Update customexplosion.js
This commit is contained in:
parent
db3bfe6cd2
commit
e00aa1fbaf
|
|
@ -1,10 +1,9 @@
|
|||
//This mod was made by Alex the transfem, https://discord.com/users/778753696804765696 on discord and https://www.tiktok.com/@alextheagenenby?_t=8hoCVI3NRhu&_r=1 on tiktok.
|
||||
//how to use:
|
||||
//the "customExplosion" function is to be used in reactions, like so:
|
||||
//instead of putting an element, put "explosion" in along with the radius, like so:
|
||||
//"water": {
|
||||
//func: function (pixel1, pixel2) {customExplosion(pixel1, pixel2, 5, ["fire", "fire", "pop", "hydrogen", "sodiumhydroxide", "potassiumhydroxide","sodiumhydroxide", "potassiumhydroxide","sodiumhydroxide", "potassiumhydroxide"])}
|
||||
//explosion: "fire,fire,fire,hydrogen", radius: 5
|
||||
//}
|
||||
//and the element you just have to select and enter "EX:(radius)>(elem1),(elem2),(elem3)" and so on. do not include spaces.
|
||||
function customExplosion(pixel1, pixel2, radius, list) {
|
||||
let x = pixel1.x;
|
||||
let y = pixel1.y;
|
||||
|
|
@ -12,15 +11,100 @@ function customExplosion(pixel1, pixel2, radius, list) {
|
|||
deletePixel(pixel2.x, pixel2.y);
|
||||
explodeAt(x, y, radius, list);
|
||||
};
|
||||
function reactPixels(pixel1,pixel2) {
|
||||
var r = elements[pixel1.element].reactions[pixel2.element];
|
||||
if (r.setting && settings[r.setting]===0) {
|
||||
return false;
|
||||
}
|
||||
// r has the attribute "y" which is a range between two y values
|
||||
// r.y example: [10,30]
|
||||
// return false if y is defined and pixel1's y is not in the range
|
||||
if (r.tempMin !== undefined && pixel1.temp < r.tempMin) {
|
||||
return false;
|
||||
}
|
||||
if (r.tempMax !== undefined && pixel1.temp > r.tempMax) {
|
||||
return false;
|
||||
}
|
||||
if (r.burning1 !== undefined && Boolean(pixel1.burning) !== r.burning1) {
|
||||
return false;
|
||||
}
|
||||
if (r.burning2 !== undefined && Boolean(pixel2.burning) !== r.burning2) {
|
||||
return false;
|
||||
}
|
||||
if (r.charged && !pixel.charge) {
|
||||
return false;
|
||||
}
|
||||
if (r.chance !== undefined && Math.random() > r.chance) {
|
||||
return false;
|
||||
}
|
||||
if (r.y !== undefined && (pixel1.y < r.y[0] || pixel1.y > r.y[1])) {
|
||||
return false;
|
||||
}
|
||||
if (r.explosion !== undefined){
|
||||
if (r.radius !== undefined){
|
||||
let radius = r.radius;
|
||||
let list = r.explosion.split(",");
|
||||
console.log(list);
|
||||
console.log(pixel1, pixel2, radius, list);
|
||||
customExplosion(pixel1, pixel2, radius, list);
|
||||
}
|
||||
}
|
||||
if (r.elem1 !== undefined) {
|
||||
// if r.elem1 is an array, set elem1 to a random element from the array, otherwise set it to r.elem1
|
||||
if (Array.isArray(r.elem1)) {
|
||||
var elem1 = r.elem1[Math.floor(Math.random() * r.elem1.length)];
|
||||
} else { var elem1 = r.elem1; }
|
||||
|
||||
if (elem1 == null) {
|
||||
deletePixel(pixel1.x,pixel1.y);
|
||||
}
|
||||
else {
|
||||
changePixel(pixel1,elem1);
|
||||
}
|
||||
}
|
||||
if (r.charge1) { pixel1.charge = r.charge1; }
|
||||
if (r.temp1) { pixel1.temp += r.temp1; pixelTempCheck(pixel1); }
|
||||
if (r.color1) { // if it's a list, use a random color from the list, else use the color1 attribute
|
||||
pixel1.color = pixelColorPick(pixel1, Array.isArray(r.color1) ? r.color1[Math.floor(Math.random() * r.color1.length)] : r.color1);
|
||||
}
|
||||
if (r.attr1) { // add each attribute to pixel1
|
||||
for (var key in r.attr1) {
|
||||
pixel1[key] = r.attr1[key];
|
||||
}
|
||||
}
|
||||
if (r.elem2 !== undefined) {
|
||||
// if r.elem2 is an array, set elem2 to a random element from the array, otherwise set it to r.elem2
|
||||
if (Array.isArray(r.elem2)) {
|
||||
var elem2 = r.elem2[Math.floor(Math.random() * r.elem2.length)];
|
||||
} else { var elem2 = r.elem2; }
|
||||
|
||||
if (elem2 == null) {
|
||||
deletePixel(pixel2.x,pixel2.y);
|
||||
}
|
||||
else {
|
||||
changePixel(pixel2,elem2);
|
||||
}
|
||||
}
|
||||
if (r.charge2) { pixel2.charge = r.charge2; }
|
||||
if (r.temp2) { pixel2.temp += r.temp2; pixelTempCheck(pixel2); }
|
||||
if (r.color2) { // if it's a list, use a random color from the list, else use the color2 attribute
|
||||
pixel2.color = pixelColorPick(pixel2, Array.isArray(r.color2) ? r.color2[Math.floor(Math.random() * r.color2.length)] : r.color2);
|
||||
}
|
||||
if (r.attr2) { // add each attribute to pixel2
|
||||
for (var key in r.attr2) {
|
||||
pixel2[key] = r.attr2[key];
|
||||
}
|
||||
}
|
||||
if (r.func) { r.func(pixel1,pixel2); }
|
||||
return r.elem1!==undefined || r.elem2!==undefined;
|
||||
}
|
||||
elements.customExplosion = {
|
||||
items: "",
|
||||
rItems: "",
|
||||
behavior: behaviors.SOLID,
|
||||
state: "solid",
|
||||
onSelect: function(){
|
||||
items = prompt("What should this explosion include?");
|
||||
this.items = items;
|
||||
console.log(items);
|
||||
elements.customExplosion.behavior = [["XX", "XX", "XX"], ["XX", `EX:4>${items}`, "XX"], ["XX", "XX", "XX"]]
|
||||
let items = prompt("What should this explosion include? enter in format of \"elem1,elem2,elem3\" ensuring that there are no spaces, you can also use the same element multiple times.");
|
||||
let radius = prompt("Enter explosion radius:");
|
||||
elements.customExplosion.behavior = [["XX", "XX", "XX"], ["XX", `EX:${radius}>${items}`, "XX"], ["XX", "XX", "XX"]]
|
||||
},
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue