Snow and glass erosion update

This commit is contained in:
Nekonico 2025-02-08 22:07:13 -08:00 committed by GitHub
parent 9235e63417
commit ed804f092d
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
1 changed files with 172 additions and 48 deletions

View File

@ -1,4 +1,4 @@
wow = function() {
snOwO = function() {
for (element in elements) {
if (elements[element].breakInto===undefined && elements[element].noSnow!==true || elements[element].noSnow===false) {
var newname = elements[element].breakName;
@ -12,7 +12,12 @@ wow = function() {
colorObject: elements[newname].colorObject,
behavior: behaviors.POWDER,
density: elements[newname].density,
temp: elements[newname].temp,
burn: elements[newname].burn,
burnInto: elements[newname].burnInto,
burnTime: elements[newname].burnTime,
fireColor: elements[newname].fireColor,
fireElement: elements[newname].fireElement,
temp: (elements[newname].tempHigh - 5),
tempHigh: elements[newname].tempHigh,
stateHigh: elements[newname].stateHigh,
tempLow: (elements[newname].tempHigh - 50),
@ -30,7 +35,12 @@ wow = function() {
colorObject: elements[newname].colorObject,
behavior: behaviors.POWDER,
density: elements[newname].density,
temp: elements[newname].temp,
burn: elements[newname].burn,
burnInto: elements[newname].burnInto,
burnTime: elements[newname].burnTime,
fireColor: elements[newname].fireColor,
fireElement: elements[newname].fireElement,
temp: (elements[newname].tempHigh - 5),
tempHigh: elements[newname].tempHigh,
stateHigh: elements[newname].stateHigh,
tempLow: (elements[newname].tempHigh - 50),
@ -48,7 +58,12 @@ wow = function() {
colorObject: elements[newname].colorObject,
behavior: behaviors.POWDER,
density: elements[newname].density,
temp: elements[newname].temp,
burn: elements[newname].burn,
burnInto: elements[newname].burnInto,
burnTime: elements[newname].burnTime,
fireColor: elements[newname].fireColor,
fireElement: elements[newname].fireElement,
temp: (elements[newname].tempHigh - 5),
tempHigh: elements[newname].tempHigh,
stateHigh: elements[newname].stateHigh,
tempLow: (elements[newname].tempHigh - 50),
@ -65,9 +80,7 @@ wow = function() {
}
}
runAfterAutogen(wow)
runAfterAutogen(snOwO)
elements.microplastic = {
color: ["#B7BFBF","#c3cccc"],
@ -109,6 +122,13 @@ elements.microplastic_water = {
"stink_bug": { elem2:"dead_bug", chance:0.1, oneway:true },
"dirty_water": { elem2:"bubble", attr2:{"clone":"microplastic_water"}, chance:0.001, tempMin:85 },
"microplastic_water": { elem2:"bubble", attr2:{"clone":"microplastic_water"}, chance:0.001, tempMin:85 },
"mudstone": { elem2: ["mud","mud","clay"], chance: 0.00035 },
"glass_shard": { elem2: "glass_pebble", color2:"#7BAECB", chance: 0.0005 },
"rad_shard": { elem2: "glass_pebble", color2:"#AECB83", chance: 0.00025 },
"glass": { elem2: "glass_pebble", color2:"#7BAECB", chance: 0.00005 },
"rad_glass": { elem2: "glass_pebble", color2:"#AECB83", chance: 0.000025 },
"rust": { elem2: "rust_dust", chance: 0.0025 },
"plastic": { elem2: ["microplastic",null,null], chance: 0.00005 },
},
hidden: true,
state: "liquid",
@ -199,7 +219,7 @@ elements.iron_debris = {
category: "powders",
density: 7660,
conduct: 0.47,
hardness: 0.4,
hardness: 0.8,
darkText: true,
hidden: true
}
@ -226,12 +246,12 @@ elements.steel_debris = {
"juice": { elem1:"rust", chance:0.0003 },
