Sandboxels v1.9.1
[Version 1.9.1 - December 1, 2023 - Cozy Solstice]
+ Pipe
1. Draw a line with Pipe, maybe while paused
2. Wait for walls to form around it
3. Erase an exit point and allow Pipe to generate
+ Mayo
+ Mulch
+ Porcelain Shard (Hidden)
+ Jelly (Hidden)
[Coffee]
+ Coffee Bean
+ Coffee Ground (Hidden)
+ Coffee (Hidden)
[Nuts]
+ Nuts
+ Nut Meat (Hidden, from crushing)
+ Nut Butter (Hidden, from cooking)
+ Nut Milk (Hidden, from soaking)
[Festivities]
+ Candy is candy cane-colored
+ Mashed Potato (Hidden)
+ Skin will warm itself up when cold
[Other Changes]
+ Roots grow through Grass
~ Saplings no longer turn to wood all at once
~ Tree Branches no longer grow when burning
~ Tree Branches, Plant, and Grass are less flammable
+ Soda deoxidizes Rust and Copper
+ Balloons pop near absolute zero
+ Balloons pop when touching Clouds
+ Humans can consume Tomatoes, Pumpkin Seeds, and Cream
+ Humans get gas when eating Beans
+ Humans can take Gold Coins
+ Skin spawns at average body temperature
~ Skin no longer heals wounds
+ Snails can eat Lettuce
+ Tadpoles and Evergreen can be smashed
~ Rats no longer eat Rotten Meat
+ Rats can drink Milk
+ Lichen convert Gravel and Rock Wall to Dirt
+ Yeast ferments Sugar Water and Soda
+ Caramel freezes into Candy much colder
+ Baked Batter breaks into Crumbs
+ Rotten Meat or Cheese and Flies remove Fragrance
+ Primordial Soup spawns at a warmer temperature
+ Ammonia affects Pumpkin Seeds, Herbs, and Tomatoes
+ Glue can fix shards
+ Salt makes Water colder
+ Water breaks down Confetti into Cellulose
+ Hydrogen burns into some Steam
+ Hydrogen fusion releases Neutrons
+ Anesthesia breaks down to Oxygen at high temperatures
+ Castner–Kellner process
+ Sodium and Mercury reaction shocks and releases heat
+ Sulfur burns into Stench
+ Sugar dissolves in Milk
+ Salt dissolves in Sauce and Melted Cheese
+ Juice can be radiated
+ Carbonating Juice makes Soda
+ Seltzer can dissolve Limestone over time
+ Water can weather Limestone into Sand
+ Vinegar slowly dissolves the shell of Eggs
+ Baking Soda releases CO₂ when heated
+ Tuff melts into Magma
+ E-cloner ignores Wire, Sensor, and Battery
+ Cloners ignore Wall
+ Incense recipe
~ Fragrance now dissipates over time
~ Oxygen spreads Fragrance and Stench slower
~ Molten Solder no longer makes Fire
~ Recolored Molten Solder
~ Recolored Gold Coin
+ Insulation won't mix unless Shift is held
+ LEDs can break into Glass Shards
+ Cloners display element on hover
+ Author name appears if present in loaded save
+ Pressing ; toggles Replace mode
+ Methane Ice
- Removed Molten Baking Soda
[Bug Fixes]
~ Fixed: Flicker when stepping frame
~ Fixed: Lamp Oil burns forever
~ Fixed: Mushroom Gills don't conduct heat
~ Fixed: Pumpkin, Stained Glass, Skin, Sponge, E-cloner can be dragged
~ Fixed: God Raying Gray Goo makes Rainbow
~ Fixed: Soda deletes Salt Water quickly
~ Fixed: Juice Ice darkens when melting
~ Fixed: Sand from Water weathering Tuff uses wrong color
~ Fixed: Hail doesn't apply color variants when breaking
~ Fixed: Confirmation appears when dropping save onto empty canvas
~ Fixed: Sauce density too high
~ Fixed: Hail is way too cold
~ Fixed: Humans continue panicking after extinguished
~ Fixed: Cloned pixels don't change state based on Cloner temperature
~ Fixed: Antifire doesn't react with Antifluid right
~ Fixed: Porcelain reforms immediately after breaking when hot
~ Fixed: Hot Bomb often melts itself
~ Fixed: Hard Yolk can't be mixed into Batter/Dough
[Technical]
+ Prop tool
+ Option for uncompressed raw save data
~ Save version is now sb2
~ New saves may not work in older versions
~ Old saves will work fine
+ Version handling system, warnings
+ Random will work when placed by cheating
~ FW_Ember no longer has a long name
+ runAfterAutogen function
This commit is contained in:
parent
1b087ebeeb
commit
e1f417742b
113
changelog.html
113
changelog.html
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@ -109,6 +109,117 @@
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<p>The original <a href="https://sandboxels.r74n.com/changelog.txt">plain text version</a> of this is still maintained.</p>
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<p>The original <a href="https://sandboxels.r74n.com/changelog.txt">plain text version</a> of this is still maintained.</p>
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</div>
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</div>
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<h2 id="1.9.1">[Version 1.9.1 - December 1, 2023 - Cozy Solstice]</h2>
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<ul>
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<li>+ Pipe</li>
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<li> 1. Draw a line with Pipe, maybe while paused</li>
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<li> 2. Wait for walls to form around it</li>
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<li> 3. Erase an exit point and allow Pipe to generate</li>
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<li>+ Mayo</li>
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||||||
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<li>+ Mulch</li>
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||||||
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<li>+ Porcelain Shard (Hidden)</li>
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||||||
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<li>+ Jelly (Hidden)</li>
