survival.js but cheating

credits to Ryan for base game and survival.js
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GuyWhoGotSpringlocked 2024-04-14 21:14:53 -04:00 committed by GitHub
parent cdfcc8a612
commit db0511f1df
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@ -1,3 +1,401 @@
behaviors = {
POWDER_OLD: [
"XX|XX|XX",
"XX|XX|XX",
"M2|M1|M2",
],
POWDER: function(pixel) {
if (pixel.start === pixelTicks) {return}
if (pixel.charge && elements[pixel.element].behaviorOn) {
pixelTick(pixel)
}
if (!tryMove(pixel, pixel.x, pixel.y+1)) {
if (Math.random() < 0.5) {
if (!tryMove(pixel, pixel.x+1, pixel.y+1)) {
tryMove(pixel, pixel.x-1, pixel.y+1);
}
} else {
if (!tryMove(pixel, pixel.x-1, pixel.y+1)) {
tryMove(pixel, pixel.x+1, pixel.y+1);
}
}
}
doDefaults(pixel);
},
AGPOWDER: [
"M2|M1|M2",
"XX|XX|XX",
"XX|XX|XX",
],
LIQUID_OLD: [
"XX|XX|XX",
"M2|XX|M2",
"M1|M1|M1",
],
LIQUID: function(pixel) {
if (pixel.start === pixelTicks) {return}
if (pixel.charge && elements[pixel.element].behaviorOn) {
pixelTick(pixel)
}
if (elements[pixel.element].viscosity && (!((Math.random()*100) < 100 / Math.pow(elements[pixel.element].viscosity, 0.25)))) {
var move1Spots = [
[pixel.x, pixel.y+1]
]
}
else {
var move1Spots = [
[pixel.x+1, pixel.y+1],
[pixel.x, pixel.y+1],
[pixel.x-1, pixel.y+1],
]
}
var moved = false;
for (var i = 0; i < move1Spots.length; i++) {
var coords = move1Spots[Math.floor(Math.random()*move1Spots.length)];
if (tryMove(pixel, coords[0], coords[1])) { moved = true; break; }
else { move1Spots.splice(move1Spots.indexOf(coords), 1); }
}
if (!moved) {
if (elements[pixel.element].viscosity===undefined || !(!((Math.random()*100) < 100 / Math.pow(elements[pixel.element].viscosity, 0.25)))) {
if (Math.random() < 0.5) {
if (!tryMove(pixel, pixel.x+1, pixel.y)) {
tryMove(pixel, pixel.x-1, pixel.y);
}
} else {
if (!tryMove(pixel, pixel.x-1, pixel.y)) {
tryMove(pixel, pixel.x+1, pixel.y);
}
}
}
}
doDefaults(pixel);
},
SUPERFLUID_OLD: [
"XX|XX|XX",
"XX|XX|M2 AND BO",
"XX|M1|M2",
],
SUPERFLUID: function(pixel) {
if (pixel.start === pixelTicks) {return}
if (pixel.charge && elements[pixel.element].behaviorOn) {
pixelTick(pixel)
}
if (!tryMove(pixel, pixel.x, pixel.y+1)) {
// go either left or right depending on pixel.flipX
var newx = pixel.flipX ? pixel.x-1 : pixel.x+1;
if (Math.random() < 0.5) {
if (!tryMove(pixel, newx, pixel.y)) {
pixel.flipX = !pixel.flipX;
tryMove(pixel, newx, pixel.y+1);
}
}
else {
if (!tryMove(pixel, newx, pixel.y+1)) {
if (!tryMove(pixel, newx, pixel.y)) { pixel.flipX = !pixel.flipX; }
}
}
}
doDefaults(pixel);
},
LIGHTWEIGHT: [
"XX|XX|XX",
"XX|FX%0.25|XX",
"M2%10|M1%10|M1%10",
],
SLIDE: [
"XX|XX|XX",
"XX|XX|M2 AND BO",
"XX|M1|M1",
],
AGLIQUID: [
"M1|M1|M1",
"M2|XX|M2",
"XX|XX|XX",
],
WALL: [
"XX|XX|XX",
"XX|XX|XX",
"XX|XX|XX",
],
UL_UR: [
"M1|M1|M1",
"M2|XX|M2",
"XX|M2|XX",
],
UL_UR_OPTIMIZED: function(pixel) {
if (pixel.start === pixelTicks) {return}
if (pixel.charge && elements[pixel.element].behaviorOn) {
pixelTick(pixel)
}
var move1Spots = [
[pixel.x, pixel.y-1],
[pixel.x+1, pixel.y-1],
[pixel.x-1, pixel.y-1],
]
var moved = false;
for (var i = 0; i < move1Spots.length; i++) {
var coords = move1Spots[Math.floor(Math.random()*move1Spots.length)];
if (tryMove(pixel, coords[0], coords[1])) { moved = true; break; }
else { move1Spots.splice(move1Spots.indexOf(coords), 1);}
