convertColorFormats now supports rgba and alpha values
This commit is contained in:
parent
e1c488ce77
commit
e299130582
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@ -738,7 +738,7 @@ try {
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};
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};
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function rgbObjectToString(color) {
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function rgbObjectToString(color,stripAlpha=false) {
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if(typeof(color) !== "object") {
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throw new Error("Input color is not an object");
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};
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@ -757,15 +757,20 @@ try {
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return `rgb(${red},${green},${blue})`
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};
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function convertColorFormats(color,outputType="rgb") { //Hex triplet and object to rgb(), while rgb() is untouched
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function convertColorFormats(color,outputType="rgb",stripAlpha=false) {
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if(typeof(color) === "undefined") {
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//console.log("Warning: An element has an undefined color. Unfortunately, due to how the code is structured, I can't say which one.");
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//color = "#FF00FF";
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throw new Error("Color is undefined!");
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};
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//console.log("Logged color for convertColorFormats: " + color);
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var oldColor = color;
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var bytes,r,g,b,a;
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if(typeof(color) === "string") {
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if(typeof(color) === "string" && color.length < 10) {
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//Hex input case
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if(color.length < 10) {
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//a proper hex quadruplet is still shorter than the shortest proper rgb() string
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//console.log(`detected as hex: ${color}`);
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//catch missing octothorpes
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if(!color.startsWith("#")) {
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@ -773,71 +778,112 @@ try {
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};
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//console.log(`octothorpe checked: ${color}`);
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var oldColor = color;
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color = hexToRGB(color);
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if(color === null) {
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throw new Error(`hexToRGB(color) was null (${oldColor}, maybe it's an invalid hex triplet?)`);
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};
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switch(outputType.toLowerCase()) {
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case "rgb":
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return `rgb(${color.r},${color.g},${color.b})`;
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break;
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case "hex":
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return rgbToHex(color);
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break;
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case "json":
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return color;
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break;
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case "array":
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return [color.r, color.g, color.b];
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break;
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default:
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throw new Error("outputType must be \"rgb\", \"hex\", \"json\", or \"array\"");
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};
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} else {
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if(typeof(color) === "string" && color.startsWith("rgb(")) {
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//console.log(`convertColorFormats: calling rgbStringToObject on color ${color}`);
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color = rgbStringToObject(color,true,false);
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switch(outputType.toLowerCase()) {
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case "rgb":
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if(typeof(color) === "string") { color = rgbStringToObject(color) };
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return `rgb(${color.r},${color.g},${color.b})`;
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break;
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case "hex":
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return rgbToHex(color);
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break;
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case "json":
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return color;
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break;
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case "array":
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return [color.r, color.g, color.b];
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break;
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default:
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throw new Error("outputType must be \"rgb\", \"hex\", \"json\", or \"array\"");
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};
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if(oldColor.length < 6) {
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bytes = oldColor.toLowerCase().match(/[a-z0-9]/g).map(x => parseInt(x.concat(x),16));
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} else {
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throw new Error('Color must be of the type "rgb(red,green,blue)"');
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bytes = oldColor.toLowerCase().match(/[a-z0-9]{2}/g).map(x => parseInt(x,16));
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};
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r = bytes[0];
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g = bytes[1];
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b = bytes[2];
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if(bytes.length > 3) {
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a = bytes[3] / 255;
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} else {
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a = null
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};
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if(stripAlpha) { a = null };
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//to JSON for ease of use
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color = {"r": r, "g": g, "b": b};
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if(typeof(a) == "number") { color["a"] = a };
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} else {
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//otherwise assume rgb() input
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bytes = color.match(/[\d\.]+/g).map(x => Number(x));
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r = bytes[0];
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g = bytes[1];
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b = bytes[2];
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if(bytes.length > 3) {
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a = bytes[3];
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if(a > 1) {
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a /= 255
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}
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} else {
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a = null
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};
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if(stripAlpha) { a = null };
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//to JSON for ease of use
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color = {"r": r, "g": g, "b": b}
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if(typeof(a) == "number") { color["a"] = a };
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};
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} else if(typeof(color) === "object") {
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switch(outputType.toLowerCase()) {
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case "rgb":
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return `rgb(${color.r},${color.g},${color.b})`;
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break;
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case "hex":
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return rgbToHex(color);
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break;
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case "json":
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return color;
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break;
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case "array":
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return [color.r, color.g, color.b];
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break;
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default:
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throw new Error("outputType must be \"rgb\", \"hex\", \"json\", or \"array\"");
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} else if(Array.isArray(color)) {
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bytes = color;
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r = bytes[0];
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g = bytes[1];
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b = bytes[2];
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if(bytes.length > 3) {
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a = bytes[3];
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if(a > 1) {
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a /= 255
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}
