+ Edit Mode
~ Moved Special tools to the edit tab
~ Expect more tools in the future
+ Relations - Multiple pixels as a single entity
+ Group and Ungroup tool in edit tab
+ Grouped pixels fall and move as one structure
+ Grouped pixels are ungrouped when broken or changing states
+ Grouped pixels can displace fluids (Experimental)
+ More Shift-Select functionality:
+ Battery can set a frequency to create timers
+ Image tool can set element
~ Fire begins more yellow and gets redder quicker
+ Icing (Hidden) made with Butter and Sugar
~ Liquids and Gases appear less grainy
~ Settings changes
+ Speed option in Settings to replace TPS button
+ Keybind: T to change TPS
~ Renamed E button to Elem button
~ Improved simulation speeds
- Removed World Gen
~ We recommend the PRNGworldgenlib.js mod, a much better world generator
- Removed Cheerful Mode
[Changes]
+ Escape can be pressed to cancel while drawing a line
+ Fillers can be painted and will fight other colors
+ Portals show destination lines when hovered over or selected
+ Portal In can be selected with the Elem button by typing 'Portal'
+ Lightning placed near certain elements will change color
+ Worms can break down Flour, Dough, Adobe, Paper, Confetti, Cellulose, Cheese, and Potato
+ Worms can move through Mulch
+ Radiation will radiate Batter
+ Rad Steam causes Cheese to rot
~ Filters and Gates are Acid-resistant
~ Portals no longer teleport Fuse
~ Ruler measures diagonal lines as a pixel count instead of hypotenuse
~ Unique flame colors for Nickel, Iron, and Mercury
~ Rearranged Special category
~ Opening the Info, Mods, or Settings menus will pause the game
~ Steam: All canvas sizes now stretch to the full screen width
+ Assigned densities to many solids
+ Keybind: Quote (") to toggle Edit Mode
[Bug Fixes]
~ Fixed: Dragging pixels through Filters creates ghost pixels
~ Fixed: Filters can break when transporting to Gates or Pipes
~ Fixed: Pixels are rendered in incorrect position when mixing with Pipe, Filter, or Gate
~ Fixed: Broken modded saves are loaded every bootup
~ Fixed: Precision Dot is misaligned with 2- and 4-wide brushes
~ Fixed: Portals can't transmit electricity if surrounded by pixels
~ Fixed: E-cloner can't be set to Fuse by clicking on it
~ Fixed: Some saves throw TypeError "Cannot set properties of undefined"
~ Fixed: Prop tool always unpauses after dialog
~ Fixed: Z and Backspace keys select Heat by default instead of Sand
~ Fixed: Random can't place Fire, Plasma, Ink, Bless, Rock Wall, Cold Fire, Sun, Pointer, or Art
~ Fixed: Elem dialog doesn't close if button is pressed again
~ Fixed: Wrong font when language set to Italian
~ Fixed: Magnesium melts at a much lower temperature than expected
~ Fixed: Shift-selecting Random and inputting 'random' causes errors
[Technical]
~ Note: Optimizations mean a lot of code was rewritten, please report any issues and be patient
~ Note: Don't pass an 'rgba' color to drawSquare, use the 'alpha' argument instead
+ Pixel relations system
+ Used to group pixels together
+ '_r' pixel property to identify its relation (should be an integer)
+ 'trackPaint' element property (boolean)
+ 'painted' pixel property (color code) given to these elements when painted
+ "Failed to load" message instead of hanging forever
~ 'con' contents only render if element has existing 'canContain' property
~ 'onMouseDown' element event only triggers with left clicks
~ Acid Gas 'ignore' property is now identical to Acid
~ Elements with a set density but no state are set to solid
~ Fuse no longer shows hidden element
~ Save version is now sb7
+ Filter
+ Only allows the first element it touches to pass
+ Gate
+ Only allows pixels to pass if electrified
+ Only conducts electricity into itself and Wire
+ Canvas background images
+ Some presets and custom image URLs
+ Outline View (Press 5)
+ 2-wide and 4-wide brushes
+ Ruler tool in Special to measure lengths and angles
+ Manual element control
+ Shift-clicking certain element buttons prompt the user for more information
+ Erase tool allows only deleting certain elements
+ Cloners allow multiple comma-separated elements
+ Filters allow states (solid, liquid, or gas) or multiple elements
