mm rice
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@ -7,10 +7,11 @@ v1.9
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me trying to come up with stuff not in plants.js:
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Upcoming Features:
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- onions
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- spring onions
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- soy sauce
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- rice and porridge (white rice noodles)
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- white rice noodles
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- glutinous rice and rice flour
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- mochi
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- seaweed and agar (makes juice into jelly)
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- pigs, ham and bacon
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- garlic
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@ -24,7 +25,6 @@ Upcoming Features:
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- cows and beef
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- celery
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- marshmallows, normal, cooked and burnt
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- lime
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- kiwi, guavas and lychees
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- dragonfuits
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- dates and figs
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@ -286,6 +286,11 @@ Changelog (v1.9)
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- added onion
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- added cut onion
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- added fried onion
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- added rice
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- added porridge
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- added cooked and burnt rice
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- added rice plants and rice panicles
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- added rice seeds
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@ -5127,3 +5132,195 @@ elements.onion_seed = {
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"XX|M1|XX",
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],
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}
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elements.unhusked_rice = {
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color: ["#c99a42","#b08638","#deb15d"],
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behavior: [
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"XX|XX|XX",
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"ST:rice_panicle|XX|ST:rice_panicle",
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"ST:rice_plant AND M2|ST:rice_panicle AND M1|ST:rice_plant AND M2",
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],
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reactions: {
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"vinegar": { elem1:"dead_plant", elem2:null, chance:0.035 },
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"baking_soda": { elem1:"dead_plant", elem2:null, chance:0.01 },
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"bleach": { elem1:"dead_plant", elem2:null, chance:0.05 },
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"alcohol": { elem1:"dead_plant", elem2:null, chance:0.035 }
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},
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category:"food",
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tempHigh: 65,
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stateHigh: "cooked_rice",
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burn:65,
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burnTime:60,
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burnInto: "dead_plant",
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breakInto: "flour",
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breakIntoColor: "#f7f1df",
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state: "solid",
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isFood: true,
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density: 1050,
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cutInto: "rice",
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}
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elements.rice = {
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color: "#eeeed2",
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behavior: behaviors.POWDER,
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category:"food",
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tempHigh: 65,
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stateHigh: "cooked_rice",
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burn:65,
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burnTime:60,
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burnInto: "dead_plant",
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breakInto: "flour",
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breakIntoColor: "#f7f1df",
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state: "solid",
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isFood: true,
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density: 1050,
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reactions:{
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"water":{elem1:"porridge",elem2:"porridge",chance:3,tempMin:70}
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}
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}
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elements.cooked_rice = {
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color: "#eddfb9",
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behavior: behaviors.POWDER,
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category:"food",
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tempHigh: 200,
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stateHigh: "burnt_rice",
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burn:65,
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burnTime:60,
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burnInto: "dead_plant",
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breakInto: "flour",
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breakIntoColor: "#f7f1df",
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state: "solid",
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isFood: true,
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density: 1050,
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}
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elements.porridge = {
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color: "#f2ecdc",
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behavior: behaviors.LIQUID,
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category:"food",
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tempHigh: 200,
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stateHigh: "steam",
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viscosity: 999,
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burn:65,
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burnTime:60,
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burnInto: "dead_plant",
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state: "solid",
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isFood: true,
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density: 1050,
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}
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elements.burnt_rice = {
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color: "#262217",
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behavior: behaviors.POWDER,
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category:"food",
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tempHigh: 500,
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stateHigh: "ash",
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burn:65,
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burnTime:60,
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burnInto: "dead_plant",