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} else {
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a = null
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};
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if(stripAlpha) { a = null };
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//to JSON for ease of use
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color = {"r": r, "g": g, "b": b}
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if(typeof(a) == "number") { color["a"] = a };
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} else if(typeof(color) == "object") {
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//variable mappings only
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r = color.r;
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g = color.g;
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b = color.b;
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if(typeof(color.a) == "number") {
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a = color.a;
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} else {
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a = null
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};
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if(stripAlpha) { a = null }
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};
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//Colors are now objects
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switch(outputType.toLowerCase()) {
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case "rgb":
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case "rgba":
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var _r,_g,_b,_a;
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_r = r;
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_g = g;
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_b = b;
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if(typeof(a) == "number") { _a = a } else { _a = null };
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var values;
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if(stripAlpha || _a == null) {
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values = [_r,_g,_b];
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} else {
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values = [_r,_g,_b,_a];
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};
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for(var i = 0; i <= 2; i++) {
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values[i] = Math.round(values[i])
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};
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return (typeof(a) == "number" ? "rgba" : "rgb") + `(${values.join(",")})`
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case "hex":
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var _r,_g,_b,_a;
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_r = r;
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_g = g;
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_b = b;
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if(typeof(a) == "number") { _a = Math.round(a * 255) } else { _a = null };
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var bytesToBe;
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if(stripAlpha || _a == null) {
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bytesToBe = [_r,_g,_b];
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} else {
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bytesToBe = [_r,_g,_b,_a];
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};
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return "#" + bytesToBe.map(x => Math.round(x).toString(16).padStart(2,"0")).join("");
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case "json":
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return color;
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case "array":
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return Object.values(color);
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break;
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default:
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throw new Error("outputType must be \"rgb\", \"hex\", \"json\", or \"array\"");
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}
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};
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function rgbHexCatcher(color) {
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@ -3696,7 +3742,7 @@ color1 and color2 spread through striped paint like dye does with itself. <u>col
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//MORE CONFIGURABLE REACTION TEMPERATURE CHANGES ##
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function reactPixels(pixel1,pixel2) {
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var r = elements[pixel1.element].reactions[pixel2.element];
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var r = elements[pixel1?.element]?.reactions?.[pixel2?.element];
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if(!r) { return false };
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if (r.setting && !(settings[r.setting])) {
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return false;
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@ -29758,6 +29804,8 @@ Make sure to save your command in a file if you want to add this preset again.`
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},
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category: "machines",
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state: "solid",
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breakInto: ["radiation","laser","iridium","essence","ionized_deuterium","electron","magic","steel","pop","unstable_mistake","explosion","magic","steel","proton","electron","radiation","laser","iridium"],
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hardness: 0.999
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},
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elements.portal_out = {
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@ -29770,6 +29818,8 @@ Make sure to save your command in a file if you want to add this preset again.`
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category: "machines",
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state: "solid",
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insulate: true,
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breakInto: ["radiation","laser","iridium","essence","ionized_deuterium","electron","magic","steel","pop","unstable_mistake","explosion","magic","steel","proton","electron","radiation","laser","iridium"],
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hardness: 0.999
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}
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//MOBS ##
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@ -36139,7 +36189,7 @@ Make sure to save your command in a file if you want to add this preset again.`
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tryBreak(newPixel,true,j == 0);
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if(!newPixel) { break }
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};
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//water reaction steal
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//lava reaction steal
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if(data.reactions?.magma) {
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var magmaRxn = data.reactions.magma;
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var elem2 = magmaRxn.elem2;
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@ -36149,6 +36199,18 @@ Make sure to save your command in a file if you want to add this preset again.`
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if(elem2 !== null) {
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changePixel(newPixel,elem2,true)
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}
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} else if(elements.magma.reactions[newPixel.element]) {
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var magmaRxn2 = elements.magma.reactions?.[newPixel.element];
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if(!magmaRxn2) {
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} else {
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elem2 = magmaRxn2.elem2;
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while(Array.isArray(elem2)) {
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elem2 = randomChoice(elem2)
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};
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if(elem2 !== null) {
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changePixel(newPixel,elem2,true)
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}
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}
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};
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if(!newPixel) { continue };
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newPixel.temp = Math.max(newPixel.temp,1400); pixelTempCheck(newPixel);
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@ -36172,6 +36234,102 @@ Make sure to save your command in a file if you want to add this preset again.`
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density: elements.magma.density
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};
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elements.lava_megatsunami = {
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color: ["#b32b10","#c24d1f","#d66924"],
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behavior: behaviors.WALL,
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properties: {
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active: true,
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},
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tick: function(pixel) {
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//Iteration initial checks
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if(!pixel) {
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return;
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};
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if(!pixel.active) {
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deletePixel(pixel.x,pixel.y);
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};
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//Initial property-setting
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var pixelIsOnLeft = (pixel.x < (width/2));
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pixel.fromX ??= pixelIsOnLeft ? 1 : width - 1;
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pixel.direction ??= pixelIsOnLeft ? 1 : -1;
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var floorHeight = pixel.y + 1;
