This commit is contained in:
GGod 2024-03-18 22:28:03 +01:00
commit ef61abd3e8
20 changed files with 3309 additions and 297 deletions

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@ -109,7 +109,133 @@
<p>The original <a href="https://sandboxels.r74n.com/changelog.txt">plain text version</a> of this is still maintained.</p>
</div>
<h2 id="1.9.4">[Version 1.9.4 - March 17, 2024 - Natural Disasters]</h2>
<ul>
<li>+ Tornado</li>
<li>+ Earthquake</li>
<li>+ Tsunami</li>
<li>+ Blaster</li>
<li>+ Sandstorm (Hidden)</li>
<li>[Changes]</li>
<li>+ Scrolling resizes in correct direction on Windows</li>
<li>+ Invert Scroll setting</li>
<li>~ Humans no longer trample Grass</li>
<li>~ Milk no longer turns to Yogurt when heated</li>
<li>+ Milk turns to Yogurt in Primordial Soup</li>
<li>+ Cells can ferment Milk into Yogurt</li>
<li>+ Cells boil and freeze into some Sugar</li>
<li>+ Cheese can be made from Nut Milk</li>
<li>+ Hives show Bee count when hovered</li>
<li>+ Flies, Fireflies, and Rats get trapped in Glue</li>
<li>+ Worms can compost Charcoal and Straw</li>
<li>+ Snails eat Pickles and Grapes</li>
<li>+ Slugs eat Grapes</li>
<li>+ Evergreen trees drop Pinecones when burned</li>
<li>~ Pinecones can withstand high temperatures</li>
<li>+ Wheat dries and freezes into Straw</li>
<li>+ Straw breaks into Flour</li>
<li>+ Potato can be deep-fried</li>
<li>+ Water can explode in hot Nut Oil</li>
<li>+ Soda can disolve Eggs</li>
<li>+ Yeast ferments Mashed Potato</li>
<li>+ Potatoes can charge Zinc or Copper</li>
<li>+ Batteries explode when melted</li>
<li>+ Ammonia can spawn Algae in Water</li>
<li>+ Broth can extinguish small fires</li>
<li>+ Salt slowly dissolves in Caramel</li>
<li>+ Ketchup and Baking Soda reaction</li>
<li>+ Acid kills Plant and Tree Branch before dissolving it</li>
<li>+ Copper Sulfate kills Termites, Plant, Grass, Algae, and Mushrooms</li>
<li>+ Caustic Potash and Acid reaction</li>
<li>+ Nickel can resist Acid</li>
<li>+ Aluminum breaks into Metal Scrap</li>
<li>+ Thermite can be made from Metal Scrap</li>
<li>+ Gallium stains solids</li>
<li>+ Gold can alloy with AlGa</li>
<li>+ Electrum breaks into Gold Coins</li>
<li>+ Electrolysis on Salt Water produces Chlorine</li>
<li>+ Alcohol can purify Infection</li>
<li>+ Vaccine and Antibody can cure Rotten Meat and Cheese</li>
<li>+ Soap releases Fragrance when burned</li>
<li>+ Soap can be made from Milk</li>
<li>+ Paper is yellowed by Light and Oxygen</li>
<li>+ Plant is yellowed by Chlorine</li>
<li>+ Skin is darkened and reddened by Light</li>
<li>+ Skin will rash when exposed to irritants</li>
<li>+ Neutrons can react with Plant, Gunpowder, Yeast, and Firework</li>
<li>+ Positrons react violently with Electric</li>
<li>+ Light can kill Plague and Virus</li>
<li>~ Virus no longer eats Light or Loopy</li>
<li>~ Loopy ignores Cloners</li>
<li>~ Cancer is killed by Radiation faster</li>
<li>+ Cancer can be killed by Laser</li>
<li>~ Diamond is no longer indestructible, but still very strong</li>
<li>~ Diamonds will no longer form if Charcoal is too hot</li>
<li>~ Moved Bubble to Gases</li>
<li>+ Bubbles pop when cooled or heated</li>
<li>~ Tweaked Bleach and Vinegar reaction</li>
<li>~ Randomized Egg hatching rate</li>
<li>~ Cacti no longer grow arms at their base</li>
<li>+ Bamboo burns into Embers</li>
<li>+ Malware can hijack Loopy</li>
<li>+ Malware can misalign Lattice</li>
<li>+ Malware can break down Border</li>
<li>+ Rainbow breaks into Static</li>
<li>+ Bless revives Tree Branches from Saplings</li>
<li>+ Bless purifies Pilk</li>
<li>+ Bless removes Color Smoke and Spray Paint</li>
<li>+ Packed Snow breaks into Snow</li>
<li>+ Water can put out Antifire</li>
<li>~ Antifire ignores air density</li>
<li>~ Holding Shift can force mix dense ingredients into Batter</li>
<li>~ Gave unique colors to Supernova, NExplosion, and Pop</li>
<li>~ Recolored Molten Potassium and Molten Magnesium</li>
<li>~ Tweaked charged Hydrogen and Helium colors</li>
<li>~ Moved Ball to Special (For real this time)</li>
<li>~ Moved Perfume to Liquids</li>
<li>~ Moved Amber to Solids</li>
<li>~ Save names are truncated in save menu</li>
<li>+ Humans always save skin and shirt color in saves</li>
<li>+ Shift can be held when pressing -/+ buttons</li>
<li>+ Unpaint tool downgrades colorful element variants</li>
<li>+ Earthquakes and Tornadoes in random events</li>
<li>+ Magma alias 'Lava'</li>
<li>- Removed Smooth View (Try moreViews.js!)</li>
<li>[Bug Fixes]</li>
<li>~ Fixed: Evergreen and Lattice can be dragged</li>
<li>~ Fixed: Cellulose isn't considered a liquid</li>
<li>~ Fixed: Cellulose density too low</li>
<li>~ Fixed: Ketchup could result from recipes with Butter</li>
<li>~ Fixed: Accented element names capitalize incorrectly</li>
<li>~ Fixed: Virus can destroy invincible pixels</li>
<li>~ Fixed: E-cloner doesn't copy temperature</li>
<li>~ Fixed: Middle click begins scrolling on Windows</li>
<li>~ Fixed: Swapping to secondary element doesn't focus category</li>
<li>~ Fixed: Alcohol Gas has 110% flammability</li>
<li>~ Fixed: Acid Gas can destroy some Acid-resistant elements</li>
<li>~ Fixed: Certain Cactus pixel grows instantly</li>
<li>~ Fixed: Typo in Hydrogen and Sulfur reaction</li>
<li>~ Fixed: Antigas places at room temperature</li>
<li>~ Fixed: Hot Antifire burns indefinitely</li>
<li>~ Fixed: Melted Wax viscosity defined twice</li>
<li>~ Fixed: Flash lower state defined twice</li>
<li>~ Fixed: Ketchup boils into Vinegar, which immediately boils</li>
<li>~ Fixed: F11 doesn't toggle fullscreen (May need Shift)</li>
<li>~ Fixed: Water causes Ember to stop burning, etc.</li>
<li>~ Fixed: Bless can create everlasting Fire</li>
<li>~ Fixed: Spawning Liquid Propane causes pulse effect</li>
<li>~ Fixed: Stained Glass and Color Sand can't be painted</li>
<li>[Technical]</li>
<li>+ Prop tool accepts lowercase "-infinity"</li>
<li>~ Prop tool deselects on invalid input</li>
<li>+ onMouseDown() element property</li>
<li>+ hoverStat(pixel) element property for hover info, return string</li>
<li>+ stain1 and stain2 reaction property, accepts hex color code</li>
<li>+ Shift + W?</li>
</ul>
<h2 id="1.9.3">[Version 1.9.3 - February 2, 2024 - Mix & Munch]</h2>
<p><a href="https://news.r74n.com/p/sandboxels-v193-mix-and-munch-out">Read More on the Newsletter!</a></p>
<ul>
<li>+ Potassium</li>
<li>+ Magnesium</li>