"nut_milk": { elem1:"rust", chance:0.0003 },
},
breakInto: ["iron_debris","iron_debris","iron_dust"],
breakInto: "iron_debris",
tempHigh: 1455.5,
category: "powders",
density: 7750,
conduct: 0.42,
hardness: 0.8,
hardness: 0.85,
hidden: true
}
@ -267,18 +287,17 @@ elements.tin_scrap = {
}
elements.aluminum_foil = {
color: "#d2d9db",
color: ["#BEC4C6","#C8CFD0","#B1B1B4"],
reactions: {
"radiation": { elem2:"electric", temp1:200 }
},
behavior: behaviors.SUPPORT,
tempHigh: 660.3,
stateHigh: "molten_aluminum",
breakInto: "aluminum_dust",
category: "powders",
density: 2710,
conduct: 0.73,
hardness: 0.01,
breakInto: "aluminum_dust",
fireColor: "#A7B3BF",
superconductAt: -271.95
}
@ -539,7 +558,7 @@ elements.wood_scrap = {
burnTime: 300,
burnInto: ["ember","charcoal","fire"],
state: "solid",
hardness: 0.1,
hardness: 0.15,
breakInto: "sawdust",
hidden: true
}
@ -786,6 +805,39 @@ elements.antisnow = {
hidden: true
}
elements.glass_pebble = {
color: ["#FF646D","#FFB26D","#FFF66D","#6DF66D","#6DF6FF","#6D64FF","#FF64FF"],
behavior: behaviors.POWDER,
tempHigh: 1700,
stateHigh: "molten_stained_glass",
breakInto: "color_sand",
category: "powders",
state: "solid",
density: 1602
}
elements.fiberglass = {
color: ["#ffbcd9","#FFA7A7"],
behavior: behaviors.STURDYPOWDER,
tick: function(pixel) {
behaviors.ABSORB(pixel,1,0.01);
},
onBreak: behaviors.RELEASE_MOISTURE,
onDelete: behaviors.RELEASE_MOISTURE,
reactions: {
"water":{}, "salt_water":{}, "sugar_water":{}, "dirty_water":{}, "pool_water":{}, "seltzer":{},
"molten_plastic":{elem1:"insulation", elem2:null},
},
tempHigh: 1612,
stateHigh: ["dioxin","dioxin","smoke","smoke","dioxin","microplastic","smoke","glass_fiber"],
category: "powders",
state: "solid",
hardness: 0.01,
breakInto: ["dust","microplastic","microplastic","dust","glass_fiber","dust","microplastic","microplastic","dust","glass_fiber","dioxin"],
insulate: true,
density: 64
},
elements.resin = {
color: ["#b67f18","#c86305"],
behavior: [
@ -814,12 +866,19 @@ elements.resin = {
"rad_shard": { elem2:"fiberglass", elem1:null, chance:0.0005 },
"glass_fiber": { elem2:"fiberglass", elem1:null, chance:0.05 },
"rad_glass_fiber": { elem2:"fiberglass", elem1:null, chance:0.025 },
"molten_glass": { elem2:"fiberglass", elem1:null, chance:0.025 },
"molten_glass": { elem2:"fiberglass", elem1:null, chance:0.25 },
"glass": { elem2:"fiberglass", elem1:null, tempMin: 1450, chance:0.025},
},
tick: function(pixel) {
if (pixelTicks - pixel.start > 500 && Math.random() < 0.1) {
if (pixelTicks - pixel.start > 500 && Math.random() < 0.1 && pixel.solid !== true && (isEmpty(pixel.x+1,pixel.y) || isEmpty(pixel.x-1,pixel.y) || isEmpty(pixel.x,pixel.y-1) || isEmpty(pixel.x,pixel.y+1))) {
pixel.solid = true
}
if (pixelTicks - pixel.start > 50 && !isEmpty(pixel.x+1,pixel.y,true) && !isEmpty(pixel.x-1,pixel.y,true) && !isEmpty(pixel.x,pixel.y-1,true) && !isEmpty(pixel.x,pixel.y+1,true)) {
pixel.start = pixelTicks
}
if (pixelTicks - pixel.start > 1500 && Math.random() < 0.1 && pixel.solid === true) {
changePixel(pixel,"dry_resin")
}
if (pixel.solid === true) {
if (pixel.start === pixelTicks) {return}
if (pixel.charge && elements[pixel.element].behaviorOn) {
@ -875,39 +934,32 @@ elements.resin = {
onMix: function(pixel) {
pixel.start = pixelTicks;
},
