Commit Graph

4 Commits

Author SHA1 Message Date
slweeb c5899d5646 mods 2025-04-13 22:48:44 -04:00
slweeb 2aa0d2f07e Version 1.11 - February 21, 2025 - Everyone's Update
[Version 1.11 - February 21, 2025 - Everyone's Update]
    + Portals!
        + Portal In and Portal Out elements
        + Portals teleport pixels and electricity
    + Coral
        + Grows in Water
        + Bleaches in high temperatures
    + Adobe, made from Mud and Straw
    + Element translations for Turkish and Hungarian
   [Electricity Rework]
    ~ Electricity is now more consistent in highly conductive material
    ~ Sensors give out a single charge instead of 4
    ~ Pixels now store when they were charged
    ~ Note: Effects on existing builds should be limited but please report any issues
   [Changes]
    + Liquid pixels of the same element move around
    + Tiny canvas size
    + Molten elements oscillate color (Experimental)
    ~ Pixels can now exist along the border of the canvas
    ~ Disabling Staining will clear all existing pixel stains
    + Dye, Paint, etc. retain their selected color independently
    + Radioactive Tornado variant
    + Humans panic when shocked
    ~ Humans are less heat-resistant
    ~ Pipes are no longer unbreakable
    + Smoke rises in normal air density
    ~ Tweaked Fire and Cold Fire behavior
    + Sabatier process for producing Methane
    + Bergius process for producing Oil
    + Acid reacts with Potassium
    ~ Increased Methane autoignition point
    + Uranium radiates Glass on contact
    + Burning Lamp Oil explodes in Water
    + Liquid Ozone explodes when broken or shocked
    + Molten Gallium can react with Gold Coins
    + Slaked Lime reacts with Carbon Dioxide
    + Molten Plastic evaporates
    + Glue turns Color Sand into Stained Glass
    + Butter and Caustic Potash make Soap
    + Neutrons radiate Glass, Clouds, and Water
    ~ Light absorbed by LEDs is deleted
    ~ Foam made from Oxygen + Water releases the Oxygen
    ~ Tweaked Bleach and Acid reaction
    ~ Increased Molten Sulfur freezing point
    ~ Tweaked Smash tool
    + Cyanide dirties Water variants
    + Infection dirties Water
    + Tea and Coffee bubble when hot
    + CO2 carbonates Salt Water instead of dirtying
    + Soda and Seltzer release Foam when mixed
    + Pilk creates Foam
    + Cells can ferment Milk variants
    ~ Cells ferment Milk slower
    ~ Cheese keeps color when breaking into powder (Pilk Powder?)
    ~ Caramel is more heat-resistant
    ~ Acid turns Humans into Bone
    ~ Birds are less flammable
    + Fish turn to white meat when cooked
    + Worms can compost Petal, Pistil, and Vine
    + Rats can eat Hard Yolk
    + Alcohol calms Humans
    + Humans panic from bad smells
    + Smog breaks into Dirty Water
    ~ Fireworks create less Carbon Dioxide
    + Bless can fix Brick Rubble
    + Midas Touch converts some metals to Gold variants
    + Malware can affect Snake
    ~ Pointer retains same speed at any TPS
    ~ Optimized Cell and Cancer
    ~ Recolored Pipe Wall
    ~ Improved Slug, Brick, and Ruins buttons
    ~ Hid Liquid Oxygen
    ~ Unhid Liquid Hydrogen
    ~ Moved Liquid Hydrogen to Liquids
    ~ Moved Poison Gas to Gases
    + Liquid Nitrogen alias 'LN2'
    + Electric alias 'Electron'
    + Light alias 'Photon'
    + Nut Oil alias 'Cooking Oil'
    + Epsom Salt alias 'Magnesium Sulfate'
    + Pyrite alias 'Iron Sulfide'
    + Limestone alias 'Calcium Carbonate'
    + Quicklime alias 'Calcium Oxide'
    + Slaked Lime alias 'Calcium Hydroxide'
    ~ Petal displays with dark text
    ~ Slightly moved Porcelain
    + Built-in dialog boxes
    ~ Canvas touches the top of the page
    ~ Wide canvas size takes up more screen space
    ~ White border no longer shown on wide canvas size
    ~ Buttons, menus, and the canvas have thicker borders
    ~ "Elem" in stats bar is no longer uppercase
    ~ Unknown has no grain
    - Loading a save no longer changes your selected element
    + Ctrl+S to bring up save prompt
    + Ctrl+Shift+S to instantly save canvas
    + Retroactive changelogs for versions v0.1-v0.4
