This commit is contained in:
slweeb 2022-02-01 23:22:15 -05:00
commit f4a1ed00d5
5 changed files with 1053 additions and 26 deletions

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mods/liquid_energy.js Normal file
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@ -0,0 +1,294 @@
elements.liquid_plasma = {
color: ["#8800ff","#b184d9","#8800ff"],
behavior: [
"XX|XX|XX",
"M2|DL%0.1|M2",
"M1|M1|M1",
],
behaviorOn: [
"XX|CL%5|XX",
"CL%5 AND M2|XX|CL%5 AND M2",
"M1|M1 AND CL%5|M1",
],
temp:7065,
tempLow:5000,
stateLow: "liquid_fire",
category: "energy_liquids",
state: "energy_liquids",
density: 70,
charge: 0.5,
conduct: 1,
},
elements.liquid_fire = {
color: ["#ff6b21","#ffa600","#ff4000"],
behavior: [
"XX|M2|XX",
"M2|XX|M2",
"M1|M1|M1",
],
reactions: {
"water": { "elem1": "liquid_smoke" },
},
temp:600,
tempLow:100,
stateLow: "liquid_smoke",
tempHigh: 7000,
stateHigh: "liquid_plasma",
category: "energy_liquids",
burning: true,
burnTime: 500,
burnInto: "liquid_smoke",
state: "liquid",
density: 21,
},
elements.liquid_smoke = {
color: "#383838",
behavior: [
"XX|XX|XX",
"M2|DL%0.1|M2",
"M1|M1|M1",
],
reactions: {
"water": { "elem1": "dirty_water", "elem2": null },
"steam": { "elem1": "pyrocumulus", "chance":0.08, "y":[0,15] },
"rain_cloud": { "elem1": "pyrocumulus", "chance":0.08, "y":[0,15] },
"snow_cloud": { "elem1": "pyrocumulus", "chance":0.08, "y":[0,15] },
"acid_cloud": { "elem1": "pyrocumulus", "chance":0.05, "y":[0,15] },
"fire_cloud": { "elem1": "pyrocumulus", "chance":0.05, "y":[0,15] },
"pyrocumulus": { "elem1": "pyrocumulus", "chance":0.08, "y":[0,15] },
},
temp: 114,
tempHigh: 605,
stateHigh: "liquid_fire",
category: "energy_liquids",
state: "energy_liquids",
density: 2180,
},
elements.liquid_cold_fire = {
color: ["#21cbff","#006aff","#00ffff"],
behavior: [
"XX|M2|XX",
"M2|CH:liquid_smoke%0.1|M2",
"M1|M1|M1",
],
reactions: {
"fire": { "elem1": "liquid_smoke", "elem2": "liquid_smoke" },
"plasma": { "elem1": "le_liquid_light", "elem2": "le_liquid_light" }, //prefixed to avoid conflict with F&M liquid_light
},
temp:-200,
tempHigh:0,
stateHigh: "liquid_smoke",
category: "energy_liquids",
state: "liquid",
density: 42,
},
elements.le_liquid_light = {
color: "#ffffa8",
behavior: [
"XX|XX|XX",
"M2|DL%0.1 AND RT%0.5|M2 AND BO",
"M1|M1|M1",
],
temp: 40,
category: "energy_liquids",
},
elements.liquid_laser = {
color: "#ff0000",
behavior: [
"XX|M2|XX",
"M2|DL%0.05 AND RT%0.5|M2 AND BO:1,2,3",
"XX|M1|XX",
],
temp: 40,
category: "energy_liquids",
},
elements.liquid_electric = {
color: "#dddd00",
behavior: [
"CL%3|CL%3 AND SH|CL%3",
"M2%15 AND CL%3 AND SH|SH%3 AND DL%15|M2%15 AND CL%3 AND SH",
"M1%15 AND CL%4|M1%50 AND CL%9 AND SH|M1%15 AND CL%4",
],
charge: 3,
category: "energy_liquids",
state: "solid",
density: 44.1,
},
elements.liquid_radiation = {
color: ["#00ff00","#6fff00"],
behavior: [
"XX|M2%50 AND HT|XX",
"M2%50 AND HT|DL%0.2|M2%50 AND HT",
"M1%50|M1 AND HT|M1%50",
],
reactions: {
"water": { "elem2":"rad_steam", "chance":0.8 },
"steam": { "elem2":"rad_steam", "chance":0.8 },
"salt_water": { "elem2":"rad_steam", "chance":0.8 },
"sugar_water": { "elem2":"rad_steam", "chance":0.8 },
"dirty_water": { "elem2":"rad_steam", "chance":0.8 },
"bubble": { "elem2":"rad_steam", "chance":0.8 },
"foam": { "elem2":"rad_steam", "chance":0.8 },
"ice": { "elem2":"rad_steam", "chance":0.8 },
"snow": { "elem2":"rad_steam", "chance":0.8 },
"packed_snow": { "elem2":"rad_steam", "chance":0.8 },
"slime": { "elem2":"rad_steam", "chance":0.8 },
"milk": { "elem2":"cheese", "chance":0.8 },
"permafrost": { "elem1":"rad_steam", "elem2":"dirt", "chance":0.8 },
"mud": { "elem1":"rad_steam", "elem2":"dirt", "chance":0.8 },
"wet_sand": { "elem1":"rad_steam", "elem2":"sand", "chance":0.8 },
"clay": { "elem1":"rad_steam", "elem2":"clay_soil", "chance":0.8 },
"slaked_lime": { "elem1":"rad_steam", "elem2":"limestone", "chance":0.8 },
"rain_cloud": { "elem2":"rad_cloud", "chance":0.8 },
"snow_cloud": { "elem2":"rad_cloud", "chance":0.8 },
"plant": { "elem2":"straw", "chance":0.8 },
"grass": { "elem2":["straw","grass_seed","wheat_seed"], "chance":0.8 },
"algae": { "elem2":["mushroom_spore","lichen","yeast"], "chance":0.8 },
"mushroom_spore": { "elem2":["lichen","yeast"], "chance":0.8 },
"mushroom_cap": { "elem2":["lichen","plant"], "chance":0.8 },
"mushroom_stalk": { "elem2":["lichen","yeast"], "chance":0.8 },
"mushroom_gill": { "elem2":["lichen","yeast"], "chance":0.8 },
"flea": { "elem2":["ash","ant","termite"], "chance":0.8 },
"ant": { "elem2":["ash","flea","termite"], "chance":0.8 },
"termite": { "elem2":["ash","flea","ant"], "chance":0.8 },
"fly": { "elem2":["ash","firefly","bee"], "chance":0.8 },
"bee": { "elem2":["ash","firefly","fly"], "chance":0.8 },
"firefly": { "elem2":["ash","bee","fly"], "chance":0.8 },
"frog": { "elem2":["ash","meat","rotten_meat","cooked_meat"], "chance":0.8 },
"fish": { "elem2":["ash","meat","rotten_meat","cooked_meat"], "chance":0.8 },
"rat": { "elem2":["ash","meat","rotten_meat","cooked_meat","plague"], "chance":0.8 },
"bone": { "elem2":["calcium","calcium","calcium","cancer"], "chance":0.8 },
"meat": { "elem2":["ash","rotten_meat","cooked_meat"], "chance":0.8 },
"rotten_meat": { "elem2":["ash","meat","cooked_meat"], "chance":0.8 },
