Made spawning a setting, toggle in element desc
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@ -1,5 +1,20 @@
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//Prerequisite Functions and Variables
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var style = document.createElement('style'); //Initialize CSS for creeper spawning's status indicator
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style.type = 'text/css';
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style.id = 'creeperStatusStylesheet';
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//initial style conditional branch
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if(typeof(settings.creeperSpawning) === "undefined") { //undefined (falsy but it needs special handling)
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style.innerHTML = '.creeperStatus { color: #E11; text-decoration: none; }';
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} else {
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if(!settings.creeperSpawning) { //falsy: red
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style.innerHTML = '.creeperStatus { color: #E11; text-decoration: none; }';
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} else if(settings.creeperSpawning) { //truthy: green
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style.innerHTML = '.creeperStatus { color: #1E1; text-decoration: none; }';
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};
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};
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document.getElementsByTagName('head')[0].appendChild(style);
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function pyth(xA,yA,xB,yB) { //Distance function, used for explosion trigger
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var a = Math.abs(xB - xA);
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var b = Math.abs(yB - yA);
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@ -166,8 +181,66 @@ function explodeAtPlus(x,y,radius,fire="fire",smoke="smoke",beforeFunction=null,
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};
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};
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if(typeof(settings.creeperSpawning) === "undefined") { //Default creeper setting
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setSetting("creeperSpawning",false);
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};
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function updateCreeperPreferences() { //Creeper setting handler
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if(settings.creeperSpawning) { //If the setting is on
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if(typeof(randomEvents.creeper) !== "function") { //add the event if it's missing
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randomEvents.creeper = function() {
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// random x between 1 and width-1
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var x = Math.floor(Math.random()*(width-1))+1;
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// random y between 1 and height
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var y = Math.floor(Math.random()*height-1)+1;
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if (isEmpty(x,y)) {
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// random element from randomEventChoices.falling_pixel
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var element = creepers[Math.floor(Math.random()*creepers.length)];
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// if element is an array, choose a random element from the array
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if (Array.isArray(element)) {
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element = element[Math.floor(Math.random()*element.length)];
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}
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createPixel(element,x,y);
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};
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};
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};
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} else if(!settings.creeperSpawning) { //and if it's off
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if(randomEvents.creeper) { delete randomEvents.creeper }; //delete it if it exists.
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};
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};
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function toggleCreeperSpawning() { //Creeper toggle handler
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if(settings.creeperSpawning != true) { //If it's false
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setSetting("creeperSpawning",true); //make it true and update the status display CSS
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document.getElementById("creeperStatusStylesheet").innerHTML = '.creeperStatus { color: #1E1; text-decoration: underline; }'; //Displayed info doen't update until it's pulled up again, so I'm using CSS to dynamically change the color of an element, like with find.js (RIP).
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} else { //and the inverse if it's true
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setSetting("creeperSpawning",false);
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document.getElementById("creeperStatusStylesheet").innerHTML = '.creeperStatus { color: #E11; text-decoration: none; }';
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};
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};
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enemyHumanoidArray = ["head","body"] //just in case
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creepers = ["creeper","angelic_creeper","bombing_creeper","hell_creeper"];
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if(settings.creeperSpawning) { //creeper spawning option
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randomEvents.creeper = function() {
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// random x between 1 and width-1
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var x = Math.floor(Math.random()*(width-1))+1;
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// random y between 1 and height
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var y = Math.floor(Math.random()*height-1)+1;
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if (isEmpty(x,y)) {
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// random element from randomEventChoices.falling_pixel
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var element = creepers[Math.floor(Math.random()*creepers.length)];
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// if element is an array, choose a random element from the array
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if (Array.isArray(element)) {
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element = element[Math.floor(Math.random()*element.length)];
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}
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createPixel(element,x,y);
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};
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};
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};
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/*Start Main Creeper
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##################
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######### ######
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@ -211,7 +284,7 @@ elements.creeper = {
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}
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},
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related: ["creeper_body","creeper_head"],
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desc: 'So we back in the mine...'
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desc: "<em>I'd rather this be toggleable mid-game than require a reload.</em><br/><br/><span class=\"creeperStatus\">If this text is green or underlined, creepers can spawn.</span> <span onclick=toggleCreeperSpawning() style=\"color: #ff00ff;\";>Click here</span> to toggle creeper spawning. If it's on, creepers (all types) can spawn through random events."
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};
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elements.creeper_body = {
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