diff --git a/mods/survivalhack2.js b/mods/survivalhack2.js new file mode 100644 index 00000000..17a73f71 --- /dev/null +++ b/mods/survivalhack2.js @@ -0,0 +1,500 @@ +if (!settings.survival) { + settings.survival = { + "wall": 999, + "dirt": 9999, + "sapling": 1, + "seeds": 5, + "ice": 25, + "cloner": 5, + "goldcoin":999, + "diamond":999, + } +} +settings.survival.cloner = 1; +settings.unhide = 0; +// settings.survivalClone=null; settings.survival = null; saveSettings(); + +survivalTimeout = null; +function survivalSave() { + if (survivalTimeout) { clearTimeout(survivalTimeout); } + survivalTimeout = setTimeout(function(){ + saveSettings(); + },1000); +} +function survivalAdd(element,amount,skipSave) { + if (elements[element].category === "tools") { return } + if (settings.survival[element]) { + settings.survival[element] += amount; + } + else { + settings.survival[element] = amount; + } + survivalUpdate(element); + if (!skipSave) {survivalSave()} +} +function survivalRemove(element,amount,skipSave) { + if (elements[element].category === "tools") { return } + if (settings.survival[element]) { + settings.survival[element] -= amount; + survivalUpdate(element); + } + if (settings.survival[element] <= 0) { + delete settings.survival[element]; + var btn = document.getElementById("elementButton-"+element); + if (btn) { btn.remove(); } + selectElement("unknown"); + } + if (!skipSave) {survivalSave()} +} +function survivalCount(element) { + return settings.survival[element] || 0; +} +function survivalUpdate(element) { + if (element === "gold_coin") { + // if it is not an integer, round it to 0.1 + if (settings.survival.gold_coin % 1 !== 0) { + settings.survival.gold_coin = Math.round(settings.survival.gold_coin*10)/10; + } + document.getElementById("coinCount").innerHTML = settings.survival.gold_coin||0; + } + var btn = document.getElementById("elementButton-"+element); + if (elements[element] && elements[element].category === "tools") { return } + if (btn) { + btn.innerHTML = btn.innerHTML.split("(")[0]+"("+settings.survival[element]+")"; + } + else if (elements[element]) { + createElementButton(element); + document.getElementById("elementButton-"+element).innerHTML += "("+settings.survival[element]+")"; + } +} + +runAfterAutogen(function(){ + elements.erase.name = "pick_up"; + delete elements.paint.category; + delete elements.lookup.category; + delete elements.pick; + delete elements.prop; + elements.radiation.category = "tools"; + for (var element in elements) { + if (elements[element].category !== "tools") { + elements[element].hidden = true; + elements[element].category = "inventory"; + } + } + for (var element in settings.survival) { + if (!elements[element]) { continue; } + if (elements[element].category === "tools") { continue; } + createElementButton(element); + document.getElementById("elementButton-"+element).innerHTML += "("+settings.survival[element]+")"; + } +}); + +delete elements.cloner.behavior; +elements.cloner.tick = function(pixel) { + if (settings.survivalClone) { + if (Math.random() < 0.025) { + // 1 or -1 + var x = pixel.x + (Math.random() < 0.5 ? 1 : -1); + var y = pixel.y + (Math.random() < 0.5 ? 1 : -1); + if (isEmpty(x,y)) { + createPixel(settings.survivalClone,x,y); + } + } + } + else { + for (var i = 0; i < adjacentCoords.length; i++) { + var coords = adjacentCoords[i]; + var x = pixel.x + coords[0]; + var y = pixel.y + coords[1]; + if (!isEmpty(x,y,true)) { + if (pixelMap[x][y].clone) { pixel.clone = pixelMap[x][y].clone; break } + var element = pixelMap[x][y].element; + if (element === pixel.element || elements[pixel.element].ignore.indexOf(element) !== -1) { continue } + settings.survivalClone = element; + survivalSave(); + break; + } + } + } +}; +elements.cloner.ignore = elements.cloner.ignore.concat(["gold","gold_coin","molten_gold","sun","supernova","diamond"]); +elements.cloner.desc = "You can only clone one element at a time!" + +elements.smash.tool = function(pixel) { + if (elements[pixel.element].seed === true) { return } + if (elements[pixel.element].breakInto !