"cooked_meat": { "elem2":["ash","rotten_meat"], "chance":0.8 },
"bamboo": { "elem2":["wood","plant","bamboo_plant"], "chance":0.8 },
"bamboo_plant": { "elem2":["wood","plant","bamboo"], "chance":0.8 },
"sapling": { "elem2":["wood","plant","tree_branch"], "chance":0.8 },
"tree_branch": { "elem2":["wood","plant","sapling"], "chance":0.8 },
"grass_seed": { "elem2":["straw","wheat_seed"], "chance":0.8 },
"lichen": { "elem2":"algae", "chance":0.8 },
"yeast": { "elem2":["algae","mushroom_spore","lichen"], "chance":0.8 },
"wheat_seed": { "elem2":["straw","wheat","grass_seed"], "chance":0.8 },
"flower_seed": { "elem2":["straw","grass","pistil","petal"], "chance":0.8 },
"pistil": { "elem2":["straw","grass","flower_seed","petal"], "chance":0.8 },
"petal": { "elem2":["straw","grass","flower_seed","pistil"], "chance":0.8 },
"vine": { "elem1":["vine"], "chance":0.8 },
"worm": { "elem2":"ash", "chance":0.8 },
"corn": { "elem2":"corn_seed", "chance":0.8 },
"corn_seed": { "elem2":"corn", "chance":0.8 },
"potato": { "elem2":"potato_seed", "chance":0.8 },
"potato_seed": { "elem2":"potato", "chance":0.8 },
"slug": { "elem2":"slime", "chance":0.8 },
"snail": { "elem2":"slime", "chance":0.8 },
"cell": { "elem2":"cancer", "chance":0.8 },
"blood": { "elem2":["infection","cancer"], "chance":0.8 },
"antibody": { "elem2":"cancer", "chance":0.8 },
"infection": { "elem2":"cancer", "chance":0.8 },
"cancer": { "elem2":null, "chance":0.2 },
},
state: "liquid",
density: 4.2,
category: "energy_liquids",
},
elements.liquid_explosion = {
color: ["#ffb48f","#ffd991","#ffad91"],
behavior: [
"XX|XX|XX",
"M2|EX:10>fire,fire,fire,liquid_explosion,liquid_explosion%0.4 AND DL%0.3|M2",
"M1|M1|M1",
],
temp: 300,
category: "energy_liquids",
state: "liquid",
density: 2000,
excludeRandom: true,
}
runAfterLoad(function() {
if(enabledMods.includes("mods/fey_and_more.js")) {
elements.everfire_liquid = {
"name": "everfire liquid",
"color": "#06142b",
"state": "liquid",
"behavior": behaviors.LIQUID,
"density": 1290,
"burn": 100,
"burnTime": 2000,
"burnInto": "extinguished_everfire_liquid",
"category": "energy_liquids",
"fireColor": ["#0041a8","#8ab7ff"],
},
elements.extinguished_everfire_liquid = {
"name": "extinguished everfire liquid",
"color": "#242d3b",
"state": "liquid",
"behavior": behaviors.LIQUID,
"density": 1290,
"fireColor": ["#0041a8","#8ab7ff"],
"category": "energy_liquids",
"hidden": true,
},
elements.liquid_magic = {
"name": "liquid magic",
"color": ["#a270ff","#f2d9ff"],
"state": "liquid",
"behavior": [
"M2%50|M2%50|M2%50",
"M2|DL%0.2|M2",
"M1|M1|M1",
],
"density": 21,
"category": "energy_liquids",
"reactions": {
"water": { "elem1": null, "elem2": "pure_water", },
"little_star": { "elem1": "mystic_fire", "elem2": "liquid_mystic_fire", },
"cheese": { "elem1": null, "elem2": "moonrock", },
"sapling": { "elem1": null, "elem2": "celie_seed", },
"old_celie_leaves": { "elem1": null, "elem2": "celie_leaves", },
"ketchup": { "elem1": null, "elem2": "enchanted_ketchup", },
"tomato_sauce": { "elem1": null, "elem2": "enchanted_ketchup", },
"rain_cloud": { "elem1": null, "elem2": "raincloud_cotton", },
"snow_cloud": { "elem1": null, "elem2": "snowcloud_cotton", },
"cloud": { "elem1": null, "elem2": "cloud_cotton", },
},
},
elements.liquid_mystic_fire = {
"name": "liquid mystic fire",
"color": ["#5454ff","#2020d4","#5800c4"],
"behavior": [
"M2%50|M2%50 AND CR:liquid_mystic_fire%10 AND CR:mystic_fire%5|M2%50",
"M2 AND CR:liquid_mystic_fire%5|EX:15>liquid_mystic_fire%0.1|M2 AND CR:liquid_mystic_fire%5",
"M1|M1|M1",
],
"temp":8500,
"tempChange":-100,
"tempLow":8000,
"stateLow": "liquid_fire",
"category": "energy_liquids",
"burning": true,
},
//concoction and essence are already liquid
elements.liquid_frostbomb = {
color: "#72dfed",
behavior: [
"XX|XX|XX",
"M2|EX:15>frostwind,frostwind,frostwind,liquid_frostbomb%0.4 AND DL%0.2|M2",
"M1|M1|M1",
],
temp: 300,
category: "energy_liquids",
state: "liquid",
density: 2000,
excludeRandom: true,
}
}
});

View File

@ -374,8 +374,8 @@ elements.cluster_nuke = {
elements.estradiol = {
color: "#f2fcee", //it absorbs shorter wavelength UV than testosterone and I am treating this like absorbing violet for convenience
//https://www.researchgate.net/publication/226065469_Optical_Properties_of_Two_Types_of_Sex_Hormones_of_the_Cyclopentenephenanthrene_Series
//http://depts.washington.edu/cmditr/modules/lum/color.html
//https://www.researchgate.net/publication/226065469_Optical_Properties_of_Two_Types_of_Sex_Hormones_of_the_Cyclopentenephenanthrene_Series
//http://depts.washington.edu/cmditr/modules/lum/color.html
behavior: behaviors.POWDER,
state: "solid",
category: "solids",
@ -404,8 +404,8 @@ elements.vaporized_estradiol = {
elements.progesterone = {
color: "#f7eefc", //slightly different? from testosterone but exaggerated
//https://downloads.hindawi.com/journals/ijps/2017/9603140.pdf
//these hormones all absorb in the uv region anyway so they would all look white to us
//https://downloads.hindawi.com/journals/ijps/2017/9603140.pdf
//these hormones all absorb in the uv region anyway so they would all look white to us
behavior: behaviors.POWDER,
state: "solid",
category: "solids",
@ -466,8 +466,8 @@ elements.vaporized_testosterone = {
elements.cyproterone_acetate = {
color: "#efeef8", //it absorbs far longer uv than the others, which i am rendering as red absorption
//https://www.researchgate.net/figure/UV-spectrum-for-drospirenone-cyproterone-acetate-desogestrel-and-ethinyl-estradiol-at-1_fig1_315746083
//i didn't really expect to find a spectrum for this
//https://www.researchgate.net/figure/UV-spectrum-for-drospirenone-cyproterone-acetate-desogestrel-and-ethinyl-estradiol-at-1_fig1_315746083
//i didn't really expect to find a spectrum for this
behavior: behaviors.POWDER,
state: "solid",
category: "solids",
@ -505,7 +505,7 @@ elements.vaporized_cyproterone_acetate = {
elements.spironolactone = {
color: "#f7eef1", //UV absorbance peak wavelength is slightly shorter than that of testosterone
//https://www.researchgate.net/publication/348592381_Quantification_of_Spironolactone_by_first_and_second_order_UV_Derivative_Spectrophotometry_in_bulk_and_tablet_dosage_form/link/6006b3cf299bf14088a649bd/download
//https://www.researchgate.net/publication/348592381_Quantification_of_Spironolactone_by_first_and_second_order_UV_Derivative_Spectrophotometry_in_bulk_and_tablet_dosage_form/link/6006b3cf299bf14088a649bd/download
behavior: behaviors.POWDER,
state: "solid",
category: "solids",
@ -537,7 +537,7 @@ elements.vaporized_spironolactone = {
elements.finasteride = {
color: "#fcfcf1", //UV absorbance peak wavelength is even shorter than that of estradiol
//https://www.researchgate.net/publication/312317200
//https://www.researchgate.net/publication/312317200
behavior: behaviors.POWDER,
state: "solid",
category: "solids",
@ -566,7 +566,7 @@ elements.vaporized_finasteride = {
elements.dutasteride = {
color: "#fbf6ee", //High UV absorbances around the peak wavelengths of both estradiol and testosterone
//https://sphinxsai.com/sphinxsaivol_2no.1/pharmtech_vol_2no.1/PharmTech_Vol_2No.1PDF/PT=18%20(113-117).pdf
//https://sphinxsai.com/sphinxsaivol_2no.1/pharmtech_vol_2no.1/PharmTech_Vol_2No.1PDF/PT=18%20(113-117).pdf
behavior: behaviors.POWDER,
state: "solid",
category: "solids",
@ -595,8 +595,8 @@ elements.vaporized_dutasteride = {
elements.bicalutamide = {
color: "#f4fcee", //peaks at 200-220 and at 270
//i am probably mapping uv to visible wrong and misreading color.html
//https://www.researchgate.net/publication/257679318
//i am probably mapping uv to visible wrong and misreading color.html
//https://www.researchgate.net/publication/257679318
behavior: behaviors.POWDER,
state: "solid",
category: "solids",
@ -741,8 +741,8 @@ elements.bomb_3 = {
elements.sebA = {
color: "#ffffff",
behavior: [
"SH%50|EX:8>electric AND SH%50 |SH%50",
"SH%50|EX:9>electric%0.5 |SH%50",
"SH%50|EX:8>electric AND SH%50 |SH%50",
"SH%50|EX:9>electric%0.5|SH%50",
"M2 AND SH%50|M1 AND SH%50 AND EX:8>electric AND SW:electric|M2 AND SH%50",
],
category: "weapons",
@ -756,8 +756,8 @@ elements.sebA = {
elements.seb = {
color: "#ffffff",
behavior: [
"SH%50|EX:8>sebA AND SH%50 |SH%50",
"SH%50|XX |SH%50",
"SH%50|EX:8>sebA AND SH%50 |SH%50",
"SH%50|XX |SH%50",
"M2 AND SH%50|M1 AND SH%50 AND EX:8>sebA AND SW:electric|M2 AND SH%50",
],
category: "weapons",
@ -768,18 +768,15 @@ elements.seb = {
hardness: 0.3,
},
this.aaa = ["plasma","plasma","plasma","plasma","plasma","plasma","plasma","plasma","plasma","plasma","plasma","plasma","smoke","plasma","plasma","fire","smoke","fire","smoke","plasma","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","acid","acid","oil","oil","oil","oil","oil","oil","oil","plasma","plasma","plasma","plasma","plasma","smoke","plasma","plasma","fire","smoke","plasma","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","flash","flash","flash","flash","flash","acid_gas","acid_gas","acid_gas","acid","oil","oil","oil","oil","oil","oil","oil","oil","oil","oil","plasma","plasma","plasma","plasma","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","acid","acid","oil","oil","oil","oil","oil","oil","oil","plasma","plasma","plasma","plasma","plasma","smoke","plasma","plasma","fire","smoke","plasma","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","seb","seb","flash","flash","flash","flash","flash","acid_gas","acid_gas","acid_gas","acid","oil","oil","oil","oil","oil","oil","oil","oil","oil","oil","plasma","plasma","plasma","plasma","bomb_2","bomb_2","bomb_2","plague","plague","plague","plague","plague","plague","radiation","radiation","radiation","radiation","radiation","radiation","radiation","radiation","uranium","uranium","uranium","uranium","uranium","uranium","greek_fire","greek_fire","greek_fire","greek_fire","greek_fire","antimatter","antimatter","antimatter","antimatter","antimatter","smoke_grenade","antimatter","smoke_grenade","fireball","flash","acid_gas","acid_gas","acid_gas","burning_unnamed_gas","warp","burning_unnamed_gas","warp","warp","plague","plague","plague","plague","plague","plague","radiation","radiation","radiation","radiation","radiation","radiation","radiation","radiation","uranium","uranium","uranium","uranium","uranium","uranium","greek_fire","greek_fire","greek_fire","greek_fire","greek_fire","hot_bomb","antimatter","antimatter","antimatter","antimatter","antimatter","smoke_grenade","antimatter","flash","acid_gas","acid_gas","acid_gas","burning_unnamed_gas","warp","burning_unnamed_gas","warp","warp"]
