mod that adds spreading "crimson"

and block variants
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Lily-129 2022-02-23 19:59:12 -05:00 committed by GitHub
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commit ff1a81e2f3
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mods/crimson.js Normal file
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//TODO: crimtane, enemies
//Not doing: spawning
//Might not be possible: thorns (its breaking behavior would need a way for a pixel to detect when a pixel tryMove'd into its position)
function includesArray(parentArray, testArray) {
for (let i = 0; i < parentArray.length; i++) {
if (parentArray[i].every(function(value, index) { return value === testArray[index]})) {
return true;
}
}
return false;
}
crimRate = 0.002
function grassSpread(pixel,dirt,grass) {
pixel.dirtArray = [] //initialize dirt neighbor list
for (i = -3; i < 4; i++) { //iterate around
for (j = -3; j < 4; j++) {
if (!isEmpty(pixel.x+i,pixel.y+j,true)) { //check for a pixel to see if it's dirt
if(Array.isArray(dirt)) {
if(dirt.includes(pixelMap[pixel.x+i][pixel.y+j].element)) { //see if it's dirt
if(!includesArray(pixel.dirtArray,[i,j])) { //avoid duplicate dirt entry
pixel.dirtArray.push([i,j]) //store dirt
}
}
} else {
if(pixelMap[pixel.x+i][pixel.y+j].element == dirt) { //see if it's dirt
if(!includesArray(pixel.dirtArray,[i,j])) { //avoid duplicate dirt entry
pixel.dirtArray.push([i,j]) //store dirt
}
}
}
}
}
}
for (k = 0; k < pixel.dirtArray.length; k++) { //iterate through dirt list
if(Math.random() < crimRate*3.5) { //random chance
if(isEmpty(pixel.x+pixel.dirtArray[k][0],pixel.y+pixel.dirtArray[k][1]-1)) { //check for empty space to grow grass
createPixel(grass,pixel.x+pixel.dirtArray[k][0],pixel.y+pixel.dirtArray[k][1]-1) //place grass above dirt
}
}
}
}
function crimSpread(pixel) { //corrupting (crimsonning?) blocks
for (i = -3; i < 4; i++) {
for (j = -3; j < 4; j++) {
if(i == 0 && j == 0) {
continue
}
if(!isEmpty(pixel.x+i,pixel.y+j,true)) {
if(pixelMap[pixel.x+i][pixel.y+j].element == "grass") {
if(Math.random() < crimRate) {
changePixel(pixelMap[pixel.x+i][pixel.y+j],"crimson_grass")
}
} else if(pixelMap[pixel.x+i][pixel.y+j].element == "rock") {
if(Math.random() < crimRate) {
changePixel(pixelMap[pixel.x+i][pixel.y+j],"crimstone")
}
} else if(pixelMap[pixel.x+i][pixel.y+j].element == "sand") {
if(Math.random() < crimRate) {
changePixel(pixelMap[pixel.x+i][pixel.y+j],"crimsand")
}
} else if(pixelMap[pixel.x+i][pixel.y+j].element == "ice") {
if(Math.random() < crimRate) {
changePixel(pixelMap[pixel.x+i][pixel.y+j],"red_ice")
}
} else if(pixelMap[pixel.x+i][pixel.y+j].element == "gravel") {
if(Math.random() < crimRate) {
changePixel(pixelMap[pixel.x+i][pixel.y+j],"crimgravel")
}
} else if(pixelMap[pixel.x+i][pixel.y+j].element == "water") {
if(Math.random() < crimRate*3) {
changePixel(pixelMap[pixel.x+i][pixel.y+j],"crimwater")
}
} else if(pixelMap[pixel.x+i][pixel.y+j].element == "snow") {
if(Math.random() < crimRate) {
changePixel(pixelMap[pixel.x+i][pixel.y+j],"crimsnow")
}
}
}
}
}
