Delete weapons.js

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Jayd-Rubies 2024-03-06 23:48:28 -05:00 committed by GitHub
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elements.tsar_bomba = {
color: "#524C41",
behavior: [
"XX|EX:150>plasma|XX",
"XX|XX|XX",
"M2|M1 AND EX:150>plasma|M2",
],
category: "weapons",
state: "solid",
density: 1300,
excludeRandom: true,
cooldown: defaultCooldown
},
elements.little_boy = {
color: "#F5F5DC",
behavior: [
"XX|EX:20>plasma|XX",
"XX|XX|XX",
"M2|M1 AND EX:70>plasma,plasma,plasma,plasma,radiation,fallout|M2",
],
category: "weapons",
state: "solid",
density: 500,
excludeRandom: true,
cooldown: defaultCooldown
},
elements.fat_man = {
color: ["#ffff00","#333333"],
behavior: [
"XX|EX:28>plasma|XX",
"XX|XX|XX",
"M2|M1 AND EX:98>plasma,plasma,plasma,plasma,radiation,fallout|M2",
],
category: "weapons",
state: "solid",
density: 1000,
excludeRandom: true,
cooldown: defaultCooldown
},
elements.self_propelled_bomb = {
color: "#71797E",
tick: function(pixel) {
if ((pixel.temp > 1000 || pixel.charge) && !pixel.burning) {
pixel.burning = true;
pixel.burnStart = pixelTicks;
}
if (pixel.burning) {
if (!tryMove(pixel, pixel.x, pixel.y-1)) {
// tryMove again to the top left or top right
tryMove(pixel, pixel.x+(Math.random() < 0.5 ? -1 : 1), pixel.y-1);
}
if (pixelTicks-pixel.burnStart > 50 && Math.random() < 0.1) {
explodeAt(pixel.x, pixel.y, 10, "bomb");
}
}
else {
if (!tryMove(pixel, pixel.x, pixel.y+1)) {
// tryMove again to the bottom left or bottom right
tryMove(pixel, pixel.x+(Math.random() < 0.5 ? -1 : 1), pixel.y+1);
}
}
doDefaults(pixel);
},
burn: 90,
burnTime: 100,
density: 2000,
conduct: 1,
state: "solid",
category: "weapons"
},
elements.left_missile = {
color: "#4c4e42",
behavior: [
"M2|EX:10|XX",
"M1 AND EX:10|XX|EX:10",
"M2|EX:10|XX",
],
category:"ammunition",
},
elements.right_missile = {
color: "#4c4e42",
behavior: [
"XX|EX:10|M2",
"EX:10|XX|M1 AND EX:10",
"XX|EX:10|M2",
],
category:"ammunition",
},
elements.up_missile = {
color: "#4c4e42",
behavior: [
"M2|M1 AND EX:10|M2",
"EX:10|XX|EX:10",
"XX|EX:10|XX",
],
category:"ammunition",
alias: "the element that some guy try to add to my mod without my permission but when doing so fucked the behavior grid up",
},
elements.cluster_munition = {
color: "#444444",
behavior: [
"XX|EX:10>smoke,smoke,smoke,smoke,bomb,bomb|XX",
"XX|XX|XX",
"M2|M1 AND EX:10>smoke,smoke,smoke,smoke,bomb,cluster_munition|M2",
],
category: "weapons",
state: "solid",
density: 1300,
},
elements.RL_cluster_munition = {
color: "#444444",
behavior: [
"XX|XX|XX",
"CRcluster%20|XX|CR:cluster%20",
"M2|M1|M2",
],
category: "weapons",
state: "solid",
density: 1300,
},
elements.cluster = {
color: "#444444",
behavior: [
"XX|EX:10%10|XX",
"XX|XX|XX",
"M2|M1 AND EX:10%10|M2",
],
category: "ammunition",
state: "solid",
density: 1300,
hidden: true,
},
elements.machine_gun_left = {
color: "#C0C0C0",
behavior: [
"XX|XX|XX",
"CR:left_bullet|XX|XX",
"XX|XX|XX",
],
category: "weapons",
state: "solid",
density: 1300,
},
elements.machine_gun_right = {
color: "#C0C0C0",
behavior: [
"XX|XX|XX",
"XX|XX|CR:right_bullet",
"XX|XX|XX",
],
category: "weapons",
state: "solid",
density: 1300,
},
elements.left_bullet = {
color: "#4c4e42",
behavior: [
"M2|XX|XX",
"M1 AND EX:5|XX|XX",
"M2|XX|XX",
],
category:"ammunition",
},
elements.right_bullet = {
color: "#4c4e42",
behavior: [
"XX|XX|M2",
"XX|XX|M1 AND EX:5",
"XX|XX|M2",
],
category:"ammunition",
},
elements.e_gun_left = {
color: "#C0C0C0",
behavior: behaviors.WALL,
behaviorOn: [
"XX|XX|XX",
"CR:left_bullet|XX|XX",
"XX|XX|XX",
],
category: "weapons",
state: "solid",
