to explode.",(explode1Var||undefined));
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onSelect: async function() {
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var answer1 = await _jaydfunctionjsprompt("Please input what element to explode.",(explode1Var||undefined));
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if (!answer1) { return }
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explode1Var = answer1;
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}
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@ -40,11 +57,11 @@ elements.converter_tool = {
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changePixel(pixel, convert22Var)
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}
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},
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onSelect: function() {
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var answer1 = prompt("Please input what should element be converted.",(convert11Var||undefined));
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onSelect: async function() {
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var answer1 = await _jaydfunctionjsprompt("Please input what should element be converted.",(convert11Var||undefined));
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if (!answer1) { return }
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convert11Var = answer1;
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var answer2 = prompt("Please input what element to convert into.",(convert22Var||undefined));
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var answer2 = await _jaydfunctionjsprompt("Please input what element to convert into.",(convert22Var||undefined));
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if (!answer2) { return }
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convert22Var = answer2;
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}
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@ -81,8 +98,8 @@ elements.exclusive_eraser = {
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deletePixel(pixel.x, pixel.y);
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}
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},
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onSelect: function() {
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var answer1 = prompt("Please input what element shouldn't be erased.",(exclude1Var||undefined));
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onSelect: async function() {
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var answer1 = await _jaydfunctionjsprompt("Please input what element shouldn't be erased.",(exclude1Var||undefined));
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if (!answer1) { return }
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exclude1Var = answer1;
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}
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@ -128,8 +145,8 @@ elements.selective_paint_tool = {
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delete pixel.origColor;
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}
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},
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onSelect: function() {
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var answer1 = prompt("Please input what element should be painted.",(paint1Var||undefined));
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onSelect: async function() {
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var answer1 = await _jaydfunctionjsprompt("Please input what element should be painted.",(paint1Var||undefined));
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if (!answer1) { return }
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paint1Var = answer1;
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},
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@ -157,8 +174,8 @@ elements.exclusive_paint_tool = {
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delete pixel.origColor;
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}
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},
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onSelect: function() {
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var answer1 = prompt("Please input what element should be painted.",(paint2Var||undefined));
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onSelect: async function() {
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var answer1 = await _jaydfunctionjsprompt("Please input what element should be painted.",(paint2Var||undefined));
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if (!answer1) { return }
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paint2Var = answer1;
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},
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@ -1,7 +1,23 @@
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//jaydstuff
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//ooooo dependencies
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if (!enabledMods.includes("mods/nousersthings.js")) { enabledMods.unshift("mods/nousersthings.js"); localStorage.setItem("enabledMods", JSON.stringify(enabledMods)); alert("'nousersthings.js' is (not) a dependency for 'jaydstuff.js.js' and has been added. Please reload for it to take effect, also im dumb.") }
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else {
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if (!enabledMods.includes("mods/nousersthings.js")) { enabledMods.unshift("mods/nousersthings.js"); localStorage.setItem("enabledMods", JSON.stringify(enabledMods)); window.location.reload(); };
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async function _jaydstuffjsprompt(message, defaultValue = "") {
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return new Promise(resolve => {
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promptInput(message, (result) => {
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resolve(result);
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}, "jaydstuff.js is asking you...", defaultValue);
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})
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}
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elements.super_raincloud = {
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color: "#0000ff",
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behavior: [
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@ -132,7 +148,7 @@ elements.heavy_steam = {
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"iron": { elem1:"oxygen", elem2:"rust", chance:0.005 },
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"steel": { elem1:"oxygen", elem2:"rust", chance:0.004 },
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},
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temp: 150,
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temp: 150,
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tempLow: 95,
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extraTempLow: {
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0: "heavy_rime"
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@ -633,19 +649,124 @@ elements.upquake = {
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cooldown: defaultCooldown,
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excludeRandom: true,
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},
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elements.legacy_earthquake = {
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color: ["#bda791","#997756","#613d19"],
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tick: function(pixel) {
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if (pixel.stage) {
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var coords = circleCoords(pixel.x,pixel.y,pixel.stage);
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if (pixel.stage >= pixel.mag) {