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||||||
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<li>[Coffee]</li>
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<li>+ Coffee Bean</li>
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<li>+ Coffee Ground (Hidden)</li>
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<li>+ Coffee (Hidden)</li>
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<li>[Nuts]</li>
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<li>+ Nuts</li>
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<li>+ Nut Meat (Hidden, from crushing)</li>
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<li>+ Nut Butter (Hidden, from cooking)</li>
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||||||
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<li>+ Nut Milk (Hidden, from soaking)</li>
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||||||
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<li>[Festivities]</li>
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||||||
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<li>+ Candy is candy cane-colored</li>
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||||||
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<li>+ Mashed Potato (Hidden)</li>
|
||||||
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<li>+ Skin will warm itself up when cold</li>
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||||||
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<li>[Other Changes]</li>
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||||||
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<li>+ Roots grow through Grass</li>
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||||||
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<li>~ Saplings no longer turn to wood all at once</li>
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||||||
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<li>~ Tree Branches no longer grow when burning</li>
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||||||
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<li>~ Tree Branches, Plant, and Grass are less flammable</li>
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||||||
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<li>+ Soda deoxidizes Rust and Copper</li>
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||||||
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<li>+ Balloons pop near absolute zero</li>
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<li>+ Balloons pop when touching Clouds</li>
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||||||
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<li>+ Humans can consume Tomatoes, Pumpkin Seeds, and Cream</li>
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||||||
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<li>+ Humans get gas when eating Beans</li>
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<li>+ Humans can take Gold Coins</li>
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||||||
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<li>+ Skin spawns at average body temperature</li>
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<li>~ Skin no longer heals wounds</li>
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<li>+ Snails can eat Lettuce</li>
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<li>+ Tadpoles and Evergreen can be smashed</li>
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<li>~ Rats no longer eat Rotten Meat</li>
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<li>+ Rats can drink Milk</li>
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<li>+ Lichen convert Gravel and Rock Wall to Dirt</li>
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<li>+ Yeast ferments Sugar Water and Soda</li>
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<li>+ Caramel freezes into Candy much colder</li>
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<li>+ Baked Batter breaks into Crumbs</li>
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<li>+ Rotten Meat or Cheese and Flies remove Fragrance</li>
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<li>+ Primordial Soup spawns at a warmer temperature</li>
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<li>+ Ammonia affects Pumpkin Seeds, Herbs, and Tomatoes</li>
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<li>+ Glue can fix shards</li>
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<li>+ Salt makes Water colder</li>
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<li>+ Water breaks down Confetti into Cellulose</li>
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<li>+ Hydrogen burns into some Steam</li>
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<li>+ Hydrogen fusion releases Neutrons</li>
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<li>+ Anesthesia breaks down to Oxygen at high temperatures</li>
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<li>+ Castner–Kellner process</li>
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<li>+ Sodium and Mercury reaction shocks and releases heat</li>
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<li>+ Sulfur burns into Stench</li>
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<li>+ Sugar dissolves in Milk</li>
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<li>+ Salt dissolves in Sauce and Melted Cheese</li>