== undefined || (elements[pixel.element].seed !== undefined && elements[pixel.element].seed !== true)) { + // times 0.25 if not shiftDown else 1 + if (Math.random() < (elements[pixel.element].hardness || 1) * (shiftDown ? 1 : 0.25)) { + var breakInto = elements[pixel.element].breakInto; + if (elements[pixel.element].seed && (!breakInto || Math.random() < 0.5)) { + if (Math.random() < 0.2) { + breakInto = elements[pixel.element].seed; + } + else { + breakInto = null; + } + } + // if breakInto is an array, pick one + if (Array.isArray(breakInto)) { + breakInto = breakInto[Math.floor(Math.random() * breakInto.length)]; + } + if (breakInto === null) { + deletePixel(pixel.x,pixel.y); + return; + } + var oldelement = pixel.element; + changePixel(pixel,breakInto); + pixelTempCheck(pixel); + if (elements[oldelement].breakIntoColor) { + pixel.color = pixelColorPick(pixel, elements[oldelement].breakIntoColor); + } + } + } +}; + +elementWorth = { + "gold_coin": 1, + "diamond": 10000000, + "ketchup": 15, + "jelly": 10, + "soda": 10, + "toast": 10, + "oil": 10, + "bread": 3, + "glass": 5, + "rad_glass": 6, + "glass_shard": 2, + "rad_shard": 3, + "paper": 5, + "broth": 5, + "honey": 5, + "caramel": 5, + "sap": 4, + "candy": 5, + "popcorn": 2, + "flour": 2, + "lettuce": 2, + "sauce": 2, + "wood": 0.2, + "tree_branch": 0.1, + "plant": 0.1, + "mushroom_cap": 0.1, + "mushroom_gill": 0.3, + "vine": 0.1, + "cactus": 0.1, + "cloner": 0, + "wall": 100000, + "fire": 0, + "smoke": 0, + "plasma": 0, + "light": 0, + "laser": 0, + "liquid_light": 0.1, + "flash": 0, + "radiation": 0, + "petal": -1, + "cell": -1, + "cancer": 1000000000, + "foam": -1, +} +elements.sell = { + color: ["#fff0b5","#ffe680","#c48821","#986a1a","#eca832","#f0bb62"], + tool: function(pixel) { + if (elementWorth[pixel.element] === 0) { return; } + deletePixel(pixel.x,pixel.y); + if (elementWorth[pixel.element] === -1) { return; } + survivalAdd("gold_coin",elementWorth[pixel.element]||1); + }, + toolHoverStat: function(pixel) { + return "$"+(elementWorth[pixel.element]||1); + }, + category: "tools", + desc: "Exchanges pixels for their market value in Gold Coins" +} +elements.seeds.name = "seed"; + +/* +~Cloner +~Sell +Shop + Cloner Reset + ~Ammonia + ~Dirt + ~Water + ~Seeds + ~Sapling + ~Pinecone + ~Primordial Soup + ~Worm + ~Bee + ~Human + ~TNT + Seller (Runs Sell tool on pixels that touch it) + Buyer (Cloner but uses store price every time, prompt to select item on select) +Prices tab +*/ +survivalShop = { + "dirt*25": 25, + "water*25": 250, + "ammonia*25": 500, + "seeds*1": 500, + "sapling*1": 500, + "pinecone*1": 500, + "tnt*25": 1000, + "worm*1": 1000, + "bee*1": 5000, + "primordial_soup*5": 10000, + "human*1": 50000, + "sun*1": 500000, +} +function survivalBuy(element) { + var price = survivalShop[element]; + if (!price) { alert("The shop isn't selling "+element+"!"); return } + if (!settings.survival.gold_coin || settings.survival.gold_coin < price) { alert("You can't afford that!"); return } + survivalRemove("gold_coin",price); + var amount = 1; + if (element.indexOf("*") !== -1) { amount = parseInt(element.split("*")[1]); element = element.split("*")[0]; } + survivalAdd(element,amount); + selectElement(element); +} +function survivalResetCloner() { + if (!settings.survival.gold_coin || settings.survival.gold_coin < 1000) { alert("You can't afford that!"); return } + survivalRemove("gold_coin",1000); + settings.survivalClone = null; + survivalSave(); +} + +worldgentypes = {} +window.addEventListener("load",function(){ + // move to start of tools + var erase = document.getElementById("elementButton-erase"); + var sell = document.getElementById("elementButton-sell"); + var parent = erase.parentElement; + parent.removeChild(sell); + parent.insertBefore(sell,parent.firstChild); + parent.removeChild(erase); + parent.insertBefore(erase,parent.firstChild); + document.getElementById("replaceButton").remove(); + document.getElementById("savesButton").remove(); + document.getElementById("elemSelectButton").remove(); + doRandomEvents = function() {} + worldGen = function() {} + worldgentypes = {} + loadSave = function() {} + showSaves = function() {} + placeImage = function() {} + chooseElementPrompt = function() {} + document.getElementById("toolControls").insertAdjacentHTML("beforeend",``); + createCategoryDiv("shop"); + var shopDiv = document.getElementById("category-shop"); + shopDiv.style.display = "none"; + shopDiv.insertAdjacentHTML("beforeend",`