}
if (!moved && !pixel.del) {
var move2Spots = [
[pixel.x, pixel.y+1],
[pixel.x+1, pixel.y],
[pixel.x-1, pixel.y],
]
for (var i = 0; i < move2Spots.length; i++) {
var coords = move2Spots[Math.floor(Math.random()*move2Spots.length)];
if (tryMove(pixel, coords[0], coords[1])) { break; }
else { move2Spots.splice(move2Spots.indexOf(coords), 1); }
}
}
if (!pixel.del) { doDefaults(pixel); }
},
GAS_OLD: [
"M2|M1|M2",
"M1|XX|M1",
"M2|M1|M2",
],
GAS: function(pixel) {
if (pixel.start === pixelTicks) {return}
if (pixel.charge && elements[pixel.element].behaviorOn) {
pixelTick(pixel)
}
var move1Spots = [
[pixel.x, pixel.y+1],
[pixel.x, pixel.y-1],
[pixel.x+1, pixel.y],
[pixel.x-1, pixel.y],
]
var moved = false;
for (var i = 0; i < move1Spots.length; i++) {
var coords = move1Spots[Math.floor(Math.random()*move1Spots.length)];
if (tryMove(pixel, coords[0], coords[1])) { moved = true; break; }
else { move1Spots.splice(move1Spots.indexOf(coords), 1);}
}
if (!moved) {
var move2Spots = [
[pixel.x+1, pixel.y+1],
[pixel.x-1, pixel.y+1],
[pixel.x+1, pixel.y-1],
[pixel.x-1, pixel.y-1],
]
for (var i = 0; i < move2Spots.length; i++) {
var coords = move2Spots[Math.floor(Math.random()*move2Spots.length)];
if (tryMove(pixel, coords[0], coords[1])) { break; }
else { move2Spots.splice(move2Spots.indexOf(coords), 1); }
}
}
doDefaults(pixel);
},
DGAS: [
"M2|M1|M2",
"M1|DL%5|M1",
"M2|M1|M2",
],
SUPPORT: [
"XX|XX|XX",
"SP|XX|SP",
"XX|M1|XX",
],
SUPPORTPOWDER: [
"XX|XX|XX",
"SP|XX|SP",
"M2|M1|M2",
],
DELETE: [
"XX|DL|XX",
"DL|XX|DL",
"XX|DL|XX",
],
FILL: [
"XX|CL|XX",
"CL|XX|CL",
"XX|CL|XX",
],
CLONER: [
"XX|CF|XX",
"CF|XX|CF",
"XX|CF|XX",
],
SUPERCLONER: [
"CF|CF|CF",
"CF|CF|CF",
"CF|CF|CF",
],
STURDYPOWDER: [
"XX|XX|XX",
"XX|XX|XX",
"XX|M1|XX",
],
SELFDELETE: [
"XX|XX|XX",
"XX|DL|XX",
"XX|XX|XX",
],
FOAM: [
"XX|XX|XX",
"XX|DL%5|XX",
"M2%25|M1%25|M2%25",
],
BUBBLE: [
"XX|XX|XX",
"XX|DL%0.25 AND FX%1|M1%5",
"XX|M1%1|M1%2",
],
STICKY: [
"XX|ST|XX",
"ST|XX|ST",
"XX|ST AND M1|XX",
],
MOLTEN: [
"XX|CR:fire%2.5|XX",
"M2|XX|M2",
"M1|M1|M1",
],
RADPOWDER: [
"XX|CR:radiation%1|XX",
"CR:radiation%1|XX|CR:radiation%1",
"M2|M1|M2",
],
RADMOLTEN: [
"XX|CR:fire,fire,fire,radiation%4.5|XX",
"M2 AND CR:radiation%1|XX|M2 AND CR:radiation%1",
"M1|M1|M1",
],
RADLIQUID: [
"XX|CR:radiation%2|XX",
"M2 AND CR:radiation%2|XX|M2 AND CR:radiation%2",
"M1|M1|M1",
],
BOUNCY: function(pixel) {
if (pixel.bx===undefined) {
// choose 1, 0, or -1
pixel.bx = Math.random() < 0.5 ? 1 : Math.random() < 0.5 ? 0 : -1;
pixel.by = Math.random() < 0.5 ? 1 : Math.random() < 0.5 ? 0 : -1;
// if both are 0, make one of them 1 or -1
if (pixel.bx===0 && pixel.by===0) {
if (Math.random() < 0.5) { pixel.bx = Math.random() < 0.5 ? 1 : -1; }
else { pixel.by = Math.random() < 0.5 ? 1 : -1; }
}
}
// move and invert direction if hit
if (!pixel.del && pixel.bx && !tryMove(pixel, pixel.x+pixel.bx, pixel.y)) { pixel.bx = -pixel.bx; }
if (!pixel.del && pixel.by && !tryMove(pixel, pixel.x, pixel.y+pixel.by)) { pixel.by = -pixel.by; }
},
FEEDPIXEL: function(pixel) {
if (!pixel.food) { pixel.food = 1 }
else { pixel.food ++ }
if (pixel.food > (elements[pixel.element].foodNeed||30)) {
// loop through adjacentCoords and check each pixel to lay an egg
for (var i = 0; i < adjacentCoords.length; i++) {
var x = pixel.x+adjacentCoords[i][0];
