3pms_mod.js!!
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// mod moment
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// also made by 3pm
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// starting the initiation
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console.log("3pms_mod.js | Initiating...")
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// bypassing the tps limit
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setTimeout(() => {
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const tpsbutton = document.getElementById("tpsButton");
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tpsbutton.onclick = () => {
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var tpsprompt = prompt(
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"Enter the new simulation Ticks Per Second (TPS). This is how many updates per second the simulation will run.\n\n" +
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"The default is 30.\n\nThe current TPS is " + tps + ".\n\nNOTE: 3pms_mod.js removes the TPS limit.\n" +
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"Any TPS higher than 1000 isn\'t recommended.\n\n"
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);
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var newtps = parseInt(tpsprompt);
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if (tpsprompt !== null) {
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if (isNaN(newtps) || newtps == "") {
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alert("You did not enter a valid TPS.");
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} else {
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tps = parseInt(newtps);
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if (isNaN(tps) || tps <= 0) {
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alert("You did not enter a valid TPS.");
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tps = 30;
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}
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}
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resetInterval(tps);
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}
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focusGame();
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};
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}, 1000);
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// more settings ig (coming soon)
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/*
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function showMoreSettings() {
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showingMenu="moresettings"
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console.log("3pms_mod.js | Opening More Settings....")
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var moresettingsParent = document.getElementById("moresettingsParent");
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moresettingsParent.style.display = "block";
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}
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setTimeout(() => {
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// make the html injecting easier, do le insert adjacent html
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const gamediv = document.getElementById("gameDiv")
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gamediv.insertAdjacentHTML("beforeend", '<div id="moresettingsParent"> <div id="moresettingsMenu"> <button class="XButton" onclick="closeMenu();">-</button> <span class="menuTitle">Settings</span> <div class="menuText" style="padding-top:1em"> </div> </div>');
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const menuText = document.getElementsByClassName("menuText")[4]
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const newButton = document.createElement("button")
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newButton.innerText = "More Settings"
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newButton.className = "settingsButton"
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newButton.onclick = () => {
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closeMenu();
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showMoreSettings()
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}
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menuText.appendChild(newButton)
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}, 1000);
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*/
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// elements
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elements.calcium_oxide = { // most of this is taken off calcium
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color: ["#544E45","#6A635E","#6E6A61","#756F62","#918A7B"],
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tick: function(pixel) {
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behaviors.POWDER(pixel);
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for (var i = 0; i < adjacentCoords.length; i++) {
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var x = pixel.x+adjacentCoords[i][0];
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var y = pixel.y+adjacentCoords[i][1];} },
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tempHigh: 842,
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reactions: {
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water: {elem1:"calcium_oxide", elem2:"steam"},
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salt_water: {elem1:"calcium_oxide", elem2:"steam"},
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sugar_water: {elem1:"calcium_oxide", elem2:"steam"},
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dirty_water: {elem1:"calcium_oxide", elem2:"steam"}
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},
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category: "powders",
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state: "solid",
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density: 1550,
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conduct: 0.40,
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hardness: 0.2,
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fireColor: "#ff6b21"
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}
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// stopping the initiation
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setTimeout(() => {
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console.log("3pms_mod.js | Initiated. Thank you.")
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}, 1000);
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