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<li>+ Juice can be radiated</li>
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<li>+ Carbonating Juice makes Soda</li>
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<li>+ Seltzer can dissolve Limestone over time</li>
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<li>+ Water can weather Limestone into Sand</li>
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<li>+ Vinegar slowly dissolves the shell of Eggs</li>
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<li>+ Baking Soda releases CO₂ when heated</li>
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<li>+ Tuff melts into Magma</li>
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||||||
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<li>+ E-cloner ignores Wire, Sensor, and Battery</li>
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<li>+ Cloners ignore Wall</li>
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||||||
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<li>+ Incense recipe</li>
|
||||||
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<li>~ Fragrance now dissipates over time</li>
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||||||
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<li>~ Oxygen spreads Fragrance and Stench slower</li>
|
||||||
|
<li>~ Molten Solder no longer makes Fire</li>
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||||||
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<li>~ Recolored Molten Solder</li>
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<li>~ Recolored Gold Coin</li>
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<li>+ Insulation won't mix unless Shift is held</li>
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<li>+ LEDs can break into Glass Shards</li>
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<li>+ Cloners display element on hover</li>
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||||||
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<li>+ Author name appears if present in loaded save</li>
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<li>+ Pressing ; toggles Replace mode</li>
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<li>+ Methane Ice</li>
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<li>- Removed Molten Baking Soda</li>
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<li>[Bug Fixes]</li>
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<li>~ Fixed: Flicker when stepping frame</li>
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<li>~ Fixed: Lamp Oil burns forever</li>
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||||||
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<li>~ Fixed: Mushroom Gills don't conduct heat</li>
|
||||||
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<li>~ Fixed: Pumpkin, Stained Glass, Skin, Sponge, E-cloner can be dragged</li>
|
||||||
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<li>~ Fixed: God Raying Gray Goo makes Rainbow</li>
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||||||
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<li>~ Fixed: Soda deletes Salt Water quickly</li>
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||||||
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<li>~ Fixed: Juice Ice darkens when melting</li>
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||||||
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<li>~ Fixed: Sand from Water weathering Tuff uses wrong color</li>
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||||||
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<li>~ Fixed: Hail doesn't apply color variants when breaking</li>
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<li>~ Fixed: Confirmation appears when dropping save onto empty canvas</li>
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<li>~ Fixed: Sauce density too high</li>
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<li>~ Fixed: Hail is way too cold</li>
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<li>~ Fixed: Humans continue panicking after extinguished</li>
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<li>~ Fixed: Cloned pixels don't change state based on Cloner temperature</li>
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<li>~ Fixed: Antifire doesn't react with Antifluid right</li>
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<li>~ Fixed: Porcelain reforms immediately after breaking when hot</li>
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<li>~ Fixed: Hot Bomb often melts itself</li>
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<li>~ Fixed: Hard Yolk can't be mixed into Batter/Dough</li>
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<li>[Technical]</li>
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||||||
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<li>+ Prop tool</li>
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<li>+ Option for uncompressed raw save data</li>
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||||||
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<li>~ Save version is now sb2</li>
|
||||||
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<li> ~ New saves may not work in older versions</li>
|
||||||
|
<li> ~ Old saves will work fine</li>
|
||||||
|
<li> + Version handling system, warnings</li>
|
||||||
