diff --git a/mods/Shroomboxels.js b/mods/Shroomboxels.js new file mode 100644 index 00000000..1579861e --- /dev/null +++ b/mods/Shroomboxels.js @@ -0,0 +1,54 @@ +var incrementt = 0; + +var interval = setInterval( increment, 500/30); + +function increment(){ + incrementt = incrementt % (Math.PI*8.8) + (Math.PI/30); +} + +function drawPixels(forceTick=false) { + // newCurrentPixels = shuffled currentPixels + var newCurrentPixels = currentPixels.slice(); + newCurrentPixels.sort(function() {return 0.5 - Math.random()}); + for (var i = 0; i < newCurrentPixels.length; i++) { + pixel = newCurrentPixels[i]; + //if (pixelMap[pixel.x][pixel.y] == undefined || currentPixels.indexOf(pixel) == -1) {continue} + if (pixel.del) {continue} + if ((!paused) || forceTick) { + if (elements[pixel.element].tick) { // Run tick function if it exists + elements[pixel.element].tick(pixel); + } + if (elements[pixel.element].behavior) { // Parse behavior if it exists + pixelTick(pixel); + } + }; + } + // Draw the current pixels + var canvas = document.getElementById("game"); + var ctx = canvas.getContext("2d"); + for (var i = 0; i < newCurrentPixels.length; i++) { + pixel = newCurrentPixels[i]; + if (pixelMap[pixel.x][pixel.y] == undefined) {continue} + if (view===null) { + ctx.fillStyle = pixel.color; + } + else if (view === "thermal") { + // set the color to pixel.temp, from hottest at 0 hue to coldest 225 hue, with the minimum being -273, max being 6000 + var temp = pixel.temp; + if (temp < -273) {temp = -273} + if (temp > 6000) {temp = 6000} + var hue = 225 - (temp/6000)*225; + if (hue < 0) {hue = 0} + if (hue > 225) {hue = 225} + ctx.fillStyle = "hsl("+hue+",100%,50%)"; + } + ctx.fillRect(pixel.x*pixelSize+(19.8*Math.sin((pixel.y+incrementt )/4.4)), pixel.y*pixelSize+(21.6*Math.sin((pixel.x+incrementt)/4.4)), pixelSize, pixelSize); + if (pixel.charge) { // Yellow glow on charge + if (!elements[pixel.element].colorOn) { + ctx.fillStyle = "rgba(255,255,0,0.5)"; + ctx.fillRect(pixel.x*pixelSize+(18*Math.cos((pixel.y+incrementt)/4.4)), pixel.y*pixelSize+(9*Math.cos((pixel.x+incrementt)/4.4)), pixelSize, pixelSize); + } + } + } + if ((!paused) || forceTick) {pixelTicks++}; +}