this.aaa = ["plasma","plasma","plasma","plasma","plasma","plasma","plasma","plasma","plasma","plasma","plasma","plasma","smoke","plasma","plasma","fire","smoke","fire","smoke","plasma","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","acid","acid","oil","oil","oil","oil","oil","oil","oil","plasma","plasma","plasma","plasma","plasma","smoke","plasma","plasma","fire","smoke","plasma","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","flash","flash","flash","flash","flash","acid_gas","acid_gas","acid_gas","acid","oil","oil","oil","oil","oil","oil","oil","oil","oil","oil","plasma","plasma","plasma","plasma","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","acid","acid","oil","oil","oil","oil","oil","oil","oil","plasma","plasma","plasma","plasma","plasma","smoke","plasma","plasma","fire","smoke","plasma","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","seb","seb","flash","flash","flash","flash","flash","acid_gas","acid_gas","acid_gas","acid","oil","oil","oil","oil","oil","oil","oil","oil","oil","oil","plasma","plasma","plasma","plasma","bomb_2","bomb_2","bomb_2","plague","plague","plague","plague","plague","plague","radiation","radiation","radiation","radiation","radiation","radiation","radiation","radiation","uranium","uranium","uranium","uranium","uranium","uranium","greek_fire","greek_fire","greek_fire","greek_fire","greek_fire","antimatter","antimatter","antimatter","antimatter","antimatter","smoke_grenade","antimatter","smoke_grenade","fireball","flash","acid_gas","acid_gas","acid_gas","burning_unnamed_gas","warp","burning_unnamed_gas","warp","warp","plague","plague","plague","plague","plague","plague","radiation","radiation","radiation","radiation","radiation","radiation","radiation","radiation","uranium","uranium","uranium","uranium","uranium","uranium","greek_fire","greek_fire","greek_fire","greek_fire","greek_fire","op_hottester_bomb","antimatter","antimatter","antimatter","antimatter","antimatter","smoke_grenade","antimatter","flash","acid_gas","acid_gas","acid_gas","burning_unnamed_gas","warp","burning_unnamed_gas","warp","warp"]
this.bbb = ["smoke","smoke","smoke","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","acid","acid","oil","oil","oil","oil","oil","oil","oil","smoke","smoke","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","flash","flash","flash","flash","flash","acid_gas","acid_gas","acid_gas","acid","oil","oil","oil","oil","oil","oil","oil","oil","oil","oil","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","acid","acid","oil","oil","oil","oil","oil","oil","oil","smoke","smoke","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","metal_scrap","seb","flash","flash","flash","flash","flash","acid_gas","acid_gas","acid_gas","acid","oil","oil","oil","oil","oil","oil","oil","oil","oil","oil","plague","plague","plague","plague","plague","plague","radiation","radiation","radiation","radiation","radiation","radiation","radiation","radiation","uranium","uranium","uranium","uranium","uranium","uranium","greek_fire","greek_fire","greek_fire","greek_fire","greek_fire","antimatter","antimatter","antimatter","antimatter","antimatter","smoke_grenade","antimatter","smoke_grenade","flash","acid_gas","acid_gas","acid_gas","unnamed_gas","warp","unnamed_gas","warp","warp","plague","plague","plague","plague","plague","plague","radiation","radiation","radiation","radiation","radiation","radiation","radiation","radiation","uranium","uranium","uranium","uranium","uranium","uranium","greek_fire","greek_fire","greek_fire","greek_fire","greek_fire","antimatter","smoke_grenade","flash","acid_gas","acid_gas","acid_gas","unnamed_gas","warp","unnamed_gas","warp","warp"]
elements.amalgamated_bomb = {
color: ["#FF0000","#FF0000","#FFFF00","#FFFF00","#00FF00","#00FF00","#0000FF","#0000FF"],
tick: function(pixel) {
eee = Math.random()
doHeat(pixel);
fire = aaa
smoke = aaa
radius = 30
x = pixel.x
y = pixel.y
if(!isEmpty(pixel.x,pixel.y-1) && !outOfBounds(pixel.x,pixel.y-1)) {
if(pixelMap[pixel.x][pixel.y-1].element != pixel.element) {
steppedOn = true
@ -799,6 +796,117 @@ elements.amalgamated_bomb = {
}
tryMove(pixel, pixel.x, pixel.y+1)
if(steppedOn == true || landed == true) {
fire = bbb
smoke = bbb
radius = 45
x = pixel.x
y = pixel.y
//SECONDARY
// if fire contains , split it into an array
if (fire.includes(",")) {
fire = fire.split(",");
}
// if smoke contains , split it into an array
if (smoke.includes(",")) {
smoke = smoke.split(",");
}
var coords = circleCoords(x,y,radius);
var power = radius/10;
//for (var p = 0; p < Math.round(radius/10+1); p++) {
for (var i = 0; i < coords.length; i++) {
// damage value is based on distance from x and y
var damage = Math.random() + (Math.floor(Math.sqrt(Math.pow(coords[i].x-x,2) + Math.pow(coords[i].y-y,2)))) / radius;
// invert
damage = 1 - damage;
if (damage < 0) { damage = 0; }
damage *= power;
if (isEmpty(coords[i].x,coords[i].y)) {
// create smoke or fire depending on the damage if empty
if (damage < 0.02) { } // do nothing
else if (damage < 0.2) {
// if smoke is an array, choose a random item
if (Array.isArray(smoke)) {
createPixel(smoke[Math.floor(Math.random() * smoke.length)],coords[i].x,coords[i].y);
}
else {
createPixel(smoke,coords[i].x,coords[i].y);
}
}
else {
// if fire is an array, choose a random item