|
<li>+ Random will work when placed by cheating</li>
|
||||||
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<li>~ FW_Ember no longer has a long name</li>
|
||||||
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<li>+ runAfterAutogen function</li>
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</ul>
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<h2 id="1.9">[Version 1.9 - October 13, 2023 - Local Saves]</h2>
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<h2 id="1.9">[Version 1.9 - October 13, 2023 - Local Saves]</h2>
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<ul>
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<ul>
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<li>+ Local Saves</li>
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<li>+ Local Saves</li>
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@ -126,7 +237,7 @@
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<li>~ Thermal View now uses a more useful logarithmic scale</li>
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<li>~ Thermal View now uses a more useful logarithmic scale</li>
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<li>[Changes]</li>
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<li>[Changes]</li>
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<li>+ Resetting now adjusts canvas size if needed</li>
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<li>+ Resetting now adjusts canvas size if needed</li>
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<li>+ Dot appears in center of cursor</li>
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<li>+ Setting for dot in center of cursor</li>
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<li>+ E-cloner can select an element while unpowered</li>
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<li>+ E-cloner can select an element while unpowered</li>
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<li>+ E-cloner ignores Wires and E-walls</li>
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<li>+ E-cloner ignores Wires and E-walls</li>
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<li>+ Grass can spread on Sand, Clay, and Mycelium</li>
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<li>+ Grass can spread on Sand, Clay, and Mycelium</li>
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111
changelog.txt
111
changelog.txt
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@ -7,6 +7,115 @@ See sneak peaks for upcoming updates on the Discord: https://discord.gg/ejUc6YPQ
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A fancier version of this changelog can be found here: https://sandboxels.R74n.com/changelog
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A fancier version of this changelog can be found here: https://sandboxels.R74n.com/changelog
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[Version 1.9.1 - December 1, 2023 - Cozy Solstice]
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+ Pipe
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1. Draw a line with Pipe, maybe while paused
|
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2. Wait for walls to form around it
|
||||||
|
3. Erase an exit point and allow Pipe to generate
|
||||||
|
+ Mayo
|
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+ Mulch
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+ Porcelain Shard (Hidden)
|
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+ Jelly (Hidden)
|
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[Coffee]
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+ Coffee Bean
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+ Coffee Ground (Hidden)
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+ Coffee (Hidden)
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[Nuts]
|
||||||
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+ Nuts
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||||||
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+ Nut Meat (Hidden, from crushing)
|
||||||
|
+ Nut Butter (Hidden, from cooking)
|
||||||
|
+ Nut Milk (Hidden, from soaking)
|
||||||
|
[Festivities]
|
||||||
|
+ Candy is candy cane-colored
|
||||||
|
+ Mashed Potato (Hidden)
|
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|
+ Skin will warm itself up when cold
|
||||||
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[Other Changes]
|
||||||
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+ Roots grow through Grass
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~ Saplings no longer turn to wood all at once
|
||||||
|
~ Tree Branches no longer grow when burning
|
||||||
|
~ Tree Branches, Plant, and Grass are less flammable
|
||||||
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+ Soda deoxidizes Rust and Copper
|
||||||
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+ Balloons pop near absolute zero
|
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+ Balloons pop when touching Clouds
|
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+ Humans can consume Tomatoes, Pumpkin Seeds, and Cream
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+ Humans get gas when eating Beans
|
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+ Humans can take Gold Coins
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+ Skin spawns at average body temperature
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~ Skin no longer heals wounds