    + Bluesky social link
    + Partial translations for Ukrainian, Toki Pona, and Halacae
    + Finished translations for Spanish and Russian
   [Bug Fixes]
    ~ Fixed: Oxygen from hydrolysis immediately turns to Foam
    ~ Fixed: Menu heights vary dramatically with long categories
    ~ Fixed: Mod Manager and Info Screen text boxes don't stick to bottom
    ~ Fixed: Lattice Wars appear without borders
    ~ Fixed: Smash tool breaks harder elements faster
    ~ Fixed: Error in console on page load
    ~ Fixed: Artifacts above stats bar text on Chrome
    ~ Fixed: Console logging when Hail breaks a pixel
    ~ Fixed: Milk variants still heat into Yogurt
    ~ Fixed: Controls still show Smooth View keybind
    ~ Fixed: "Save to File" button cut off on some small screens
    ~ Fixed: Many aliases can't be used in Element Select
    ~ Fixed: Prop tool doesn't change pixel state when changing temperature
    ~ Fixed: Grenades stop moving while charged
    ~ Fixed: Lightning doesn't reach bottom on large canvases
    ~ Fixed: Ghost pixels when placing Foam with low air temperature set
    ~ Fixed: 'CR' behavior cell errors with low air temperature set
   [Technical]
    + Portal 'channel' property can be set with the Prop tool (Integer)
    + runAfterReset function
    + isBreakable function
    + 'breakIntoColorMultiplier' element property
    + 'onMoveInto' element property, called when another pixel moves into it (function(pixel1,pixel2))
    + 'chargeStart' pixel property
    ~ 'breakIntoColor' element property can be used without 'breakInto'
    + 'sense' sensor property to detect a certain element
    ~ Optimized electricity
    ~ Fire is affected by air density
    + View setting dropdown includes views added by mods
    ~ currentSaveData is now always defined, and holds metadata about the current canvas, even non-saves
    + currentSaveData always contains a UUID for seeded randomness
    ~ Default max pixel count slightly increased
    ~ Save version is now sb3
        ~ Canvas border width is now stored (Default 1 for old saves)
        ~ Pixel properties with value "undefined" are skipped
    + Error message in console for broken translation files
    + GUI translation support
    + More GUI elements have IDs
    + Future standalone mode
2025-02-21 13:47:50 -05:00
slweeb 79ac763b65 Version 1.10.2 - December 15, 2024 - Birthday III
[Version 1.10.2 - December 15, 2024 - Birthday III]
    + Cheese Powder, from breaking Cheese
    + Chocolate Powder, from breaking Chocolate
   [Changes]
    ~ Drawing lines shows a preview of pixel placement
    ~ Updated Brick texture for better shading
    ~ LEDs, Light Bulbs, and Fireflies can be painted
    + Humans panic when seeing dangerous things, like Fire
    + Humans change direction after hitting walls
    ~ Humans eat more consistently
    ~ Humans have a panic limit
    ~ Humans no longer eat Human meat
    ~ Smash tool moves pixels if they can't be broken
    + Steam decomposes at extreme temperatures
    + Ruins has a Brick texture
    ~ Brick Rubble no longer breaks into Dust
    ~ Recolored Brick Rubble
    + Glass has a light border
    ~ Fancy textures have grain, besides Glass
    + Rock Wall can be made by gluing Rocks
    + Brick can be made by gluing Brick Rubble
    + Mudstone can be made by gluing Dirt
    + Packed Sand can be made by Sand
    + Sponges can dry Mud and Wet Sand
    + Clay can be made by dissolving Wet Sand in Acid
    + Cement can be made with Clay and Quicklime
    ~ Quicklime no longer turns into Limestone on its own
    + Plastic breaks into Beads
    + Charcoal slowly stains solids
    + Animals can spawn Eggs or offspring in Water
    + Seeds planted under soil will rise
    + Birds eat Spiders and their Webs
    + Rocks destroy Webs
    + Frogs release Steam when cooked
    + Worms break down Fiber
    ~ Worms compost some Sawdust into Dirt
    + Soap kills Snails and Slugs
    + Soap removes Slime
    + Alcohol kills Flower Pistils
    + Mercury kills Algae
    ~ Sap boils into some Steam
    ~ Bread is less flammable
    + Ammonia affects Wheat