if (Array.isArray(fire)) {
createPixel(fire[Math.floor(Math.random() * fire.length)],coords[i].x,coords[i].y);
}
else {
createPixel(fire,coords[i].x,coords[i].y);
}
}
}
else if (!outOfBounds(coords[i].x,coords[i].y)) {
// damage the pixel
var pixel = pixelMap[coords[i].x][coords[i].y];
var info = elements[pixel.element];
if (info.hardness) { // lower damage depending on hardness(0-1)
if (info.hardness < 1) {
damage = damage * ((1 - info.hardness)*10);
}
else { damage = 0; }
}
if (damage > 0.25) {
if (info.breakInto) {
// if it is an array, choose a random item, else just use the value
if (Array.isArray(info.breakInto)) {
var result = info.breakInto[Math.floor(Math.random() * info.breakInto.length)];
}
else {
var result = info.breakInto;
}
// change the pixel to the result
pixel.element = result;
pixel.color = pixelColorPick(pixel);
if (elements[result].burning) {
pixel.burning = true;
pixel.burnStart = pixelTicks;
}
else if (pixel.burning && !elements[result].burn) {
pixel.burning = false;
delete pixel.burnStart;
}
}
else {
if (Array.isArray(fire)) {
var newfire = fire[Math.floor(Math.random() * fire.length)];
}
else {
var newfire = fire;
}
pixel.element = newfire;
pixel.color = pixelColorPick(pixel);
if (elements[newfire].burning) {
pixel.burning = true;
pixel.burnStart = pixelTicks;
}
else if (pixel.burning && !elements[newfire].burn) {
pixel.burning = false;
delete pixel.burnStart;
}
}
}
if (damage > 0.75) {
if (info.burn) {
pixel.burning = true;
pixel.burnStart = pixelTicks;
}
}
pixel.temp += damage*radius*power;
pixelTempCheck(pixel);
}
}
fire = aaa
smoke = aaa
radius = 30
//PRIMARY
// if fire contains , split it into an array
if (fire.includes(",")) {
fire = fire.split(",");
@ -906,6 +1014,346 @@ elements.amalgamated_bomb = {
density: 1800,
excludeRandom: true,
extraInfo: "a little bit of everything <img aria-label=\":eggTF:\" src=\"https://cdn.discordapp.com/emojis/861270810151616545.png\" alt=\":eggTF:\" draggable=\"false\" data-type=\"emoji\" data-id=\"861270810151616545\" style=\"-o-object-fit: contain; object-fit: contain; width: 1.375em; height: 1.375em; vertical-align: bottom; text-indent: -9999px;\" title=\":eggTF:\">&nbsp;",
},
elements.colder_bomb = {
color: "#43648e",
tick: function(pixel) {
eee = Math.random()
doHeat(pixel);
if(!isEmpty(pixel.x,pixel.y-1) && !outOfBounds(pixel.x,pixel.y-1)) {
if(pixelMap[pixel.x][pixel.y-1].element != pixel.element) {
steppedOn = true
} else steppedOn = false
} else {
steppedOn = false
}
if(!isEmpty(pixel.x,pixel.y+1) && !outOfBounds(pixel.x,pixel.y+1)) {
if(pixelMap[pixel.x][pixel.y+1].element != pixel.element) {
landed = true
} else landed = false
} else {
landed = false
}
if(outOfBounds(pixel.x,pixel.y+1)) {
landed = true
}
tryMove(pixel, pixel.x, pixel.y+1)
if(steppedOn == true || landed == true) {
fire = "cold_fire"
smoke = "cold_fire"
radius = 10
x = pixel.x
y = pixel.y
// if fire contains , split it into an array
if (fire.includes(",")) {
fire = fire.split(",");
}
// if smoke contains , split it into an array
if (smoke.includes(",")) {
smoke = smoke.split(",");
}
var coords = circleCoords(x,y,radius);
var power = radius/10;
//for (var p = 0; p < Math.round(radius/10+1); p++) {
for (var i = 0; i < coords.length; i++) {
// damage value is based on distance from x and y
var damage = Math.random() + (Math.floor(Math.sqrt(Math.pow(coords[i].x-x,2) + Math.pow(coords[i].y-y,2)))) / radius;
// invert
damage = 1 - damage;
if (damage < 0) { damage = 0; }
damage *= power;
if (isEmpty(coords[i].x,coords[i].y)) {
// create smoke or fire depending on the damage if empty
if (damage < 0.02) { } // do nothing
else if (damage < 0.2) {
// if smoke is an array, choose a random item
if (Array.isArray(smoke)) {
createPixel(smoke[Math.floor(Math.random() * smoke.length)],coords[i].x,coords[i].y);
}
else {
createPixel(smoke,coords[i].x,coords[i].y);
}
}
else {
// if fire is an array, choose a random item
if (Array.isArray(fire)) {
createPixel(fire[Math.floor(Math.random() * fire.length)],coords[i].x,coords[i].y);
}
else {
createPixel(fire,coords[i].x,coords[i].y);
}
}
}
else if (!outOfBounds(coords[i].x,coords[i].y)) {
// damage the pixel
var pixel = pixelMap[coords[i].x][coords[i].y];
var info = elements[pixel.element];
if (info.hardness) { // lower damage depending on hardness(0-1)
if (info.hardness < 1) {
damage = damage * ((1 - info.hardness)*10);
}
else { damage = 0; }
}
if (damage > 0.25) {
if (info.breakInto) {
// if it is an array, choose a random item, else just use the value
if (Array.isArray(info.breakInto)) {
var result = info.breakInto[Math.floor(Math.random() * info.breakInto.length)];
}
else {
var result = info.breakInto;
}
// change the pixel to the result
pixel.element = result;
pixel.color = pixelColorPick(pixel);
if (elements[result].burning) {
pixel.burning = true;
pixel.burnStart = pixelTicks;
}
else if (pixel.burning && !elements[result].burn) {
pixel.burning = false;
delete pixel.burnStart;
}
}
else {
if (Array.isArray(fire)) {
var newfire = fire[Math.floor(Math.random() * fire.length)];
}
else {
var newfire = fire;
}
pixel.element = newfire;
pixel.color = pixelColorPick(pixel);
if (elements[newfire].burning) {
pixel.burning = true;
pixel.burnStart = pixelTicks;
}
