This commit is contained in:
slweeb 2025-05-27 12:31:02 -04:00
commit f1fa008182
2 changed files with 272 additions and 0 deletions

226
mods/coldblooded.js Normal file
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function eatBee(pixel1, pixel2) {
pixel1.color = "#5c138a";
pixel1.poisoned ??= 30;
}
elements.lizard = {
color: ["#00ff1a", "#038f11"],
behavior: [
["M2%2", "XX", "M2%2"],
["M1%10", "XX", "M1%10"],
["M2", "M1", "M2"],
],
category: "life",
state: "solid",
reactions: {
"fly": { elem2: null, func:behaviors.FEEDPIXEL },
"ant": { elem2: null, func: behaviors.FEEDPIXEL },
"termite": { elem2: null, func: behaviors.FEEDPIXEL },
"worm": { elem2: null, func: behaviors.FEEDPIXEL },
"bee": { elem2: null, func: eatBee },
"firefly": { elem2: null, func: eatBee },
},
foodNeed: 5,
temp: 20,
tempHigh: 120,
stateHigh: "cooked_meat",
tempLow: -20,
stateLow: "frozen_meat",
breakInto: "blood",
density: 1050,
eggColor: "#ffffff",
tick: function(pixel) {
if (pixel.poisoned !== undefined) {
pixel.poisoned--;
if (pixel.poisoned <= 0) {
deletePixel(pixel.x, pixel.y);
return;
}
}
},
};
elements.toad = {
color: ["#693800","#945a18"],
behavior: [
["XX", "XX", "M2%3 AND SW:water, salt_water, dirty_water, pool_water, seltzer%5"],
["XX", "FX%25", "M2%6 AND SW:water, salt_water, dirty_water, pool_water, seltzer%8"],
["M2", "M1 AND SW:water, salt_water, dirty_water, pool_water, seltzer%8", "M2 AND SW:water, salt_water, dirty_water, pool_water, seltzer%8"],
],
category: "life",
state: "solid",
reactions: {
"fly": { elem2: null, func: behaviors.FEEDPIXEL },
"ant": { elem2: null, func: behaviors.FEEDPIXEL },
"termite": { elem2: null, func: behaviors.FEEDPIXEL },
"worm": { elem2: null, func: behaviors.FEEDPIXEL },
"spider": { elem2: null, func: behaviors.FEEDPIXEL },
"bee": { elem2: null, func: eatBee },
"firefly": { elem2: null, func: eatBee },
"snail": { elem2: "limestone", func: behaviors.FEEDPIXEL },
"slug": { elem2: null, func: behaviors.FEEDPIXEL },
"pool_water": {chance: 0.70, elem1: null},
"dirty_water": {chance: 0.70, elem1: null},
},
foodNeed: 10,
baby: "toad_tadpole",
temp: 18,
tempHigh: 100,
stateHigh: "cooked_meat",
tempLow: -20,
stateLow: "frozen_meat",
breakInto: "slime",
density: 1200,
tick: function(pixel) {
if (pixel.poisoned !== undefined) {
pixel.poisoned--;
if (pixel.poisoned <= 0) {
deletePixel(pixel.x, pixel.y);
return;
}
}
},
};
elements.toad_tadpole = {
color: "#87b574",
behavior: [
"XX|XX|M2%25 AND SW:water,salt_water,sugar_water,dirty_water,seltzer,pool_water%14",
"XX|FX%0.5|SW:water,salt_water,sugar_water,dirty_water,seltzer,pool_water%14",
"M2|M1|M2 AND SW:water,salt_water,sugar_water,dirty_water,seltzer,pool_water%14",
],
reactions: {
"algae": { elem2:null, chance:0.25 },
"kelp": { elem2:"water", chance:0.25 },
"pool_water": {chance: 0.70, elem1: null},
"dirty_water": {chance: 0.70, elem1: null},
},
tempHigh: 100,
stateHigh: "steam",
tempLow: -10,
stateLow: "ice",
breakInto: ["slime",null],
category:"life",
hidden: true,
state: "solid",
density: 1450,
conduct: 0.2,
tick: function(pixel) {
if (pixelTicks-pixel.start > 500) {
changePixel(pixel,"toad");
}
pixel.lifetime ??= 30
let up = pixel.y > 0 ? pixelMap[pixel.x][pixel.y - 1] : null;
let down = pixel.y < pixelMap[0].length - 1 ? pixelMap[pixel.x][pixel.y + 1] : null;
let left = pixel.x > 0 ? pixelMap[pixel.x - 1][pixel.y] : null;
let right = pixel.x < pixelMap.length - 1 ? pixelMap[pixel.x + 1][pixel.y] : null;
if(
(up && up.element === "water") ||
(down && down.element === "water") ||
(left && left.element === "water") ||
(right && right.element === "water"))
{
pixel.lifetime = 30;
} else {
pixel.lifetime--;
if (pixel.lifetime <= 0 && Math.random() <= 0.1) {
deletePixel(pixel.x, pixel.y);
createPixel("slime", pixel.x, pixel.y);
}
}
}
},
elements.newt = {
color: ["#db8727","#945a18"],
behavior:[
["XX","XX","SW:water,salt_water,sugar_water,dirty_water,seltzer,pool_water%15"],
["XX","FX%25","M2%15 AND SW:water,salt_water,sugar_water,dirty_water,seltzer,pool_water%15"],
