diff --git a/mod-list.html b/mod-list.html
index c00ede85..bf3585c3 100644
--- a/mod-list.html
+++ b/mod-list.html
@@ -186,7 +186,6 @@
| bioooze_and_pyrogens.js | Adds Bio-Ooze from Frackin’ Universe and several heat-producing materials from various games’ mods | Alice |
| boiling_things.js | Allows for various elements to be vaporized | Alice |
| bouncing_balls.js | Adds new types of balls that bounce accurately and roll. | Nekonico |
-| bromine.js | Adds bromine which emits an orange gas | Suss |
| chalcopyrite.js | Adds the chalcopyrite ore | Sophie |
| chem.js | Adds several chemistry and physics-related elements | lllllllllwith10ls |
| clf3.js | Adds Chlorine Trifluoride | Alice |
diff --git a/mods/bromine.js b/mods/bromine.js
deleted file mode 100644
index c43307c5..00000000
--- a/mods/bromine.js
+++ /dev/null
@@ -1,40 +0,0 @@
-// coded by suss, so the code probably sucks
-// lmao it only adds three elements, actually this is my first mod that even ADDS elements
-// wait, nobody even reads the mod code, so im essentially talking to myself
-// oh well :(
-
-elements.bromine = {
- color: "#4e0e00",
- behavior: [
- "XX|CR:bromine_vapor%5|XX",
- "M2|XX|M2",
- "XX|M1|XX",
- ],
- category: "liquids",
- viscosity: 1.5,
- state: "liquid",
- density: 3102,
- tempLow: -7,
- stateLow: "bromine_ice",
-};
-
-elements.bromine_ice = {
- color: "#350900",
- behavior: behaviors.WALL,
- category: "states",
- state: "solid",
- density: 3102,
- tempHigh: -7,
- stateHigh: "bromine",
- temp: -10,
- hidden: true,
-};
-
-elements.bromine_vapor = {
- color: "#d48846",
- behavior: behaviors.GAS,
- category: "gases",
- state: "gas",
- density: 7.59,
- hidden: true,
-}
\ No newline at end of file