View File

@ -7,6 +7,129 @@ See sneak peaks for upcoming updates on the Discord: https://discord.gg/ejUc6YPQ
A fancier version of this changelog can be found here: https://sandboxels.R74n.com/changelog
[Version 1.9.4 - March 17, 2024 - Natural Disasters]
+ Tornado
+ Earthquake
+ Tsunami
+ Blaster
+ Sandstorm (Hidden)
[Changes]
+ Scrolling resizes in correct direction on Windows
+ Invert Scroll setting
~ Humans no longer trample Grass
~ Milk no longer turns to Yogurt when heated
+ Milk turns to Yogurt in Primordial Soup
+ Cells can ferment Milk into Yogurt
+ Cells boil and freeze into some Sugar
+ Cheese can be made from Nut Milk
+ Hives show Bee count when hovered
+ Flies, Fireflies, and Rats get trapped in Glue
+ Worms can compost Charcoal and Straw
+ Snails eat Pickles and Grapes
+ Slugs eat Grapes
+ Evergreen trees drop Pinecones when burned
~ Pinecones can withstand high temperatures
+ Wheat dries and freezes into Straw
+ Straw breaks into Flour
+ Potato can be deep-fried
+ Water can explode in hot Nut Oil
+ Soda can disolve Eggs
+ Yeast ferments Mashed Potato
+ Potatoes can charge Zinc or Copper
+ Batteries explode when melted
+ Ammonia can spawn Algae in Water
+ Broth can extinguish small fires
+ Salt slowly dissolves in Caramel
+ Ketchup and Baking Soda reaction
+ Acid kills Plant and Tree Branch before dissolving it
+ Copper Sulfate kills Termites, Plant, Grass, Algae, and Mushrooms
+ Caustic Potash and Acid reaction
+ Nickel can resist Acid
+ Aluminum breaks into Metal Scrap
+ Thermite can be made from Metal Scrap
+ Gallium stains solids
+ Gold can alloy with AlGa
+ Electrum breaks into Gold Coins
+ Electrolysis on Salt Water produces Chlorine
+ Alcohol can purify Infection
+ Vaccine and Antibody can cure Rotten Meat and Cheese
+ Soap releases Fragrance when burned
+ Soap can be made from Milk
+ Paper is yellowed by Light and Oxygen
+ Plant is yellowed by Chlorine
+ Skin is darkened and reddened by Light
+ Skin will rash when exposed to irritants
+ Neutrons can react with Plant, Gunpowder, Yeast, and Firework
+ Positrons react violently with Electric
+ Light can kill Plague and Virus
~ Virus no longer eats Light or Loopy
~ Loopy ignores Cloners
~ Cancer is killed by Radiation faster
+ Cancer can be killed by Laser
~ Diamond is no longer indestructible, but still very strong
~ Diamonds will no longer form if Charcoal is too hot
~ Moved Bubble to Gases
+ Bubbles pop when cooled or heated
~ Tweaked Bleach and Vinegar reaction
~ Randomized Egg hatching rate
~ Cacti no longer grow arms at their base
+ Bamboo burns into Embers
+ Malware can hijack Loopy
+ Malware can misalign Lattice
+ Malware can break down Border
+ Rainbow breaks into Static
+ Bless revives Tree Branches from Saplings
+ Bless purifies Pilk
+ Bless removes Color Smoke and Spray Paint
+ Packed Snow breaks into Snow
+ Water can put out Antifire
~ Antifire ignores air density
~ Holding Shift can force mix dense ingredients into Batter
~ Gave unique colors to Supernova, NExplosion, and Pop
~ Recolored Molten Potassium and Molten Magnesium
~ Tweaked charged Hydrogen and Helium colors
~ Moved Ball to Special (For real this time)
~ Moved Perfume to Liquids
~ Moved Amber to Solids
~ Save names are truncated in save menu
+ Humans always save skin and shirt color in saves
+ Shift can be held when pressing -/+ buttons
+ Unpaint tool downgrades colorful element variants
+ Earthquakes and Tornadoes in random events
+ Magma alias 'Lava'
- Removed Smooth View (Try moreViews.js!)
[Bug Fixes]
~ Fixed: Evergreen and Lattice can be dragged
~ Fixed: Cellulose isn't considered a liquid
~ Fixed: Cellulose density too low
~ Fixed: Ketchup could result from recipes with Butter
~ Fixed: Accented element names capitalize incorrectly
~ Fixed: Virus can destroy invincible pixels
~ Fixed: E-cloner doesn't copy temperature
~ Fixed: Middle click begins scrolling on Windows
~ Fixed: Swapping to secondary element doesn't focus category
~ Fixed: Alcohol Gas has 110% flammability
~ Fixed: Acid Gas can destroy some Acid-resistant elements
~ Fixed: Certain Cactus pixel grows instantly
~ Fixed: Typo in Hydrogen and Sulfur reaction
~ Fixed: Antigas places at room temperature
~ Fixed: Hot Antifire burns indefinitely
~ Fixed: Melted Wax viscosity defined twice
~ Fixed: Flash lower state defined twice
~ Fixed: Ketchup boils into Vinegar, which immediately boils
~ Fixed: F11 doesn't toggle fullscreen (May need Shift)
~ Fixed: Water causes Ember to stop burning, etc.
~ Fixed: Bless can create everlasting Fire
~ Fixed: Spawning Liquid Propane causes pulse effect
~ Fixed: Stained Glass and Color Sand can't be painted
[Technical]
+ Prop tool accepts lowercase "-infinity"
~ Prop tool deselects on invalid input
+ onMouseDown() element property
+ hoverStat(pixel) element property for hover info, return string
+ stain1 and stain2 reaction property, accepts hex color code
+ Shift + W?
[Version 1.9.3 - February 2, 2024 - Mix & Munch]
+ Potassium
+ Magnesium

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@ -99,7 +99,6 @@
<tr><td>Normal view</td> <td><kbd>1</kbd></td></tr>
<tr><td>Thermal view</td> <td><kbd>2</kbd></td></tr>
<tr><td>Basic view (No effects)</td> <td><kbd>3</kbd></td></tr>
<tr><td>Smooth view (Low performance)</td> <td><kbd>4</kbd></td></tr>
<tr><td>Hide canvas</td> <td><kbd>H</kbd></td></tr>
<tr><td>Toggle GUI</td> <td><kbd>F1</kbd></td></tr>
<tr><td>Capture screenshot</td> <td><kbd>C</kbd> or <kbd>F2</kbd></td></tr>

View File

@ -28,7 +28,6 @@ F or F11 = Toggle Fullscreen
1 or 0 = Normal View
2 = Thermal View
3 = Basic View (No Effects)
4 = Smooth View
H = Hide Canvas
F1 = Toggle GUI / HUD
F2 or C = Capture Screenshot

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@ -13,5 +13,6 @@
"molten_sulfur": "molten_sulphur",
"sulfur_gas": "sulphur_gas",
"color_sand": "colour_sand",
"yogurt": "yoghurt"
"yogurt": "yoghurt",
"frozen_yogurt": "frozen_yoghurt"
}

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@ -10,10 +10,10 @@
"weapons":"Armes",
"gases":"Des gaz",
"food":"Nourriture",
"machines":"Usiner",
"machines":"Machines",
"special":"Spécial",
"other":"Autre",
"heat":"Chaleur",
"heat":"Réchauffer",
"cool":"Refroidir",
"erase":"Effacer",
"drag":"Traîner",
@ -21,7 +21,7 @@
"mix":"Mélanger",
"lookup":"Chercher",
"shock":"Choc",
"paint":"Peinture",
"paint":"Peindre",
"sand":"Sable",
"water":"Eau",
"salt_water":"Eau salée",
@ -32,14 +32,14 @@
"dirt":"Saleté",
"mud":"Boue",
"wet_sand":"Sable mouillé",
"rock":"Rocher",
"rock":"Roche",
"rock_wall":"Mur en pierre",
"mudstone":"Argile",
"packed_sand":"Sable compacté",
"plant":"Usine",
"plant":"Plante",
"dead_plant":"Plante morte",
"frozen_plant":"Plante gelée",
"grass":"Gazon",
"grass":"Herbe",
"algae":"Algues",
"concrete":"Béton",
"wall":"Mur",
@ -68,13 +68,13 @@
"molten_salt":"Sel dissous",
"sugar":"Sucre",
"flour":"Farine",
"wire":"Fil",
"wire":"Cable",
"battery":"Batterie",
"cloner":"Cloneur",
"sensor":"Capteur",
"heater":"Chauffage",
"cooler":"glacière",
"random":"aléatoire",
"cooler":"Glacière",
"random":"Aléatoire",
"image":"Image",
"unpaint":"Dépeindre",
"uncharge":"Décharger",
@ -83,7 +83,7 @@
"filler":"Remplisseur",
"lattice":"Treillis",
"gravel":"Gravier",
"slime":"Vase",
"slime":"Slime",
"cement":"Ciment",
"dust":"Poussière",
"void":"Vide",
@ -102,12 +102,12 @@
"hive":"Ruche",
"bee":"Abeille",
"stink_bug":"Punaise",
"dead_bug":"Bug mort",
"dead_bug":"Insecte mort",
"human":"Humain",
"body":"Corps",
"head":"Tête",
"bird":"Oiseau",
"rat":"Manger",
"rat":"Rat",
"frog":"Grenouille",
"frozen_frog":"Grenouille congelée",
"tadpole":"Têtard",
@ -119,7 +119,7 @@
"superheater":"Surchauffeur",
"freezer":"Congélateur",
"pipe":"Tuyau",
"pipe_wall":"Mur_tuyau",
"pipe_wall":"Mur tuyau",
"ewall":"Mur électronique",
"torch":"Torche",
"spout":"Pec",
@ -129,7 +129,7 @@
"balloon":"Ballon",
"antipowder":"Antipoudre",
"antimolten":"Antifondu",
"antifire":"Anti-incendie",
"antifire":"Anti-feu",
"antifluid":"Antifluide",
"antigas":"Antigaz",
"vertical":"Verticale",