["M2","M1 AND SW:water,salt_water,sugar_water,dirty_water,seltzer,pool_water%15","M2 AND SW:water,salt_water,sugar_water,dirty_water,seltzer,pool_water%15"],
],
category: "life",
state: "solid",
reactions: {
"fly": {elem2: null, func:behaviors.FEEDPIXEL },
"termite": {elem2: null, func:behaviors.FEEDPIXEL },
"ant": {elem2: null, func:behaviors.FEEDPIXEL },
"worm": {elem2: null, func:behaviors.FEEDPIXEL },
"slug": {elem2: null, func:behaviors.FEEDPIXEL },
"snail": {elem2: "limestone", func:behaviors.FEEDPIXEL },
"pool_water": {chance: 0.70, elem1: null},
"dirty_water": {chance: 0.70, elem1: null},
},
foodNeed: 10,
temp: 18,
tempHigh: 100,
stateHigh: "cooked_meat",
tempLow: -20,
stateLow: "frozen_meat",
breakInto: "slime",
density: 1200,
eggColor: "#ffeeab",
};
//finish the stuff
elements.axolotl= {
color: ["#ff99ff", "#ffe100", "#785705"],
behavior: [
["XX", "XX", "SW:water,salt_water,sugar_water,dirty_water,seltzer,pool_water%10"],
["XX", "FX", "M2%15 AND SW:water,salt_water,sugar_water,dirty_water,seltzer,pool_water%10"],
["M2", "M1", "M2 AND SW:water,salt_water,sugar_water,dirty_water,seltzer,pool_water%10"],
],
category: "life",
state: "solid",
reactions: {
"fly": {elem2: null, func:behaviors.FEEDPIXEL },
"termite": {elem2: null, func:behaviors.FEEDPIXEL },
"ant": {elem2: null, func:behaviors.FEEDPIXEL },
"worm": {elem2: null, func:behaviors.FEEDPIXEL },
"slug": {elem2: null, func:behaviors.FEEDPIXEL },
"snail": {elem2: "limestone", func:behaviors.FEEDPIXEL },
"pool_water": {chance: 0.70, elem1: null},
"dirty_water": {chance: 0.70, elem1: null},
},
foodNeed: 20,
temp: 18,
tempHigh: 90,
stateHigh: "cooked_meat",
tempLow: -20,
stateLow: "frozen_meat",
breakInto: ["slime", "blood"],
density: 1000,
eggColor: ["#dcdcdc", "#a9a9a9", "#2b2b2b"],
tick: function(pixel) {
pixel.lifetime ??= 900;
let up = pixel.y > 0 ? pixelMap[pixel.x][pixel.y - 1] : null;
let down = pixel.y < pixelMap[0].length - 1 ? pixelMap[pixel.x][pixel.y + 1] : null;
let left = pixel.x > 0 ? pixelMap[pixel.x - 1][pixel.y] : null;
let right = pixel.x < pixelMap.length - 1 ? pixelMap[pixel.x + 1][pixel.y] : null;
if(
(up && up.element === "water") ||
(down && down.element === "water") ||
(left && left.element === "water") ||
(right && right.element === "water"))
{
pixel.lifetime = 900;
} else {
pixel.lifetime--;
if (pixel.lifetime <= 0 && Math.random() <= 0.1) {
deletePixel(pixel.x, pixel.y);
createPixel("meat", pixel.x, pixel.y);
}
}
}
};

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mods/shade.js Normal file
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"use strict";
// Shade.ts -> Shade.js
// Constants
const SHADOW_UPDATE_INTERVAL = 4;
const SHADOW_BLUR_RADIUS = 5;
const SHADOW_INTENSITY = 128;
// Canvases
let shadowCanvas1;
let shadowCanvasCtx1;
let shadowCanvas2;
let shadowCanvasCtx2;
function initializeShade() {
shadowCanvas1 = new OffscreenCanvas(width + 1, height + 1);
shadowCanvasCtx1 = shadowCanvas1.getContext('2d');
shadowCanvas2 = new OffscreenCanvas(width + 1, height + 1);
shadowCanvasCtx2 = shadowCanvas2.getContext("2d");
}
function updateShadows() {
if (pixelTicks % SHADOW_UPDATE_INTERVAL !== 0)
return;
const shadowCanvasImageData1 = shadowCanvasCtx1.createImageData(width + 1, height + 1);
const shadowCanvasData1 = shadowCanvasImageData1.data;
for (let pixel of currentPixels) {
const exposed = getNeighbors(pixel).length !== 4;
const alphaIndex = (pixel.y * (width + 1) + pixel.x) * 4 + 3;
shadowCanvasData1[alphaIndex] = exposed ? 0 : SHADOW_INTENSITY;
}
shadowCanvasCtx1.putImageData(shadowCanvasImageData1, 0, 0);
// Blur the shadows
shadowCanvasCtx2.clearRect(0, 0, shadowCanvas2.width, shadowCanvas2.height);
shadowCanvasCtx2.filter = `blur(${SHADOW_BLUR_RADIUS}px)`;
shadowCanvasCtx2.drawImage(shadowCanvas1, 0, 0, shadowCanvas2.width, shadowCanvas2.height);
shadowCanvasCtx2.filter = "none";
}
function drawShadows(ctx) {
ctx.globalAlpha = 1.0;
ctx.drawImage(shadowCanvas2, 0, 0, canvas.width, canvas.height);
}
// Hooks
runAfterReset(initializeShade);
runEveryTick(updateShadows);
renderPostPixel(drawShadows);