Cold fire should no longer spread to hot fire things

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Laetitia (O-01-67) 2022-11-15 11:29:48 -05:00 committed by GitHub
parent af74d3e308
commit eaa447001b
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GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 61 additions and 7 deletions

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@ -9,6 +9,19 @@ function doBurning(pixel) {
if (burnTempChange == undefined) {
burnTempChange = 1;
};
//move fire ahead so that cold burners don't light hot burners
var fireIsCold;
//Fire getter block
var fire = info.fireElement;
if (fire == undefined) {
fire = 'fire';
}
else if(fire instanceof Array) {
fire = fire[Math.floor(Math.random()*fire.length)];
}
//End fire getter block
fireIsCold = (fire === "cold_fire");
pixel.temp += burnTempChange;
pixelTempCheck(pixel);
for (var i = 0; i < adjacentCoords.length; i++) { // Burn adjacent pixels
@ -16,10 +29,27 @@ function doBurning(pixel) {
var y = pixel.y+adjacentCoords[i][1];
if (!isEmpty(x,y,true)) {
var newPixel = pixelMap[x][y];
if (elements[newPixel.element].burn && !newPixel.burning) {
if (Math.floor(Math.random()*100) < elements[newPixel.element].burn) {
newPixel.burning = true;
newPixel.burnStart = pixelTicks;
var newInfo = elements[newPixel.element];
var newFireIsCold;
//Fire getter block
var newFire = newInfo.fireElement;
if (newFire == undefined) {
newFire = 'fire';
}
else if(newFire instanceof Array) {
newFire = newFire[Math.floor(Math.random()*newFire.length)];
}
//End fire getter block
newFireIsCold = (newFire === "cold_fire");
//console.log(`burning pixel ${pixel.element}: ${fire} (${fireIsCold}) / ${newFire} (${newFireIsCold})`);
if((!fireIsCold && !newFireIsCold) || (fireIsCold && newFireIsCold)) {
if (elements[newPixel.element].burn && !newPixel.burning) {
if (Math.floor(Math.random()*100) < elements[newPixel.element].burn) {
newPixel.burning = true;
newPixel.burnStart = pixelTicks;
}
}
}
}
@ -43,7 +73,7 @@ function doBurning(pixel) {
}
else if (Math.floor(Math.random()*100)<10 && !fireSpawnBlacklist.includes(pixel.element)) { // Spawn fire
if (isEmpty(pixel.x,pixel.y-1)) {
createPixel((info.fireElement || "fire"),pixel.x,pixel.y-1);
createPixel(fire,pixel.x,pixel.y-1);
pixelMap[pixel.x][pixel.y-1].temp = pixel.temp//+(pixelTicks - (pixel.burnStart || 0));
if (info.fireColor != undefined) {
pixelMap[pixel.x][pixel.y-1].color = pixelColorPick(pixelMap[pixel.x][pixel.y-1],info.fireColor);
@ -51,7 +81,7 @@ function doBurning(pixel) {
}
// same for below if top is blocked
else if (isEmpty(pixel.x,pixel.y+1)) {
createPixel((info.fireElement || "fire"),pixel.x,pixel.y+1);
createPixel(fire,pixel.x,pixel.y+1);
pixelMap[pixel.x][pixel.y+1].temp = pixel.temp//+(pixelTicks - (pixel.burnStart || 0));
if (info.fireColor != undefined) {
pixelMap[pixel.x][pixel.y+1].color = pixelColorPick(pixelMap[pixel.x][pixel.y+1],info.fireColor);
@ -66,7 +96,7 @@ function doBurning(pixel) {
elements.cold_fire.burning = true;
elements.cold_fire.burnTempChange = -1;
elements.cold_fire.burnTime = 25;
elements.cold_fire.burnInto = "smoke";
elements.cold_fire.burnInto = "cold_smoke";
elements.cold_fire.fireElement = "cold_fire";
elements.cold_fire.behavior = [
"M1|M1|M1",
@ -74,6 +104,30 @@ elements.cold_fire.behavior = [
"XX|M2|XX"
],
elements.cold_smoke = {
color: "#282848",
behavior: behaviors.DGAS,
reactions: {
"steam": { "elem1": "pyrocumulus", "chance":0.08, "y":[0,12], "setting":"clouds" },
"rain_cloud": { "elem1": "pyrocumulus", "chance":0.08, "y":[0,12], "setting":"clouds" },
"cloud": { "elem1": "pyrocumulus", "chance":0.08, "y":[0,12], "setting":"clouds" },
"snow_cloud": { "elem1": "pyrocumulus", "chance":0.08, "y":[0,12], "setting":"clouds" },
"hail_cloud": { "elem1": "pyrocumulus", "chance":0.08, "y":[0,12], "setting":"clouds" },
"acid_cloud": { "elem1": "pyrocumulus", "chance":0.05, "y":[0,12], "setting":"clouds" },
"fire_cloud": { "elem1": "pyrocumulus", "chance":0.05, "y":[0,12], "setting":"clouds" },
"pyrocumulus": { "elem1": "pyrocumulus", "chance":0.08, "y":[0,12], "setting":"clouds" },
},
temp: -100,
tempHigh: 0,
stateHigh: "smoke",
tempLow: -114,
stateLow: "cold_fire",
category: "gases",
state: "gas",
density: 1280,
stain: 0.075,
};
elements.cold_torch = {
"color": "#4394d6",
"behavior": [