rockString uses query, bounds alert()
same as previous commit
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d3ef7dd90d
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f67113cf28
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@ -6,11 +6,22 @@ if(urlParams.get('rockAmount') != null) { //null check
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rockAmount = 10
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}
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rockAmount = parseInt(rockAmount)
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if(rockAmount > 10000) {
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alert("Maximum amount of rocks is 10000.\nOnly 10000 rocks were added.")
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} else if(rockAmount < 1) {
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alert("Minimum amount of rocks is 1.\n1 rock was added.")
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}
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rockAmount = Math.min(10000,Math.max(rockAmount,1))
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} else {
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rockAmount = 10
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}
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if(urlParams.get('makeRockString') !== null) { //if the variable exists at all
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makeRockString = true
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} else { //if it doesn't (and it returns null)
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makeRockString = false
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}
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function _randomInt(max) {
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if(max >= 0) {
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return Math.floor(Math.random() * (max + 1))
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@ -29,9 +40,6 @@ const vowelArrayR = ["a","e","i","o","u","ay","ee","ie","oa","ew","oo","oi","ow"
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const medialArrayR = ["m","n","p","t","k","b","d","g","f","th","s","sh","h","l","r","y","z","sp","st","sk","sl","spl","stl","skl","sr","spr","str","skr","sl","fl","fr","pl","pr","tl","tr","kl","kr","shr","fl","fr","thr"] //:eggTF:
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const finalArrayR = ["m","n","p","t","k","b","d","g","f","th","s","sh","l","r","y","z","sp","st","sk","sl","spl","stl","skl","sr","spr","str","skr","pl","pr","tl","tr","bl","vr"] //:eggTF:
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enabledMods.includes("mods/log_rocks.js") ? logRocks = true : logRocks = false
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//This is intended for people who want to copy their rocks from the console to a file for some reason. Technically, the empty enabler script doesn't even have to exist, but I'll make it just so that index.html doesn't spit out an ERR_FILE_NOT_FOUND.
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function generateName() {
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//these are picked arbitrarily
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@ -219,7 +227,7 @@ function avgRndToMult() {
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elements.gravel.breakInto = "dust"
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if(logRocks == true) {
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if(makeRockString == true) {
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rockString = ""
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}
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@ -244,7 +252,7 @@ for(i = 0; i < rockAmount; i++) {
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breakInto: ["dust",`${name}_gravel`],
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}
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if(logRocks == true) {
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if(makeRockString == true) {
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rockString = rockString + `elements.${name} = {\n name: \"${name}\",\n color: [\"${colors[0]}\", \"${colors[1]}\", \"${colors[2]}\"],\n behavior: behaviors.POWDER,\n tempHigh: ${950 * meltingAdjustment},\n category: \"random rocks\",\n state: \"solid\",\n density: ${2550 * densityAdjustment},\n hardness: ${0.5 * hardnessAdjustment},\n breakInto: [\"dust\",\"${name}_gravel\"],\n};\n\n`
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}
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@ -261,12 +269,12 @@ for(i = 0; i < rockAmount; i++) {
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breakInto: "dust",
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}
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if(logRocks == true) {
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if(makeRockString == true) {
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rockString = rockString + `elements.${name}_gravel = {\n name: \"${name} gravel\",\n color: [\"${colors[3]}\", \"${colors[4]}\", \"${colors[5]}\", \"${colors[6]}\"],\n behavior: behaviors.POWDER,\n tempHigh: ${950 * meltingAdjustment},\n stateHigh: \"${name}\",\n category: \"random rocks\",\n state: \"solid\",\n density: ${1680 * densityAdjustment},\n hardness: ${0.2 * (hardnessAdjustment ** (2/3))},\n breakInto: \"dust\",\n};\n\n`
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}
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}
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if(logRocks == true) {
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if(makeRockString == true) {
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console.log(`Rocks added to rockString (length ${rockString.length})`)
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}
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