add missing reactions
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@ -1,3 +1,11 @@
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/* changelog
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v 0.1 added snake
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v 0.11 "axolotl" eats fish
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v 0.2 crocodiles scales and axolotls actually eat fish now
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thats it for now
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*/
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// Only run this if the human, head, and body elements exist
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if (elements.human && elements.head && elements.body) {
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// Human
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@ -392,6 +400,14 @@ elements.crocodile = {
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"axolotl": { elem2: null, func: behaviors.FEEDPIXEL, chance: 0.2 },
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"lizard": { elem2: null, func: behaviors.FEEDPIXEL, chance: 0.2 },
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"newt": { elem2: null, func: behaviors.FEEDPIXEL, chance: 0.2 },
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"body": { elem2: null, func: behaviors.FEEDPIXEL, chance: 0.2 },
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"head": { elem2: null, func: behaviors.FEEDPIXEL, chance: 0.2 },
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"human": { elem2: null, func: behaviors.FEEDPIXEL, chance: 0.2 },
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"slug": { elem2: null, func: behaviors.FEEDPIXEL, chance: 0.2 },
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"snail": { elem2: null, func: behaviors.FEEDPIXEL, chance: 0.2 },
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"bone": { elem2: null, func: behaviors.FEEDPIXEL, chance: 0.1 },
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"bone_marrow": { elem2: null, func: behaviors.FEEDPIXEL, chance: 0.4 },
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"homonculus": { elem2: null, func: behaviors.FEEDPIXEL, chance: 0.2 },
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"radiation": { elem1: ["ash", "meat", "cooked_meat", "rotten_meat", "lizard", "snake", null], chance: 0.4 },
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"oxygen": { elem2: "carbon_dioxide", chance: 0.5 },
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"mercury": { elem1: "rotten_meat", chance: 0.1 },
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@ -447,10 +463,3 @@ elements.scale_plate = {
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}
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}
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}
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/* changelog
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v 0.1 added snake
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v 0.11 "axolotl" eats fish
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v 0.12 axolotl actually eats fish now
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thats it for now
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*/
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