parent
b74e8e3cfb
commit
ec20431c52
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@ -15,7 +15,7 @@ runAfterLoad(function() {
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"explosion": randomChoices,
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}
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randomEvents.falling_pixel = function() {
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console.log("changed");
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//console.log("changed");
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// random x between 1 and width-1
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var x = Math.floor(Math.random()*(width-1))+1;
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// random y between 1 and 6
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@ -36,7 +36,7 @@ runAfterLoad(function() {
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// random y between 1 and height-1
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var y = Math.floor(Math.random()*(height-1))+1;
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// random radius between 1 and 9
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var radius = Math.floor(Math.random()*18)+1;
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var radius = Math.floor(Math.random()*19)+1;
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// random element from randomEventChoices.element_circle
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var element = randomEventChoices.element_circle[Math.floor(Math.random()*randomEventChoices.element_circle.length)];
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var coords = circleCoords(x,y,radius);
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@ -51,7 +51,7 @@ runAfterLoad(function() {
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// similar but do explodeAt(x,y,radius,element)
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var x = Math.floor(Math.random()*(width-1))+1;
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var y = Math.floor(Math.random()*(height-1))+1;
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var radius = Math.floor(Math.random()*18)+1;
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var radius = Math.floor(Math.random()*19)+1;
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var element = randomEventChoices.explosion[Math.floor(Math.random()*randomEventChoices.explosion.length)];
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explodeAt(x,y,radius,element);
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};
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@ -59,7 +59,7 @@ runAfterLoad(function() {
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// set the temperature in a random circle to a random value
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var x = Math.floor(Math.random()*(width-1))+1;
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var y = Math.floor(Math.random()*(height-1))+1;
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var radius = Math.floor(Math.random()*18)+1;
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var radius = Math.floor(Math.random()*19)+1;
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var temp = Math.floor(Math.random()*400)-273;
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var coords = circleCoords(x,y,radius);
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for (var i = 0; i < coords.length; i++) {
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@ -77,7 +77,7 @@ runAfterLoad(function() {
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var randomR = Math.floor(Math.random() * 256);
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var randomG = Math.floor(Math.random() * 256);
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var randomB = Math.floor(Math.random() * 256);
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var radius = Math.floor(Math.random()*18)+1;
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var radius = Math.floor(Math.random()*19)+1;
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var rColor = "rgb(" + randomR + "," + randomG + "," + randomB + ")";
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var coords = circleCoords(x,y,radius);
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for (var i = 0; i < coords.length; i++) {
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@ -87,5 +87,15 @@ runAfterLoad(function() {
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};
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};
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};
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}
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});
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};
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//creeper event
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if(typeof(maximumCreeperTries) !== "undefined") {
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minimumCreeperTries = 10;
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maximumCreeperTries = 30;
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};
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//zombie event
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if(typeof(maximumZombieTries) !== "undefined") {
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minimumZombieTries = 10;
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maximumZombieTries = 30;
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};
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});
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