From d9e2d88323524b3edf8fdb13c459aa0bcac5be21 Mon Sep 17 00:00:00 2001 From: slweeb <91897291+slweeb@users.noreply.github.com> Date: Sat, 10 Feb 2024 22:31:14 -0500 Subject: [PATCH] Create survival.js --- mods/survival.js | 329 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 329 insertions(+) create mode 100644 mods/survival.js diff --git a/mods/survival.js b/mods/survival.js new file mode 100644 index 00000000..16a84345 --- /dev/null +++ b/mods/survival.js @@ -0,0 +1,329 @@ +if (!settings.survival) { + settings.survival = { + "wall": 999, + "dirt": 999, + "sapling": 1, + "seeds": 5, + "water": 25, + "cloner": 1, + } +} +settings.survival.cloner = 1; +// settings.survivalClone=null; settings.survival = null; saveSettings(); + +survivalTimeout = null; +function survivalSave() { + if (survivalTimeout) { clearTimeout(survivalTimeout); } + survivalTimeout = setTimeout(function(){ + saveSettings(); + },1000); +} +function survivalAdd(element,amount,skipSave) { + if (settings.survival[element]) { + settings.survival[element] += amount; + } + else { + settings.survival[element] = amount; + } + survivalUpdate(element); + if (!skipSave) {survivalSave()} +} +function survivalRemove(element,amount,skipSave) { + if (settings.survival[element]) { + settings.survival[element] -= amount; + survivalUpdate(element); + } + if (settings.survival[element] <= 0) { + delete settings.survival[element]; + var btn = document.getElementById("elementButton-"+element); + if (btn) { btn.remove(); } + } + if (!skipSave) {survivalSave()} +} +function survivalCount(element) { + return settings.survival[element] || 0; +} +function survivalUpdate(element) { + var btn = document.getElementById("elementButton-"+element); + if (btn) { + btn.innerHTML = btn.innerHTML.split("(")[0]+"("+settings.survival[element]+")"; + } + else if (elements[element]) { + createElementButton(element); + document.getElementById("elementButton-"+element).innerHTML += "("+settings.survival[element]+")"; + } +} + +runAfterAutogen(function(){ + elements.erase.name = "pick_up"; + delete elements.paint.category; + delete elements.pick; + for (var element in elements) { + if (elements[element].category !== "tools") { + elements[element].hidden = true; + elements[element].category = "survival"; + } + } + for (var element in settings.survival) { + if (!elements[element]) { continue; } + createElementButton(element); + document.getElementById("elementButton-"+element).innerHTML += "("+settings.survival[element]+")"; + } +}); + +/* +Cloner +Sell +*/ + +delete elements.cloner.behavior; +elements.cloner.tick = function(pixel) { + if (settings.survivalClone) { + if (Math.random() < 0.025) { + // 1 or -1 + var x = pixel.x + (Math.random() < 0.5 ? 1 : -1); + var y = pixel.y + (Math.random() < 0.5 ? 1 : -1); + if (isEmpty(x,y)) { + createPixel(settings.survivalClone,x,y); + } + } + } + else { + for (var i = 0; i < adjacentCoords.length; i++) { + var coords = adjacentCoords[i]; + var x = pixel.x + coords[0]; + var y = pixel.y + coords[1]; + if (!isEmpty(x,y,true)) { + if (pixelMap[x][y].clone) { pixel.clone = pixelMap[x][y].clone; break } + var element = pixelMap[x][y].element; + if (element === pixel.element || elements[pixel.element].ignore.indexOf(element) !== -1) { continue } + settings.survivalClone = element; + survivalSave(); + break; + } + } + } +}; + +elementWorth = { + "gold_coin": 1, + "diamond": 100, + "sap": 5, + "cloner": 0, + "wall": 0, +} +elements.sell = { + color: ["#fff0b5","#ffe680","#c48821","#986a1a","#eca832","#f0bb62"], + tool: function(pixel) { + if (elementWorth[pixel.element] === 0) { return; } + deletePixel(pixel.x,pixel.y); + survivalAdd("gold_coin",elementWorth[pixel.element]||1); + }, + category: "tools", +} + +window.addEventListener("load",function(){ + // move to start of tools + var erase = document.getElementById("elementButton-erase"); + var sell = document.getElementById("elementButton-sell"); + var parent = erase.parentElement; + parent.removeChild(sell); + parent.insertBefore(sell,parent.firstChild); + parent.removeChild(erase); + parent.insertBefore(erase,parent.firstChild); + document.getElementById("replaceButton").remove(); + document.getElementById("savesButton").remove(); + document.getElementById("elemSelectButton").remove(); + doRandomEvents = function() {} + worldGen = function() {} + loadSave = function() {} + showSaves = function() {} + placeImage = function() {} + chooseElementPrompt = function() {} +}); +runAfterLoad(function(){ + checkUnlock = function(element) { + return; + } + oldClearAll = clearAll; + clearAll = function() { + if (currentPixels && currentPixels.length > 0) { + for (var i = 0; i < currentPixels.length; i++) { + var pixel = currentPixels[i]; + if (pixel && pixel.element) { + survivalAdd(pixel.element,1); + } + } + } + oldClearAll(); + } + mouseAction = function(e,mouseX,mouseY,startPos) { + if (mouseType == "left") { + mouse1Action(e,mouseX,mouseY,startPos); + } + else if (mouseType == "right") { mouse2Action(e,mouseX,mouseY,startPos); } + else if (mouseType == "middle") { mouseMiddleAction(e,mouseX,mouseY); } + } + mouse1Action = function(e,mouseX=undefined,mouseY=undefined,startPos) { + if (currentElement === "erase") { mouse2Action(e,mouseX,mouseY); return; } + else if (currentElement === "pick") { mouseMiddleAction(e,mouseX,mouseY); return; } + // If x and y are undefined, get the mouse position + if (mouseX == undefined && mouseY == undefined) { + // var canvas = document.getElementById("game"); + // var ctx = canvas.getContext("2d"); + lastPos = mousePos; + mousePos = getMousePos(canvas, e); + var mouseX = mousePos.x; + var mouseY = mousePos.y; + } + var cooldowned = false; + if ((mouseSize===1 || elements[currentElement].maxSize===1) && elements[currentElement].cooldown) { + if (pixelTicks-lastPlace < elements[currentElement].cooldown) { + return; + } + cooldowned = true; + } + lastPlace = pixelTicks; + startPos = startPos || lastPos + if (!(isMobile || (cooldowned && startPos.x===lastPos.x && startPos.y===lastPos.y) || elements[currentElement].tool || elements[currentElement].category==="tools")) { + var coords = lineCoords(startPos.x,startPos.y,mouseX,mouseY); + } + else { var coords = mouseRange(mouseX,mouseY); } + var element = elements[currentElement]; + var mixList = []; + // For each x,y in coords + for (var i = 0; i < coords.length; i++) { + var x = coords[i][0]; + var y = coords[i][1]; + + if (currentElement === "mix") { + if (!isEmpty(x,y,true)) { + var pixel = pixelMap[x][y]; + if (!(elements[pixel.element].movable !== true || elements[pixel.element].noMix === true) || shiftDown) { + mixList.push(pixel); + } + } + } + else if (currentElement === "shock") { + if (!isEmpty(x,y,true)) { + // One loop that repeats 5 times if shiftDown else 1 time + for (var j = 0; j < (shiftDown ? 5 : 1); j++) { + var pixel = pixelMap[x][y]; + var con = elements[pixel.element].conduct; + if (con == undefined) {continue} + if (Math.random() < con) { // If random number is less than conductivity + if (!pixel.charge && !pixel.chargeCD) { + pixel.charge = 1; + if (elements[pixel.element].colorOn) { + pixel.color = pixelColorPick(pixel); + } + } + } + else if (elements[pixel.element].insulate != true) { // Otherwise heat the pixel (Resistance simulation) + pixel.temp += 0.25; + pixelTempCheck(pixel); + } + } + } + } + else if (elements[currentElement].tool && !(elements[currentElement].canPlace && isEmpty(x,y))) { + // run the tool function on the pixel + if (!isEmpty(x,y,true)) { + var pixel = pixelMap[x][y]; + // if the current element has an ignore property and the pixel's element is in the ignore property, don't do anything + if (elements[currentElement].ignore && elements[currentElement].ignore.indexOf(pixel.element) != -1) { + continue; + } + elements[currentElement].tool(pixel); + } + } + else if (isEmpty(x, y)) { + if (survivalCount(currentElement) < 1) { + return; + } + survivalRemove(currentElement,1); + currentPixels.push(new Pixel(x, y, currentElement)); + if (elements[currentElement].customColor || elements[currentElement].singleColor) { + pixelMap[x][y].color = pixelColorPick(currentElement,currentColor); + } + if (currentElementProp) { + for (var key in currentElementProp) { + pixelMap[x][y][key] = currentElementProp[key] + } + } + } + } + if (currentElement == "mix") { + for (var i = 0; i < mixList.length; i++) { + var pixel1 = mixList[Math.floor(Math.random()*mixList.length)]; + var pixel2 = mixList[Math.floor(Math.random()*mixList.length)]; + swapPixels(pixel1,pixel2); + mixList.splice(mixList.indexOf(pixel1),1); + mixList.splice(mixList.indexOf(pixel2),1); + if (elements[pixel1.element].onMix) { + elements[pixel1.element].onMix(pixel1,pixel2); + } + if (elements[pixel2.element].onMix) { + elements[pixel2.element].onMix(pixel2,pixel1); + } + } + + } + } + mouse2Action = function(e,mouseX=undefined,mouseY=undefined,startPos) { + // Erase pixel at mouse position + if (mouseX == undefined && mouseY == undefined) { + // var canvas = document.getElementById("game"); + // var ctx = canvas.getContext("2d"); + lastPos = mousePos; + mousePos = getMousePos(canvas, e); + var mouseX = mousePos.x; + var mouseY = mousePos.y; + } + if (dragStart) { + dragStart = 0; + for (var i = 0; i < draggingPixels.length; i++) { + var pixel = draggingPixels[i]; + delete pixel.drag; + } + draggingPixels = null; + } + // If the current element is "pick" or "lookup", coords = [mouseX,mouseY] + if (currentElement == "pick" || currentElement == "lookup") { + var coords = [[mouseX,mouseY]]; + } + else if (!isMobile) { + startPos = startPos || lastPos + var coords = lineCoords(startPos.x,startPos.y,mouseX,mouseY); + } + else { + var coords = mouseRange(mouseX,mouseY); + } + // For each x,y in coords + for (var i = 0; i < coords.length; i++) { + var x = coords[i][0]; + var y = coords[i][1]; + + if (!isEmpty(x, y)) { + if (outOfBounds(x,y)) { + continue + } + var pixel = pixelMap[x][y]; + survivalAdd(pixel.element,1); + delete pixelMap[x][y]; + // Remove pixel from currentPixels + for (var j = 0; j < currentPixels.length; j++) { + if (currentPixels[j].x == x && currentPixels[j].y == y) { + currentPixels.splice(j, 1); + break; + } + } + } + } + } +}) + +window.addEventListener("beforeunload",function(){ + clearAll(); + saveSettings(); +}); \ No newline at end of file