Merge pull request #656 from Jayd-Rubies/main
lol immediately after the first one
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commit
e8d328da78
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@ -37,7 +37,7 @@ elements.fat_man = {
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excludeRandom: true,
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cooldown: defaultCooldown
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},
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elements.self_propelled_bomb = {
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elements.self_propelled_bomb = {
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color: "#71797E",
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tick: function(pixel) {
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if ((pixel.temp > 1000 || pixel.charge) && !pixel.burning) {
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@ -803,4 +803,68 @@ elements.realistic_missle_right = {
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conduct: 1,
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state: "solid",
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category: "ammunition"
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},
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elements.vlms_left = {
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color: "#71797E",
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tick: function(pixel) {
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if ((pixel.temp > 1000 || pixel.charge) && !pixel.burning) {
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pixel.burning = true;
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pixel.burnStart = pixelTicks;
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}
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if (pixel.burning) {
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if (!tryMove(pixel, pixel.x, pixel.y-1)) {
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// tryMove again to the top left or top right
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tryMove(pixel, pixel.x+(Math.random() < 0.5 ? -1 : 1), pixel.y-1);
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}
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if (pixelTicks-pixel.burnStart > 50 && Math.random() < 0.1) {
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explodeAt(pixel.x, 10, 4, "realistic_missle_left");
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deletePixel(pixel.x,pixel.y)
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}
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}
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else {
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if (!tryMove(pixel, pixel.x, pixel.y+1)) {
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// tryMove again to the bottom left or bottom right
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tryMove(pixel, pixel.x+(Math.random() < 0.5 ? -1 : 1), pixel.y+1);
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}
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}
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doDefaults(pixel);
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},
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burn: 90,
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burnTime: 100,
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density: 2000,
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conduct: 1,
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state: "solid",
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category: "weapons"
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},
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elements.vlms_right = {
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color: "#71797E",
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tick: function(pixel) {
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if ((pixel.temp > 1000 || pixel.charge) && !pixel.burning) {
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pixel.burning = true;
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pixel.burnStart = pixelTicks;
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}
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if (pixel.burning) {
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if (!tryMove(pixel, pixel.x, pixel.y-1)) {
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// tryMove again to the top left or top right
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tryMove(pixel, pixel.x+(Math.random() < 0.5 ? -1 : 1), pixel.y-1);
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}
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if (pixelTicks-pixel.burnStart > 50 && Math.random() < 0.1) {
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explodeAt(pixel.x, 10, 4, "realistic_missle_right");
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deletePixel(pixel.x,pixel.y)
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}
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}
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else {
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if (!tryMove(pixel, pixel.x, pixel.y+1)) {
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// tryMove again to the bottom left or bottom right
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tryMove(pixel, pixel.x+(Math.random() < 0.5 ? -1 : 1), pixel.y+1);
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}
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}
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doDefaults(pixel);
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},
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burn: 90,
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burnTime: 100,
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density: 2000,
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conduct: 1,
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state: "solid",
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category: "weapons"
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}
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