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+ Snails can eat Lettuce
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+ Tadpoles and Evergreen can be smashed
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~ Rats no longer eat Rotten Meat
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+ Rats can drink Milk
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||||||
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+ Lichen convert Gravel and Rock Wall to Dirt
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+ Yeast ferments Sugar Water and Soda
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||||||
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+ Caramel freezes into Candy much colder
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||||||
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+ Baked Batter breaks into Crumbs
|
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+ Rotten Meat or Cheese and Flies remove Fragrance
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||||||
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+ Primordial Soup spawns at a warmer temperature
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+ Ammonia affects Pumpkin Seeds, Herbs, and Tomatoes
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+ Glue can fix shards
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+ Salt makes Water colder
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+ Water breaks down Confetti into Cellulose
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+ Hydrogen burns into some Steam
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+ Hydrogen fusion releases Neutrons
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||||||
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+ Anesthesia breaks down to Oxygen at high temperatures
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||||||
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+ Castner–Kellner process
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+ Sodium and Mercury reaction shocks and releases heat
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+ Sulfur burns into Stench
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+ Sugar dissolves in Milk
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+ Salt dissolves in Sauce and Melted Cheese
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+ Juice can be radiated
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+ Carbonating Juice makes Soda
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+ Seltzer can dissolve Limestone over time
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+ Water can weather Limestone into Sand
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+ Vinegar slowly dissolves the shell of Eggs
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||||||
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+ Baking Soda releases CO₂ when heated
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+ Tuff melts into Magma
|
||||||
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+ E-cloner ignores Wire, Sensor, and Battery
|
||||||
|
+ Cloners ignore Wall
|
||||||
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+ Incense recipe
|
||||||
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~ Fragrance now dissipates over time
|
||||||
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~ Oxygen spreads Fragrance and Stench slower
|
||||||
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~ Molten Solder no longer makes Fire
|
||||||
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~ Recolored Molten Solder
|
||||||
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~ Recolored Gold Coin
|
||||||
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+ Insulation won't mix unless Shift is held
|
||||||
|
+ LEDs can break into Glass Shards
|
||||||
|
+ Cloners display element on hover
|
||||||
|
+ Author name appears if present in loaded save
|
||||||
|
+ Pressing ; toggles Replace mode
|
||||||
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+ Methane Ice
|
||||||
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- Removed Molten Baking Soda
|
||||||
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[Bug Fixes]
|
||||||
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~ Fixed: Flicker when stepping frame
|
||||||
|
~ Fixed: Lamp Oil burns forever
|
||||||
|
~ Fixed: Mushroom Gills don't conduct heat
|
||||||
|
~ Fixed: Pumpkin, Stained Glass, Skin, Sponge, E-cloner can be dragged
|
||||||
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~ Fixed: God Raying Gray Goo makes Rainbow
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||||||
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~ Fixed: Soda deletes Salt Water quickly
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||||||
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~ Fixed: Juice Ice darkens when melting
|
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~ Fixed: Sand from Water weathering Tuff uses wrong color
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~ Fixed: Hail doesn't apply color variants when breaking
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||||||
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~ Fixed: Confirmation appears when dropping save onto empty canvas
|
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~ Fixed: Sauce density too high