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deletePixel(pixel.x,pixel.y);
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return;
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}
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coords.forEach(function(coord){
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var x = coord.x;
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var y = coord.y;
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if (!isEmpty(x,y,true)) {
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var p = pixelMap[x][y];
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if (p.element === "legacy_earthquake") {
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if (pixel !== p) {
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pixel.mag += 3;
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deletePixel(p.x,p.y);
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}
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return;
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}
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if (elements[p.element].breakInto) {
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if (Math.random() < (elements[p.element].hardness || 1) * 0.25) {
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breakPixel(p);
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}
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}
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if (p.del || !elements[p.element].movable) { return }
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tryMove(p,p.x,p.y-1);
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}
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})
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pixel.stage++;
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}
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else if (!tryMove(pixel,pixel.x,pixel.y+1)) {
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// random 10 to 20
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pixel.mag = Math.floor(Math.random() * 10) + 20;
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pixel.stage = 1;
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}
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},
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category: "weapons",
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state: "solid",
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density: 100000000,
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maxSize: 1,
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cooldown: defaultCooldown,
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excludeRandom: true,
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},
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// textures.rue = [
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// [8,8,0,0,0,0,0,0,0,0,0,0,0,0,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
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// [8,9,8,0,0,0,0,0,0,0,0,0,14,7,8,7,14,14,14,14,0,0,0,0,0,0,0,0,0,0,0,0],
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// [9,10,9,8,0,9,10,9,9,9,8,14,7,8,9,8,14,14,14,14,14,14,14,0,0,0,0,0,0,0,0,0],
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// [8,9,10,9,8,10,10,9,9,9,9,7,8,9,8,7,14,14,14,14,14,14,14,14,14,0,0,0,0,0,0,0],
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// [8,8,9,10,8,9,9,9,9,9,9,7,9,8,7,7,13,13,13,13,13,13,13,14,14,13,0,0,0,0,0,0],
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// [8,8,9,10,8,8,9,9,9,9,7,7,9,8,7,7,13,13,13,13,13,13,13,13,13,14,13,0,0,0,0,0],
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// [8,9,10,9,8,8,8,8,8,8,7,7,8,9,8,7,13,13,13,13,13,13,13,13,13,13,14,12,0,0,0,0],
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// [9,10,9,8,14,8,8,8,8,7,7,13,7,8,9,8,13,13,13,13,13,13,13,13,13,13,13,12,11,0,0,0],
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// [8,9,8,14,14,14,14,13,13,13,13,13,1,7,8,7,13,13,13,13,13,13,1,1,13,13,13,13,12,17,0,0],
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// [8,8,14,14,14,14,13,13,13,13,13,1,1,1,7,7,13,13,13,13,13,13,1,1,1,13,13,13,12,17,0,0],
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// [0,14,14,14,14,13,13,13,13,13,1,1,1,13,13,13,13,13,13,13,13,13,13,1,1,1,13,13,13,12,17,0],
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// [0,14,14,14,14,13,13,13,1,1,1,1,13,13,13,13,13,13,13,13,13,13,13,13,1,1,1,1,13,12,17,0],
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// [0,14,14,14,13,13,13,13,1,1,1,13,13,13,13,13,13,13,13,13,13,13,13,13,13,1,1,1,13,12,17,0],
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// [14,14,14,14,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,12,17],
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// [14,14,14,14,13,13,13,13,13,1,1,1,1,1,13,13,13,13,13,13,13,13,1,1,1,1,1,13,13,13,12,17],
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// [14,14,14,14,13,13,13,13,1,1,1,1,16,16,2,13,13,13,13,13,13,1,1,1,1,16,16,2,13,13,12,17],
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// [14,14,14,13,13,13,1,16,14,14,14,1,1,1,16,16,1,13,13,1,16,14,14,14,1,1,1,16,16,1,12,17],
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// [14,14,14,13,13,13,1,14,14,14,13,1,1,1,16,16,1,13,13,1,14,14,14,13,1,1,1,16,16,1,12,17],
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// [14,14,14,14,13,13,1,1,14,13,1,1,1,1,16,16,1,13,13,1,1,14,13,1,1,1,1,16,16,1,12,17],
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// [14,14,14,14,13,13,1,1,1,1,1,16,14,1,16,16,1,13,13,1,1,1,1,1,16,14,1,16,16,1,12,17],
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// [0,14,14,14,13,13,1,1,1,1,1,14,12,2,16,16,1,13,13,1,1,1,1,1,14,12,2,16,16,1,17,0],
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// [0,14,14,14,13,13,1,1,1,1,1,1,1,16,16,16,1,13,13,1,1,1,1,1,1,1,16,16,16,1,17,0],
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// [0,14,14,14,14,13,13,1,1,1,1,2,16,16,16,16,1,13,13,1,1,1,1,1,2,16,16,16,16,1,17,0],
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// [0,0,14,14,14,14,13,1,16,16,16,16,16,16,16,1,13,13,13,13,1,16,16,16,16,16,16,16,1,17,0,0],
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// [0,0,14,14,14,14,13,13,1,16,16,16,16,16,1,13,13,13,13,13,13,1,16,16,16,16,16,1,12,17,0,0],
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// [0,0,0,13,14,14,14,14,13,1,1,1,1,1,13,13,13,13,13,13,13,13,1,1,1,1,1,12,17,0,0,0],
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// [0,0,0,0,13,14,14,14,14,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,12,17,0,0,0,0],
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// [0,0,0,0,0,12,12,13,13,14,14,14,13,13,13,13,13,13,1,13,13,13,13,13,13,12,17,0,0,0,0,0],
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// [0,0,0,0,0,0,12,12,12,13,13,13,14,14,14,13,13,1,13,1,13,13,13,12,12,17,0,0,0,0,0,0],
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// [0,0,0,0,0,0,0,11,11,12,12,12,13,13,13,13,13,13,13,13,12,12,12,17,17,0,0,0,0,0,0,0],
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// [0,0,0,0,0,0,0,0,0,17,17,17,12,12,12,12,12,12,12,12,17,17,17,0,0,0,0,0,0,0,0,0],
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// [0,0,0,0,0,0,0,0,0,0,0,0,17,17,17,17,17,17,17,17,0,0,0,0,0,0,0,0,0,0,0,0],
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// ]
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// elements.rue = {
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// color: ["#000000","#111111","#333333","#555555","#777777","#999999","#bbbbbb","#dddddd","#ffffff"],
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// colorPattern: textures.rue,
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// colorKey: {
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// "0": "#000000",
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// "1": "#000000",
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// "2": "#111111",
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// "3": "#333333",
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// "4": "#444444",
