From 7004b17d4eb82d3b0566c78a3f6867bff9eb4b4d Mon Sep 17 00:00:00 2001 From: sb <155691462+stefanblox@users.noreply.github.com> Date: Mon, 26 Feb 2024 12:50:20 -0300 Subject: [PATCH 1/4] sbstuff 2.8.2 vomit --- mods/sbstuff.js | 212 +++++++++++++++++++++++++----------------------- 1 file changed, 110 insertions(+), 102 deletions(-) diff --git a/mods/sbstuff.js b/mods/sbstuff.js index f768af8e..c0e6b319 100644 --- a/mods/sbstuff.js +++ b/mods/sbstuff.js @@ -1,7 +1,5 @@ elements.cooked_rice = { viscosity: 1000, - tempMin: 20, - stateMin: "rice", tempHigh: 500, stateHigh: "charcoal", density: 699, @@ -1452,7 +1450,7 @@ elements.silver_coin = { state: "solid", }; -elements.uraniumaniumaniumaniumanium_popcornicecream_plutoniumeptunium_238239 = { +elements.lololol_this_crashes_ur_game_lololol_why_would_you_want_to_use_this_lololol_it_crashes = { color: "#238fe8", behavior: [ "XX|XX|XX", @@ -1501,104 +1499,6 @@ elements.oreo = { state: "liquid" }; -elements.uranium_238 = { - tempHigh: 1200, - stateHigh: "molten_uranium", - color: ["#0f400b", "#30522d", "#4d6b4a", "#6f8f6d"], - behavior: [ - "XX|CR:radiation%1|XX", - "CR:radiation%1|CH:lead%0.001|CR:radiation%1", - "M2|M1|M2", - ], - category: "powders", - state: "liquid", - density: 19100, - hardness: 0.6, - conduct: 0.235, - excludeRandom: true, - reactions: { - "neutron": {elem1: "uranium_239",}, - } -}; - -elements.uranium_239 = { - tempHigh: 1300, - stateHigh: "molten_uranium", - color: ["#153816", "#135e14", "#379138", "#567556", "#7bb37b"], - behavior: [ - "XX|CR:radiation%2|XX", - "CR:radiation%2|CH:lead%0.002|CR:radiation%2", - "M2|M1|M2", - ], - category: "powders", - state: "liquid", - hidden: true, - density: 19100, - hardness: 0.6, - conduct: 0.235, - excludeRandom: true, - reactions: { - "electron": {elem1: "neptunium_239"} - } -}; - -elements.neptunium_239 = { - tempHigh: 1500, - stateHigh: "molten_uranium", - color: ["#082e19", "#173b27", "#354a3f", "#4c635a", "#344a41"], - behavior: [ - "XX|CR:radiation%3|XX", - "CR:radiation%3|CH:lead%0.003|CR:radiation%3", - "M2|M1|M2", - ], - category: "powders", - state: "liquid", - hidden: true, - density: 20000, - hardness: 0.7, - conduct: 0.3, - excludeRandom: true, - reactions: { - "electron": {elem1: "plutonium"}, - "neutron": { elem1:"n_explosion", tempMin:500, chance:0.1 } - } -}; - -elements.plutonium = { - tempHigh: 2000, - stateHigh: "molten_uranium", - color: ["#0a4a17", "#194d23", "#263b2a", "#475449"], - behavior: [ - "XX|CR:radiation%4|XX", - "CR:radiation%4|CH:lead%0.004|CR:radiation%4", - "M2|M1|M2", - ], - category: "powders", - state: "liquid", - hidden: true, - density: 22000, - hardness: 0.8, - conduct: 0.4, - excludeRandom: true, - reactions: { - "neutron": { elem1:"n_explosion", tempMin:500, chance:0.2 }, - "electron": { elem1:"n_explosion", tempMin:500, chance:0.00000000000000000000001 } - } -}; - -elements.electron = { - color: "#c99d16", - behavior: behaviors.BOUNCY, - reactions: { - "uranium": { temp2:100 }, - }, - temp: 35, - category: "energy", - state: "gas", - density: 0.00002, - ignoreAir: true -}; - elements.sned = { desc: "slowly expanding...", color: "#dfe0d9", @@ -1803,11 +1703,20 @@ elements.sound = { } file.click(); }, - onUnselect: function() {}, tool: function() {}, category: "special", }; +elements.vomit = { + viscosity: 170, + tempHigh: 100, + stateHigh: ["dirty_water", "stench"], + behavior: behaviors.LIQUID, + category: "liquids", + state: "liquid", + stain: 0.1 +}; + elements.incinerate.category = "tools", elements.cook.category = "tools", elements.room_temp.category = "tools", @@ -1863,3 +1772,102 @@ if (!elements.coffee.reactions) elements.coffee.reactions = {}; elements.coffee.reactions.milk = {elem1: null, elem2: "coffee_milk",} elements.silver.breakInto = "silver_coin" + +// sb is an idiot and he has alzheimer so here is a property list +/* +== METADATA == +name +alias +category +desc +extraInfo +related +hidden +darkText +canPlace +nocheer +forceAutoGen + +== COLOR == +color +innerColor (dead property) +colorOn +customColor +forceSaveColor +colorPattern +colorKey + +== BEHAVIOR == +behavior +behaviorOn +tool (func) +onMouseUp (func) +onSelect (func) +onUnselect (func) +onMix (func) +tick (func) +perTick (func) +reactions + +== TEMP == +temp +tempLow +stateLow +stateLowName +stateLowColor +stateLowColorMultiplier +tempHigh +stateHigh +stateHighName +stateHighColor +stateHighColorMultiplier +extraTempLow +extraTempHigh +heatCapacity (dead property) + +== PROPERTIES == +state +density +insulate +viscosity +conduct +stain +stainSelf +charge +movable +hardness +foodNeed +properties +maxSize +baby +egg +eggColor +seed +noMix +ignoreAir +excludeRandom +cooldown +isFood +ignore +canContain + +== BURN == +burn +burning +burnTime +burnInto +extinguish +fireColor +fireElement + +== FLIP == +rotatable +flipX +flippableX +flipY +flippableY + +== BREAK == +breakInto +breakIntoColor +*/ From e6ba9f60b886b006b3396a6d55ec328b5cf4c57f Mon Sep 17 00:00:00 2001 From: sb <155691462+stefanblox@users.noreply.github.com> Date: Sat, 6 Apr 2024 21:04:11 -0300 Subject: [PATCH 2/4] sbstuff 2.8.iforgot --- mods/sbstuff.js | 10 +--------- 1 file changed, 1 insertion(+), 9 deletions(-) diff --git a/mods/sbstuff.js b/mods/sbstuff.js index c0e6b319..742e5ac5 100644 --- a/mods/sbstuff.js +++ b/mods/sbstuff.js @@ -1657,15 +1657,7 @@ elements.thermal_paste = { state: "liquid", }; -elements.sam = { - name: "sam's sperm i think", - viscosity: 10000, - color: "#0e0e0e", - behavior: behaviors.LIQUID, - category: "joke", - state: "liquid", - desc: "begs the question; did he censor himself?" -}; +// die elements.glitch = { color: ["#ff0000", "#c300ff", "#bbff00", "#1100ff", "#00ffaa"], From 2d670cd00904eaf6901866ecefbfb32688bf97cc Mon Sep 17 00:00:00 2001 From: sb <155691462+stefanblox@users.noreply.github.com> Date: Sat, 6 Apr 2024 21:06:25 -0300 Subject: [PATCH 3/4] randomelements 0.1 oh gee oh my this has versions :O this mod generates a bunch of random elements that ACTUALLY MAKE SENSE?!?!?!!?!?!?!?!?! HOW COULD RANDOM