From e89090820c39f2ae04412a21bafc231083ce9278 Mon Sep 17 00:00:00 2001 From: O-01-67 <68935009+O-01-67@users.noreply.github.com> Date: Fri, 2 Sep 2022 14:14:50 -0400 Subject: [PATCH] Delete separate files to merge 4 mods into the_ground.js (1) --- mods/sandstone.js | 171 ---------------------------------------------- 1 file changed, 171 deletions(-) delete mode 100644 mods/sandstone.js diff --git a/mods/sandstone.js b/mods/sandstone.js deleted file mode 100644 index a495a40c..00000000 --- a/mods/sandstone.js +++ /dev/null @@ -1,171 +0,0 @@ -/*sedimentSandstoneTries = 0; -sedimentSandstoneTryIterations = 0; -sedimentSandstoneDetects = 0; -sedimentSandstoneNoDetects = 0; -sandstoneFormations = 0; -sandstoneFailures = 0;*/ - -cementationElements = ["sand_sediment", "sandstone"] - -elements.water.reactions.wet_sand = { - "elem1": "sandy_water", - "elem2": ["wet_sand","wet_sand","wet_sand","wet_sand","wet_sand",null], - chance: 0.01 -}; - -elements.sandy_water = { - color: ["#768485", "#849294"], - behavior: behaviors.LIQUID, - tempHigh: 100, - stateHigh: ["steam","steam","sand"], - //tempLow: 0, - //stateLow: "sandy_ice", - category: "liquids", - heatCapacity: 4.184, //unimplemented - reactions: { - "dirt": { // React with (water reacts with dirt to make mud) - "elem1": [null,null,"wet_sand"], // First element transforms into; in this case, water deletes itself - "elem2": "mud", // Second element transforms into; in this case, dirt turns to mud - }, - "water": { "elem1":"water", "elem2":"sandy_water", "chance":0.025 }, - "sand": { "elem1": [null,null,"wet_sand"], "elem2": "wet_sand", }, - "sandy_water": { "elem1":"wet_sand", "elem2":"water", "chance": 0.001 }, - "wet_sand": { "elem2":"sand_sediment", "chance": 0.0005 }, - //"salt": { "elem1": "salt_water", "elem2": null }, - //"sugar": { "elem1": "sugar_water", "elem2": null, }, - "dust": { "elem1": "dirty_water", "elem2": null, }, - "ash": { "elem1": "dirty_water", "elem2": null, }, - "cyanide": { "elem1": "dirty_water", "elem2": null, }, - //"carbon_dioxide": { "elem1": "seltzer", "elem2": null, "oneway":true }, - "sulfur": { "elem1": "dirty_water", "elem2": null, }, - "rat": { "elem1": "dirty_water", chance:0.005 }, - "plague": { "elem1": "dirty_water", "elem2": null, }, - "rust": { "elem1": "dirty_water", chance:0.005 }, - "fallout": { "elem1": "dirty_water", chance:0.25 }, - "radiation": { "elem1": "dirty_water", chance:0.25 }, - "uranium": { "elem1": "dirty_water", chance:0.25 }, - "rotten_meat": { "elem1": "dirty_water", chance:0.25 }, - "quicklime": { "elem1": [null,null,"wet_sand"], "elem2": "slaked_lime", }, - "rock": { "elem2": "wet_sand", "chance": 0.00035 }, - "ruins": { "elem2": "rock", "chance": 0.00035 }, - "mudstone": { "elem2": "mud", "chance": 0.00035 }, - //"methane": { "elem1":"primordial_soup", "elem2":"primordial_soup", tempMin:60, charged:true }, - //"ammonia": { "elem1":"primordial_soup", "elem2":"primordial_soup", tempMin:60, charged:true }, - "fly": { "elem2":"dead_bug", "chance":0.1, "oneway":true }, - "firefly": { "elem2":"dead_bug", "chance":0.1, "oneway":true }, - "bee": { "elem2":"dead_bug", "chance":0.05, "oneway":true }, - "stink_bug": { "elem2":"dead_bug", "chance":0.1, "oneway":true }, - }, - state: "liquid", - density: 1097, - conduct: 0.02, - stain: 0.01, -} - -elements.sand_sediment = { - color: "#d3b387", - hardness: 0.2, - behavior: [ - "XX|XX|XX", - "XX|XX|XX", - "SW:wet_sand%1.5 AND M2|SW:wet_sand%2.5 AND M1|SW:wet_sand%1.5 AND M2" - ], - reactions: { - "water": { "elem1":"sandy_water", "elem2":"sandy_water", "chance":0.025 }, - "sand": { "elem1": [null,null,"wet_sand"], "elem2": "wet_sand", }, - "sandy_water": { "elem1":["water","water","sand_sediment"], "chance":0.001 }, - "wet_sand": { "elem2": "sand_sediment", "chance": 0.0005 }, - }, - tempHigh: 1700, - stateHigh: "molten_glass", - category: "land", - state: "solid", - density: 1602, - breakInto: "sand", - tick: function(pixel) { - var validNeighborArray = Array.apply(null, Array(adjacentCoords.length)).map(function() {return false}); - if(Math.random() < 0.0003) { - //sedimentSandstoneTries++; - for(i = 0; i < adjacentCoords.length; i++) { - //sedimentSandstoneTryIterations++; - if(isEmpty(pixel.x+adjacentCoords[i][0],pixel.y+adjacentCoords[i][1],true)) { - validNeighborArray[i] = false; - //sedimentSandstoneNoDetects++; - } else if(!isEmpty(pixel.x+adjacentCoords[i][0],pixel.y+adjacentCoords[i][1],true)) { - /*if(cementationElements.includes(pixelMap[pixel.x+adjacentCoords[i][0]][pixel.y+adjacentCoords[i][1]].element)) { - validNeighborArray[i] = true; - //sedimentSandstoneDetects++; - } else { - validNeighborArray[i] = false; - //sedimentSandstoneNoDetects++; - };*/ - validNeighborArray[i] = cementationElements.includes(pixelMap[pixel.x+adjacentCoords[i][0]][pixel.y+adjacentCoords[i][1]].element); - }; - }; - if(validNeighborArray.includes(true)) { - //sandstoneFormations++; - changePixel(pixel,"sandstone"); - }/* else { - sandstoneFailures++; - }*/; - }; - }, -} - -if(!elements.wet_sand.reactions) { - elements.wet_sand.reactions = {}; -}; - -elements.wet_sand.reactions.sand_sediment = { - elem1: "sand_sediment", - chance: 0.0003 -}; - -elements.wet_sand.reactions.wet_sand = { - elem1: "sand_sediment", - chance: 0.0003 -}; - -elements.sandstone = { - color: ["#b27853", "#d1a784", "#d1a784", "#d4996e"], - behavior: behaviors.WALL, - tempHigh: 1500, - stateHigh: "glass", - category: "land", - state: "solid", - density: 2323, //wide range - hardness: 0.5, - breakInto: "sand", -} - -//"#" - -// - -worldgentypes.test_ocean = { - layers: [ - [0.9, "wet_sand", 0.2], - [0.9, "sand", 0.2], - [0.8, "sandy_water", 0.7], - [0.25, "water"], - [0.1, "sand", 0.1], - [0.1, "clay", 0.1], - [0.1, "gravel", 0.2], - [0.1, "wet_sand"], - [0.03, "gravel", 0.5], - [0.03, "rock"], - [0, "basalt"], - ] -}; - -worldgentypes.desert = { - layers: [ - [0.95, "gravel", 0.6], - [0.65, "sand"], - [0.55, "bone", 0.03], - [0.3, "sandstone"], - [0.05, "rock"], - [-0.78, "basalt"] - ], - temperature: 38 -};