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~ Fixed: Hail is way too cold
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~ Fixed: Humans continue panicking after extinguished
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~ Fixed: Cloned pixels don't change state based on Cloner temperature
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~ Fixed: Antifire doesn't react with Antifluid right
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~ Fixed: Porcelain reforms immediately after breaking when hot
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~ Fixed: Hot Bomb often melts itself
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~ Fixed: Hard Yolk can't be mixed into Batter/Dough
|
||||||
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[Technical]
|
||||||
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+ Prop tool
|
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|
+ Option for uncompressed raw save data
|
||||||
|
~ Save version is now sb2
|
||||||
|
~ New saves may not work in older versions
|
||||||
|
~ Old saves will work fine
|
||||||
|
+ Version handling system, warnings
|
||||||
|
+ Random will work when placed by cheating
|
||||||
|
~ FW_Ember no longer has a long name
|
||||||
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+ runAfterAutogen function
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|
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[Version 1.9 - October 13, 2023 - Local Saves]
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[Version 1.9 - October 13, 2023 - Local Saves]
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+ Local Saves
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+ Local Saves
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+ SAVES button
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+ SAVES button
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@ -23,7 +132,7 @@ A fancier version of this changelog can be found here: https://sandboxels.R74n.c
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~ Thermal View now uses a more useful logarithmic scale
|
~ Thermal View now uses a more useful logarithmic scale
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[Changes]
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[Changes]
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+ Resetting now adjusts canvas size if needed
|
+ Resetting now adjusts canvas size if needed
|
||||||
+ Dot appears in center of cursor
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+ Setting for dot in center of cursor
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||||||
+ E-cloner can select an element while unpowered
|
+ E-cloner can select an element while unpowered
|
||||||
+ E-cloner ignores Wires and E-walls
|
+ E-cloner ignores Wires and E-walls
|
||||||
+ Grass can spread on Sand, Clay, and Mycelium
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+ Grass can spread on Sand, Clay, and Mycelium
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@ -103,6 +103,8 @@
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<tr><td>Toggle GUI</td> <td><kbd>F1</kbd></td></tr>
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<tr><td>Toggle GUI</td> <td><kbd>F1</kbd></td></tr>
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<tr><td>Capture screenshot</td> <td><kbd>C</kbd> or <kbd>F2</kbd></td></tr>
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<tr><td>Capture screenshot</td> <td><kbd>C</kbd> or <kbd>F2</kbd></td></tr>
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<tr><td>Paste Image or Load Save File</td> <td><kbd>Ctrl</kbd> + <kbd>V</kbd> or <kbd>Drag & Drop</kbd></td></tr>
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<tr><td>Paste Image or Load Save File</td> <td><kbd>Ctrl</kbd> + <kbd>V</kbd> or <kbd>Drag & Drop</kbd></td></tr>
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<tr><td>Close menu or clear logs</td> <td><kbd>Esc</kbd></td></tr>
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||||||
|
<tr><td>Toggle Replace mode</td> <td><kbd>;</kbd></td></tr>
|
||||||
</table>
|
</table>
|
||||||
|
|
||||||
<h2>Button Info</h2>
|
<h2>Button Info</h2>
|
||||||
|
|
|
||||||
|
|
@ -7,8 +7,9 @@ Middle Click = Pick Element
|
||||||
Space or P = Pause Simulation
|
Space or P = Pause Simulation
|
||||||
Shift + Heat = Intense Heating
|
Shift + Heat = Intense Heating
|
||||||
Shift + Cool = Intense Cooling
|
Shift + Cool = Intense Cooling
|
||||||
Shift + Mix = Include Fire & Smoke in Mixing
|
Shift + Mix = Include Fire, Smoke, and more in Mixing
|
||||||
Shift + Shock = Intense Shock
|
Shift + Shock = Intense Shock
|
||||||
|
Shift + Smash = Intense Smash
|
||||||
Shift + Mouse = Draw Line
|
Shift + Mouse = Draw Line
|
||||||
Scroll = Change Cursor Size
|
Scroll = Change Cursor Size
|
||||||
- or [ = Decrease Cursor Size
|
- or [ = Decrease Cursor Size
|
||||||
|
|
@ -32,6 +33,8 @@ F1 = Toggle GUI / HUD
|
||||||
F2 or C = Capture Screenshot
|
F2 or C = Capture Screenshot
|
||||||
Drag & Drop = Insert an image or load save file
|
Drag & Drop = Insert an image or load save file
|
||||||
Paste = Insert an image or load save file
|
Paste = Insert an image or load save file
|
||||||
|
Escape = Close Menu / Clear Logs
|
||||||
|
; = Replace Mode
|
||||||
|
|
||||||
(Alt/Option can be used in place of Shift)
|
(Alt/Option can be used in place of Shift)
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -74,6 +74,10 @@
|
||||||