else if (pixel.burning && !elements[newfire].burn) {
pixel.burning = false;
delete pixel.burnStart;
}
}
}
if (damage > 0.75) {
if (info.burn) {
pixel.burning = true;
pixel.burnStart = pixelTicks;
}
}
pixel.temp -= damage*radius*power;
pixelTempCheck(pixel);
}
}
}
},
category: "weapons",
state: "solid",
density: 1300,
excludeRandom: true,
},
elements.op_hottester_bomb = {
color: "#cc436e",
tick: function(pixel) {
eee = Math.random()
doHeat(pixel);
if(!isEmpty(pixel.x,pixel.y-1) && !outOfBounds(pixel.x,pixel.y-1)) {
if(pixelMap[pixel.x][pixel.y-1].element != pixel.element) {
steppedOn = true
} else steppedOn = false
} else {
steppedOn = false
}
if(!isEmpty(pixel.x,pixel.y+1) && !outOfBounds(pixel.x,pixel.y+1)) {
if(pixelMap[pixel.x][pixel.y+1].element != pixel.element) {
landed = true
} else landed = false
} else {
landed = false
}
if(outOfBounds(pixel.x,pixel.y+1)) {
landed = true
}
tryMove(pixel, pixel.x, pixel.y+1)
if(steppedOn == true || landed == true) {
fire = "plasma"
smoke = "plasma"
radius = 15
x = pixel.x
y = pixel.y
// if fire contains , split it into an array
if (fire.includes(",")) {
fire = fire.split(",");
}
// if smoke contains , split it into an array
if (smoke.includes(",")) {
smoke = smoke.split(",");
}
var coords = circleCoords(x,y,radius);
var power = radius/10;
//for (var p = 0; p < Math.round(radius/10+1); p++) {
for (var i = 0; i < coords.length; i++) {
// damage value is based on distance from x and y
var damage = Math.random() + (Math.floor(Math.sqrt(Math.pow(coords[i].x-x,2) + Math.pow(coords[i].y-y,2)))) / radius;
// invert
damage = 1 - damage;
if (damage < 0) { damage = 0; }
damage *= power;
if (isEmpty(coords[i].x,coords[i].y)) {
// create smoke or fire depending on the damage if empty
if (damage < 0.02) { } // do nothing
else if (damage < 0.2) {
// if smoke is an array, choose a random item
if (Array.isArray(smoke)) {
createPixel(smoke[Math.floor(Math.random() * smoke.length)],coords[i].x,coords[i].y);
}
else {
createPixel(smoke,coords[i].x,coords[i].y);
}
}
else {
// if fire is an array, choose a random item
if (Array.isArray(fire)) {
createPixel(fire[Math.floor(Math.random() * fire.length)],coords[i].x,coords[i].y);
}
else {
createPixel(fire,coords[i].x,coords[i].y);
}
}
}
else if (!outOfBounds(coords[i].x,coords[i].y)) {
// damage the pixel
var pixel = pixelMap[coords[i].x][coords[i].y];
var info = elements[pixel.element];
if (info.hardness) { // lower damage depending on hardness(0-1)
if (info.hardness < 1) {
damage = damage * ((1 - info.hardness)*10);
}
else { damage = 0; }
}
if (damage <= 0.25) {
pixel.temp += Math.floor((damage*radius*power*10)**1.3)
}
if (damage > 0.25) {
if (info.breakInto) {
// if it is an array, choose a random item, else just use the value
if (Array.isArray(info.breakInto)) {
var result = info.breakInto[Math.floor(Math.random() * info.breakInto.length)];
}
else {
var result = info.breakInto;
}
// change the pixel to the result
pixel.element = result;
pixel.color = pixelColorPick(pixel);
if (elements[result].burning) {
pixel.burning = true;
pixel.burnStart = pixelTicks;
}
else if (pixel.burning && !elements[result].burn) {
pixel.burning = false;
delete pixel.burnStart;
}
}
else {
if (Array.isArray(fire)) {
var newfire = fire[Math.floor(Math.random() * fire.length)];
}
else {
var newfire = fire;
}
pixel.element = newfire;
pixel.color = pixelColorPick(pixel);
if (elements[newfire].burning) {
pixel.burning = true;
pixel.burnStart = pixelTicks;
}
else if (pixel.burning && !elements[newfire].burn) {
pixel.burning = false;
delete pixel.burnStart;
}
}
pixel.temp += Math.floor((damage*radius*power*15)**1.5)
}
if (damage > 0.75) {
if (info.burn) {
pixel.burning = true;
pixel.burnStart = pixelTicks;
pixel.temp += Math.floor((damage*radius*power*20)**1.7)
}
}
pixel.temp += Math.floor((damage*radius*power*5)**1.1);
pixelTempCheck(pixel);
}
}
}
},
category: "weapons",
state: "solid",
temp: 7065,
density: 1300,
excludeRandom: true,
},
elements.netherrack = {
color: ["#802b2b","#4f1b1b","#943232"],
behavior: behaviors.POWDER,
tempHigh: 7550,
category: "land",
state: "solid",
density: 2550,
hardness: 0.07,
breakInto: ["crushed_netherrack","crushed_netherrack","crushed_netherrack","crushed_netherrack","crushed_netherrack","crushed_netherrack","crushed_netherrack","sulfur"], // and some copper, gold, iron, nickel after processing //sulfur closer to 1/7 in-game
burn: 9,
burnTime: 9007199254740995,
burnInto: "netherrack",
},
elements.crushed_netherrack = {
color: ["#e34b46","#b04235","#73431f","#522510","#7a3326"],
behavior: behaviors.POWDER,
category:"land",
tempHigh: 7550,
stateHigh: "molten_netherrack",
state: "solid",
density: 1680,
burn: 20,
burnTime: 9007199254740995,
hardness: 0.02,
hidden: true,
},
elements.soul_sand = {
color: "#755e35",
behavior: behaviors.POWDER,
tempHigh: 3000,
stateHigh: "molten_soul_glass",
category: "land",
state: "solid",
density: 1602,
},
elements.soul_glass = {
color: ["#998060","#a18654"],
behavior: behaviors.WALL,
tempHigh: 3000,
category: "solids",
state: "solid",
density: 2500,
breakInto: "soul_glass_shard",
hidden: true,
},
elements.soul_glass_shard = {
color: ["#998060","#a18654","#8f764a"],
behavior: behaviors.POWDER,
tempHigh: 3000,
stateHigh: "molten_soul_glass",
category: "powders",
state: "solid",
