Merge pull request #1070 from SquareScreamYT/main
modlangs.js <library to translate mods>
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<tr><td>libpacman-v1.js</td><td>Library for making mods</td><td>mollthecoder</td></tr>
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<tr><td>libpacman-v1.js</td><td>Library for making mods</td><td>mollthecoder</td></tr>
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<tr><td>libpixeltracking.js</td><td>Library for tracking pixels</td><td>mollthecoder</td></tr>
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<tr><td>libpixeltracking.js</td><td>Library for tracking pixels</td><td>mollthecoder</td></tr>
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<tr><td>maxColorOffset.js</td><td>Adds a property to specify how much a pixel’s color can be randomly offset from the element color</td><td>Alice</td></tr>
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<tr><td>maxColorOffset.js</td><td>Adds a property to specify how much a pixel’s color can be randomly offset from the element color</td><td>Alice</td></tr>
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<tr><td>modlangs.js</td><td>Adds a customisable property in an element to allow for translations in mods. See the file for instructions on how to implement.</td><td>SquareScreamYT</td></tr>
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<tr><td>nested_for_reaction_example.js</td><td>An example of using a nested for loop to add reactions. It makes various things kill plants</td><td>Alice</td></tr>
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<tr><td>nested_for_reaction_example.js</td><td>An example of using a nested for loop to add reactions. It makes various things kill plants</td><td>Alice</td></tr>
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<tr><td>nv7.js</td><td>Adds a giant Nv7 image [Large]</td><td>Nv7</td></tr>
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<tr><td>nv7.js</td><td>Adds a giant Nv7 image [Large]</td><td>Nv7</td></tr>
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<tr><td>place_all_elements.js</td><td>Experimental function that places every pixel</td><td>Alice</td></tr>
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<tr><td>place_all_elements.js</td><td>Experimental function that places every pixel</td><td>Alice</td></tr>
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function add_lang(langcode) {
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for (element in elements) {
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if (elements[element]["name_"+langcode]) {
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lang[element] = elements[element]["name_"+langcode];
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}
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}
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}
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/*
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INSTRUCTIONS
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put this code at the top of your mod:
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set langcode to whatever language code (zh_cn is simplified chinese)
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langcode = "zh_cn"
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var mods_to_include = ["mods/modlangs.js"]
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var mods_included = mods_to_include.map(mod => enabledMods.includes(mod));
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var all_mods_included = mods_included.reduce(function(a,b) { return a && b });
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if(!all_mods_included) {
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var mods_needed = mods_to_include.filter(function(modPath) { return !(enabledMods.includes(modPath)) });
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mods_needed.forEach(function(modPath) {
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enabledMods.splice(enabledMods.indexOf("mods/modlangs"),0,modPath);
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});
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localStorage.setItem("enabledMods", JSON.stringify(enabledMods));
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}
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runAfterLoad(function() {
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add_lang(langcode)
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})
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then you can add the name_ + langcode to your element like this:
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elements.eat = {
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color: ["#ffba79","#efff79"],
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tool: function(pixel) {
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if (elements[pixel.element].isFood || elements[pixel.element].category === "food" || eLists.JUICEMIXABLE.includes(pixel.element) || elements[pixel.element].id === elements.uranium.id || elements[pixel.element].id === elements.mercury.id) {
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deletePixel(pixel.x, pixel.y);
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}
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},
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category: "tools",
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desc: "Eats pixels.",
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name_zh_cn: "吃"
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}
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*/
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