tempHigh: 1513.05,
tempHigh: 1713.05,
stateHigh: ["cyanide_gas","dioxin","smoke","smoke","smoke"],
burn: 3,
burnTime: 15,
burnInto: ["dioxin","dioxin","smoke","smoke","dioxin","dioxin","microplastic","smoke","smoke"],
category:"liquids",
state: "liquid",
viscosity: 3500,
density: 1400
}
elements.fiberglass = {
color: ["#ffbcd9","#FFA7A7"],
behavior: behaviors.STURDYPOWDER,
tick: function(pixel) {
behaviors.ABSORB(pixel,1,0.01);
},
onBreak: behaviors.RELEASE_MOISTURE,
onDelete: behaviors.RELEASE_MOISTURE,
reactions: {
"water":{}, "salt_water":{}, "sugar_water":{}, "dirty_water":{}, "pool_water":{}, "seltzer":{},
},
tempHigh: 1612,
stateHigh: ["dioxin","dioxin","smoke","smoke","dioxin","microplastic","smoke","glass_fiber"],
burn: 5,
burnTime: 350,
burnInto: ["dioxin","dioxin","smoke","smoke","dioxin","microplastic","smoke","glass_fiber"],
category: "powders",
elements.dry_resin = {
color: ["#77420D","#782E03"],
behavior: [
"XX|ST|XX",
"ST|XX|ST",
"XX|ST AND M1|XX",
],
tempHigh: 1713.05,
stateHigh: ["cyanide_gas","dioxin","smoke","smoke","smoke"],
burn: 1,
burnTime: 150,
burnInto: ["dioxin","dioxin","smoke","smoke","dioxin","dioxin","microplastic","smoke","smoke"],
breakInto: ["dust","microplastic","microplastic"],
category:"powders",
state: "solid",
hardness: 0.01,
breakInto: ["dust","microplastic","microplastic","dust","glass_fiber","dust","microplastic","microplastic","dust","glass_fiber","dioxin"],
insulate: true
},
density: 1401,
hidden: true,
}
elements.sap.reactions = {"glue": {elem2: "resin", elem1:[null,null,null,"resin"]}}
@ -917,9 +969,9 @@ elements.amber.breakInto = "amber_shard"
elements.insulation.breakInto = ["microplastic","fiberglass","fiberglass","fiberglass","cloth_scrap","dust"]
elements.bead.breakInto = ["microplastic","microplastic","microplastic","glitter"]
elements.bead.breakInto = "microplastic"
elements.wire.breakInto = ["microplastic","glass_fiber","copper_debris","silver_debris","glass_fiber","copper_debris","silver_debris"]
elements.wire.breakInto = ["microplastic","microplastic","copper_debris","silver_debris","glass_fiber","copper_debris","silver_debris"]
elements.copper.breakInto = ["copper_debris"]
@ -936,19 +988,19 @@ elements.tin.tick = function(pixel) {
doDefaults(pixel)
}
elements.iron.breakInto = ["iron_debris","iron_debris","iron_debris","iron_debris","iron_dust"]
elements.iron.breakInto = "iron_debris"
elements.lead.breakInto = ["lead_dust"]
elements.lead.breakInto = "lead_dust"
elements.steel.breakInto = ["steel_debris","steel_debris","steel_debris","iron_debris","iron_dust"]
elements.steel.breakInto = ["steel_debris","steel_debris","steel_debris","steel_debris","steel_debris","iron"]
elements.galvanized_steel.breakInto = ["steel","steel","steel","steel","steel","steel","steel","steel","steel_debris"]
elements.galvanized_steel.breakInto = ["steel","steel_debris"]
elements.rust.breakInto = ["rust_dust"]
elements.concrete.breakInto = ["concrete_rubble"]
elements.wood.breakInto = ["wood_scrap","wood_scrap","wood_scrap","wood_scrap","sawdust"]
elements.wood.breakInto = "wood_scrap"
elements.meat.breakInto = ["ground_meat"]
@ -1001,3 +1053,75 @@ elements.antigas.stateHigh = {}
elements.antigas.tempHigh = {}
elements.wire.hardness = 0.2
elements.water.reactions.mudstone = { elem2: ["mud","mud","clay"], chance: 0.00035 }