+ Sensors allow sensing specific elements
+ Portals allow the setting of channels
+ Void allows only deleting certain elements
+ Random tool allows pre-selected element choices
+ Explosion allows custom radius
+ Antibombs allow pre-selected explosion elements
~ Replaced LED Red, Green, and Blue with a single customizable LED
~ LEDs in old saves are automatically converted to the new element
- Merged Superheaters and Freezers with Heaters and Coolers
+ Heaters can be heated to heat the same as a Superheater
+ Coolers can be cooled to cool the same as a Freezer
- Removed Tesla Coil and Shocker
~ These elements in old saves are automatically converted to E-cloners
~ Drag tool is faster and smoother
~ Pixelated and colorful button borders
+ Translations for Swedish
+ Parital translations for Japanese, Thai, Arabic, Hebrew, and Viossa
[Changes]
+ Pipes can transport pixels directly with Filter and Gate
~ Pipes no longer conduct heat
~ Brightened blue stage in Pipes
~ Incomplete pipes darken after being initialized
+ Oxygen can be used to dispose Molten Lead in reactors
+ Electrolysis of raw Salt
+ Smashing hot Cooked Meat releases Grease
+ Worms can compost Lettuce, Tomato, Corn, Pickle, and Bread
+ Rats can eat Spiders
+ Caramel and Herb make peppermint-colored sugar
+ Baking Soda can be made with Lye and Carbon Dioxide
+ Melting Ash with Dirt creates Tuff
~ Poison Gas no longer makes Slag from molten elements
~ Perfume can exist at room temperature
~ Acid doesn't dissolve Mercury or Diamond
~ Sulfur ignites when hot
~ All Cloud types can be smashed like Rain Cloud
~ Thermite burns into less Iron
~ Rock Wall deletes Light when placed over it for better eclipses
- Removed Gallium-Sodium reaction
~ Copper Sulfate reacts with more carbs
~ Rainbow recipe uses Pointer instead of Flash
~ Bless deletes Strange Matter instead of turning it into Neutron
+ Static recipe
+ Malware can mix with some metals to create machine parts
+ Tea stains Paper
+ Unique fire color for Tin
~ Element buttons are consistently spaced on all sides
~ Recolored Pyrite
~ Acid has a smoother texture
~ Purple Gold is slightly more purple
~ Hyphae and Lichen are grainier
~ Recolored Random button
~ Recolored Balloon button
~ Recolored Confetti button
~ Recolored Hair button
~ Recolored Pistil button
~ Reordered colors in many buttons for consistent "lighting" look
~ Rice, Candy, Nut Oil, Dye, Rainbow, and Spray Paint buttons display with dark text
+ Firefly alias 'Lightning Bug'
~ Shortened hiding setting labels
~ Language should automatically be set from browser preferences (Untested)
~ Re-saving after saving automatically fills in name, author, and description
~ Save browser thumbnails are crisper
~ Steam Deck compliance
[Technical]
+ 'onShiftSelect' element property, called when selecting element while holding Shift
+ 'onlyConduct' element property, list of the only elements to conduct electricity into
+ 'renderTool' element property, renderer function called once per frame while selected
+ 'updateOrder' element property, prioritizes (positive) or deprioritizes (negative) tick order (integer; default 0)
+ autoResizeRatio(height,width) function (e.g. (16,9))
~ 'shiftDown' variable is set even when in a menu
[Bug Fixes]
~ Fixed: Placing Humans with Replace Mode causes a gory mess
~ Fixed: Using Human on Cloners cause a gory mess
~ Fixed: Bottom pixels can be cut off on certain window sizes
~ Fixed: Line-drawing preview is opaque when using a theme
~ Fixed: Text in Debug popup can't be selected
~ Fixed: onClicked passes "unknown" when no element is selected, now passes null
~ Fixed: onMouseDown doesn't get called on mobile
~ Fixed: onMouseDown is called when clicking out of a menu
~ Fixed: Using Heat Ray on Stained Glass can make Rainbows
~ Fixed: Saves with pipes containing invalid elements fail to load
~ Fixed: Some Fireflies stay illuminated after hitting another
~ Fixed: Liquid/gaseous pixels with 'skip' property can be displaced by denser pixels
~ Fixed: Salt isn't considered a food and can't be eaten by Humans
~ Fixed: Corn can't be dragged or put into Pipes
[Version 1.11 - February 21, 2025 - Everyone's Update]
+ Portals!