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@ -249,6 +249,7 @@
<tr><td>all_around_fillers.js</td><td>Adds directional Filler variants</td><td>idk73248</td></tr>
<tr><td>allliquids.js</td><td>Made all elements liquids</td><td>Adora</td></tr>
<tr><td>amogus.js</td><td>Adds a small amogus structure</td><td>Alice</td></tr>
<tr><td>citybuilding.js</td><td>Adds seeds that create miniature buildings and other city-related items</td><td>SquareScreamYT</td></tr>
<tr><td>collab_mod.js</td><td>Created by multiple people, adds random things</td><td>mrapple, ilikepizza, stefanblox</td></tr>
<tr><td>elem3.js</td><td>Adds all elements and combinations from Elemental 3 [Very Large]</td><td>Sophie</td></tr>
<tr><td>funny elements 2022-11-15.js</td><td>Adds a few curated randomly-generated elements</td><td>Alice</td></tr>

1235
mods/ExtraMachines.js Normal file

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@ -14,6 +14,13 @@ try {
//ESSENTIAL COMMON FUNCTIONS (CODE LIBRARY) ##
//DEBUGGING
function logAndReturn(thing) {
console.log(thing);
return thing
};
//URL
urlParams = new URLSearchParams(window.location.search);
@ -493,7 +500,7 @@ try {
if(!color.startsWith("hsl(") || !color.endsWith(")")) {
throw new Error(`The color ${color} is not a valid hsl() color`)
};
var colorTempArray = color.split(",")
var colorTempArray = color.split(",").map(x => x.trim())
if(colorTempArray.length !== 3) {
throw new Error(`The color ${color} is not a valid hsl() color`)
};
@ -2101,6 +2108,8 @@ try {
if(pixelIndex !== -1) {
currentPixels.splice(pixelIndex,1)
if (pixelMap[x][y]) { delete pixelMap[x][y] };
} else {
return false
};
//if (pixelMap[x][y]) {pixelMap[x][y].del = true}
//if (pixelMap[x][y]) { delete pixelMap[x][y] };
@ -21260,10 +21269,13 @@ Pixel size (rendering only): <input id="pixelSize"> (Use if the save looks cut o
tempLow: Math.min(rockInfo.tempHigh - 100,800),
stateLow: rockName,
density: rockInfo.density * 0.9,
hardness: rockInfo.density * 0.85,
//breakInto: newName + "_gravel",
_data: [rockData[0], rockData[1], hotData2Switch(rockData[2])],
};
if(rockInfo.hardness) {
elements[newName].hardness = rockInfo.hardness * 0.85
};
//console.log([elements[rockName].tempHigh,elements[rockName].stateHigh]);
//console.log([elements[newName].tempLow,elements[newName].stateLow])
@ -45937,14 +45949,15 @@ maxPixels (default 1000): Maximum amount of pixels/changes (if xSpacing and ySpa
//SPECIFY CURRENT ELEMENT ON LOAD ##
window.addEventListener("load",function() {
//console.log(currentElement);
currentElement = urlParams.get("currentElement") ?? "sand";
//console.log(currentElement);
if(!elementExists(currentElement)) {
//console.log(false);
currentElement = "sand"
}// else { console.log(true) };
//console.log(currentElement);
}
var size = urlParams.get("mouseSize") ?? 5;
if(isNaN(size)) {
size = 5;
};
mouseSize = size
});
//MISCELLANEOUS CHANGES ##

216
mods/citybuilding.js Normal file
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@ -0,0 +1,216 @@
function building_1_segment() {
if (pixel.foundation = true && pixel.height < pixel.limit) {
if (isEmpty(pixel.x+1,pixel.y-pixel.height) &&
isEmpty(pixel.x-1,pixel.y-pixel.height) &&
isEmpty(pixel.x+2,pixel.y-pixel.height) &&
isEmpty(pixel.x-2,pixel.y-pixel.height) &&
isEmpty(pixel.x+2,pixel.y-1-pixel.height) &&
isEmpty(pixel.x-2,pixel.y-1-pixel.height) &&
isEmpty(pixel.x+1,pixel.y-1-pixel.height) &&
isEmpty(pixel.x-1,pixel.y-1-pixel.height) &&
isEmpty(pixel.x,pixel.y-1-pixel.height) &&
isEmpty(pixel.x,pixel.y-pixel.height)) {
createPixel("glass",pixel.x+1,pixel.y-pixel.height);
createPixel("glass",pixel.x-1,pixel.y-pixel.height);
createPixel("concrete",pixel.x+2,pixel.y-pixel.height);
createPixel("concrete",pixel.x-2,pixel.y-pixel.height);
createPixel("concrete",pixel.x+1,pixel.y-1-pixel.height);
createPixel("concrete",pixel.x-1,pixel.y-1-pixel.height);
createPixel("concrete",pixel.x+2,pixel.y-1-pixel.height);
createPixel("concrete",pixel.x-2,pixel.y-1-pixel.height);
createPixel("concrete",pixel.x,pixel.y-1-pixel.height);
createPixel("concrete",pixel.x,pixel.y-pixel.height);
pixel.height = pixel.height+2
}
}
}
function filldirt2x5() {
var dirtPixelElem = pixelMap[pixel.x][pixel.y+1];
if (!isEmpty(pixel.x,pixel.y+1) && !outOfBounds(pixel.x,pixel.y+1)) {
dirtPixelElem = pixelMap[pixel.x][pixel.y+1].element
}
if (isEmpty(pixel.x+1,pixel.y+1)) {
createPixel(dirtPixelElem,pixel.x+1,pixel.y+1);
}
if (isEmpty(pixel.x-1,pixel.y+1)) {
createPixel(dirtPixelElem,pixel.x-1,pixel.y+1);
}
if (isEmpty(pixel.x+2,pixel.y+1)) {
createPixel(dirtPixelElem,pixel.x+2,pixel.y+1);
}
if (isEmpty(pixel.x-2,pixel.y+1)) {
createPixel(dirtPixelElem,pixel.x-2,pixel.y+1);
}
if (isEmpty(pixel.x+2,pixel.y+2)) {
createPixel(dirtPixelElem,pixel.x+2,pixel.y+2);
}
if (isEmpty(pixel.x-2,pixel.y+2)) {
createPixel(dirtPixelElem,pixel.x-2,pixel.y+2);
}
}
elements.building_1 = {
color: "#a78d38",
tick: function(pixel) {
if (!isEmpty(pixel.x,pixel.y+1)) {
if (isEmpty(pixel.x+1,pixel.y) &&
isEmpty(pixel.x-1,pixel.y) &&
isEmpty(pixel.x+2,pixel.y) &&
isEmpty(pixel.x-2,pixel.y) &&
isEmpty(pixel.x+2,pixel.y-1) &&
isEmpty(pixel.x-2,pixel.y-1) &&
isEmpty(pixel.x+1,pixel.y-1) &&
isEmpty(pixel.x-1,pixel.y-1) &&
isEmpty(pixel.x,pixel.y-1) &&
isEmpty(pixel.x+2,pixel.y-2) &&
isEmpty(pixel.x-2,pixel.y-2) &&
isEmpty(pixel.x+1,pixel.y-2) &&
isEmpty(pixel.x-1,pixel.y-2) &&
isEmpty(pixel.x,pixel.y-2)) {
filldirt2x5();
movePixel(pixel,pixel.x,pixel.y-1);
createPixel("concrete",pixel.x+1,pixel.y+1);
createPixel("concrete",pixel.x-1,pixel.y+1);
createPixel("concrete",pixel.x+2,pixel.y+1);
createPixel("concrete",pixel.x-2,pixel.y+1);
createPixel("wood",pixel.x,pixel.y+1);
pixel.limit = 10 + Math.floor(Math.random() * 5)*2;
createPixel("concrete",pixel.x+1,pixel.y);
createPixel("concrete",pixel.x-1,pixel.y);
createPixel("concrete",pixel.x+2,pixel.y);
createPixel("concrete",pixel.x-2,pixel.y);
createPixel("concrete",pixel.x+1,pixel.y-1);
createPixel("concrete",pixel.x-1,pixel.y-1);
createPixel("concrete",pixel.x+2,pixel.y-1);
createPixel("concrete",pixel.x-2,pixel.y-1);
createPixel("concrete",pixel.x,pixel.y-1);
pixel.foundation = true;
pixel.height = pixel.height+2
}
}
if (pixel.foundation == true && pixel.height < pixel.limit) {
building_1_segment();
}
else if (pixel.foundation == true && pixel.height >= pixel.limit) {
pixel.built = true;
}
if (pixel.built == true) {
changePixel(pixel,"wood");
}
doDefaults(pixel);
},
properties: {
height:0,
limit:0,
foundation:false,
built:false
},
category: "citybuilding",
state: "solid",
density: 1500,
cooldown: defaultCooldown,
seed: true,
maxSize: 1,
excludeRandom: true,
behavior: behaviors.STURDYPOWDER,
};
elements.building_1_tall = {
color: "#d9c243",
tick: function(pixel) {
if (!isEmpty(pixel.x,pixel.y+1)) {
if (isEmpty(pixel.x+1,pixel.y) &&
isEmpty(pixel.x-1,pixel.y) &&
isEmpty(pixel.x+2,pixel.y) &&
isEmpty(pixel.x-2,pixel.y) &&
isEmpty(pixel.x+2,pixel.y-1) &&
isEmpty(pixel.x-2,pixel.y-1) &&
isEmpty(pixel.x+1,pixel.y-1) &&
isEmpty(pixel.x-1,pixel.y-1) &&
isEmpty(pixel.x,pixel.y-1) &&
isEmpty(pixel.x+2,pixel.y-2) &&
isEmpty(pixel.x-2,pixel.y-2) &&
isEmpty(pixel.x+1,pixel.y-2) &&
isEmpty(pixel.x-1,pixel.y-2) &&
isEmpty(pixel.x,pixel.y-2)) {
filldirt2x5();
movePixel(pixel,pixel.x,pixel.y-1);
createPixel("concrete",pixel.x+1,pixel.y+1);
createPixel("concrete",pixel.x-1,pixel.y+1);
createPixel("concrete",pixel.x+2,pixel.y+1);
createPixel("concrete",pixel.x-2,pixel.y+1);
createPixel("wood",pixel.x,pixel.y+1);
pixel.limit = 15 + Math.floor(Math.random() * 10)*2;
createPixel("concrete",pixel.x+1,pixel.y);
createPixel("concrete",pixel.x-1,pixel.y);
createPixel("concrete",pixel.x+2,pixel.y);
createPixel("concrete",pixel.x-2,pixel.y);
createPixel("concrete",pixel.x+1,pixel.y-1);
createPixel("concrete",pixel.x-1,pixel.y-1);
createPixel("concrete",pixel.x+2,pixel.y-1);
createPixel("concrete",pixel.x-2,pixel.y-1);
createPixel("concrete",pixel.x,pixel.y-1);
pixel.foundation = true;
pixel.height = pixel.height+2
}
}
if (pixel.foundation == true && pixel.height < pixel.limit) {
building_1_segment();
}
else if (pixel.foundation == true && pixel.height >= pixel.limit) {
pixel.built = true;
}
if (pixel.built == true) {
changePixel(pixel,"wood");
}
doDefaults(pixel);
},
properties: {
height:0,
limit:0,
foundation:false,
built:false
},
category: "citybuilding",
state: "solid",
density: 1500,
cooldown: defaultCooldown,
seed: true,
maxSize: 1,
excludeRandom: true,
behavior: behaviors.STURDYPOWDER,
};
elements.small_tree_1 = {
color: "#4bd943",
tick: function(pixel) {
if (!isEmpty(pixel.x,pixel.y+1)) {
if (isEmpty(pixel.x+1,pixel.y-1) &&
isEmpty(pixel.x-1,pixel.y-1) &&
isEmpty(pixel.x,pixel.y-1) &&
isEmpty(pixel.x+1,pixel.y-2) &&
isEmpty(pixel.x-1,pixel.y-2) &&
isEmpty(pixel.x,pixel.y-2) &&
isEmpty(pixel.x+1,pixel.y-3) &&
isEmpty(pixel.x-1,pixel.y-3) &&
isEmpty(pixel.x,pixel.y-3)) {
createPixel("wood",pixel.x,pixel.y-1);
createPixel("wood",pixel.x,pixel.y-2);
createPixel("plant",pixel.x,pixel.y-3);
createPixel("plant",pixel.x-1,pixel.y-1);
createPixel("plant",pixel.x-1,pixel.y-2);
createPixel("plant",pixel.x-1,pixel.y-3);
createPixel("plant",pixel.x+1,pixel.y-1);
createPixel("plant",pixel.x+1,pixel.y-2);
createPixel("plant",pixel.x+1,pixel.y-3);
changePixel(pixel,"wood");
}
}
doDefaults(pixel);
},
category: "citybuilding",
state: "solid",
density: 1500,
cooldown: defaultCooldown,
seed: true,
maxSize: 1,
excludeRandom: true,
behavior: behaviors.STURDYPOWDER,
};