density: 2500,
hidden: true,
}
runAfterLoad(function() {
@ -939,16 +1387,40 @@ runAfterLoad(function() {
aaa.push("firesea")
aaa.push("firesea")
aaa.push("firesea")
aaa.push("lektre")
aaa.push("lektre")
aaa.push("lektre")
bbb.push("poisonwater")
bbb.push("poisonwater")
bbb.push("poisonwater")
bbb.push("poisonwater")
bbb.push("mystic_fire")
bbb.push("mystic_fire")
bbb.push("firesea")
bbb.push("firesea")
bbb.push("firesea")
bbb.push("poisonwater")
bbb.push("poisonwater")
bbb.push("poisonwater")
bbb.push("poisonwater")
bbb.push("mystic_fire")
bbb.push("mystic_fire")
bbb.push("firesea")
bbb.push("firesea")
bbb.push("firesea")
bbb.push("lektre")
bbb.push("lektre")
bbb.push("lektre")
}
if(enabledMods.includes("mods/Neutronium Mod.js")) {
aaa.push("flamer")
aaa.push("flamer")
aaa.push("flamebomb")
aaa.push("flamebomb")
aaa.push("flamer")
aaa.push("flamer")
aaa.push("flamebomb")
aaa.push("flamebomb")
bbb.push("flamer")
bbb.push("flamebomb")
bbb.push("flamer")
bbb.push("flamebomb")
}
elements.vaporized_histrelin = elements.molten_histrelin
delete elements.molten_histrelin

View File

@ -341,4 +341,176 @@ elements.void_first = {
},
category:"special",
hardness: 1,
},
conveyorIgnoreList = ["conveyor_1","conveyor_2","wall"]
elements.conveyor_1 = {
color: "#7f7f7f",
tick: function(pixel) {
//top right
if (!isEmpty(pixel.x,pixel.y-1) && !outOfBounds(pixel.x,pixel.y-1)) {
if (pixelMap[pixel.x][pixel.y-1].element == "body") {
if(!isEmpty(pixel.x,pixel.y-2) && !outOfBounds(pixel.x,pixel.y-2)) {
if (pixelMap[pixel.x][pixel.y-2].element == "head") {
if(isEmpty(pixel.x+1,pixel.y-1) && isEmpty(pixel.x+1,pixel.y-2) && !outOfBounds(pixel.x+1,pixel.y-1) && !outOfBounds(pixel.x+1,pixel.y-2)) {
tryMove(pixelMap[pixel.x][pixel.y-1],pixel.x+1,pixel.y-1)
tryMove(pixelMap[pixel.x][pixel.y-2],pixel.x+1,pixel.y-2)
}
}
} else {
if(isEmpty(pixel.x+1,pixel.y-1) && !outOfBounds(pixel.x+1,pixel.y-1)) {
tryMove(pixelMap[pixel.x][pixel.y-1],pixel.x+1,pixel.y-1)
}
}
} else if(!conveyorIgnoreList.includes(pixelMap[pixel.x][pixel.y-1].element)) {
tryMove(pixelMap[pixel.x][pixel.y-1],pixel.x+1,pixel.y-1)
}
}
//right down
if (!isEmpty(pixel.x+1,pixel.y) && !outOfBounds(pixel.x+1,pixel.y)) {
if (pixelMap[pixel.x+1][pixel.y].element == "body") {
if(!isEmpty(pixel.x+1,pixel.y-1) && !outOfBounds(pixel.x+1,pixel.y-1)) {
if (pixelMap[pixel.x+1][pixel.y-1].element == "head") {
if(isEmpty(pixel.x+1,pixel.y+1) && !outOfBounds(pixel.x+1,pixel.y+1)) {
tryMove(pixelMap[pixel.x+1][pixel.y],pixel.x+1,pixel.y+1)
tryMove(pixelMap[pixel.x+1][pixel.y-1],pixel.x+1,pixel.y)
}
}
} else {
if(isEmpty(pixel.x+1,pixel.y+1) && !outOfBounds(pixel.x+1,pixel.y+1)) {
tryMove(pixelMap[pixel.x+1][pixel.y],pixel.x+1,pixel.y+1)
}
}
} else if(!conveyorIgnoreList.includes(pixelMap[pixel.x+1][pixel.y].element)) {
tryMove(pixelMap[pixel.x+1][pixel.y],pixel.x+1,pixel.y+1)
}
}
//bottom left
if (!isEmpty(pixel.x,pixel.y+1) && !outOfBounds(pixel.x,pixel.y+1)) {
if (pixelMap[pixel.x][pixel.y+1].element == "head") {
if(!isEmpty(pixel.x,pixel.y+2) && !outOfBounds(pixel.x,pixel.y+2)) {
if (pixelMap[pixel.x][pixel.y+2].element == "body") {
if(isEmpty(pixel.x-1,pixel.y+1) && isEmpty(pixel.x-1,pixel.y+2) && !outOfBounds(pixel.x-1,pixel.y+2) && !outOfBounds(pixel.x-1,pixel.y+2)) {
tryMove(pixelMap[pixel.x][pixel.y+1],pixel.x-1,pixel.y+1)
tryMove(pixelMap[pixel.x][pixel.y+2],pixel.x-1,pixel.y+2)
}
}
} else {
if(isEmpty(pixel.x-1,pixel.y+1) && !outOfBounds(pixel.x-1,pixel.y+1)) {
tryMove(pixelMap[pixel.x][pixel.y+1],pixel.x-1,pixel.y+1)
}
}
} else if(!conveyorIgnoreList.includes(pixelMap[pixel.x][pixel.y+1].element)) {
tryMove(pixelMap[pixel.x][pixel.y+1],pixel.x-1,pixel.y+1)
}
}
//left up
if (!isEmpty(pixel.x-1,pixel.y) && !outOfBounds(pixel.x-1,pixel.y)) {
if (pixelMap[pixel.x-1][pixel.y].element == "head") {
if(!isEmpty(pixel.x-1,pixel.y+1) && !outOfBounds(pixel.x-1,pixel.y+1)) {
if (pixelMap[pixel.x-1][pixel.y+1].element == "body") {
if(isEmpty(pixel.x-1,pixel.y-1) && !outOfBounds(pixel.x-1,pixel.y-1)) {
tryMove(pixelMap[pixel.x-1][pixel.y],pixel.x-1,pixel.y-1)
tryMove(pixelMap[pixel.x-1][pixel.y+1],pixel.x-1,pixel.y)
}
}
} else {
if(isEmpty(pixel.x-1,pixel.y-1) && !outOfBounds(pixel.x-1,pixel.y-1)) {
tryMove(pixelMap[pixel.x-1][pixel.y],pixel.x-1,pixel.y-1)
}
}
} else if(!conveyorIgnoreList.includes(pixelMap[pixel.x-1][pixel.y].element)) {
tryMove(pixelMap[pixel.x-1][pixel.y],pixel.x-1,pixel.y-1)
}
}
},
category: "machines",
insulate: true,
state: "solid",
},
elements.conveyor_2 = {
color: "#7f7f7f",
tick: function(pixel) {
//top left
if (!isEmpty(pixel.x,pixel.y-1) && !outOfBounds(pixel.x,pixel.y-1)) {
if (pixelMap[pixel.x][pixel.y-1].element == "body") {
if(!isEmpty(pixel.x,pixel.y-2) && !outOfBounds(pixel.x,pixel.y-2)) {
if (pixelMap[pixel.x][pixel.y-2].element == "head") {
if(isEmpty(pixel.x-1,pixel.y-1) && isEmpty(pixel.x-1,pixel.y-2) && !outOfBounds(pixel.x-1,pixel.y-1) && !outOfBounds(pixel.x-1,pixel.y-2)) {
tryMove(pixelMap[pixel.x][pixel.y-1],pixel.x-1,pixel.y-1)
tryMove(pixelMap[pixel.x][pixel.y-2],pixel.x-1,pixel.y-2)
}
}
} else {
if(isEmpty(pixel.x-1,pixel.y-1) && !outOfBounds(pixel.x-1,pixel.y-1)) {
tryMove(pixelMap[pixel.x][pixel.y-1],pixel.x-1,pixel.y-1)
}
}
} else if(!conveyorIgnoreList.includes(pixelMap[pixel.x][pixel.y-1].element)) {