    + Poison dirties Salt Water, Sugar Water, and Seltzer
    + Water on burning Oil will explode
    + Bleach reacts with Nut Oil and Grease
    + Baking Soda reacts with Soap
    + Copper Sulfate kills Spiders
    + Copper Sulfate stains Zinc
    + Bless removes Heat Ray
    + Plague makes Heads green
    + Plague destroys Skin
    + Hair absorbs some Water
    ~ Breaking Balloons makes some Pop
    ~ Cheese flows slower
    ~ Coffee Grounds in Milk brew into Coffee instead
    ~ Mushroom Spores no longer break
    ~ Acid Clouds don't precipitate when too hot or cold
    ~ Border can be painted
    ~ Tweaked Charcoal heat color
    ~ Moved Light Bulb to after LEDs
    + Midas Touch turns Paper green
    ~ Midas Touch turns Humans into solid Gold instead of Coins
    + Wall alias 'Solid'
    + Mayo alias 'Mayonnaise'
    + Alcohol alias 'Ethanol'
    + Unbreakable elements are clarified in element info
    ~ Screenshots download with name of current save
    ~ Pixel count turns red when all canvas sizes are full
    ~ Log messages have a black shadow to read on bright backgrounds
    ~ TPS dialog displays minimum and maximum
   [Bug Fixes]
    ~ Fixed: Replace Mode causes pixels to float while placing
    ~ Fixed: Detached Heads and dead Humans can eat food
    ~ Fixed: Pixel alpha isn't set from element properties on creation
    ~ Fixed: Molten Thermite continues to heat when not burning
    ~ Fixed: Prop tool can't set value when existing value is null
    ~ Fixed: Unbreakable pixels can burn away when using Prop tool (Perma-burning!!!)
    ~ Fixed: Pixels with burnt states never burn when using Prop tool
    ~ Fixed: Prop tool doesn't retain "0" value on next dialog
    ~ Fixed: Prop tool doesn't handle changing "x" and "y" properties
    ~ Fixed: Placing Fire on insulative pixels heats them
    ~ Fixed: Burning heats insulative pixels
    ~ Fixed: Rays, Bless, Radiation, and some Bombs change insulative pixel temperature
    ~ Fixed: Stink Bugs aren't properly killed by Frogs, Sap, Copper Sulfate, and Borax
    ~ Fixed: Erasing with Lookup selected will only erase 1x1
    ~ Fixed: Erasing fast with Pick or Lookup selected will leave gaps
    ~ Fixed: Hail doesn't conduct heat
    ~ Fixed: Hail cannot break solids without a defined state
    ~ Fixed: Breaking Humans eventually creates Sand and Cement
    ~ Fixed: Element buttons arranged in weird columns after certain issues
    ~ Fixed: Ball doesn't have density and floats on gases
   [Technical]
    + BORDER render preset
    + 'grain' element property
    + 'toolHoverStat' element property, function that takes the hovered pixel while selected
    + 'buttonColor' element property
    ~ Humans now eat any element with true 'isFood' property
    ~ Pixels with 0% alpha won't appear in Basic View
    ~ LEDs with 0% alpha will only appear when powered
    + releaseElement function has option to replace liquids
    ~ Fixed: lineCoords function returns duplicate values
    + empty.js mod for browser JavaScript overriding
2024-12-15 11:45:52 -05:00
slweeb 3e22af05f1 Sandboxels v1.9.5 - Update of the Summer
[Version 1.9.5 - May 15, 2024 - Update of the Summer]
    + Mixer
    + Grinder
    + Kelp
    + Freeze Ray
    + Cloth, made from glueing Feathers
    + Aurora Borealis, when Protons excite Oxygen high up
   [Quality of Life]
    + Mobile Shift button
        + Intensified tools and line drawing on mobile
    + Canvas Size setting
    + Lookup tool can have a bigger radius
   [Changes]
    + Tornado Fire, Sand, and Water variant
    + Tornaodes, Earthquakes, and Tsunamis can merge
    ~ Tsunamis no longer clone molten and other dense liquids
    + Sand and Ash in Tornadoes create Cloud variants
    + Tornadoes are immune to explosions
    + Disasters are immune to Acid
    + Bless can remove disasters
    + Bless turns Rotten Cheese to a blue variant
    + Pipes retain color in saves
    + Silver absorbs Neutrons (Nuclear control rods)
    ~ Room Temp tool now uses air temperature in Settings
    ~ Unhid Lattice
    ~ Oil burns slower
    + Rocks will trample Grass
