Update Science_mod.js

Yesn't ig AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

ideka i need help
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My-school-account-ig 2024-06-17 10:53:13 +01:00 committed by GitHub
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@ -1,12 +1,12 @@
// Science mod for Sandboxels // Science mod for Sandboxels
// (Inspired by survival.js) // (Inspired by survival.js)
// Build 36 (version alpha 0.0.36) // Build 37 (version alpha 0.0.37)
console.log("Version alpha 0.0.36") console.log("Version alpha 0.0.37")
console.log("Build 36") console.log("Build 37")
console.log("If you see something that is alumium and not aluminium, just dm me on discord (this is a british/welsh mod aight)") console.log("If you see something that is alumium and not aluminium, just dm me on discord (this is a british/welsh mod aight)")
console.log("THIS IS NOT DONE") console.log("THIS IS NOT DONE")
// You'll see a lot more of my school account // You'll see a lot more of my school account
// Read comment at line 1522 for information on what I mean by null/NULL // Read comment at line 1523 for information on what I mean by null/NULL
// This used to be a full time thing, but now it's basically just half-time now. // This used to be a full time thing, but now it's basically just half-time now.
// It has been confirmed, I am getting a pc on 25/06/2024 :D (I'm also going to be animating for my friends movies that are coming out soon) // It has been confirmed, I am getting a pc on 25/06/2024 :D (I'm also going to be animating for my friends movies that are coming out soon)
// If there is anything you want to suggest or there's a bug then just dm me on discord (@a_british_proto) // If there is anything you want to suggest or there's a bug then just dm me on discord (@a_british_proto)
@ -1773,3 +1773,19 @@ substance.Sodium_Alum = {
state: "powder", state: "powder",
hidden:true hidden:true
} }
substance.Aluminum_Ammonium_Sulfate_Dodecahydrate = {
behavior: behaviors.NULL,
color: "000000",
category: "null",
state: "null",
hidden:true
}
substance.Ammonium_Aluminium_Sulfate = {
behavior: beahviors.WALL,
color: "FFFFFF",
category: "lands",
state: "solids",
hidden:true
}