more bless
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mods/rays.js
76
mods/rays.js
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@ -247,6 +247,82 @@ if(enabledMods.includes(runAfterAutogenMod) && enabledMods.includes(libraryMod))
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elements.bless.reactions.frozen_diarrhea = { elem2: null };
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elements.bless.reactions.piss = { elem2: null };
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elements.bless.reactions.vomit = { elem2: null };
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elements.bless.reactions.crimson_grass = { elem2: "grass" };
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elements.bless.reactions.crimstone = { elem2: "rock" };
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elements.bless.reactions.crimsand = { elem2: "sand" };
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elements.bless.reactions.red_ice = { elem2: "ice" };
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elements.bless.reactions.crimgravel = { elem2: "gravel" };
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elements.bless.reactions.crimwater = { elem2: "water" };
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elements.bless.reactions.crimsnow = { elem2: "snow" };
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elements.bless.reactions.vicious_mushroom = { elem2: null };
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elements.bless.reactions.crimson_vine = { elem2: "vine" };
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/*elements.bless.reactions.shadewood = { elem2: "wood" };
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elements.bless.reactions.shadewood_tree_branch = { elem2: "tree_branch" };
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elements.bless.reactions.shadewood_sapling = { elem2: "sapling" };
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elements.bless.reactions.shadewood_sawdust = { elem2: "sawdust" };
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elements.bless.reactions.crimson_leaf = { elem2: "leaf" };*/
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elements.bless.reactions.ichor = { elem2: null }; //per blood, absent the gods' immune systems (apparenly they don't need immune systems because of immortality anyway)
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elements.bless.reactions.virus_bomb = { elem2: null };
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elements.bless.reactions.life_eater_slurry = { elem2: null };
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elements.bless.reactions.life_eater_explosion = { elem2: null };
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elements.bless.reactions.life_eater_virus = { elem2: null };
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elements.bless.reactions.injector_poison = { elem2: null };
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elements.bless.reactions.dead_matter = { elem2: null };
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elements.bless.reactions.life_eater_infected_dirt = { elem2: "dirt" };
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elements.bless.reactions.poisoned_dirt = { elem2: "dirt" };
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elements.bless.reactions.vicious_goldfish = { elem2: "fish" };
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elements.bless.reactions.nellfire = { elem2: "bless" };
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elements.bless.reactions.gloomwind = { elem2: null };
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elements.bless.reactions.gloomfly = { elem2: null };
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elements.bless.reactions.meat_monster = { elem2: null };
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elements.bless.reactions.rotten_ravager = { elem2: null };
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elements.bless.reactions.bone_beast = { elem2: null };
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elements.bless.reactions.poisonwater = { elem2: "water" };
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elements.bless.reactions.poisoned_ice = { elem2: "ice" };
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elements.bless.reactions.poisoned_gas = { elem2: "steam" };
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elements.bless.reactions.corrupt_land = { elem2: "dirt" };
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elements.bless.reactions.corrupt_rock = { elem2: "rock" };
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elements.bless.reactions.withery = { elem2: null };
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elements.bless.reactions.withery_plant = { elem2: null };
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elements.bless.reactions.corrupt_solid_rock = { elem2: "rock_wall" };
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elements.bless.reactions.toxin = { elem2: "antidote" };
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elements.bless.reactions.dead = { elem2: null };
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elements.bless.reactions.brain = { elem2: null };
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elements.bless.reactions.bioooze = { elem2: null };
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elements.bless.tool = function(pixel) {
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if (elements.bless.ignore.indexOf(pixel.element) !== -1) { return; }
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if (pixel.burning) { // stop burning
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delete pixel.burning;
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delete pixel.burnStart;
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}
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if (pixel.nellburn) { // change: stop nellburn
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delete pixel.nellburn;
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delete pixel.nellburnStart;
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}
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if (pixel.temp > 100) {
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pixel.temp = (pixel.temp+100)/2;
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pixelTempCheck(pixel);
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if (pixel.del) {return}
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}
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if (pixel.origColor) {
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pixel.color = "rgb("+pixel.origColor.join(",")+")";
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delete pixel.origColor;
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}
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if (pixel.charge) {
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delete pixel.charge;
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pixel.chargeCD = 16;
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}
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if (elements.bless.reactions[pixel.element] && Math.random()<0.25) {
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var r = elements.bless.reactions[pixel.element];
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var elem2 = r.elem2;
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if (elem2 !== undefined) {
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if (Array.isArray(elem2)) { elem2 = elem2[Math.floor(Math.random()*elem2.length)]; }
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if (elem2 === null) { deletePixel(pixel.x,pixel.y) }
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else { changePixel(pixel, elem2); }
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}
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}
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};
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} else {
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if(!enabledMods.includes(libraryMod)) { enabledMods.splice(enabledMods.indexOf(modName),0,libraryMod) };
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if(!enabledMods.includes(runAfterAutogenMod)) { enabledMods.splice(enabledMods.indexOf(modName),0,runAfterAutogenMod) };
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