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while(isEmpty(pixel.x,floorHeight,false)) {
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floorHeight++
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};
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pixel.floorHeight ??= floorHeight;
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//Actual doer code
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var bottomY = (pixel.floorHeight + 9); //extend 10 pixels below
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var topY = bottomY - 43; //topY < bottomY because in this game +Y is *downward*
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for(var h = 0; h < 2; h++) {
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var newX = pixel.fromX + pixel.direction;
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if(outOfBounds(newX,1)) {
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pixel.active = false;
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return
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};
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for(var i = bottomY; i >= topY; i--) {
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var fc = {x: newX, y: i};
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if(outOfBounds(fc.x,fc.y)) {continue};
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if(isEmpty(fc.x,fc.y,false)) {
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//fill with lava
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createPixelReturn("magma",fc.x,fc.y).temp = 1450;
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} else {
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var newPixel = pixelMap[fc.x]?.[fc.y];
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if(!newPixel) { continue };
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var data = elements[newPixel.element];
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//break
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for(var j = 0; j < 3; j++) {
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tryBreak(newPixel,true,j == 0);
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if(!newPixel) { break }
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};
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if(!newPixel) { continue };
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//lave reaction steal
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if(data.reactions?.magma) {
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var magmaRxn = data.reactions.magma;
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var elem2 = magmaRxn.elem2;
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while(Array.isArray(elem2)) {
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elem2 = randomChoice(elem2)
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};
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if(elem2 !== null) {
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changePixel(newPixel,elem2,true)
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}
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} else if(elements.magma.reactions[newPixel.element]) {
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var magmaRxn2 = elements.magma.reactions[newPixel.element];
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elem2 = magmaRxn2.elem2;
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while(Array.isArray(elem2)) {
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elem2 = randomChoice(elem2)
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};
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if(elem2 !== null) {
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changePixel(newPixel,elem2,true)
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}
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};
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if(!newPixel) { continue };
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newPixel.temp = Math.max(newPixel.temp,1450); pixelTempCheck(newPixel);
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if(!newPixel) { continue };
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if(newPixel.element == "fire") { changePixelReturn(newPixel,"magma",true).temp = 1400 };
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if(data.burn) { newPixel.burning = true; newPixel.burnStart = pixelTicks };
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if(Math.random() < 0.1 && newPixel.burnInto) { finishBurn(newPixel) };
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if(newPixel.element == "fire") { changePixelReturn(newPixel,"magma",true).temp = 1400 };
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if(!newPixel) { continue };
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//add velocity;
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newPixel.vx ??= 0;
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newPixel.vy ??= 0;
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newPixel.vx += (pixel.direction * 8)
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newPixel.vy += 5;
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};
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};
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pixel.fromX += pixel.direction
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};
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},
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state: "solid",
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category: "special",
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density: elements.magma.density
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};
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function empCharge(pixel,x,y,radius,fire,smoke,power,damage) {
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var info = elements[pixel.element];
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if(info.conduct) {
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@ -42375,6 +42533,8 @@ Make sure to save your command in a file if you want to add this preset again.`
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hidden: true,
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};
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elements.paper.behavior = behaviors.SUPPORT;
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elements.support_glass = JSON.parse(JSON.stringify(elements.glass));
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elements.support_glass.stateHigh = "molten_glass";
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elements.support_glass.behavior = behaviors.SUPPORT;
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@ -43834,7 +43994,7 @@ Make sure to save your command in a file if you want to add this preset again.`
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pixel._correspondingWifi = currentPixels.filter(function(pixelToCheck) {
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return (
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pixelToCheck !== pixel && //should work if this pixel is the same as the other one by reference
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["wifi","receiver"].includes(pixelToCheck.element) &&
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["wifi","receiver","support_receiver"].includes(pixelToCheck.element) &&
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pixelToCheck._channel == pixelChannel
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);
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},pixelChannel=pixel._channel).map(pixel => [pixel.x,pixel.y]);
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@ -43901,8 +44061,43 @@ Make sure to save your command in a file if you want to add this preset again.`
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},
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category: "machines",
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state: "solid",
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}
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};
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elements.support_receiver = {
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color: "#bfff00",
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behavior: behaviors.SUPPORT,
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properties: {
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_channel: 0
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},
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hardness: 0.8,
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breakInto: ["plastic","steel","copper"],
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conduct: 1,
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insulate: true,
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tick: function(pixel) {
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pixel._channel = Math.floor(pixel.temp / 100);
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var colorBase = (pixel._channel + 3);
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if(colorBase < 0 || colorBase > 124) {
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pixel.color = "rgb(212,185,222)";
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} else {
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colorBase = colorBase.toString(5).padStart(3,"0").split("").map(x => parseInt(x) * 64);
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pixel.color = `rgb(${colorBase.join(",")})`
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};
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if(typeof(pixel.chargeCD) !== "undefined") {
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pixel.chargeCD = Math.min(pixel.chargeCD,5);
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pixel.chargeCD--;
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if(pixel.chargeCD <= 0) { delete pixel.chargeCD };
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};
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if(pixel.charge) {
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pixel.charge -= 0.25;
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if(pixel.charge <= 0) { delete pixel.charge };
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};
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},
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category: "machines",
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state: "solid",
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};
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// SPINEL'S INJECTOR ##
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var injectorPoisonCategories = ["life","auto creepers","shit","cum","food","fantastic creatures","fey","auto_fey"];
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