1.9.15 - The Elemental Update

Adds Basalt, Reworks Mars_Water and mars_Debris
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Phi 2025-03-09 10:12:40 +00:00 committed by GitHub
parent f9e38bfd9f
commit dd12a1d001
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1 changed files with 102 additions and 56 deletions

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@ -22,6 +22,18 @@ elements.mars_dust = {
hardness: 0.991, hardness: 0.991,
breakInto: "mars_debris" breakInto: "mars_debris"
} }
elements.mars_basalt = {
color: ["#1C1B1C", "#CECECE", "#70703d", "#828282"],
behavior: behaviors.POWDER,
category: "mars",
state: "solid",
density: 5000,
extraInfo: "Woah",
tempHigh: "molten_mars",
stateHigh: "600",
hardness: 0.7,
breakInto: ["mars_dust", "mars_rock", "mars_rock", "mars_rock", "molten_mars", "mars_debris", "mars_debris", "gunk", "mars_rock_wall"]
}
elements.molten_mars = { elements.molten_mars = {
color: "#ffc338", color: "#ffc338",
behavior: behaviors.MOLTEN, behavior: behaviors.MOLTEN,
@ -30,7 +42,9 @@ elements.molten_mars = {
hidden: "true", hidden: "true",
extraInfo: "The Result of Burnt-up mars stuff. Some turn into this faster more than others.", extraInfo: "The Result of Burnt-up mars stuff. Some turn into this faster more than others.",
temp: 2500, temp: 2500,
density: 1150 density: 1150,
tempLow: -50,
stateLow: "mars_basalt"
} }
elements.mars_rock = { elements.mars_rock = {
color: ["#a51002", "#bd1102"], color: ["#a51002", "#bd1102"],
@ -54,7 +68,9 @@ elements.mars_debris = {
density: 1605, density: 1605,
burn: 94, burn: 94,
burnTime: 45, burnTime: 45,
burnInto: "ash" burnInto: "ash",
tempHigh: 0,
stateHigh: "fire"
} }
elements.support_mars_rock = { elements.support_mars_rock = {
color: ["#a51002", "#bd1102"], color: ["#a51002", "#bd1102"],
@ -195,7 +211,31 @@ elements.mars_water = {
behavior: behaviors.LIQUID, behavior: behaviors.LIQUID,
category: "mars", category: "mars",
state: "liquid", state: "liquid",
density: 997 density: 997,
tempLow: -30,
stateLow: "mars_ice",
stain: 0.05
}
elements.mars_ice = {
color: "#f2b5c0",
behavior: behaviors.WALL,
category: "mars",
state: "solid",
density: 997,
tempHigh: 35,
stateHigh: "mars_water",
hardness: 0.5,
breakInto: "mars_water",
extraInfo: "its rock solid!"
}
elements.mars_steam = {
color: "#ffffff",
behavior: behaviors.DGAS,
category: "mars",
state: "gas",
tempLow: -100,
stateLow: "mars_water",
extraInfo: "choo choo"
} }
elements.testy = { elements.testy = {
color: "#FFFFFF", color: "#FFFFFF",
@ -217,8 +257,7 @@ elements.o2_tank = {
stateHigh: "molten_copper", stateHigh: "molten_copper",
breakInto: ["copper", "oxygen"] breakInto: ["copper", "oxygen"]
} }
// 1.9.15
// 1.7.12
// most elements done :D // most elements done :D
// iron heart ore // iron heart ore
// iron heart // iron heart
@ -239,3 +278,10 @@ elements.o2_tank = {
// O2 BE YOU // O2 BE YOU
// mars water // mars water
// removed legacy liquid mars dust // removed legacy liquid mars dust
// mars water 2
// so like a week ago i made smelting ironheart easier
// basalt and stuff
// wow! mars ice
// and steam
// also mars_debris got updated
// they burn a lot