View File

@ -147,4 +147,9 @@ if (elements.gold_coin) {elements.gold_coin.color = ["#fff0b5","#986a1a","#f0bb6
if (elements.rocket) {elements.rocket.color = "#ff0000";}
if (elements.rose_gold) {elements.rose_gold.color = ["#b76e79","#a1334d","#f06283"];}
if (elements.calcium) {elements.calcium.color = ["#515053","#7a787d","#748193","#fef9ff","#748193","#7a787d","#515053"];}
if (elements.electrum) {elements.electrum.color = ["#ffdd63","#ad9532","#bda853","#bdb38e","#fff5d1"];}
if (elements.electrum) {elements.electrum.color = ["#ffdd63","#ad9532","#bda853","#bdb38e","#fff5d1"];}
if (elements.molten_potassium) {delete elements.molten_potassium.color;}
if (elements.molten_magnesium) {delete elements.molten_magnesium.color;}
if (elements.n_explosion) {elements.n_explosion.color = ["#ffb48f","#ffd991","#ffad91"];}
if (elements.supernova) {elements.supernova.color = ["#ffb48f","#ffd991","#ffad91"];}
if (elements.pop) {elements.pop.color = ["#ffb48f","#ffd991","#ffad91"];}

View File

@ -1,57 +1,3 @@
elements.earthquake = {
color: ["#bda791","#997756","#613d19"],
tick: function(pixel) {
if (pixel.stage) {
var coords = circleCoords(pixel.x,pixel.y,pixel.stage);
if (pixel.stage >= pixel.mag) {
deletePixel(pixel.x,pixel.y);
return;
}
coords.forEach(function(coord){
var x = coord.x;
var y = coord.y;
if (!isEmpty(x,y,true)) {
var p = pixelMap[x][y];
if (p.element === "earthquake") { return }
if (elements[p.element].breakInto) {
// times 0.25 if not shiftDown else 1
if (Math.random() < (elements[p.element].hardness || 1) * (shiftDown ? 1 : 0.25)) {
var breakInto = elements[p.element].breakInto;
// if breakInto is an array, pick one
if (Array.isArray(breakInto)) {
breakInto = breakInto[Math.floor(Math.random() * breakInto.length)];
}
if (breakInto === null) {
deletePixel(p.x,p.y);
return;
}
var oldelement = p.element;
changePixel(p,breakInto);
if (elements[oldelement].breakIntoColor) {
p.color = pixelColorPick(p, elements[oldelement].breakIntoColor);
}
}
}
if (!elements[p.element].movable) { return }
tryMove(p,p.x,p.y-1);
}
})
pixel.stage++;
}
else if (!tryMove(pixel,pixel.x,pixel.y+1)) {
// random 10 to 20
pixel.mag = Math.floor(Math.random() * 10) + 20;
pixel.stage = 1;
}
},
category: "weapons",
state: "solid",
density: 100000000,
maxSize: 1,
cooldown: defaultCooldown,
excludeRandom: true,
}
elements.rad_fluid = {
behavior: behaviors.LIQUID,
category: "liquids",

