diff --git a/mods/mars.js b/mods/mars.js index 752bdbd1..cd33c235 100644 --- a/mods/mars.js +++ b/mods/mars.js @@ -2,7 +2,7 @@ elements.mars_gunk = { color: "#121212", behavior: behaviors.DGAS, - category: "archived", + category: "mars", state: "gases", extraInfo: "GUNK", stain: 0.7 @@ -70,7 +70,8 @@ elements.mars_debris = { burnTime: 45, burnInto: "ash", tempHigh: 0, - stateHigh: "fire" + stateHigh: "fire", + temp: -0.875 } elements.support_mars_rock = { color: ["#a51002", "#bd1102"], @@ -156,15 +157,18 @@ elements.nosmoker = { elements.ironheart = { color: "#e9825a", behavior: [ - "SA|XX|SA|", "XX|XX|XX|", - "M1|M1|M1|", + "XX|XX|XX|", + "M2|M1|M2|", ], category: "mars", density: 1450, state: "solid", stateHigh: "molten_mars", - extraInfo: "Very Sturdy." + extraInfo: "Very Sturdy.", + reactions: { + "electric": { elem1: "smint", elem2: "null" }, + }, } elements.antigunk = { color: "#cecece", @@ -214,7 +218,30 @@ elements.mars_water = { density: 997, tempLow: -30, stateLow: "mars_ice", - stain: 0.05 + stain: 0.05, + tempHigh: 300, + stateHigh: "mars_steam", + temp: 10 +} +elements.mars_coal = { + color: "#290407", + behavior: [ + "XX|CR:mars_gunk%1|XX", + "XX|XX|XX", + "M1|XX|M1", + ], + category: "mars", + state: "solid", + density: 997, + tempLow: -30, + stateLow: "mars_basalt", + stain: 0.3, + tempHigh: 300, + stateHigh: "molten_mars", + temp: 10, + reactions: { + "electric": { elem2: "useless", chance: 0.01 }, + } } elements.mars_ice = { color: "#f2b5c0", @@ -226,7 +253,16 @@ elements.mars_ice = { stateHigh: "mars_water", hardness: 0.5, breakInto: "mars_water", - extraInfo: "its rock solid!" + extraInfo: "its rock solid!", + temp: 0 +} +elements.smint = { + color: "#EFC905", + behavior: behaviors.SELFDELETE, + category: "archived", + state: "gas", + extraInfo: "boo", + temp: 0 } elements.mars_steam = { color: "#ffffff", @@ -235,7 +271,8 @@ elements.mars_steam = { state: "gas", tempLow: -100, stateLow: "mars_water", - extraInfo: "choo choo" + extraInfo: "choo choo", + temp: 500 } elements.testy = { color: "#FFFFFF", @@ -244,10 +281,11 @@ elements.testy = { state: "solid", extraInfo: "Don't mind me, just a test. Removed 06/02/25?" } + elements.o2_tank = { color: "#98F5F9", behavior: [ - "CR:oxygen%3|XX|XX", + "CR:oxygen%2|XX|XX", "XX|XX|XX", "XX|XX|XX", ], @@ -257,7 +295,66 @@ elements.o2_tank = { stateHigh: "molten_copper", breakInto: ["copper", "oxygen"] } -// 1.9.15 +elements.solar_core = { + color: "#FFDE59", + behavior: [ + "XX|CH:light>electric%50|XX", + "XX|XX|XX", + "XX|XX|XX", + ], + category: "cores", + state: "solid", + tempHigh: "600", + stateHigh: "molten_zinc", + breakInto: "zinc", + conduct: 1, + extraInfo: "Not The Best Option, but the easiest." +} +elements.hydro_core = { + color: "#17A4A9", + behavior: [ + "XX|CH:mars_water>electric%75|XX", + "XX|XX|XX", + "XX|XX|XX", + ], + category: "cores", + state: "solid", + tempHigh: "600", + stateHigh: "molten_zinc", + breakInto: "zinc", + conduct: 1 +} +elements.coal_core = { + color: "#FFA4A9", + behavior: [ + "XX||CH:mars_coal>electric%3|XX", + "XX|XX|XX", + "XX|XX|XX", + ], + category: "cores", + state: "solid", + tempHigh: "600", + stateHigh: "molten_zinc", + breakInto: "zinc", + conduct: 1, + extraInfo: "Put In some Coal and watch the battery drain." +} +elements.ironheart_core = { + color: "#FFA4A9", + behavior: [ + "XX||CH:ironheart>electric%0.5|", + "XX|XX|XX", + "XX|XX|XX", + ], + category: "cores", + state: "solid", + tempHigh: "800", + stateHigh: "molten_zinc", + breakInto: "zinc", + conduct: 1, + extraInfo: "wha" +} +// 2.9.17.1 // most elements done :D // iron heart ore // iron heart @@ -285,3 +382,10 @@ elements.o2_tank = { // and steam // also mars_debris got updated // they burn a lot +// added cores that emit electricity +// its like plants +// dumbed down ironheart a bit, im thinking about its behaviour + + +// Creditssss +// Ghanisma - idea for 2.9.16