You have $${settings.survival.gold_coin||0}

`); + for (var element in survivalShop) { + var price = survivalShop[element]; + var button = document.createElement("button"); + var name = element; + var amount = 1; + if (element.indexOf("*") !== -1) { amount = parseInt(element.split("*")[1]); name = element.split("*")[0]; } + var elemname = name; + name = (elements[elemname].name||name).replace(/_/g, " ").replace("."," ").replace(/\w\S*/g, function(txt){return txt.charAt(0).toUpperCase() + txt.substr(1).toLowerCase();}).replace(" ",".").replace(/ /g, ""); + button.classList.add("elementButton"); + button.setAttribute("element",element); + button.setAttribute("category","shop"); + button.setAttribute("title",amount+" "+name+" for $"+price); + button.innerHTML = name+" ("+amount+" for $"+price+")"; + if (elements[elemname]) { + if (elements[elemname].color instanceof Array) { + button.style.backgroundImage = "linear-gradient(to bottom right, "+elements[elemname].color.join(", ")+")"; + // choose the middlemost item in array + var colorObject = elements[elemname].colorObject[Math.floor(elements[elemname].colorObject.length/2)]; + if (elements[elemname].darkText !== false && (elements[elemname].darkText || (colorObject.r+colorObject.g+colorObject.b)/3 > 200)) { + button.className += " bright" + } + } + else { + button.style.background = elements[elemname].color; + var colorObject = elements[elemname].colorObject; + if (elements[elemname].darkText !== false && (elements[elemname].darkText || (colorObject.r+colorObject.g+colorObject.b)/3 > 200)) { + button.className += " bright" + } + } + } + button.addEventListener("click",function(){ + survivalBuy(this.getAttribute("element")); + }); + shopDiv.appendChild(button); + } + shopDiv.insertAdjacentHTML("beforeend",`

`); + + createCategoryDiv("prices"); + var pricesDiv = document.getElementById("category-prices"); + pricesDiv.style.display = "none"; + for (var element in elementWorth) { + if (elementWorth[element] <= 0) { continue } + var name = (elements[element].name||element).replace(/_/g, " ").replace("."," ").replace(/\w\S*/g, function(txt){return txt.charAt(0).toUpperCase() + txt.substr(1).toLowerCase();}).replace(" ","."); + // create text with the name of the element and its worth, separated by • + var text = name+"="+elementWorth[element] + " • "; + pricesDiv.insertAdjacentHTML("beforeend",`${text}`); + } + pricesDiv.innerHTML = pricesDiv.innerHTML.slice(0,-2); + pricesDiv.innerHTML = "

"+pricesDiv.innerHTML+"

"; +}); +runAfterLoad(function(){ + checkUnlock = function(element) { + return; + } + oldClearAll = clearAll; + clearAll = function() { + if (currentPixels && currentPixels.length > 0) { + for (var i = 0; i < currentPixels.length; i++) { + var pixel = currentPixels[i]; + if (pixel && pixel.element) { + survivalAdd(pixel.element,1); + } + } + } + oldClearAll(); + } + mouseAction = function(e,mouseX,mouseY,startPos) { + if (mouseType == "left") { + mouse1Action(e,mouseX,mouseY,startPos); + } + else if (mouseType == "right") { mouse2Action(e,mouseX,mouseY,startPos); } + else if (mouseType == "middle") { mouseMiddleAction(e,mouseX,mouseY); } + } + mouse1Action = function(e,mouseX=undefined,mouseY=undefined,startPos) { + if (currentElement === "erase") { mouse2Action(e,mouseX,mouseY); return; } + else if (currentElement === "pick") { mouseMiddleAction(e,mouseX,mouseY); return; } + // If x and y are undefined, get the mouse position + if (mouseX == undefined && mouseY == undefined) { + // var canvas = document.getElementById("game"); + // var ctx = canvas.getContext("2d"); + lastPos = mousePos; + mousePos = getMousePos(canvas, e); + var mouseX = mousePos.x; + var mouseY = mousePos.y; + } + var cooldowned = false; + if ((mouseSize===1 || elements[currentElement].maxSize===1) && elements[currentElement].cooldown) { + if (pixelTicks-lastPlace < elements[currentElement].cooldown) { + return; + } + cooldowned = true; + } + lastPlace = pixelTicks; + startPos = startPos || lastPos + if (!