+ Portal In and Portal Out elements
+ Portals teleport pixels and electricity
+ Coral
+ Grows in Water
+ Bleaches in high temperatures
+ Adobe, made from Mud and Straw
+ Element translations for Turkish and Hungarian
[Electricity Rework]
~ Electricity is now more consistent in highly conductive material
~ Sensors give out a single charge instead of 4
~ Pixels now store when they were charged
~ Note: Effects on existing builds should be limited but please report any issues
[Changes]
+ Liquid pixels of the same element move around
+ Tiny canvas size
+ Molten elements oscillate color (Experimental)
~ Pixels can now exist along the border of the canvas
~ Disabling Staining will clear all existing pixel stains
+ Dye, Paint, etc. retain their selected color independently
+ Radioactive Tornado variant
+ Humans panic when shocked
~ Humans are less heat-resistant
~ Pipes are no longer unbreakable
+ Smoke rises in normal air density
~ Tweaked Fire and Cold Fire behavior
+ Sabatier process for producing Methane
+ Bergius process for producing Oil
+ Acid reacts with Potassium
~ Increased Methane autoignition point
+ Uranium radiates Glass on contact
+ Burning Lamp Oil explodes in Water
+ Liquid Ozone explodes when broken or shocked
+ Molten Gallium can react with Gold Coins
+ Slaked Lime reacts with Carbon Dioxide
+ Molten Plastic evaporates
+ Glue turns Color Sand into Stained Glass
+ Butter and Caustic Potash make Soap
+ Neutrons radiate Glass, Clouds, and Water
~ Light absorbed by LEDs is deleted
~ Foam made from Oxygen + Water releases the Oxygen
~ Tweaked Bleach and Acid reaction
~ Increased Molten Sulfur freezing point
~ Tweaked Smash tool
+ Cyanide dirties Water variants
+ Infection dirties Water
+ Tea and Coffee bubble when hot
+ CO2 carbonates Salt Water instead of dirtying
+ Soda and Seltzer release Foam when mixed
+ Pilk creates Foam
+ Cells can ferment Milk variants
~ Cells ferment Milk slower
~ Cheese keeps color when breaking into powder (Pilk Powder?)