<p>This is usually because of a mod, so follow the steps above.</p>
|
<p>This is usually because of a mod, so follow the steps above.</p>
|
||||||
<p>If you've done those steps, it may be that you are using an unsupported or outdated browser. Try a different one, like Google Chrome or Microsoft Edge.</p>
|
<p>If you've done those steps, it may be that you are using an unsupported or outdated browser. Try a different one, like Google Chrome or Microsoft Edge.</p>
|
||||||
|
|
||||||
|
<h2>Game runs slowly, low frame rate</h2>
|
||||||
|
<p>Make sure you do not have Low Power Mode enabled on your device.</p>
|
||||||
|
<p>This can limit JavaScript speeds, especially on mobile devices.</p>
|
||||||
|
|
||||||
<h2>Screen flickers or stays black unless paused</h2>
|
<h2>Screen flickers or stays black unless paused</h2>
|
||||||
<p>The canvas may flicker or disappear if an error occurs when trying to simulate certain pixels.</p>
|
<p>The canvas may flicker or disappear if an error occurs when trying to simulate certain pixels.</p>
|
||||||
<p>Pausing should fix this temporarily, during which you can delete the offending pixels, or follow the steps above to uninstall any mods.</p>
|
<p>Pausing should fix this temporarily, during which you can delete the offending pixels, or follow the steps above to uninstall any mods.</p>
|
||||||
|
|
|
||||||
842
index.html
842
index.html
File diff suppressed because it is too large
Load Diff
|
|
@ -139,5 +139,8 @@ if (elements.lead) {elements.lead.color = "#6c6c6a";}
|
||||||
if (elements.drag) {elements.drag.color = "#ffffff";}
|
if (elements.drag) {elements.drag.color = "#ffffff";}
|
||||||
if (elements.tuff) {elements.tuff.color = ["#A16A49","#C98256","#C7834F","#BF7640","#DB8641","#D1732C","#AF5D30","#A55E35","#8B5B4C"];}
|
if (elements.tuff) {elements.tuff.color = ["#A16A49","#C98256","#C7834F","#BF7640","#DB8641","#D1732C","#AF5D30","#A55E35","#8B5B4C"];}
|
||||||
if (elements.blood) {elements.blood.color = "#ff0000";}
|
if (elements.blood) {elements.blood.color = "#ff0000";}
|
||||||
|
if (elements.water && elements.tuff) {elements.water.reactions.tuff = { elem2: "wet_sand", color2:"#7a6b5c", chance: 0.00035 };}
|
||||||
if (elements.antibody) {elements.antibody.color = "#ff4040";}
|
if (elements.antibody) {elements.antibody.color = "#ff4040";}
|
||||||
if (elements.infection) {elements.infection.color = "#cf005d";}
|
if (elements.infection) {elements.infection.color = "#cf005d";}
|
||||||
|
if (elements.molten_solder) {delete elements.molten_solder.color;}
|
||||||
|
if (elements.gold_coin) {elements.gold_coin.color = ["#fff0b5","#986a1a","#f0bb62"];}
|
||||||
|
|
@ -60,3 +60,73 @@ elements.rad_fluid = {
|
||||||
}
|
}
|
||||||
elements.rad_fluid.color = elements.radiation.color;
|
elements.rad_fluid.color = elements.radiation.color;
|
||||||
elements.rad_fluid.reactions = elements.radiation.reactions;
|
elements.rad_fluid.reactions = elements.radiation.reactions;
|
||||||
|
|
||||||
|
elements.time_reverse = {
|
||||||
|
color: "#ffffff",
|
||||||
|
perTick: function() {
|
||||||
|
pixelTicks -= 2;
|
||||||
|
},
|
||||||
|
rotatable: true,
|
||||||
|
category: "special",
|
||||||
|
canPlace: false,
|
||||||
|
}
|
||||||
|
|
||||||
|
elements.steam_train = {
|
||||||
|
color: "#DFDFDF",
|
||||||
|
behavior: [
|
||||||
|
"XX|CR:smoke|XX",
|
||||||
|
"BO AND M1|XX|CR:smoke",
|
||||||
|
"XX|CR:smoke|XX",
|
||||||
|
],
|
||||||
|
category: "gases",
|
||||||
|
density: 99999,
|
||||||
|
state: "gas",
|
||||||
|
}
|
||||||
|
|
||||||
|
elements.polish = {
|
||||||
|
color: "#aba593",
|
||||||
|
tool: function(pixel) {
|
||||||
|
if (elements.polish.reactions[pixel.element] && Math.random()<0.25) {
|
||||||
|
var r = elements.polish.reactions[pixel.element];
|
||||||
|
var color2 = r.color2;
|
||||||
|
if (color2 !== undefined) {
|
||||||
|
if (Array.isArray(color2)) { color2 = color2[Math.floor(Math.random()*color2.length)]; }
|
||||||
|
var rgb = hexToRGB(color2);
|
||||||
|
pixel.color = "rgb("+rgb.r+","+rgb.g+","+rgb.b+")";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
behavior: [
|
||||||
|
"M2|M1|M2",
|
||||||
|
"M1|DL%10|M1",
|
||||||
|
"M2|M1|M2",
|
||||||
|
],
|
||||||
|
reactions: {
|
||||||
|
"wood": { color2:"#872b00" },
|
||||||
|
"glass": { color2:"#526158" },
|
||||||
|
},
|
||||||
|
burn: 100,
|
||||||
|
burnTime: 2,
|
||||||
|
state: "gas",
|
||||||
|
canPlace: true,
|
||||||
|
category: "gases",
|
||||||
|
stain: -0.5
|
||||||
|
}
|
||||||
|
|
||||||
|
window.addEventListener("load", function() {
|
||||||
|
eLists.FOOD = [];
|
||||||
|
for (var element in elements) {
|
||||||
|
if (elements[element].isFood) {
|
||||||
|
eLists.FOOD.push(element);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
elements.food = {
|
||||||
|
color: ["#359100","#74b332","#b9d461","#dede7a"],
|
||||||
|
tick: function(pixel) {
|
||||||
|
// Choose randomly from eLists.SEEDS
|
||||||
|
changePixel(pixel,eLists.FOOD[Math.floor(Math.random()*eLists.FOOD.length)]);
|
||||||
|
},
|
||||||
|
category: "food"
|
||||||
|
}
|
||||||
|
|
|
||||||
|
|
@ -0,0 +1,9 @@
|
||||||
|
<html>
|
||||||
|
<style>
|
||||||
|
body, html {width: 300px; height: 250px; background-color: gray; overflow: hidden; padding:0!important; margin: 0!important;}
|
||||||
|
img {width: 300px; height: 250px;}
|
||||||
|
</style>
|
||||||
|
</html>
|
||||||
|
<body>
|
||||||
|
<img src="https://R74n.com/icons/thumbnail.png">
|
||||||
|
</body>
|
||||||
Loading…
Reference in New Issue