View File

@ -1,4 +1,37 @@
// 1.0 update
// adds dragon breath
// adds frostbite
// adds pulsium
// adds pulsium bar
// adds goblins delight
// adds pheonix
// adds pheonix ash
// adds baby pheonix
// adds ice pheonix
// 1.1 update
// adds dragon scale
// adds mystic runes
// adds enchanted wood
// adds quartzium
// adds quartz
// adds moonite
// 1.2 update
// fixed visibility bug and some errors
// adds faustium
// adds nebulaflare
// adds flaro
// adds aurorium
// adds glimmerium
// adds ozmoz
// adds goblin
// adds fenzium
// adds sceptrium
// adds sceptrium dust
// 1.3.2 fantasy_elements.js mod
// added changelog
// adds plode a bomb
// 1.4 the golem mod
@ -12,6 +45,11 @@
// iced pheonix at 700 degrees becomes pheonix
// added blood golem
// 1.5 update
// corrected the 'phoenix' wrong spelling mistake to pheonix
// added grethe
// added grothea
elements.dragon_breath = {
color: "#f94e4e",
behavior: behaviors.GAS,
@ -110,7 +148,7 @@ elements.pheonix = {
baby: "baby_pheonix",
};
elements.phoenix_ash = {
elements.pheonix_ash = {
color: "#a8a8a5",
behavior: behaviors.POWDER,
category: "fantasy",
@ -134,7 +172,7 @@ elements.baby_pheonix = {
burnTime:19,
state: "solid",
stateLow: "iced_pheonix",
breakInto: "phoenix_ash",
breakInto: "pheonix_ash",
density: 850,
conduct: 1,
};
@ -738,3 +776,25 @@ elements.blood_golem= {
"category":"fantasy",
"temp": 10,
};
elements.grethe = {
color: "#51f542",
"behavior": [
"XX|XX|DL",
"SA|XX|M2",
"XX|M1|XX",
],
category: "fantasy",
state: "solid",
};
elements.grothea = {
color: ["#d742f5","#c246db","#772987"],
"behavior": [
"M2|XX|XX",
"SA|M1|XX",
"XX|XX|DL",
],
category: "fantasy",
state: "solid",
};

View File

@ -1,3 +1,6 @@
function weightedAverage(num1, num2, weight){
return ((weight * num1)+((1-weight)*num2))
}
const heatfunc = function(pixel){
if (pixel.ogR == null || pixel.ogG == null || pixel.ogB == null || !(pixel.element == pixel.ogElement)){
pixel.ogR = parseInt(pixel.color.slice(4, pixel.color.indexOf(',')), 10)
@ -5,23 +8,24 @@ const heatfunc = function(pixel){
pixel.ogB = parseInt(pixel.color.slice(pixel.color.lastIndexOf(',') + 1, -1), 10)
pixel.ogElement = pixel.element
}else{
pixel.gethigh = (elements[pixel.element].tempHigh)
pixel.halftemp = ((20+pixel.gethigh)/2)
if (pixel.temp <= (pixel.gethigh) - pixel.halftemp){
pixel.ctemp = 0;
} else if (pixel.temp > (pixel.gethigh)-pixel.halftemp && pixel.temp <= pixel.gethigh){
pixel.ctemp = ((1/pixel.halftemp)*pixel.temp)-(((pixel.gethigh)-pixel.halftemp)/pixel.halftemp)
var gethigh = (elements[pixel.element].tempHigh)
var halftemp = ((20+gethigh)/2)
if (pixel.temp <= (gethigh) - halftemp){
var ctemp = 0;
} else if (pixel.temp > (gethigh)-halftemp && pixel.temp <= gethigh){
var ctemp = ((1/halftemp)*pixel.temp)-(((gethigh)-halftemp)/halftemp)
}
if (pixel.ctemp <= 0.5){
pixel.newR = (((510-(2*pixel.ogR))*pixel.ctemp)+pixel.ogR);
pixel.newG = ((0-((2*pixel.ogG)*pixel.ctemp))+pixel.ogG);
pixel.newB = ((0-((2*pixel.ogB)*pixel.ctemp))+pixel.ogB);
}else if (pixel.ctemp > 0.5){
pixel.newR = 255;
pixel.newG = ((510*pixel.ctemp)-255);
pixel.newB= ((280*pixel.ctemp)-140);
if (ctemp <= 0.5){
var newR = (((510-(2*pixel.ogR))*ctemp)+pixel.ogR);
var newG = ((0-((2*pixel.ogG)*ctemp))+pixel.ogG);
var newB = ((0-((2*pixel.ogB)*ctemp))+pixel.ogB);
}else if (ctemp > 0.5){
var newR = 255;
var newG = ((510*ctemp)-255);
var newB= ((280*ctemp)-140);
}
pixel.color = "rgb(" + pixel.newR + "," + pixel.newG + "," + pixel.newB + ")";
let weight = (1-(ctemp/1.3))
pixel.color = "rgb(" + weightedAverage(pixel.ogR, newR, weight) + "," + weightedAverage(pixel.ogG, newG, weight) + "," + weightedAverage(pixel.ogB, newB, weight) + ")";
}
};
if (!eLists.metals) { eLists.metals = [] }
@ -53,9 +57,6 @@ elements.color_baker = {
desc: "Use to bake a metals paint color into its 'true' color, for heating purposes.",
}
/*
function weightedAverage(num1, num2, weight){
return ((weight * num1)+((1-weight)*num2))
}
const plantfunc = function(pixel){
if (pixel.ogR == null || pixel.ogG == null || pixel.ogB == null){
pixel.ogR = parseInt(pixel.color.slice(4, pixel.color.indexOf(',')), 10)

111
mods/jaydsfunctions.js Normal file
View File

@ -0,0 +1,111 @@
//jaydsfunctions
erase1Var = 0;
elements.selective_eraser = {
color: ["#ffff00","#ffff00","#ffff00","#555555","#555555","#555555"],
category: "tools",
tool: function(pixel) {
if (pixel.element === erase1Var) {
deletePixel(pixel.x, pixel.y);
}
},
onSelect: function() {
var answer1 = prompt("Please input what element should be erased.",(erase1Var||undefined));
if (!answer1) { return }
erase1Var = answer1;
}
},
explode1Var = 0;
elements.selective_exploder = {
color: ["#ff0000","#ff0000","#ff0000","#555555","#555555","#555555"],
category: "tools",
tool: function(pixel) {
if (pixel.element === explode1Var) {
changePixel(pixel, "explosion")
}
},
onSelect: function() {
var answer2 = prompt("Please input what element to explode.",(explode1Var||undefined));
if (!answer2) { return }
explode1Var = answer2;
}
},
convert11Var = 0;
convert22Var = 0;
elements.converter_tool = {
color: ["#ffffff","#ffffff","#ffffff","#555555","#555555","#555555"],
darkText: true,
category: "tools",
tool: function(pixel) {
if (pixel.element === convert11Var) {
changePixel(pixel, convert22Var)
}
},
onSelect: function() {
var answer3 = prompt("Please input what should element be converted.",(convert11Var||undefined));
if (!answer3) { return }
convert11Var = answer3;
var answer4 = prompt("Please input what element to convert into.",(convert22Var||undefined));
if (!answer4) { return }
convert22Var = answer4;
}
},
elements.fast_bomb = {
color: "#524c41",
category: "weapons",
state: "solid",
behavior: [
"XX|EX:10>explosion|XX",
"XX|XX|XX",
"M2|M1 AND EX:10>explosion|M2",
],
tick: function(pixel) {
for (var i=0; i<3; i++) {
if (!tryMove(pixel, pixel.x, pixel.y+1)) {
if (!isEmpty(pixel.x, pixel.y+1,true)) {
var newPixel = pixelMap[pixel.x][pixel.y+1];
if (newPixel.element === "fast_bomb") { break; }
}
}
}
},
density: 1300,
excludeRandom: true,
cooldown: defaultCooldown
},
exclude1Var = 0;
elements.exclusive_eraser = {
color: ["#ff5a00","#ff5a00","#ff5a00","#555555","#555555","#555555"],
category: "tools",
tool: function(pixel) {
if (pixel.element !== exclude1Var) {
deletePixel(pixel.x, pixel.y);
}
},
onSelect: function() {
var answer5 = prompt("Please input what element shouldn't be erased.",(exclude1Var||undefined));
if (!answer5) { return }
exclude1Var = answer5;
}
},
elements.tenth_heater = {
category: "special",
color: "#ff0000",
behavior: [
"XX|HT:0.1|XX",
"HT:0.1|XX|HT:0.1",
"XX|HT:0.1|XX",
],
ignore: "tenth_heater"
},
elements.e_tenth_heater = {
category: "special",
color: "#ff0000",
behavior: behaviors.WALL,
behaviorOn: [
"XX|HT:0.1|XX",
"HT:0.1|XX|HT:0.1",
"XX|HT:0.1|XX",
],
ignore: "tenth_heater",
conduct: 1
}