conduct: 1,
density: 1300,
},
elements.e_gun_right = {
color: "#C0C0C0",
behavior: behaviors.WALL,
behaviorOn: [
"XX|XX|XX",
"XX|XX|CR:right_bullet",
"XX|XX|XX",
],
category: "weapons",
state: "solid",
conduct: 1,
density: 1300,
},
elements.auto_rocket_launcher_left = {
color: "#C0C0C0",
behavior: [
"XX|XX|XX",
"CR:left_rocket|XX|XX",
"XX|XX|XX",
],
category: "weapons",
state: "solid",
density: 1300,
},
elements.auto_rocket_launcher_right = {
color: "#C0C0C0",
behavior: [
"XX|XX|XX",
"XX|XX|CR:right_rocket",
"XX|XX|XX",
],
category: "weapons",
state: "solid",
density: 1300,
},
elements.left_rocket = {
color: "#4c4e42",
behavior: [
"XX|XX|XX",
"M1 AND EX:10|XX|XX",
"XX|XX|XX",
],
category:"ammunition",
},
elements.right_rocket = {
color: "#4c4e42",
behavior: [
"XX|XX|XX",
"XX|XX|M1 AND EX:10",
"XX|XX|XX",
],
category:"ammunition",
},
elements.e_rocket_launcher_left = {
color: "#C0C0C0",
behavior: behaviors.WALL,
behaviorOn: [
"XX|XX|XX",
"CR:left_rocket|XX|XX",
"XX|XX|XX",
],
category: "weapons",
state: "solid",
conduct: 1,
density: 1300,
},
elements.e_rocket_launcher_right = {
color: "#C0C0C0",
behavior: behaviors.WALL,
behaviorOn: [
"XX|XX|XX",
"XX|XX|CR:right_rocket",
"XX|XX|XX",
],
category: "weapons",
state: "solid",
conduct: 1,
density: 1300,
},
elements.gaster_blast_left = {
color: "#c5e9f0",
behavior: [
"DL|DL|XX",
"DL AND CR:gaster_blast_left%5|XX|XX",
"DL|DL|XX",
],
tick: function(pixel) {
for (var i=0; i<3; i++) {
if (!tryMove(pixel, pixel.x-2, pixel.y)) {
if (!isEmpty(pixel.x-2, pixel.y,true)) {
var newPixel = pixelMap[pixel.x-2][pixel.y];
if (newPixel.element === "gaster_blast_left") { break; }
if (elements[newPixel.element].state == "gas") {
if (Math.random() > (elements[newPixel.element].hardness || 0)) {
if (elements[newPixel.element].breakInto) {
breakPixel(newPixel);
}
else {
deletePixel(newPixel.x, newPixel.y);
}}}}
deletePixel(pixel.x,pixel.y);
break;
}}},
category: "energy",
state: "gas",
insulate: true,
},
elements.gaster_blast_right = {
color: "#c5e9f0",
behavior: [
"XX|DL|DL",
"XX|XX|DL AND CR:gaster_blast_right%5",
"XX|DL|DL",
],
tick: function(pixel) {
for (var i=0; i<3; i++) {
if (!tryMove(pixel, pixel.x+2, pixel.y)) {
if (!isEmpty(pixel.x+2, pixel.y,true)) {
var newPixel = pixelMap[pixel.x+2][pixel.y];
if (newPixel.element === "gaster_blast_right") { break; }
if (elements[newPixel.element].state == "gas") {
if (Math.random() > (elements[newPixel.element].hardness || 0)) {
if (elements[newPixel.element].breakInto) {
breakPixel(newPixel);
}
else {
deletePixel(newPixel.x, newPixel.y);
}}}}
deletePixel(pixel.x,pixel.y);
break;
}}},
category: "energy",
state: "gas",
insulate: true,
},
elements.gaster_blaster_left = {
color: "#ffffff",
behavior: behaviors.WALL,
behaviorOn: [
"XX|XX|XX",
"CR:gaster_blast_left|XX|XX",
"XX|XX|XX",
],
category: "weapons",
state: "solid",
conduct: 20,
},
elements.gaster_blaster_right = {
color: "#ffffff",
behavior: behaviors.WALL,
behaviorOn: [
"XX|XX|XX",
"XX|XX|CR:gaster_blast_right",
"XX|XX|XX",
],
category: "weapons",
state: "solid",
conduct: 20,
},
elements.fast_bullet_left = {
color: "#4c4e42",
behavior: [
"XX|DL|XX",
"XX|XX|XX",
"XX|DL|XX",
],
tick: function(pixel) {
for (var i=0; i<3; i++) {
if (!tryMove(pixel, pixel.x-3, pixel.y)) {
if (!isEmpty(pixel.x-3, pixel.y,true)) {
var newPixel = pixelMap[pixel.x-3][pixel.y];
if (newPixel.element === "fast_bullet_left") { break; }
if (elements[newPixel.element].state == "solid") {
if (Math.random() > (elements[newPixel.element].hardness || 0)) {
if (elements[newPixel.element].breakInto) {
breakPixel(newPixel);
}
else {