var y = pixel.y+adjacentCoords[i][1];
if (isEmpty(x, y)) {
if (elements[pixel.element].egg) {
createPixel(elements[pixel.element].egg,x,y)
}
else {
createPixel("egg",x,y)
pixelMap[x][y].animal = elements[pixel.element].baby || pixel.element;
if (elements[pixel.element].eggColor) {
pixelMap[x][y].color = pixelColorPick(pixelMap[x][y],elements[pixel.element].eggColor)
}
}
pixel.food = 0;
break;
}
}
}
},
KILLPIXEL1: function(pixel) {
pixel.dead = true;
},
KILLPIXEL2: function(pixel1,pixel2) {
pixel2.dead = true;
},
FLY: function(pixel, onHit) {
var nx = pixel.flipX ? -1 : 1;
var ny = Math.random() < 0.5 ? -1 : 1;
var hit = false;
if (!tryMove(pixel, pixel.x+nx, pixel.y+ny)) {
if (!tryMove(pixel, pixel.x+nx, pixel.y-ny)) {
if (!tryMove(pixel, pixel.x, pixel.y+ny)) {
if (!tryMove(pixel, pixel.x, pixel.y-ny)) {hit=[pixel.x, pixel.y-ny]}
}else {hit=[pixel.x, pixel.y+ny]}
}else {hit=[pixel.x+nx, pixel.y-ny]}
}else {hit=[pixel.x+nx, pixel.y+ny]}
if (hit && onHit) {
if (!isEmpty(hit[0], hit[1], true)) {
onHit(pixel, pixelMap[hit[0]][hit[1]]);
}
else {onHit(pixel);}
}
if (pixel.del) {return}
if (!isEmpty(pixel.x+nx,pixel.y) || Math.random() < 0.02) {
pixel.flipX = !pixel.flipX;
}
if (pixel.charge && elements[pixel.element].behaviorOn) {
pixelTick(pixel)
}
doDefaults(pixel);
},
CRAWLER: function(pixel) {
if (Math.random() < 0.08) { // flip
pixel.flipX = !pixel.flipX;
}
var dir = pixel.flipX ? -1 : 1;
var dirY = pixel.flipY ? -1 : 1;
if (!tryMove(pixel,pixel.x,pixel.y+dirY)) { // fall or climb
if (!tryMove(pixel,pixel.x+dir,pixel.y)) { // hits wall
if (!pixel.hilled && !isEmpty(pixel.x+dir,pixel.y,true) && pixelMap[pixel.x+dir][pixel.y].element === "ant_wall") {
pixel.hilled = true;
}
tryMove(pixel,pixel.x+dir,pixel.y + (Math.random() < 0.25 ? 1 : -1));
}
if (Math.random() < 0.01 && !isEmpty(pixel.x+dir,pixel.y+1,true) && eLists.CRAWLTHRU.indexOf(pixelMap[pixel.x+dir][pixel.y+1].element) !== -1) {
if (!pixel.hilled || !isEmpty(pixel.x+dir,pixel.y,true) && pixelMap[pixel.x+dir][pixel.y].element === "ant_wall") {
var wallCoords = [
[-1,-1],[1,-1],
[-1,0],[1,0],
[0,1]
];
if (!isEmpty(pixel.x,pixel.y-2)) {
wallCoords.push([0,-1])
}
if (Math.random() < 0.15) { wallCoords.push([-1,1]) }
if (Math.random() < 0.15) { wallCoords.push([1,1]) }
// loop through wallCoords, change pixel to ant_wall if in crawlthru
for (var i = 0; i < wallCoords.length; i++) {
var x = pixel.x+dir+wallCoords[i][0];
var y = pixel.y+1+wallCoords[i][1];
if (!isEmpty(x,y,true) && eLists.CRAWLTHRU.indexOf(pixelMap[x][y].element) !== -1) {
changePixel(pixelMap[x][y],"ant_wall");
}
}
deletePixel(pixel.x+dir,pixel.y+1);
tryMove(pixel,pixel.x+dir,pixel.y+1);
}
}
else if (Math.random() < 0.08 && !isEmpty(pixel.x+dir,pixel.y-1,true) && eLists.CRAWLTHRU.indexOf(pixelMap[pixel.x+dir][pixel.y-1].element) !== -1) {
swapPixels(pixel,pixelMap[pixel.x+dir][pixel.y-1]);
}
}
doDefaults(pixel);
}
}
elements.supercloner = {
color: "#dddd00",
behavior: behaviors.SUPERCLONER,
ignore: ["ecloner","slow_cloner","clone_powder","floating_cloner","wall","ewall", "cloner"],
category:"inventory",
insulate:true,
hardness: 1,
darkText: true,
}
if (!settings.survival) {
settings.survival = {
"wall": 9999,
@ -6,6 +404,7 @@ if (!settings.survival) {
"seeds": 50,
"ice": 250,
"cloner": 10,
"supercloner": 10
}
}
settings.survival.cloner = 1;