borders.js
This commit is contained in:
parent
e25045aba2
commit
f7c1b3e023
|
|
@ -132,6 +132,7 @@
|
|||
<!----><tr><td class="modCat" colspan="3">Official</td></tr><!---->
|
||||
<tr><td>alchemy.js</td><td>Start with only 4 elements and unlock more by reacting them together (Most are not possible)</td><td><a href="https://R74n.com" class="R74nLink">R74n</a></td></tr>
|
||||
<tr><td>background_changer.js</td><td>Press 'B' to change canvas background to a URL</td><td><a href="https://R74n.com" class="R74nLink">R74n</a></td></tr>
|
||||
<tr><td>borders.js</td><td>Black borders around pixels (Use bright background)</td><td><a href="https://R74n.com" class="R74nLink">R74n</a></td></tr>
|
||||
<tr><td>building.js</td><td>Building generators and materials</td><td><a href="https://R74n.com" class="R74nLink">R74n</a></td></tr>
|
||||
<tr><td>classic_explosives.js</td><td>Re-adds 4 explosives removed in v1.9.3</td><td><a href="https://R74n.com" class="R74nLink">R74n</a></td></tr>
|
||||
<tr><td>classic_textures.js</td><td>Use textures from early versions of the game</td><td><a href="https://R74n.com" class="R74nLink">R74n</a></td></tr>
|
||||
|
|
@ -415,6 +416,8 @@
|
|||
<!----><tr><td class="modCat" colspan="3">Visual Effects</td></tr><!---->
|
||||
<tr><td>acid_and_shapes.js</td><td>Weird visual effects enabled in settings</td><td>Alice</td></tr>
|
||||
<tr><td>asciiboxels.js</td><td>Renders pixels as ASCII characters</td><td>Nekonico</td></tr>
|
||||
<tr><td>background_changer.js</td><td>Press 'B' to change canvas background to a URL</td><td><a href="https://R74n.com" class="R74nLink">R74n</a></td></tr>
|
||||
<tr><td>borders.js</td><td>Black borders around pixels (Use bright background)</td><td><a href="https://R74n.com" class="R74nLink">R74n</a></td></tr>
|
||||
<tr><td>clouds.js</td><td>Moving clouds, sky.js recommended</td><td>RedBirdly</td></tr>
|
||||
<tr><td>customBackground.js</td><td>Set your background to an image link</td><td>Jayd</td></tr>
|
||||
<tr><td>fast_lightmap.js</td><td>Light sources glow, but faster</td><td>RedBirdly</td></tr>
|
||||
|
|
|
|||
|
|
@ -0,0 +1,56 @@
|
|||
viewInfo[1].pre = function(ctx) {
|
||||
currentPixels.forEach(pixel => {
|
||||
if (!elements[pixel.element].movable) return;
|
||||
let edge = false;
|
||||
for (var i = 0; i < adjacentCoords.length; i++) {
|
||||
var coords = adjacentCoords[i];
|
||||
var x = pixel.x + coords[0];
|
||||
var y = pixel.y + coords[1];
|
||||
if (isEmpty(x,y)) {
|
||||
// if (elements[pixelMap[x][y].element].id !== elements[pixel.element].id || elements[pixelMap[x][y].element].state !== elements[pixel.element].id) continue
|
||||
edge = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (edge) drawSquare(ctx,"rgb(0,0,0)",pixel.x-0.5,pixel.y-0.5,2);
|
||||
})
|
||||
}
|
||||
|
||||
let oldPixelRenderer = viewInfo[1].pixel;
|
||||
|
||||
viewInfo[1].pixel = function(pixel, ctx) {
|
||||
if (elements[pixel.element].movable) return oldPixelRenderer(pixel, ctx);
|
||||
let edge = false;
|
||||
for (var i = 0; i < adjacentCoords.length; i++) {
|
||||
var coords = adjacentCoords[i];
|
||||
var x = pixel.x + coords[0];
|
||||
var y = pixel.y + coords[1];
|
||||
if (isEmpty(x,y) || (!outOfBounds(x,y) &&
|
||||
elements[pixelMap[x][y].element].movable
|
||||
)) {
|
||||
// if (elements[pixelMap[x][y].element].id !== elements[pixel.element].id || elements[pixelMap[x][y].element].state !== elements[pixel.element].id) continue
|
||||
edge = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (edge) drawSquare(ctx,"rgb(0,0,0)",pixel.x,pixel.y);
|
||||
else oldPixelRenderer(pixel, ctx);
|
||||
}
|
||||
|
||||
// viewInfo[1].post = function(ctx) {
|
||||
// currentPixels.forEach(pixel => {
|
||||
// let edge = false;
|
||||
// for (var i = 0; i < adjacentCoords.length; i++) {
|
||||
// var coords = adjacentCoords[i];
|
||||
// var x = pixel.x + coords[0];
|
||||
// var y = pixel.y + coords[1];
|
||||
// if (!isEmpty(x,y,true) && elements[pixelMap[x][y].element].movable !== elements[pixel.element].movable) {
|
||||
// // if (elements[pixelMap[x][y].element].id !== elements[pixel.element].id || elements[pixelMap[x][y].element].state !== elements[pixel.element].id) continue
|
||||
// edge = true;
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
// if (edge) drawSquare(ctx,"rgb(0,0,0)",pixel.x-0.5,pixel.y-0.5,2);
|
||||
// })
|
||||
// }
|
||||
|
||||
Loading…
Reference in New Issue