deletePixel(newPixel.x, newPixel.y);
}}}}
deletePixel(pixel.x,pixel.y);
break;
}}},
category: "ammunition",
state: "solid",
insulate: true,
},
elements.fast_bullet_right = {
color: "#4c4e42",
behavior: [
"XX|DL|XX",
"XX|XX|XX",
"XX|DL|XX",
],
tick: function(pixel) {
for (var i=0; i<3; i++) {
if (!tryMove(pixel, pixel.x+3, pixel.y)) {
if (!isEmpty(pixel.x+3, pixel.y,true)) {
var newPixel = pixelMap[pixel.x+3][pixel.y];
if (newPixel.element === "fast_bullet_right") { break; }
if (elements[newPixel.element].state == "solid") {
if (Math.random() > (elements[newPixel.element].hardness || 0)) {
if (elements[newPixel.element].breakInto) {
breakPixel(newPixel);
}
else {
deletePixel(newPixel.x, newPixel.y);
}}}}
deletePixel(pixel.x,pixel.y);
break;
}}},
category: "ammunition",
state: "solid",
insulate: true,
},
elements.flak_cannon = {
color: "#C0C0C0",
behavior: behaviors.WALL,
behaviorOn: [
"XX|CR:flak|XX",
"XX|XX|XX",
"XX|XX|XX",
],
category: "weapons",
state: "solid",
density: 1300,
conduct: 1,
},
elements.flak = {
color: "#f0f0f0",
tick: function(pixel) {
if ((pixel.temp > 10 || pixel.charge) && !pixel.burning) {
pixel.burning = true;
pixel.burnStart = pixelTicks;
}
if (pixel.burning) {
if (!tryMove(pixel, pixel.x, pixel.y-1)) {
// tryMove again to the top left or top right
tryMove(pixel, pixel.x+(Math.random() < 0.5 ? -1 : 1), pixel.y-1);
}
if (pixelTicks-pixel.burnStart > 50 && Math.random() < 0.005) {
explodeAt(pixel.x, pixel.y, 10, "flak_shrapnel");
}
}
else {
if (!tryMove(pixel, pixel.x, pixel.y+1)) {
// tryMove again to the bottom left or bottom right
tryMove(pixel, pixel.x+(Math.random() < 0.5 ? -1 : 1), pixel.y+1);
}
}
doDefaults(pixel);
},
burn: 90,
burnTime: 100,
density: 2000,
conduct: 1,
state: "solid",
category: "ammunition"
},
elements.flak_shrapnel = {
color: "#71797E",
behavior: [
"XX|XX|XX",
"XX|EX:5 %10|XX",
"M2|M1|M2",
],
burn: 90,
burnTime: 100,
density: 2000,
conduct: 1,
state: "solid",
category: "ammunition"
},
elements.fighter_jet_left = {
color: "#bcc6cc",
behavior: [
"M1%0.2|M2%0.005 AND EX:5>metal_scrap|M2%0.005 AND EX:5>metal_scrap",
"M1 AND CR:fast_bullet_left|XX|CR:smoke AND EX:5>metal_scrap",
"M1%0.2|M2%0.005 AND EX:5>metal_scrap|M2%0.005 AND EX:5>metal_scrap",
],
tick: function(pixel) {
for (var i=0; i<2; i++) {
if (!tryMove(pixel, pixel.x-1, pixel.y)) {
if (!isEmpty(pixel.x-1, pixel.y,true)) {
var newPixel = pixelMap[pixel.x-1][pixel.y];
if (newPixel.element === "fast_bullet_left") { break; }
if (elements[newPixel.element].state == "solid") {
if (Math.random() > (elements[newPixel.element].hardness || 0)) {
if (elements[newPixel.element].breakInto) {
breakPixel(newPixel);
}
else {
deletePixel(newPixel.x, newPixel.y);
}}}}
deletePixel(pixel.x,pixel.y);
break;
}}},
category: "aircrafts",
breakInto: "metal_scrap"
},
elements.fighter_jet_right = {
color: "#bcc6cc",
behavior: [
"M2%0.005 AND EX:5>metal_scrap|M2%0.005 AND EX:5>metal_scrap|M1%0.2",
"CR:smoke AND EX:5>metal_scrap|XX|M1 AND CR:fast_bullet_right",
"M2%0.005 AND EX:5>metal_scrap|M2%0.005 AND EX:5>metal_scrap|M1%0.2",
],
tick: function(pixel) {
for (var i=0; i<2; i++) {
if (!tryMove(pixel, pixel.x+1, pixel.y)) {
if (!isEmpty(pixel.x+1, pixel.y,true)) {
var newPixel = pixelMap[pixel.x+1][pixel.y];
if (newPixel.element === "fast_bullet_right") { break; }
if (elements[newPixel.element].state == "solid") {
if (Math.random() > (elements[newPixel.element].hardness || 0)) {
if (elements[newPixel.element].breakInto) {
breakPixel(newPixel);
}
else {
deletePixel(newPixel.x, newPixel.y);
}}}}
deletePixel(pixel.x,pixel.y);
break;
}}},
category: "aircrafts",
breakInto: "metal_scrap"
}