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state: "solid",
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isFood: true,
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density: 1050,
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}
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elements.rice_plant = {
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color: "#37a825",
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behavior: behaviors.WALL,
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category:"life",
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tempHigh: 100,
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stateHigh: "steam",
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burn:65,
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burnTime:60,
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burnInto: "dead_plant",
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state: "solid",
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density: 1050,
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hidden: true,
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}
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elements.rice_seed = {
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color: "#997a23",
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tick: function(pixel) {
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if (isEmpty(pixel.x,pixel.y+1)) {
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movePixel(pixel,pixel.x,pixel.y+1);
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}
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else {
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if (Math.random() < 0.2 && pixel.age > 50 && pixel.temp < 100) {
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if (!outOfBounds(pixel.x,pixel.y+1)) {
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var dirtPixel = pixelMap[pixel.x][pixel.y+1];
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if (dirtPixel.element === "dirt" || dirtPixel.element === "mud" || dirtPixel.element === "sand" || dirtPixel.element === "wet_sand" || dirtPixel.element === "clay_soil" || dirtPixel.element === "mycelium") {
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changePixel(dirtPixel,"root");
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}
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}
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if (Math.random() < 0.2 && pixel.age > 50 && pixel.temp < 100) {
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if (isEmpty(pixel.x+1,pixel.y-1) && isEmpty(pixel.x-1,pixel.y-1)&&isEmpty(pixel.x+2,pixel.y-2) && isEmpty(pixel.x-2,pixel.y-2)) {
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createPixel("rice_plant",pixel.x+1,pixel.y-1);
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createPixel("rice_plant",pixel.x-1,pixel.y-1);
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createPixel("rice_plant",pixel.x+2,pixel.y-2);
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createPixel("rice_plant",pixel.x-2,pixel.y-2);
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pixel.leafgrown = true
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}
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}
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if (Math.random() < 0.2 && pixel.age > 50 && pixel.temp < 100 && pixel.leafgrown == true) {
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if (isEmpty(pixel.x,pixel.y-1) && isEmpty(pixel.x,pixel.y-2)&&isEmpty(pixel.x,pixel.y-3) && isEmpty(pixel.x,pixel.y-4)) {
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movePixel(pixel,pixel.x,pixel.y-4)
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createPixel("rice_plant",pixel.x,pixel.y+1);
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createPixel("rice_plant",pixel.x,pixel.y+2);
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createPixel("rice_plant",pixel.x,pixel.y+3);
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createPixel("rice_plant",pixel.x,pixel.y+4);
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changePixel(pixel,"rice_panicle")
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pixel.grower = true
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}
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}
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}
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else if (pixel.age > 1000) {
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changePixel(pixel,"unhusked_rice");
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}
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pixel.age++;
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}
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doDefaults(pixel);
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},
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properties: {
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"age":0,
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"leafgrown":false,
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},
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tempHigh: 100,
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stateHigh: "dead_plant",
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tempLow: -2,
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stateLow: "frozen_plant",
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burn: 65,
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burnTime: 15,
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category: "life",
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state: "solid",
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density: 2500,
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cooldown: defaultCooldown,
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seed: true,
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behavior: [
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"XX|XX|XX",
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"XX|XX|XX",
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"XX|M1|XX",
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],
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};
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elements.rice_panicle = {
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color: "#37a825",
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behavior: behaviors.WALL,
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category:"life",
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tempHigh: 100,
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stateHigh: "steam",
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burn:65,
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burnTime:60,
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burnInto: "dead_plant",
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tick: function(pixel) {
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if (Math.random() < 0.1) {
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if (isEmpty(pixel.x+1,pixel.y) && isEmpty(pixel.x-1,pixel.y)) {
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createPixel("unhusked_rice",pixel.x+1,pixel.y);
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createPixel("unhusked_rice",pixel.x-1,pixel.y);
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}
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if (isEmpty(pixel.x+1,pixel.y+1) && isEmpty(pixel.x-1,pixel.y+1)) {
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createPixel("unhusked_rice",pixel.x+1,pixel.y+1);
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createPixel("unhusked_rice",pixel.x-1,pixel.y+1);
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}
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if (isEmpty(pixel.x,pixel.y-1)) {
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createPixel("unhusked_rice",pixel.x,pixel.y-1);
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}
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}
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},
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state: "solid",
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density: 1050,
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hidden: true,
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}
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