Made spawning a setting, toggle in element desc

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O-01-67 2022-10-02 15:09:48 -04:00 committed by GitHub
parent 7586959bff
commit dd30ae2d33
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1 changed files with 74 additions and 1 deletions

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@ -1,5 +1,20 @@
//Prerequisite Functions and Variables
var style = document.createElement('style'); //Initialize CSS for creeper spawning's status indicator
style.type = 'text/css';
style.id = 'creeperStatusStylesheet';
//initial style conditional branch
if(typeof(settings.creeperSpawning) === "undefined") { //undefined (falsy but it needs special handling)
style.innerHTML = '.creeperStatus { color: #E11; text-decoration: none; }';
} else {
if(!settings.creeperSpawning) { //falsy: red
style.innerHTML = '.creeperStatus { color: #E11; text-decoration: none; }';
} else if(settings.creeperSpawning) { //truthy: green
style.innerHTML = '.creeperStatus { color: #1E1; text-decoration: none; }';
};
};
document.getElementsByTagName('head')[0].appendChild(style);
function pyth(xA,yA,xB,yB) { //Distance function, used for explosion trigger
var a = Math.abs(xB - xA);
var b = Math.abs(yB - yA);
@ -166,8 +181,66 @@ function explodeAtPlus(x,y,radius,fire="fire",smoke="smoke",beforeFunction=null,
};
};
if(typeof(settings.creeperSpawning) === "undefined") { //Default creeper setting
setSetting("creeperSpawning",false);
};
function updateCreeperPreferences() { //Creeper setting handler
if(settings.creeperSpawning) { //If the setting is on
if(typeof(randomEvents.creeper) !== "function") { //add the event if it's missing
randomEvents.creeper = function() {
// random x between 1 and width-1
var x = Math.floor(Math.random()*(width-1))+1;
// random y between 1 and height
var y = Math.floor(Math.random()*height-1)+1;
if (isEmpty(x,y)) {
// random element from randomEventChoices.falling_pixel
var element = creepers[Math.floor(Math.random()*creepers.length)];
// if element is an array, choose a random element from the array
if (Array.isArray(element)) {
element = element[Math.floor(Math.random()*element.length)];
}
createPixel(element,x,y);
};
};
};
} else if(!settings.creeperSpawning) { //and if it's off
if(randomEvents.creeper) { delete randomEvents.creeper }; //delete it if it exists.
};
};
function toggleCreeperSpawning() { //Creeper toggle handler
if(settings.creeperSpawning != true) { //If it's false
setSetting("creeperSpawning",true); //make it true and update the status display CSS
document.getElementById("creeperStatusStylesheet").innerHTML = '.creeperStatus { color: #1E1; text-decoration: underline; }'; //Displayed info doen't update until it's pulled up again, so I'm using CSS to dynamically change the color of an element, like with find.js (RIP).
} else { //and the inverse if it's true
setSetting("creeperSpawning",false);
document.getElementById("creeperStatusStylesheet").innerHTML = '.creeperStatus { color: #E11; text-decoration: none; }';
};
};
enemyHumanoidArray = ["head","body"] //just in case
creepers = ["creeper","angelic_creeper","bombing_creeper","hell_creeper"];
if(settings.creeperSpawning) { //creeper spawning option
randomEvents.creeper = function() {
// random x between 1 and width-1
var x = Math.floor(Math.random()*(width-1))+1;
// random y between 1 and height
var y = Math.floor(Math.random()*height-1)+1;
if (isEmpty(x,y)) {
// random element from randomEventChoices.falling_pixel
var element = creepers[Math.floor(Math.random()*creepers.length)];
// if element is an array, choose a random element from the array
if (Array.isArray(element)) {
element = element[Math.floor(Math.random()*element.length)];
}
createPixel(element,x,y);
};
};
};
/*Start Main Creeper
##################
######### ######
@ -211,7 +284,7 @@ elements.creeper = {
}
},
related: ["creeper_body","creeper_head"],
desc: 'So we back in the mine...'
desc: "<em>I'd rather this be toggleable mid-game than require a reload.</em><br/><br/><span class=\"creeperStatus\">If this text is green or underlined, creepers can spawn.</span> <span onclick=toggleCreeperSpawning() style=\"color: #ff00ff;\";>Click here</span> to toggle creeper spawning. If it's on, creepers (all types) can spawn through random events."
};
elements.creeper_body = {