grassSpread(pixel,["dirt","mud"],"crimson_grass") //fuck evil biomes turning mud into dirt
}
elements.crimson_grass = {
color: ["#e82535","#cc471f","#d6153c","#c20e29","#b81a2c"],
behavior: [
"XX|CR:vicious_mushroom%0.01|XX",
"XX|XX|XX",
"XX|M1|XX",
],
tick: function(pixel) {
if(!pixel.ft) {
pixel.ft = 0
}
if(pixel.ft % 3 == 0) {
crimSpread(pixel)
}
pixel.ft++
},
tempHigh: 100,
stateHigh: "dead_plant",
tempLow: -2,
stateLow: "frozen_plant",
burn:50,
burnTime:20,
category:"life",
state: "solid",
density: 1400,
}
elements.crimstone = {
color: ["#cb4444", "#953333", "#611c1c", "#b43434", "#752424"],
behavior: behaviors.POWDER,
tick: function(pixel) {
if(!pixel.ft) {
pixel.ft = 0
}
if(pixel.ft % 3 == 0) {
crimSpread(pixel)
}
pixel.ft++
},
tempHigh: 950,
stateHigh: "magma",
category: "land",
state: "solid",
density: 2550,
hardness: 0.5,
breakInto: ["crimsand","crimgravel"],
}
elements.crimsand = {
color: ["#4c4c44", "#6c645c", "#5c544c", "#847c6c", "#24241c", "#4c4c44", "#6c645c", "#5c544c", "#847c6c", "#24241c", "#3c140c", "#842c24"],
behavior: behaviors.POWDER,
tick: function(pixel) {
if(!pixel.ft) {
pixel.ft = 0
}
if(pixel.ft % 3 == 0) {
crimSpread(pixel)
}
pixel.ft++
},
tempHigh: 1700,
stateHigh: "molten_glass",
category: "land",
state: "solid",
density: 1602,
}
elements.red_ice = {
color: ["#f0ccc5", "#f7d8d2", "#eba39b"],
behavior: behaviors.WALL,
tick: function(pixel) {
if(!pixel.ft) {
pixel.ft = 0
}
if(pixel.ft % 3 == 0) {
crimSpread(pixel)
}
pixel.ft++
},
temp: 0,
tempHigh: 5,
stateHigh: "crimwater",
category: "solids",
state: "solid",
density: 917,
breakInto: "crimsnow",
}
elements.crimgravel = { //break from canon for crimstone breakInto
color: ["#c4533f", "#de6957", "#b84639", "#cf4634", "#db6758", "#d17366", "#ab2b2b"],
behavior: behaviors.POWDER,
tick: function(pixel) {
if(!pixel.ft) {
pixel.ft = 0
}
if(pixel.ft % 3 == 0) {
crimSpread(pixel)
}
pixel.ft++
},
category:"land",
tempHigh: 950,
stateHigh: "magma",
state: "solid",
density: 1680,
hardness: 0.2,
}
elements.crimwater = { //you shouldn't be able to purify ice by melting it
color: "#e45c7c",
behavior: behaviors.LIQUID,
tick: function(pixel) {
if(!pixel.ft) {
pixel.ft = 0
}
if(pixel.ft % 3 == 0) {
crimSpread(pixel)
}
pixel.ft++
},
tempLow: 0,
stateLow: "red_ice",
viscosity: 1,
category: "liquids",
reactions: {
"quicklime": { "elem1": null, "elem2": "slaked_lime", },
"ruins": { "elem2": "rock", "chance": 0.00035 },
},
state: "liquid",
density: 997,
conduct: 0.02,
stain: 0.1,
}
elements.crimsnow = { //BIG break from canon but you shouldn't be able to purify ice by grinding it either
color: "#fce1e4",
behavior: behaviors.POWDER,
tick: function(pixel) {
if(!pixel.ft) {
pixel.ft = 0
}
if(pixel.ft % 3 == 0) {
crimSpread(pixel)
}
pixel.ft++
},
temp: 0,
tempHigh: 5,
stateHigh: "crimwater",
category: "land",
state: "solid",
density: 100,
}
elements.vicious_mushroom = {
color: "#e36554",
behavior: behaviors.POWDER,
tick: function(pixel) {
if(!pixel.ft) {
pixel.ft = 0
}
if(pixel.ft % 3 == 0) {
crimSpread(pixel)
}
pixel.ft++
},
category: "life",
hidden: true,
tempHigh: 225,
stateHigh: "fire",
burn: 10,
burnTime: 65,
state: "solid",
density: 90.445,
}