tryMove(pixelMap[pixel.x][pixel.y-1],pixel.x-1,pixel.y-1)
}
}
//right up
if (!isEmpty(pixel.x+1,pixel.y) && !outOfBounds(pixel.x+1,pixel.y)) {
if (pixelMap[pixel.x+1][pixel.y].element == "head") {
if(!isEmpty(pixel.x+1,pixel.y+1) && !outOfBounds(pixel.x+1,pixel.y+1)) {
if (pixelMap[pixel.x+1][pixel.y+1].element == "body") {
if(isEmpty(pixel.x+1,pixel.y-1) && !outOfBounds(pixel.x+1,pixel.y-1)) {
tryMove(pixelMap[pixel.x+1][pixel.y],pixel.x+1,pixel.y-1)
tryMove(pixelMap[pixel.x+1][pixel.y+1],pixel.x+1,pixel.y)
}
}
} else {
if(isEmpty(pixel.x+1,pixel.y-1) && !outOfBounds(pixel.x+1,pixel.y-1)) {
tryMove(pixelMap[pixel.x+1][pixel.y],pixel.x+1,pixel.y-1)
}
}
} else if(!conveyorIgnoreList.includes(pixelMap[pixel.x+1][pixel.y].element)) {
tryMove(pixelMap[pixel.x+1][pixel.y],pixel.x+1,pixel.y-1)
}
}
//bottom right
if (!isEmpty(pixel.x,pixel.y+1) && !outOfBounds(pixel.x,pixel.y+1)) {
if (pixelMap[pixel.x][pixel.y+1].element == "head") {
if(!isEmpty(pixel.x,pixel.y+2) && !outOfBounds(pixel.x,pixel.y+2)) {
if (pixelMap[pixel.x][pixel.y+2].element == "body") {
if(isEmpty(pixel.x+1,pixel.y+1) && isEmpty(pixel.x+1,pixel.y+2) && !outOfBounds(pixel.x+1,pixel.y+2) && !outOfBounds(pixel.x+1,pixel.y+2)) {
tryMove(pixelMap[pixel.x][pixel.y+1],pixel.x+1,pixel.y+1)
tryMove(pixelMap[pixel.x][pixel.y+2],pixel.x+1,pixel.y+2)
}
}
} else {
if(isEmpty(pixel.x+1,pixel.y+1) && !outOfBounds(pixel.x+1,pixel.y+1)) {
tryMove(pixelMap[pixel.x][pixel.y+1],pixel.x+1,pixel.y+1)
}
}
} else if(!conveyorIgnoreList.includes(pixelMap[pixel.x][pixel.y+1].element)) {
tryMove(pixelMap[pixel.x][pixel.y+1],pixel.x+1,pixel.y+1)
}
}
//left down
if (!isEmpty(pixel.x-1,pixel.y) && !outOfBounds(pixel.x-1,pixel.y)) {
if (pixelMap[pixel.x-1][pixel.y].element == "body") {
if(!isEmpty(pixel.x-1,pixel.y-1) && !outOfBounds(pixel.x-1,pixel.y-1)) {
if (pixelMap[pixel.x-1][pixel.y-1].element == "head") {
if(isEmpty(pixel.x-1,pixel.y+1) && !outOfBounds(pixel.x-1,pixel.y+1)) {
tryMove(pixelMap[pixel.x-1][pixel.y],pixel.x-1,pixel.y+1)
tryMove(pixelMap[pixel.x-1][pixel.y-1],pixel.x-1,pixel.y)
}
}
} else {
if(isEmpty(pixel.x-1,pixel.y+1) && !outOfBounds(pixel.x-1,pixel.y+1)) {
tryMove(pixelMap[pixel.x-1][pixel.y],pixel.x-1,pixel.y+1)
}
}
} else if(!conveyorIgnoreList.includes(pixelMap[pixel.x-1][pixel.y].element)) {
tryMove(pixelMap[pixel.x-1][pixel.y],pixel.x-1,pixel.y+1)
}
}
},
category: "machines",
insulate: true,
state: "solid",
}

View File

@ -61,6 +61,7 @@ elements.super_heater_2 = {
insulate: true,
state: "solid",
hidden: true,
excludeRandom: true,
},
elements.super_cooler_2 = {
@ -78,6 +79,7 @@ elements.super_cooler_2 = {
insulate: true,
state: "solid",
hidden: true,
excludeRandom: true,
},
elements.super_warmer_2 = {
@ -95,6 +97,7 @@ elements.super_warmer_2 = {
insulate: true,
state: "solid",
hidden: true,
excludeRandom: true,
},
elements.global_heater = {
@ -112,6 +115,7 @@ elements.global_heater = {
insulate: true,
state: "solid",
hidden: true,
excludeRandom: true,
},
elements.global_cooler = {
@ -129,6 +133,7 @@ elements.global_cooler = {
insulate: true,
state: "solid",
hidden: true,
excludeRandom: true,
},
elements.global_warmer = {
@ -146,6 +151,7 @@ elements.global_warmer = {
insulate: true,
state: "solid",
hidden: true,
excludeRandom: true,
},
elements.agw = { //adjustable global warmer
@ -165,6 +171,7 @@ elements.agw = { //adjustable global warmer
insulate: true,
state: "solid",
hidden: true,
excludeRandom: true,
},
elements.super_heater_3 = {
@ -201,6 +208,7 @@ elements.super_heater_3 = {
category:"machines",
insulate: true,
state: "solid",
excludeRandom: true,
},
elements.super_cooler_3 = {
@ -237,6 +245,7 @@ elements.super_cooler_3 = {
category:"machines",
insulate: true,
state: "solid",
excludeRandom: true,
},
elements.super_warmer_3 = {
@ -271,6 +280,7 @@ elements.super_warmer_3 = {
category:"machines",
insulate: true,
state: "solid",
excludeRandom: true,
},
elements.tc = { //temperature checker

View File

@ -91,4 +91,83 @@ elements.worldgen_test = {
insulate: true,
state: "solid",
excludeRandom: true,
}
}
runAfterLoad(function() {
if(enabledMods.includes("mods/randomness.js")) {
elements.nether_gen_test = {
color: ["#751318","#694a20","#f0771a"],
tick: function(pixel) {
for (var i = 1; i < width; i++) {
for (var j = 1; j < height; j++) {
if (isEmpty(i,j)) {
if(j >= Math.floor(5*height/7) && j < Math.floor(7*height/7)) {
if(Math.random() < 0.95) {
if(Math.random() < 2/3) {
if(i >= Math.floor(11*width/14) && i < Math.floor(14*width/14)) {
createPixel("soul_sand",i,j)
} else {
createPixel("netherrack",i,j)
}
} else {
createPixel("gravel",i,j)
}
}
}
if(j >= Math.floor(4*height/7) && j < Math.floor(5*height/7)) {
if(Math.random() < 0.95) {
if(i >= Math.floor(11*width/14) && i < Math.floor(14*width/14)) {
createPixel("soul_sand",i,j)
} else {
createPixel("netherrack",i,j)
}
}
}
}
}
}
explodeAt(Math.floor(51*width/56),Math.floor(10*height/14),Math.floor(1.8*height/7),fire="magma")
if(!isEmpty(Math.floor(51*width/56),Math.floor(10*height/14))) {
pixelMap[Math.floor(51*width/56)][Math.floor(10*height/14)].temp += 10**(3*(Math.floor(Math.log10(Math.sqrt((height**2)+(width**2))))))
}
deletePixel(pixel.x,pixel.y)
},
category: "machines",
insulate: true,
state: "solid",
excludeRandom: true,
}
}
});