168
mods/nirmod.js Normal file
View File

@ -0,0 +1,168 @@
// helper objects for pixel
const cat = {
TOOLS: "tools",
LAND: "land",
LIQUIDS: "liquids",
LIFE: "life",
POWDERS: "powders",
SOLIDS: "solids",
ENERGY: "energy",
WEAPONS: "weapons",
GASES: "gases",
FOOD: "food",
MACHINES: "machines",
SPECIAL: "special",
STATES: "states",
}
const state = {
SOLID: "solid",
LIQUID: "liquid",
GAS: "gas",
}
const bb = {
POWDER_OLD: behaviors.POWDER_OLD,
POWDER: behaviors.POWDER,
AGPOWDER: behaviors.AGPOWDER,
LIQUID_OLD: behaviors.LIQUID_OLD,
LIQUID: behaviors.LIQUID,
SUPERFLUID_OLD: behaviors.SUPERFLUID_OLD,
SUPERFLUID: behaviors.SUPERFLUID,
LIGHTWEIGHT: behaviors.LIGHTWEIGHT,
SLIDE: behaviors.SLIDE,
AGLIQUID: behaviors.AGLIQUID,
WALL: behaviors.WALL,
UL_UR: behaviors.UL_UR,
UL_UR_OPTIMIZED: behaviors.UL_UR_OPTIMIZED,
GAS_OLD: behaviors.GAS_OLD,
GAS: behaviors.GAS,
DGAS: behaviors.DGAS,
SUPPORT: behaviors.SUPPORT,
SUPPORTPOWDER: behaviors.SUPPORTPOWDER,
DELETE: behaviors.DELETE,
FILL: behaviors.FILL,
CLONER: behaviors.CLONER,
STURDYPOWDER: behaviors.STURDYPOWDER,
SELFDELETE: behaviors.SELFDELETE,
FOAM: behaviors.FOAM,
BUBBLE: behaviors.BUBBLE,
STICKY: behaviors.STICKY,
MOLTEN: behaviors.MOLTEN,
RADPOWDER: behaviors.RADPOWDER,
RADMOLTEN: behaviors.RADMOLTEN,
RADLIQUID: behaviors.RADLIQUID,
BOUNCY: behaviors.BOUNCY,
FEEDPIXEL: behaviors.FEEDPIXEL,
KILLPIXEL1: behaviors.KILLPIXEL1,
KILLPIXEL2: behaviors.KILLPIXEL2,
FLY: behaviors.FLY,
CRAWLER: behaviors.CRAWLER,
}
class Type {
constructor(name) {
this.name = name;
this.color = "#ffffff";
this.behavior = behaviors.WALL;
this.category = "land";
this.state = "solid";
this.hidden = false;
this.density = undefined;
this.tempHigh = undefined;
this.stateHigh = undefined;
this.tempLow = undefined;
this.stateLow = undefined;
this.temp = undefined;
this.reactions = undefined;
this.viscosity = undefined;
}
setColor(color) {
if (typeof color == "string" && !color.startsWith("#")) color = "#" + color;
this.color = color;
this.colorObject = hexToRGB(color);
}
Add() {
const {...elem} = this;
elements[this.name] = elem;
}
}
function createPowders() {
const Ni = new Type("nirme");
Ni.setColor("22b14c");
Ni.behavior = bb.POWDER;
Ni.category = cat.POWDERS;
Ni.state = state.SOLID;
Ni.density = 1752;
Ni.reactions = {
"water": { elem1: "dull_nirme", elem2: null },
"salt_water": { elem1: "dull_nirme", elem2: null },
}
Ni.Add();
const DNi = new Type("dull_nirme");
DNi.setColor("5c916c");
DNi.behavior = bb.STURDYPOWDER;
DNi.category = cat.STATES;
DNi.state = state.SOLID;
DNi.density = 1752;
DNi.hidden = true;
DNi.Add();
const Em = new Type("emerald");
Em.setColor(["#00f49f", "#2fe094", "#b3ffd6", "#5fd9c5"]);
Em.behavior = bb.POWDER;
Em.category = cat.POWDERS;
Em.state = state.SOLID;
Em.density = 2750;
Em.Add();
}
function createMetals() {
const Tg = new Type("thingite");
Tg.setColor("4f5263");
Tg.behavior = bb.WALL;
Tg.category = cat.SOLIDS;
Tg.state = state.SOLID;
Tg.density = 9408;
Tg.tempHigh = 700;
Tg.stateHigh = "molten_thingite";
Tg.Add();
const MTg = new Type("molten_thingite");
MTg.setColor("5f9cba");
MTg.behavior = bb.MOLTEN;
MTg.category = cat.STATES;
MTg.state = state.LIQUID;
MTg.density = 9408;
MTg.temp = 700;
MTg.tempLow = 600;
MTg.stateLow = "thingite";
MTg.hidden = true;
MTg.Add();
const Or = new Type("orangium");
Or.setColor("b89256");
Or.behavior = bb.WALL;
Or.category = cat.SOLIDS;
Or.state = state.SOLID;
Or.density = 12403;
Or.tempHigh = 1600;
Or.stateHigh = "molten_orangium";
Or.Add();
const MOr = new Type("molten_orangium");
MOr.setColor("cca833");
MOr.behavior = bb.MOLTEN;
MOr.category = cat.STATES;
MOr.state = state.LIQUID;
MOr.density = 12403;
MOr.temp = 1600;
MOr.tempLow = 1500;
MOr.stateLow = "orangium";
MOr.hidden = true;
MOr.Add();
}
createPowders();
createMetals();

View File

@ -2288,7 +2288,6 @@ elements.selective_void = {
selvoid = mostSimilarElement(selvoidans);
},
tick: function(pixel){
var neighbors = 0;
if(!pixel.changeElem){
pixel.changeElem = selvoid;
}
@ -2303,4 +2302,44 @@ elements.selective_void = {
}
}
}
}
}
let radiusVar = 0
let circleElem = 0
let circleRep = false
elements.scuffed_circle_brush = {
category: "special",
color: elements.drag.color,
excludeRandom: true,
state: "solid",
movable: "false",
onSelect: function(){
var answerR = prompt("Radius of the brush.",(radiusVar||undefined));
if (!answerR) { return }
radiusVar = answerR;
var answerE = prompt("Element of the brush.",(circleElem||undefined));
if (!answerE) { return }
circleElem = answerE;
var answerH = prompt("Replace? y or n. May be laggy.",(circleRep||undefined));
if (!answerH) { return }
circleRep = answerH;
},
tick: function(pixel){
var circlec = circleCoords(pixel.x, pixel.y, radiusVar)
for (var i = 0; i < circlec.length; i++){
var coord = circlec[i]
var x = coord.x
var y = coord.y
if (isEmpty(x, y)){
createPixel(circleElem, x, y)
}
else if (!isEmpty(x, y, true) && !(circleRep == "n")){
deletePixel(x, y)
createPixel(circleElem, x, y)
}
}
var thisx = pixel.x
var thisy = pixel.y
deletePixel(thisx, thisy)
createPixel(circleElem, thisx, thisy)
}
}

