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elements.tsar_bomba = {
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color: "#524C41",
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behavior: [
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"XX|EX:150>plasma|XX",
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"XX|XX|XX",
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"M2|M1 AND EX:150>plasma|M2",
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],
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category: "weapons",
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state: "solid",
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density: 1300,
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excludeRandom: true,
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cooldown: defaultCooldown
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},
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elements.little_boy = {
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color: "#F5F5DC",
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behavior: [
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"XX|EX:20>plasma|XX",
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"XX|XX|XX",
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"M2|M1 AND EX:70>plasma,plasma,plasma,plasma,radiation,fallout|M2",
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],
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category: "weapons",
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state: "solid",
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density: 500,
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excludeRandom: true,
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cooldown: defaultCooldown
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},
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elements.fat_man = {
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color: ["#ffff00","#000000"],
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behavior: [
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"XX|EX:28>plasma|XX",
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"XX|XX|XX",
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"M2|M1 AND EX:98>plasma,plasma,plasma,plasma,radiation,fallout|M2",
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],
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category: "weapons",
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state: "solid",
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density: 1000,
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excludeRandom: true,
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cooldown: defaultCooldown
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},
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elements.self_propelled_bomb = {
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color: "#71797E",
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tick: function(pixel) {
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if ((pixel.temp > 1000 || pixel.charge) && !pixel.burning) {
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pixel.burning = true;
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pixel.burnStart = pixelTicks;
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}
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if (pixel.burning) {
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if (!tryMove(pixel, pixel.x, pixel.y-1)) {
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// tryMove again to the top left or top right
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tryMove(pixel, pixel.x+(Math.random() < 0.5 ? -1 : 1), pixel.y-1);
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}
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if (pixelTicks-pixel.burnStart > 50 && Math.random() < 0.1) {
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explodeAt(pixel.x, pixel.y, 10, "bomb");
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}
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}
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else {
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if (!tryMove(pixel, pixel.x, pixel.y+1)) {
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// tryMove again to the bottom left or bottom right
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tryMove(pixel, pixel.x+(Math.random() < 0.5 ? -1 : 1), pixel.y+1);
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}
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}
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doDefaults(pixel);
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},
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burn: 90,
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burnTime: 100,
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density: 2000,
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conduct: 1,
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state: "solid",
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category: "weapons"
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},
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elements.left_missile = {
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color: "#4c4e42",
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behavior: [
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"XX|EX:10|XX",
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"CR:left_missile AND EX:10|CH:fire|EX:10",
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"M2|M1 AND EX:10|M2",
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],
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category:"weapons",
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},
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elements.right_missile = {
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color: "#4c4e42",
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behavior: [
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"XX|EX:10|XX",
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"EX:10|CH:fire|EX:10 AND CR:right_missile",
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"M2|M1 AND EX:10|M2",
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],
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category:"weapons",
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};
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