    + Glue can convert Cellulose to Paper
    + Fleas will eat Plant
    + Salt powder slowly kills Plant
    + Alcohol Gas ignites at high temperatures
    + Liquid Light is immune to Acid
    + Cement neutralizes Acid
    ~ Gallium reaction breaks down some Aluminum again
    + Charcoal breaks down at extreme temperatures
    ~ Hydrogen reaction now depletes Sulfur
    ~ Water reaction now depletes Caramel
    + Juice Ice breaks into Slush
    + Ink mixes with Dye
    + Sugar dissolves in Juice
    + Fruit Milk dissolves in Tea
    + Nut Milk can wet soil
    + Humans burn on the Sun
    + Humans steal Diamonds
    + Bees and Cyanide irritate Skin
    + Mycelium breaks down dead matter
    + Mycelium and Hyphae will rot Meat
    + Rats eat Cured Meat
    + Ketchup-Baking Soda reaction is more fizzy
    ~ Snails turn to Limestone instead of Quicklime
    + Slaked Lime-Seltzer reaction
    + Limestone-Acid reaction creates byproducts
    ~ Cooled Quicklime forms a Limestone layer
    ~ Quicklime-Water reaction produces more heat
    ~ Lowered Quicklime melting point
    + Hot Quicklime produces Flash
    ~ Potassium-Chlorine reaction produces Fire
    + Potassium Salt reacts with hot Sodium
    + Potassium Gas (Hidden)
    + Bless cleans stains left by reactions
    + Bless cures Meat
    + Bless removes Dust and Grease
    ~ Improved Dead Plant coalification
    ~ Rockets no longer expel Cloners
    + Lattice reacts with Cold Fire
    + Gray Goo can melt
    + Virus is killed by Liquid Light
    + Static mouseover effect
    + Static breaks into Malware
    ~ Moved Ball to Special
    ~ Moved Pop when unhidden
    ~ Border element button shows stripes
    ~ Recolored Glitter
    ~ Recolored fermented Grape
    ~ Hid Clone Powder
    + Potassium Salt alias 'Potassium Chloride'
    ~ Tweaked electricity for low-conductivity elements
    ~ Updated Settings menu
    + Maximum pixel count, with red indicator
    ~ Optimized very large explosions
   [Bug Fixes]
    ~ Fixed: Gaps when drawing fast on mobile
    ~ Fixed: Middle clicking empty space causes freeze
    ~ Fixed: Bless and Rock Wall can't be drawn in a line
    ~ Fixed: Gapes when drawing Bless and Rock Wall fast
    ~ Fixed: Bless and Rock Wall don't display info
    ~ Fixed: Bless and Rock can't use Replace Mode
    ~ Fixed: Brown Dwarf Suns can emit Light when eclipsed
    ~ Fixed: Language selector doesn't update on refresh
    ~ Fixed: Mouse size continues increasing past max size
    ~ Fixed: Uncharge tool doesn't put out LEDs
    ~ Fixed: Water extinguishes Greek Fire and Firework over and over
    ~ Fixed: Dragging at tick 0 freezes pixels in place
    ~ Fixed: Evergreen info page displays NaN
    ~ Fixed: Spawned Molten Magnesium behaves strange when heated
    ~ Fixed: Copper Sulfate freezing point is too low
    ~ Fixed: Stained Glass doesn't retain color when exploded
    ~ Fixed: Stained Glass placed at tick 0 doesn't retain color
    ~ Fixed: Antimatter and Antimatter Bomb trigger each other
    ~ Fixed: Strange Matter destroys Cloners
    ~ Fixed: Nothing can clone Wire
    ~ Fixed: TPS prompt displays error after canceling
    ~ Fixed: Decimal coordinates when resetting with odd canvas size
    ~ Fixed: No double state change when spawning at high airTemp
    ~ Fixed: Pixels retain clone property when changed
    ~ Fixed: Crash when mod deletes Sand
    ~ Fixed: Elements with single-color arrays have black buttons
    ~ Fixed: 'perTick' error when loading page
    ~ Fixed: 'fillStyle' error when loading page
   [Technical]
    + Behavior grids bigger than 3x3 are centered
    + Behavior grids can be smaller than 3x3
    + Moddable behavior rules
    ~ Behavior rules are stored in new behaviorRules object
    + SM (Smash) behavior rule
    + MX (Mix) behavior rule (MX:true to mix solids)
    + CC (Change Color) can now take a target, e.g. CC:sand>#00ffff
    ~ CC (Change Color) no longer applies grain
    + EX (Explode) follows element 'ignore' property
    ~ Placed Paint and Shock tools are removed by Unpaint and Uncharge
2024-05-15 12:53:21 -04:00