View File

@ -1,9 +1,10 @@
//This mod was made by Adora the transfem, https://discord.com/users/778753696804765696 on discord and https://www.tiktok.com/@alextheagenenby?_t=8hoCVI3NRhu&_r=1 on tiktok.
let fruits = ["plum", "peach", "pear", "orange", "apple", "cherry", "mango"];
//This mod was made by Adora the transfem, https://discord.com/users/778753696804765696 on discord and https://www.tiktok.com/@alextheagenenby?_t=8hoCVI3NRhu&_r=1 on tiktok. Current version: plans.js v1.1.0
let fruits = ["plum", "peach", "pear", "orange", "apple", "cherry", "mango", "pineapple", "sugarcane"];
let vineExclude = ["tomato", "grape", "fruit_vine", "kiwi"];
let vines = ['tomato', 'grape', 'kiwi'];
let vines = ['tomato', 'grape', 'kiwi', 'watermelon', 'strawberry', 'cucumber'];
let bushes = ["blackberry", "blueberry", "raspberry"];
let allFruits = fruits.concat(vines, bushes)
let rosaceae = ["plum", "peach", "pear", "apple", "cherry", "blackberry", "raspberry", "strawberry"]
function interpolateRgb(rgb1, rgb2, ratio) {
const interpolatedRgb = {
r: Math.round(rgb1.r + (rgb2.r - rgb1.r) * ratio),
@ -89,7 +90,7 @@ elements.fruit_leaves = {
let y = pixel.y+adjacentCoords[i][1];
if(isEmpty(x, y) || outOfBounds(x, y)) { continue; }
let pixel2 = pixelMap[x][y];
if(pixel2.element == "fruit_branch" || pixel2.element == "fruit_leaves" || pixel2.element == "wood" || (elements[pixel2.element].properties && elements[pixel2.element].properties.type == "fruit")){
if(pixel2.element == "fruit_branch" || pixel2.element == "fruit_leaves" || pixel2.element == "wood" || (elements[pixel2.element].properties && elements[pixel2.element].properties.type == "fruit") && pixel2.fruit != "pineapple"){
if(pixel.fruit && !pixel2.fruit){
pixel2.fruit = pixel.fruit;
} else if (!pixel.fruit && pixel2.fruit){
@ -110,6 +111,24 @@ elements.fruit_leaves = {
}
}
}
if(pixel.fruit == "pineapple" && isEmpty(pixel.x, pixel.y-1) && !outOfBounds(pixel.x, pixel.y-1) && pixel.age < 300){
pixel.blooming = false;
pixel.color = elements.plant.color;
createPixel("unripe_fruit", pixel.x, pixel.y-1);
if(isEmpty(pixel.x, pixel.y-2)){
createPixel("unripe_fruit", pixel.x, pixel.y-2);
}
if(isEmpty(pixel.x, pixel.y-3)){
createPixel("fruit_leaves", pixel.x, pixel.y-3);
}
if(isEmpty(pixel.x-1, pixel.y-4)){
createPixel("fruit_leaves", pixel.x-1, pixel.y-4);
}
if(isEmpty(pixel.x+1, pixel.y-4)){
createPixel("fruit_leaves", pixel.x+1, pixel.y-4);
}
}
pixel.age++;
}
}
@ -1066,6 +1085,8 @@ elements.mango_seed = {
elements.seed_maker = {
category: "machines",
behavior: behaviors.WALL,
noMix: true,
movable: false,
tick: function(pixel){
for(var i = 0; i < adjacentCoords.length; i++){
let x = pixel.x + adjacentCoords[i][0];
@ -1074,8 +1095,478 @@ elements.seed_maker = {
let pixel2 = pixelMap[x][y];
if(allFruits.includes(pixel2.element)){
changePixel(pixel2, `${pixel2.element}_seed`)
} else if (pixel2.element == "cocoa_pod"){
changePixel(pixel2, "cocoa_bean");
}
}
}
}
}
function xyInRange(x, y, range){
let i = 0;
while (i < range.length) {
if (x === range[i][0] && y === range[i][1]) {
i++;
return true;
} else {
i++;
}
}
return false;
}
elements.watermelon = {
behavior: behaviors.WALL,
color: "#007706",
category: "food",
breakInto: "juice",
breakIntoColor: "#C1674C",
isFood: true,
properties: {
type: "fruit",
age: 0,
},
tick: function(pixel){
if(pixel.grow && pixel.age > 400){
pixel.grow = false;
}
if(pixel.grow && pixel.range){
for(var i = 0; i < adjacentCoords.length; i++){
let x = pixel.x + adjacentCoords[i][0];
let y = pixel.y + adjacentCoords[i][1];
if(isEmpty(x,y) && xyInRange(x,y,pixel.range) && !outOfBounds(x,y)){
if(Math.floor(Math.random() * 300) == 1){
createPixel("watermelon", x, y);
}
}
}
for(var i = 0; i < adjacentCoords.length; i++){
let x = pixel.x + adjacentCoords[i][0];
let y = pixel.y + adjacentCoords[i][1];
if(!isEmpty(x,y) && !outOfBounds(x,y)){
let pixel2 = pixelMap[x][y];
if(["wood","low_fruit_vine","watermelon"].includes(pixel.element)){
if(!pixel2.range || !pixel2.grow){
if(pixel.range && !pixel2.range){
pixel2.range = pixel.range;
}
if(pixel.grow && !pixel2.grow){
pixel2.grow = pixel.grow;
}
}
if(pixel2.range || pixel2.grow){
if(!pixel.range && pixel2.range){
pixel.range = pixel2.range;
}
if(!pixel.grow && pixel2.grow){
pixel.grow = pixel2.grow;
}
}
}
}
}
}
pixel.age++;
}
}
let sizes = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 7, 7, 7, 9]
elements.low_fruit_vine = {
color: elements.fruit_vine.color,
behavior: behaviors.WALL,
tick: function(pixel){
if(pixel.fruiting && pixel.fruit == "watermelon"){
pixel.fruiting = false;
let size = pixel.size;
let range = mouseRange(pixel.x, pixel.y + Math.floor(size / 2 + 1), size)
if(isEmpty(pixel.x, pixel.y + 1) && !outOfBounds(pixel.x, pixel.y + 1)){
createPixel("watermelon", pixel.x, pixel.y + 1);
let pixel2 = pixelMap[pixel.x][pixel.y + 1];
pixel2.range = range;
pixel2.grow = true;
}
} else {
if(isEmpty(pixel.x, pixel.y - 1) && !outOfBounds(pixel.x, pixel.y - 1) && Math.floor(Math.random() * 300) == 1 && pixel.fruit && ![undefined, "watermelon"].includes(pixel.fruit)){
createPixel(pixel.fruit, pixel.x, pixel.y - 1);
}
}
if(Math.floor(Math.random() * 100) == 1 && !["watermelon", undefined].includes(pixel.fruit)){
eval((Math.floor(Math.random() * 2) == 1) ? `
if(isEmpty(pixel.x + 1, pixel.y)){
createPixel("low_fruit_vine", pixel.x + 1, pixel.y);
pixelMap[pixel.x + 1][pixel.y].fruit = pixel.fruit;
}`
: `
if(isEmpty(pixel.x - 1, pixel.y)){
createPixel("low_fruit_vine", pixel.x - 1, pixel.y);
pixelMap[pixel.x - 1][pixel.y].fruit = pixel.fruit;
}`
)
}
}
}
let sizeObj = {
size3: [
[0,1],
[0,2],
[1,3],
[2,3]
],
size5:[
[0,1],
[0,2],
[0,3],
[0,4],
[1,5],
[2,5],
[3,5],
],
size7: [
[0,1],
[0,2],
[0,3],
[0,4],
[0,5],
[0,6],
[1,7],
[2,7],
[3,7],
[4,7],
],
size9: [
[0,1],
[0,2],
[0,3],
[0,4],
[0,5],
[0,6],
[0,7],
[0,8],
[1,9],
[2,9],
[3,9],
[4,9],
[5,9],
]
}
elements.watermelon_seed = {
color: "#231A00",
category: "life",
behavior: behaviors.STURDYPOWDER,
tick: function(pixel){
if(pixel.start == pixelTicks - 10){
pixel.size = sizes[Math.floor(Math.random() * sizes.length)];
pixel.direction = Math.floor(Math.random() * 2)
pixel.grow = true;
}
if(pixel.grow && !isEmpty(pixel.x,pixel.y+1) && !outOfBounds(pixel.x,pixel.y+1) && pixelMap[pixel.x][pixel.y + 1].element == "dirt" && pixel.age > 100){
pixel.fruit = "watermelon";
let sizeList = sizeObj[`size${pixel.size}`];
for(var i = 0; i < sizeList.length; i++){
let x = (pixel.direction == 1) ? pixel.x - sizeList[i][0] : pixel.x + sizeList[i][0];
let y = pixel.y - sizeList[i][1];
if(isEmpty(x, y) && !outOfBounds(x, y)){
createPixel("low_fruit_vine", x, y);
if(i == sizeList.length - 1){
pixelMap[x][y].fruiting = true;
pixelMap[x][y].size = pixel.size;
pixelMap[x][y].fruit = "watermelon";
changePixel(pixel,"low_fruit_vine");
}
}
}
}
pixel.age++;
},
properties: {
age: 0,
},
}
elements.strawberry = {
behavior: behaviors.POWDER,
color: "#e5080a",
category: "food",
breakInto: "juice",
breakIntoColor: "#f9c0af",
isFood: true,
properties: {
type: "fruit",
age: 0,
},
}
elements.strawberry_seed = {
color: "#ffa371",
behavior: behaviors.STURDYPOWDER,
category: "life",
properties: {
age: 0,
},
tick: function(pixel){
if(pixel.age > 40){
changePixel(pixel, "low_fruit_vine");
pixel.fruit = "strawberry";
}
pixel.age += 1;
}
}
elements.cucumber = {
behavior: behaviors.POWDER,
color: "#285a1b",
category: "food",
breakInto: "juice",
breakIntoColor: "#80b450",
isFood: true,
properties: {
type: "fruit",
age: 0,
},
}
let ages = {
pineapple: 140,
}
elements.cucumber_seed = {
color: "#e9f5b5",
behavior: behaviors.STURDYPOWDER,
category: "life",
properties: {
age: 0,
},
tick: function(pixel){
if(pixel.age > 40){
changePixel(pixel, "low_fruit_vine");
pixel.fruit = "cucumber";
}
pixel.age += 1;
}
}
elements.unripe_fruit = {
color: "#9eba32",
behavior: behaviors.WALL,
category: "life",
properties: {
age: 0,
fruit: "pineapple",
},
tick: function(pixel){
if(pixel.age >= ages[pixel.fruit] && Math.floor(Math.random() * 100) == 1){
changePixel(pixel, pixel.fruit);
}
pixel.age++;
},
breakInto: ["poison", "juice", "cyanide"],
breakIntoColor: "#9eba32",
}
elements.pineapple = {
behavior: [["XX", "ST:fruit_leaves", "XX"],["ST:fruit_leaves", "XX", "ST:fruit_leaves"],["M2", "ST:fruit_leaves AND M1", "M2"]],
color: ["#ffcc56", "#e69f05", "#ffc061", "#fad32b"],
category: "food",
breakInto: "juice",
breakIntoColor: "#ffd905",
isFood: true,
properties: {
type: "fruit",
age: 0,
},
}
elements.pineapple_seed = {
color: "#7b2700",
behavior: behaviors.STURDYPOWDER,
category: "life",
properties: {
age: 0,
},
tick: function(pixel){
if(pixel.age > 40){
changePixel(pixel, "fruit_leaves");
pixel.fruit = "pineapple";
}
pixel.age += 1;
}
}
elements.cocoa_pod = {
behavior: [["XX", "ST:fruit_leaves AND ST:fruit_branch", "XX"],["ST:fruit_leaves AND ST:fruit_branch", "XX", "ST:fruit_leaves AND ST:fruit_branch"],["M2", "ST:fruit_leaves AND ST:fruit_branch AND M1", "M2"]],
color: "#9e5648",
category: "food",
breakInto: ["cocoa_butter", "cocoa_bean"],
isFood: true,
properties: {
fruit: "cocoa_pod",
type: "fruit",
}
}
elements.cocoa_bean = {
behavior: behaviors.POWDER,
color: "#ebaf7b",
category: "food",
isFood: true,
properties: {
fruit: "cocoa_pod",
type: "fruit",
age: 0,
},
tempHigh: 122,
stateHigh: "roasted_cocoa_bean",
tick: function(pixel) {
if (isEmpty(pixel.x,pixel.y+1)) {
movePixel(pixel,pixel.x,pixel.y+1);
}
else {
if (Math.random() < 0.02 && pixel.age > 650 && pixel.temp < 120) {
if (!outOfBounds(pixel.x,pixel.y+1)) {
var dirtPixel = pixelMap[pixel.x][pixel.y+1];
if (dirtPixel.element === "dirt" || dirtPixel.element === "mud" || dirtPixel.element === "sand" || dirtPixel.element === "wet_sand" || dirtPixel.element === "clay_soil" || dirtPixel.element === "mycelium") {
changePixel(dirtPixel,"root");
}
}
if (isEmpty(pixel.x,pixel.y-1)) {
movePixel(pixel,pixel.x,pixel.y-1);
createPixel(Math.random() > 0.5 ? "wood" : "fruit_branch",pixel.x,pixel.y+1);
if (pixelMap[pixel.x][pixel.y+1].element == "fruit_branch" || pixelMap[pixel.x][pixel.y+1].element == "fruit_leaves"){
pixelMap[pixel.x][pixel.y+1].fruit = "cocoa_pod";
}
}
}
else if (pixel.age > 1650) {
changePixel(pixel,"wood");
}
pixel.age++;
}
doDefaults(pixel);
},
}
elements.cocoa_butter = {
behavior: behaviors.STURDYPOWDER,
color: "#ddc996",
category: "food",
isFood: true,
tempHigh: 30,
stateHigh: "melted_cocoa_butter",
}
elements.melted_cocoa_butter = {
behavior: behaviors.LIQUID,
color: "#c78b06",
category: "states",
isFood: true,
viscosity: 2000,
tempLow: 30,
stateLow: "cocoa_butter",
temp: 30,
reactions: {
sugar: { elem1: "melted_white_chocolate", elem2: "melted_white_chocolate" }
}
}
elements.roasted_cocoa_bean = {
behavior: behaviors.POWDER,
color: "#6b3b24",
category: "food",
isFood: true,
breakInto: "cocoa_powder",
}
elements.cocoa_powder = {
behavior: behaviors.POWDER,
color: "#451f16",
category: "food",
isFood: true,
reactions: {
melted_cocoa_butter: { elem1: "chocolate", elem2: "chocolate" }
}
}
elements.extractor = {
category: "machines",
noMix: true,
movable: false,
behavior: behaviors.WALL,
tick: function(pixel){
for(var i = 0; i < adjacentCoords.length; i++){
let x = pixel.x + adjacentCoords[i][0];
let y = pixel.y + adjacentCoords[i][1]
if(!isEmpty(x,y) && !outOfBounds(x,y)){
let pixel2 = pixelMap[x][y];
if (pixel2.element == "cocoa_pod"){
changePixel(pixel2, "cocoa_butter");
} else if (pixel2.element == "sugarcane"){
changePixel(pixel2, "sugar");
}
}
}
}
}
elements.white_chocolate = {
"color": "#f4e6cb",
"behavior": [
[
"XX",
"XX",
"XX"
],
[
"XX",
"XX",
"XX"
],
[
"XX",
"M1",
"XX"
]
],
"tempHigh": 31,
"stateHigh": "melted_white_chocolate",
"category": "food",
"state": "solid",
"density": 1325,
"isFood": true,
"movable": true
}
elements.melted_white_chocolate = {
behavior: behaviors.LIQUID,
"color": "#f2d184",
"tempLow": 0,
"stateLow": "white_chocolate",
"tempHigh": 99,
"stateHigh": [
"steam",
"sugar"
],
"category": "states",
"viscosity": 40,
"state": "liquid",
"density": 1325,
"hidden": true,
"stain": 0.05,
"isFood": true,
"movable": true
}
elements.sugarcane_seed = {
color: "#c4ae7d",
behavior: behaviors.STURDYPOWDER,
category: "life",
properties: {
age: 0,
},
tick: function(pixel){
if(isEmpty(pixel.x, pixel.y-1) && !outOfBounds(pixel.x, pixel.y-1) && Math.floor(Math.random() * 100) == 1 && pixel.age > 40){
movePixel(pixel,pixel.x,pixel.y-1);
createPixel("sugarcane",pixel.x,pixel.y+1);
} else if (!isEmpty(pixel.x, pixel.y-1) && !outOfBounds(pixel.x, pixel.y-1) && pixelMap[pixel.x][pixel.y-1].element == "sugarcane_seed"){
deletePixel(pixel.x, pixel.y-1);
}
if(!pixel.age){
pixel.age = 1;
} else {
pixel.age++;
}
if(pixel.age == 550){
changePixel(pixel, "sugarcane")
}
}
}
elements.sugarcane = {
color: "#76881c",
breakInto: ["sugar_water", "dead_plant", "dead_plant", "dead_plant"],
isFood: true,
behavior: behaviors.WALL,
category: "food",
}