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// "5": "#555555",
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// "6": "#666666",
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// "7": "#19bb20",
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// "8": "#19bebe",
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// "9": "#32d458",
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// "10": "#32d5c6",
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// "11": "#ddc231",
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// "12": "#ebcc28",
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// "13": "#ffe458",
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// "14": "#ffed91",
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// "15": "#f0f0f0",
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// "16": "#ffffff",
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// "17": "#cdb322",
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// },
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// },
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createAtXvar = 0;
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createAtYvar = 0;
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create1var = "";
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elements.element_spawner = {
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color: "#71797E",
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onSelect: function() {
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var answer1 = prompt("Please input the x value.",(createAtXvar||undefined));
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onSelect: async function() {
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var answer1 = await _jaydstuffjsprompt("Please input the x value.",(createAtXvar||undefined));
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if (!answer1) {return}
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createAtXvar = parseInt(answer1);
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var answer2 = prompt("Please input the y value.",(createAtYvar||undefined));
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var answer2 = await _jaydstuffjsprompt("Please input the y value.",(createAtYvar||undefined));
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if (!answer2) {return}
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createAtYvar = parseInt(answer2);
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var answer3 = prompt("Please input what element should spawn.",(create1var||undefined));
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var answer3 = await _jaydstuffjsprompt("Please input what element should spawn.",(create1var||undefined));
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if (!answer3) {return}
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create1var = answer3;
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},
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@ -659,7 +780,4 @@ elements.element_spawner = {
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conduct: 1,
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state: "solid",
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category: "machines"
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//hello nouser if you are reading this:
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};
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};
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//get triggered
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@ -1,3 +1,20 @@
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async function _weaponsjsprompt(message, defaultValue = "") {
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return new Promise(resolve => {
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promptInput(message, (result) => {
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resolve(result);
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}, "weapons.js is asking you...", defaultValue);
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})
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}
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elements.tsar_bomba = {
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color: "#524C41",
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behavior: [
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@ -873,14 +890,14 @@ createAtYvar = 0;
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create1var = "";
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elements.element_spawner = {
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color: "#71797E",
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onSelect: function() {
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var answer1 = prompt("Please input the x value.",(createAtXvar||undefined));
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onSelect: async function() {
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var answer1 = await _weaponsjsprompt("Please input the x value.",(createAtXvar||undefined));
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if (!answer1) {return}
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createAtXvar = parseInt(answer1);
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var answer2 = prompt("Please input the y value.",(createAtYvar||undefined));
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var answer2 = await _weaponsjsprompt("Please input the y value.",(createAtYvar||undefined));
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if (!answer2) {return}
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createAtYvar = parseInt(answer2);
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var answer3 = prompt("Please input what element should spawn.",(create1var||undefined));
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var answer3 = await _weaponsjsprompt("Please input what element should spawn.",(create1var||undefined));
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if (!answer3) {return}
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create1var = answer3;
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},
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@ -1252,4 +1269,18 @@ elements.right_uranium_bullet = {
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excludeRandom: true,
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cooldown: defaultCooldown,
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temp: 4000,
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},
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elements.cluster_nuke = {
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color: "#323232",
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ignore: "cluster_nuke",
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category: "weapons",
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behavior: behaviors.POWDER,
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maxSize: 1,
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tick: (pixel) => {
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for (var y = 1; y < 50; y++) {
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if (!isEmpty(pixel.x, pixel.y + y, false)) {
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explodeAt(pixel.x,pixel.y,50,["dirty_bomb","dirty_bomb","dirty_bomb","dirty_bomb","dirty_bomb","dirty_bomb","dirty_bomb","dirty_bomb","dirty_bomb","dirty_bomb","dirty_bomb","dirty_bomb","dirty_bomb","dirty_bomb","dirty_bomb","dirty_bomb","dirty_bomb","dirty_bomb","dirty_bomb","dirty_bomb","dirty_bomb","dirty_bomb","dirty_bomb","dirty_bomb","dirty_bomb","dirty_bomb","dirty_bomb","dirty_bomb","dirty_bomb","nuke",])
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}
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}
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}
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}
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