(isMobile || (cooldowned && startPos.x===lastPos.x && startPos.y===lastPos.y) || elements[currentElement].tool || elements[currentElement].category==="tools")) { + var coords = lineCoords(startPos.x,startPos.y,mouseX,mouseY); + } + else { var coords = mouseRange(mouseX,mouseY); } + var element = elements[currentElement]; + var mixList = []; + // For each x,y in coords + for (var i = 0; i < coords.length; i++) { + var x = coords[i][0]; + var y = coords[i][1]; + + if (currentElement === "mix") { + if (!isEmpty(x,y,true)) { + var pixel = pixelMap[x][y]; + if (!(elements[pixel.element].movable !== true || elements[pixel.element].noMix === true) || shiftDown) { + mixList.push(pixel); + } + } + } + else if (elements[currentElement].tool && !(elements[currentElement].canPlace && isEmpty(x,y))) { + // run the tool function on the pixel + if (!isEmpty(x,y,true)) { + var pixel = pixelMap[x][y]; + // if the current element has an ignore property and the pixel's element is in the ignore property, don't do anything + if (elements[currentElement].ignore && elements[currentElement].ignore.indexOf(pixel.element) != -1) { + continue; + } + elements[currentElement].tool(pixel); + } + } + else if (isEmpty(x, y)) { + if (survivalCount(currentElement) < 1 && elements[currentElement].category !== "tools") { + return; + } + createPixel(currentElement,x,y); + if (elements[currentElement].customColor || elements[currentElement].singleColor) { + pixelMap[x][y].color = pixelColorPick(currentElement,currentColor); + } + if (elements[currentElement].category !== "tools") { survivalRemove(currentElement,1); } + } + } + if (currentElement == "mix") { + for (var i = 0; i < mixList.length; i++) { + var pixel1 = mixList[Math.floor(Math.random()*mixList.length)]; + var pixel2 = mixList[Math.floor(Math.random()*mixList.length)]; + swapPixels(pixel1,pixel2); + mixList.splice(mixList.indexOf(pixel1),1); + mixList.splice(mixList.indexOf(pixel2),1); + if (elements[pixel1.element].onMix) { + elements[pixel1.element].onMix(pixel1,pixel2); + } + if (elements[pixel2.element].onMix) { + elements[pixel2.element].onMix(pixel2,pixel1); + } + } + + } + } + mouse2Action = function(e,mouseX=undefined,mouseY=undefined,startPos) { + // Erase pixel at mouse position + if (mouseX == undefined && mouseY == undefined) { + // var canvas = document.getElementById("game"); + // var ctx = canvas.getContext("2d"); + lastPos = mousePos; + mousePos = getMousePos(canvas, e); + var mouseX = mousePos.x; + var mouseY = mousePos.y; + } + if (dragStart) { + dragStart = 0; + for (var i = 0; i < draggingPixels.length; i++) { + var pixel = draggingPixels[i]; + delete pixel.drag; + } + draggingPixels = null; + } + // If the current element is "pick" or "lookup", coords = [mouseX,mouseY] + if (currentElement == "pick" || currentElement == "lookup") { + var coords = [[mouseX,mouseY]]; + } + else if (!isMobile) { + startPos = startPos || lastPos + var coords = lineCoords(startPos.x,startPos.y,mouseX,mouseY); + } + else { + var coords = mouseRange(mouseX,mouseY); + } + // For each x,y in coords + for (var i = 0; i < coords.length; i++) { + var x = coords[i][0]; + var y = coords[i][1]; + + if (!isEmpty(x, y)) { + if (outOfBounds(x,y)) { + continue + } + var pixel = pixelMap[x][y]; + survivalAdd(pixel.element,1); + delete pixelMap[x][y]; + // Remove pixel from currentPixels + for (var j = 0; j < currentPixels.length; j++) { + if (currentPixels[j].x == x && currentPixels[j].y == y) { + currentPixels.splice(j, 1); + break; + } + } + } + } + } +}) + +window.addEventListener("beforeunload",function(){ + clearAll(); + saveSettings(); +});