View File

@ -509,4 +509,87 @@ tick: function(pixel) {
}}},
category: "aircrafts",
breakInto: "metal_scrap"
}
},
elements.machine_for_throwing_bombs_at_you_left = {
color: "#524c41",
behavior: behaviors.WALL,
behaviorOn: [
"XX|XX|XX",
"CR:bombs_for_throwing_at_you_left|XX|XX",
"XXXX|XX",
],
category: "weapons",
conduct: 1
},
elements.bombs_for_throwing_at_you_left = {
color: "#524c41",
category: "ammunition",
behavior: [
"XX|EX:10>bomb|XX",
"XX|XX|XX",
"M1|M1%10 AND EX:10>bomb|XX",
],
}
elements.machine_for_throwing_bombs_at_right = {
color: "#524c41",
behavior: behaviors.WALL,
behaviorOn: [
"XX|XX|XX",
"XX|XX|CR:bombs_for_throwing_at_you_right",
"XXXX|XX",
],
category: "weapons",
conduct: 1
},
elements.bombs_for_throwing_at_you_right = {
color: "#524c41",
category: "ammunition",
behavior: [
"XX|EX:10>bomb|XX",
"XX|XX|XX",
"XX|M1%10 AND EX:10>bomb|M1",
],
},
elements.energized_orb_left = {
color: ["#e0e000","#f3f300"],
category: "energy",
behavior: [
"XX|EX:50>electric|XX",
"M1 AND EX:50>electric|XX|EX:50>electric",
"XX|EX:50>electric|XX"
],
state: "gas",
},
elements.energized_orb_right = {
color: ["#e0e000","#f3f300"],
category: "energy",
behavior: [
"XX|EX:50>electric|XX",
"EX:50>electric|XX|M1 AND EX:50>electric",
"XX|EX:50>electric|XX"
],
state: "gas",
},
elements.fast_bomb = {
color: "#524c41",
category: "weapons",
state: "solid",
behavior: [
"XX|EX:10>explosion|XX",
"XX|XX|XX",
"M2|M1 AND EX:10>explosion|M2",
],
tick: function(pixel) {
for (var i=0; i<3; i++) {
if (!tryMove(pixel, pixel.x, pixel.y+1)) {
if (!isEmpty(pixel.x, pixel.y+1,true)) {
var newPixel = pixelMap[pixel.x][pixel.y+1];
if (newPixel.element === "fast_bomb") { break; }
}
}
}
},
density: 1300,
excludeRandom: true,
cooldown: defaultCooldown
}