~ Caramel is more heat-resistant
~ Acid turns Humans into Bone
~ Birds are less flammable
+ Fish turn to white meat when cooked
+ Worms can compost Petal, Pistil, and Vine
+ Rats can eat Hard Yolk
+ Alcohol calms Humans
+ Humans panic from bad smells
+ Smog breaks into Dirty Water
~ Fireworks create less Carbon Dioxide
+ Bless can fix Brick Rubble
+ Midas Touch converts some metals to Gold variants
+ Malware can affect Snake
~ Pointer retains same speed at any TPS
~ Optimized Cell and Cancer
~ Recolored Pipe Wall
~ Improved Slug, Brick, and Ruins buttons
~ Hid Liquid Oxygen
~ Unhid Liquid Hydrogen
~ Moved Liquid Hydrogen to Liquids
~ Moved Poison Gas to Gases
+ Liquid Nitrogen alias 'LN2'
+ Electric alias 'Electron'
+ Light alias 'Photon'
+ Nut Oil alias 'Cooking Oil'
+ Epsom Salt alias 'Magnesium Sulfate'
+ Pyrite alias 'Iron Sulfide'
+ Limestone alias 'Calcium Carbonate'
+ Quicklime alias 'Calcium Oxide'
+ Slaked Lime alias 'Calcium Hydroxide'
~ Petal displays with dark text
~ Slightly moved Porcelain
+ Built-in dialog boxes
~ Canvas touches the top of the page
~ Wide canvas size takes up more screen space
~ White border no longer shown on wide canvas size
~ Buttons, menus, and the canvas have thicker borders
~ "Elem" in stats bar is no longer uppercase
~ Unknown has no grain
- Loading a save no longer changes your selected element
+ Ctrl+S to bring up save prompt
+ Ctrl+Shift+S to instantly save canvas
+ Retroactive changelogs for versions v0.1-v0.4
+ Bluesky social link
+ Partial translations for Ukrainian, Toki Pona, and Halacae
+ Finished translations for Spanish and Russian
[Bug Fixes]
~ Fixed: Oxygen from hydrolysis immediately turns to Foam
~ Fixed: Menu heights vary dramatically with long categories
~ Fixed: Mod Manager and Info Screen text boxes don't stick to bottom
~ Fixed: Lattice Wars appear without borders
~ Fixed: Smash tool breaks harder elements faster
~ Fixed: Error in console on page load
~ Fixed: Artifacts above stats bar text on Chrome
~ Fixed: Console logging when Hail breaks a pixel
~ Fixed: Milk variants still heat into Yogurt
~ Fixed: Controls still show Smooth View keybind
~ Fixed: "Save to File" button cut off on some small screens
~ Fixed: Many aliases can't be used in Element Select
~ Fixed: Prop tool doesn't change pixel state when changing temperature
~ Fixed: Grenades stop moving while charged
~ Fixed: Lightning doesn't reach bottom on large canvases
~ Fixed: Ghost pixels when placing Foam with low air temperature set
~ Fixed: 'CR' behavior cell errors with low air temperature set
[Technical]
+ Portal 'channel' property can be set with the Prop tool (Integer)
+ runAfterReset function
+ isBreakable function
+ 'breakIntoColorMultiplier' element property
+ 'onMoveInto' element property, called when another pixel moves into it (function(pixel1,pixel2))
+ 'chargeStart' pixel property
~ 'breakIntoColor' element property can be used without 'breakInto'
+ 'sense' sensor property to detect a certain element
~ Optimized electricity
~ Fire is affected by air density
+ View setting dropdown includes views added by mods
~ currentSaveData is now always defined, and holds metadata about the current canvas, even non-saves
+ currentSaveData always contains a UUID for seeded randomness
~ Default max pixel count slightly increased
~ Save version is now sb3
~ Canvas border width is now stored (Default 1 for old saves)
~ Pixel properties with value "undefined" are skipped
+ Error message in console for broken translation files
+ GUI translation support
+ More GUI elements have IDs
+ Future standalone mode
[Version 1.10.2 - December 15, 2024 - Birthday III]
+ Cheese Powder, from breaking Cheese
+ Chocolate Powder, from breaking Chocolate
[Changes]
~ Drawing lines shows a preview of pixel placement
~ Updated Brick texture for better shading
~ LEDs, Light Bulbs, and Fireflies can be painted
+ Humans panic when seeing dangerous things, like Fire
+ Humans change direction after hitting walls