elements.water.reactions.glass_shard = { elem2: "glass_pebble", color2:"#7BAECB", chance: 0.0005 }
elements.water.reactions.rad_shard = { elem2: "glass_pebble", color2:"#AECB83", chance: 0.00025 }
elements.water.reactions.glass = { elem2: "glass_pebble", color2:"#7BAECB", chance: 0.00005 }
elements.water.reactions.rad_glass = { elem2: "glass_pebble", color2:"#AECB83", chance: 0.000025 }
elements.water.reactions.rust = { elem2: "rust_dust", chance: 0.0025 }
elements.water.reactions.plastic = { elem1: "microplastic_water", elem2: ["microplastic",null,null], chance: 0.00005 }
elements.salt_water.reactions.mudstone = { elem2: ["mud","mud","clay"], chance: 0.00035 }
elements.salt_water.reactions.glass_shard = { elem2: "glass_pebble", color2:"#7BAECB", chance: 0.0005 }
elements.salt_water.reactions.rad_shard = { elem2: "glass_pebble", color2:"#AECB83", chance: 0.00025 }
elements.salt_water.reactions.glass = { elem2: "glass_pebble", color2:"#7BAECB", chance: 0.00005 }
elements.salt_water.reactions.rad_glass = { elem2: "glass_pebble", color2:"#AECB83", chance: 0.000025 }
elements.salt_water.reactions.rust = { elem2: "rust_dust", chance: 0.0025 }
elements.salt_water.reactions.plastic = { elem1: "microplastic_water", elem2: ["microplastic",null,null], chance: 0.00005 }
elements.sugar_water.reactions.mudstone = { elem2: ["mud","mud","clay"], chance: 0.00035 }
elements.sugar_water.reactions.glass_shard = { elem2: "glass_pebble", color2:"#7BAECB", chance: 0.0005 }
elements.sugar_water.reactions.rad_shard = { elem2: "glass_pebble", color2:"#AECB83", chance: 0.00025 }
elements.sugar_water.reactions.glass = { elem2: "glass_pebble", color2:"#7BAECB", chance: 0.00005 }
elements.sugar_water.reactions.rad_glass = { elem2: "glass_pebble", color2:"#AECB83", chance: 0.000025 }
elements.sugar_water.reactions.rust = { elem2: "rust_dust", chance: 0.0025 }
elements.sugar_water.reactions.plastic = { elem1: "microplastic_water", elem2: ["microplastic",null,null], chance: 0.00005 }
elements.dirty_water.reactions.mudstone = { elem2: ["mud","mud","clay"], chance: 0.00035 }
elements.dirty_water.reactions.glass_shard = { elem2: "glass_pebble", color2:"#7BAECB", chance: 0.0005 }
elements.dirty_water.reactions.rad_shard = { elem2: "glass_pebble", color2:"#AECB83", chance: 0.00025 }
elements.dirty_water.reactions.glass = { elem2: "glass_pebble", color2:"#7BAECB", chance: 0.00005 }
elements.dirty_water.reactions.rad_glass = { elem2: "glass_pebble", color2:"#AECB83", chance: 0.000025 }
elements.dirty_water.reactions.rust = { elem2: "rust_dust", chance: 0.0025 }
elements.dirty_water.reactions.plastic = { elem1: "microplastic_water", elem2: ["microplastic",null,null], chance: 0.00005 }
elements.smash.tool = function(pixel) {
let old = pixel.element;
if (elements[pixel.element].breakInto || elements[pixel.element].onBreak) {
// times 0.25 if not shiftDown else 1
if (Math.random() > (elements[pixel.element].hardness || 0) * (shiftDown ? 0.25 : 1)) {
breakPixel(pixel);
}
}
else if (old === pixel.element && elements[pixel.element].movable && !isEmpty(pixel.x,pixel.y+1) && !paused) {
let x = 0; let y = 0;
if (Math.random() < 0.66) x = Math.random() < 0.5 ? 1 : -1;
if (Math.random() < 0.66) y = Math.random() < 0.5 ? 1 : -1;
tryMove(pixel,pixel.x+x,pixel.y+y)
}
}