ELEMENTS MAKE SENSE!!!!!!!!!! --- mods/randomelements.js | 130 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 130 insertions(+) create mode 100644 mods/randomelements.js diff --git a/mods/randomelements.js b/mods/randomelements.js new file mode 100644 index 00000000..c052a681 --- /dev/null +++ b/mods/randomelements.js @@ -0,0 +1,130 @@ +const adjectives = ["shiny", "glowing", "dark", "bright", "heavy", "light", "hot", "cold", "hard", "soft", "smooth", "rough", "round", "sharp", "sweet", "sour", "bitter", "salty", "savory"]; + +const nouns = ["metal", "crystal", "stone", "powder", "liquid", "gas", "plasma", "slime", "sand", "dust", "rock", "lava", "ice", "vapor", "ash", "soot", "sludge"]; + +const elementNames = []; + +while (elementNames.length < 300) { + + const adjective = adjectives[Math.floor(Math.random() * adjectives.length)]; + const noun = nouns[Math.floor(Math.random() * nouns.length)]; + + const name = `${adjective}_${noun}`; + + if (!elementNames.includes(name)) { + elementNames.push(name); + } +} + +const nounTemperatures = { + metal: {tempLow: 1000, tempHigh: 1800}, + crystal: {tempLow: 500, tempHigh: 1000}, + stone: {tempLow: 600, tempHigh: 1200}, + powder: {tempLow: 100, tempHigh: 500}, + liquid: {tempLow: -100, tempHigh: 100}, + gas: {tempLow: -200, tempHigh: -100}, + plasma: {tempLow: 8000, tempHigh: 20000}, + slime: {tempLow: -10, tempHigh: 30}, + sand: {tempLow: 100, tempHigh: 500}, + dust: {tempLow: 50, tempHigh: 200}, + rock: {tempLow: 500, tempHigh: 1000}, + lava: {tempLow: 700, tempHigh: 1200}, + ice: {tempLow: -50, tempHigh: 0}, + vapor: {tempLow: -50, tempHigh: 100}, + ash: {tempLow: 200, tempHigh: 500}, + soot: {tempLow: 200, tempHigh: 500}, + sludge: {tempLow: -10, tempHigh: 100} + } + + const nounColors = { + metal: ["#999999", "#bbbbbb", "#cccccc", "#dddddd", "#eeeeee"], + crystal: ["#77ffff", "#88eeff", "#99ddff", "#aaccff", "#bbbbff"], + stone: ["#888888", "#999999", "#aaaaaa", "#bbbbbb", "#cccccc"], + powder: ["#eeeeee", "#ffffff", "#dddddd", "#cccccc", "#bbbbbb"], + liquid: ["#336699", "#4477aa", "#5588bb", "#6699cc", "#77aadd"], + gas: ["#ffffff", "#eeeeee", "#dddddd", "#cccccc", "#bbbbbb"], + plasma: ["#ff9966", "#ffaa77", "#ffbb88", "#ffcc99", "#ffddaa"], + slime: ["#88cc88", "#99dd99", "#aaddaa", "#bbeebb", "#ccffcc"], + sand: ["#cccccc", "#dddddd", "#eeeeee", "#ffffff", "#eeeeee"], + dust: ["#aaaaaa", "#bbbbbb", "#cccccc", "#dddddd", "#eeeeee"], + rock: ["#777777", "#888888", "#999999", "#aaaaaa", "#bbbbbb"], + lava: ["#ff4400", "#ff5511", "#ff6622", "#ff7733", "#ff8844"], + ice: ["#66cccc", "#77dddd", "#88eeee", "#99ffff", "#aaffff"], + vapor: ["#ffffff", "#eeeeee", "#dddddd", "#cccccc", "#bbbbbb"], + ash: ["#cccccc", "#dddddd", "#eeeeee", "#ffffff", "#eeeeee"], + soot: ["#333333", "#444444", "#555555", "#666666", "#777777"], + sludge: ["#886633", "#997733", "#a98844", "#bb9944", "#ccaa55"] + }; + + +const adjectiveStates = { + shiny: "solid", + glowing: "gas", + dark: "solid", + bright: "gas", + heavy: "solid", + light: "gas", + hot: "solid", + cold: "solid", + hard: "solid", + soft: "liquid", + smooth: "liquid", + rough: "solid", + round: "liquid", + sharp: "solid", + sweet: "liquid", + sour: "liquid", + bitter: "liquid", + salty: "solid", + savory: "liquid" +}; + +// Map noun to behavior +const nounBehaviors = { + metal: behaviors.WALL, + crystal: behaviors.WALL, + stone: behaviors.WALL, + powder: behaviors.POWDER, + liquid: behaviors.LIQUID, + gas: behaviors.GAS, + plasma: behaviors.GAS, + slime: behaviors.LIQUID, + sand: behaviors.POWDER, + dust: behaviors.POWDER, + rock: behaviors.WALL, + lava: behaviors.LIQUID, + ice: behaviors.WALL, + vapor: behaviors.GAS, + ash: behaviors.POWDER, + soot: behaviors.POWDER, + sludge: behaviors.LIQUID +}; + +// Generate elements +for (const name of elementNames) { + + const [adjective, noun] = name.split("_"); + + const baseColor = nounColors[noun]; + + const {tempLow, tempHigh} = nounTemperatures[noun]; + + let temp = Math.random() * (tempHigh - tempLow) + tempLow; + + if (adjective === "hot") { + temp *= 1.5; + } else if (adjective === "cold") { + temp /= 2; + } + + elements[name] = { + color: baseColor, + behavior: nounBehaviors[noun], + category: "random elements", + state: adjectiveStates[adjective], + temp: temp, + density: Math.random() * 100, + viscosity: Math.random() * 100 + }; + +} From 2596fac7529b1c3680ade39877d2a6a1cd302f33 Mon Sep 17 00:00:00 2001 From: scen2tester <156643479+scen2tester@users.noreply.github.com> Date: Sat, 6 Apr 2024 20:35:03 -0400 Subject: [PATCH 4/4] Add files via upload just my mod :D only 2 elements and they destroy stuff so have fun! --- mods/nettysaddon.js | 48 +++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 48 insertions(+) create mode 100644 mods/nettysaddon.js diff --git a/mods/nettysaddon.js b/mods/nettysaddon.js new file mode 100644 index 00000000..2462c8f7 --- /dev/null +++ b/mods/nettysaddon.js @@ -0,0 +1,48 @@ +elements.ultra_uranium = { + color: ["#50C878" , "#4F7942"], + behavior: [ + "XX|XX|XX", + "XX|DL%5|XX", + "M2%25|M1%25|M2%25", +], + category: "weapons", + state: "solid", + temp: 9999999999999999, + hardness: 1, +}; +elements.mega_beam = { + color: ["#DFFF00" , "#00FFFF"], + tick: function(pixel) { + var x = pixel.x; + for (var y = pixel.y; y < height; y++) { + if (outOfBounds(x, y)) { + break; + } + if (isEmpty(x, y)) { + if (Math.random() > 0.05) { continue } + createPixel("flash", x, y); + pixelMap[x][y].color = "#DFFF00"; + pixelMap[x][y].temp = 9800; + } + else { + if (elements[pixelMap[x][y].element].isGas) { continue } + if (elements[pixelMap[x][y].element].id === elements.mega_beam.id) { break } + pixelMap[x][y].temp += 9800; + pixelTempCheck(pixelMap[x][y]); + break; + } + } + deletePixel(pixel.x-1, pixel.y-1); + deletePixel(pixel.x+1, pixel.y+1); + if ( pixelTicks - pixel.start > 1) { + deletePixel(pixel.x, pixel.y) + } + doHeat(pixel); + }, + temp: 9800, + category: "weapons", + state: "gas", + density: 1, + excludeRandom: true, + noMix: true +} \ No newline at end of file