~ Humans eat more consistently
~ Humans have a panic limit
~ Humans no longer eat Human meat
~ Smash tool moves pixels if they can't be broken
+ Steam decomposes at extreme temperatures
+ Ruins has a Brick texture
~ Brick Rubble no longer breaks into Dust
~ Recolored Brick Rubble
+ Glass has a light border
~ Fancy textures have grain, besides Glass
+ Rock Wall can be made by gluing Rocks
+ Brick can be made by gluing Brick Rubble
+ Mudstone can be made by gluing Dirt
+ Packed Sand can be made by Sand
+ Sponges can dry Mud and Wet Sand
+ Clay can be made by dissolving Wet Sand in Acid
+ Cement can be made with Clay and Quicklime
~ Quicklime no longer turns into Limestone on its own
+ Plastic breaks into Beads
+ Charcoal slowly stains solids
+ Animals can spawn Eggs or offspring in Water
+ Seeds planted under soil will rise
+ Birds eat Spiders and their Webs
+ Rocks destroy Webs
+ Frogs release Steam when cooked
+ Worms break down Fiber
~ Worms compost some Sawdust into Dirt
+ Soap kills Snails and Slugs
+ Soap removes Slime
+ Alcohol kills Flower Pistils
+ Mercury kills Algae
~ Sap boils into some Steam
~ Bread is less flammable
+ Ammonia affects Wheat
+ Poison dirties Salt Water, Sugar Water, and Seltzer
+ Water on burning Oil will explode
+ Bleach reacts with Nut Oil and Grease
+ Baking Soda reacts with Soap
+ Copper Sulfate kills Spiders
+ Copper Sulfate stains Zinc
+ Bless removes Heat Ray
+ Plague makes Heads green
+ Plague destroys Skin
+ Hair absorbs some Water
~ Breaking Balloons makes some Pop
~ Cheese flows slower
~ Coffee Grounds in Milk brew into Coffee instead
~ Mushroom Spores no longer break
~ Acid Clouds don't precipitate when too hot or cold
~ Border can be painted
~ Tweaked Charcoal heat color
~ Moved Light Bulb to after LEDs
+ Midas Touch turns Paper green
~ Midas Touch turns Humans into solid Gold instead of Coins
+ Wall alias 'Solid'
+ Mayo alias 'Mayonnaise'
+ Alcohol alias 'Ethanol'
+ Unbreakable elements are clarified in element info
~ Screenshots download with name of current save
~ Pixel count turns red when all canvas sizes are full
~ Log messages have a black shadow to read on bright backgrounds
~ TPS dialog displays minimum and maximum
[Bug Fixes]
~ Fixed: Replace Mode causes pixels to float while placing
~ Fixed: Detached Heads and dead Humans can eat food
~ Fixed: Pixel alpha isn't set from element properties on creation
~ Fixed: Molten Thermite continues to heat when not burning
~ Fixed: Prop tool can't set value when existing value is null
~ Fixed: Unbreakable pixels can burn away when using Prop tool (Perma-burning!!!)
~ Fixed: Pixels with burnt states never burn when using Prop tool
~ Fixed: Prop tool doesn't retain "0" value on next dialog
~ Fixed: Prop tool doesn't handle changing "x" and "y" properties
~ Fixed: Placing Fire on insulative pixels heats them
~ Fixed: Burning heats insulative pixels
~ Fixed: Rays, Bless, Radiation, and some Bombs change insulative pixel temperature
~ Fixed: Stink Bugs aren't properly killed by Frogs, Sap, Copper Sulfate, and Borax
~ Fixed: Erasing with Lookup selected will only erase 1x1
~ Fixed: Erasing fast with Pick or Lookup selected will leave gaps
~ Fixed: Hail doesn't conduct heat
~ Fixed: Hail cannot break solids without a defined state
~ Fixed: Breaking Humans eventually creates Sand and Cement
~ Fixed: Element buttons arranged in weird columns after certain issues
~ Fixed: Ball doesn't have density and floats on gases
[Technical]
+ BORDER render preset
+ 'grain' element property
+ 'toolHoverStat' element property, function that takes the hovered pixel while selected
+ 'buttonColor' element property
~ Humans now eat any element with true 'isFood' property
~ Pixels with 0% alpha won't appear in Basic View
~ LEDs with 0% alpha will only appear when powered
+ releaseElement function has option to replace liquids
~ Fixed: lineCoords function returns duplicate values
+ empty.js mod for browser JavaScript overriding