support-falling woodoid
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@ -1,17 +1,17 @@
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arrayLoaderVoids = ["air", "null", null];
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buildingOneSegmentDoor = ["concrete","wood","concrete","wood","concrete"];
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buildingOneSegmentDoor = ["concrete","wood_plank","concrete","wood_plank","concrete"];
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buildingOneSegmentWindows = ["concrete","glass_pane","concrete","glass_pane","concrete"];
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buildingOneSegmentConcrete = ["concrete","concrete","concrete","concrete","concrete"];
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buildingTwoSegments = [
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["concrete","concrete","concrete","concrete","concrete"],
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["concrete","concrete","concrete","concrete","concrete"],
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["brick","wood","brick"],
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["glass_pane","wood","glass_pane"],
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["brick","wood_plank","brick"],
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["glass_pane","wood_plank","glass_pane"],
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["brick","brick","brick"],
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["wood","wood","wood","wood","wood"],
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["wood","wood","wood"],
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["wood"]
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["wood","wood_plank","wood_plank","wood_plank","wood"],
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["wood_plank","wood_plank","wood_plank"],
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["wood_plank"]
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];
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oldRoom= [["brick", "brick", "brick", "brick", "brick", "brick", "brick", "glass", "glass", "glass", "glass", "glass", "brick", "brick", "brick", "brick", "brick", "brick", "brick"],
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@ -120,6 +120,22 @@ elements.rad_glass_pane = {
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hidden: true
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};
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elements.wood.hardness = 0.2;
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elements.wood_plank = {
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color: "#ab6c3f",
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behavior: behaviors.SUPPORT,
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tempHigh: 400,
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stateHigh: ["ember","charcoal","fire","fire","fire"],
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category: "solids",
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burn: 5,
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burnTime: 300,
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burnInto: ["ember","charcoal","fire"],
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state: "solid",
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hardness: 0.2,
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breakInto: "sawdust",
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};
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elements.rad_glass.breakInto = "rad_glass_shard";
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if(!elements.glass_shard.reactions) {
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