[Version 1.10.2 - December 15, 2024 - Birthday III]
+ Cheese Powder, from breaking Cheese
+ Chocolate Powder, from breaking Chocolate
[Changes]
~ Drawing lines shows a preview of pixel placement
~ Updated Brick texture for better shading
~ LEDs, Light Bulbs, and Fireflies can be painted
+ Humans panic when seeing dangerous things, like Fire
+ Humans change direction after hitting walls
~ Humans eat more consistently
~ Humans have a panic limit
~ Humans no longer eat Human meat
~ Smash tool moves pixels if they can't be broken
+ Steam decomposes at extreme temperatures
+ Ruins has a Brick texture
~ Brick Rubble no longer breaks into Dust
~ Recolored Brick Rubble
+ Glass has a light border
~ Fancy textures have grain, besides Glass
+ Rock Wall can be made by gluing Rocks
+ Brick can be made by gluing Brick Rubble
+ Mudstone can be made by gluing Dirt
+ Packed Sand can be made by Sand
+ Sponges can dry Mud and Wet Sand
+ Clay can be made by dissolving Wet Sand in Acid
+ Cement can be made with Clay and Quicklime
~ Quicklime no longer turns into Limestone on its own
+ Plastic breaks into Beads
+ Charcoal slowly stains solids
+ Animals can spawn Eggs or offspring in Water
+ Seeds planted under soil will rise
+ Birds eat Spiders and their Webs
+ Rocks destroy Webs
+ Frogs release Steam when cooked
+ Worms break down Fiber
~ Worms compost some Sawdust into Dirt
+ Soap kills Snails and Slugs
+ Soap removes Slime
+ Alcohol kills Flower Pistils
+ Mercury kills Algae
~ Sap boils into some Steam
~ Bread is less flammable
+ Ammonia affects Wheat
+ Poison dirties Salt Water, Sugar Water, and Seltzer
+ Water on burning Oil will explode
+ Bleach reacts with Nut Oil and Grease
+ Baking Soda reacts with Soap
+ Copper Sulfate kills Spiders
+ Copper Sulfate stains Zinc
+ Bless removes Heat Ray
+ Plague makes Heads green
+ Plague destroys Skin
+ Hair absorbs some Water
~ Breaking Balloons makes some Pop
~ Cheese flows slower
~ Coffee Grounds in Milk brew into Coffee instead
~ Mushroom Spores no longer break
~ Acid Clouds don't precipitate when too hot or cold
~ Border can be painted
~ Tweaked Charcoal heat color
~ Moved Light Bulb to after LEDs
+ Midas Touch turns Paper green
~ Midas Touch turns Humans into solid Gold instead of Coins
+ Wall alias 'Solid'
+ Mayo alias 'Mayonnaise'
+ Alcohol alias 'Ethanol'
+ Unbreakable elements are clarified in element info
~ Screenshots download with name of current save
~ Pixel count turns red when all canvas sizes are full
~ Log messages have a black shadow to read on bright backgrounds
~ TPS dialog displays minimum and maximum
[Bug Fixes]
~ Fixed: Replace Mode causes pixels to float while placing
~ Fixed: Detached Heads and dead Humans can eat food
~ Fixed: Pixel alpha isn't set from element properties on creation
~ Fixed: Molten Thermite continues to heat when not burning
~ Fixed: Prop tool can't set value when existing value is null
~ Fixed: Unbreakable pixels can burn away when using Prop tool (Perma-burning!!!)
~ Fixed: Pixels with burnt states never burn when using Prop tool
~ Fixed: Prop tool doesn't retain "0" value on next dialog
~ Fixed: Prop tool doesn't handle changing "x" and "y" properties
~ Fixed: Placing Fire on insulative pixels heats them
~ Fixed: Burning heats insulative pixels
~ Fixed: Rays, Bless, Radiation, and some Bombs change insulative pixel temperature
~ Fixed: Stink Bugs aren't properly killed by Frogs, Sap, Copper Sulfate, and Borax
~ Fixed: Erasing with Lookup selected will only erase 1x1
~ Fixed: Erasing fast with Pick or Lookup selected will leave gaps
~ Fixed: Hail doesn't conduct heat
~ Fixed: Hail cannot break solids without a defined state
~ Fixed: Breaking Humans eventually creates Sand and Cement
~ Fixed: Element buttons arranged in weird columns after certain issues
~ Fixed: Ball doesn't have density and floats on gases
[Technical]
+ BORDER render preset
+ 'grain' element property
+ 'toolHoverStat' element property, function that takes the hovered pixel while selected
+ 'buttonColor' element property
~ Humans now eat any element with true 'isFood' property
~ Pixels with 0% alpha won't appear in Basic View
~ LEDs with 0% alpha will only appear when powered
+ releaseElement function has option to replace liquids
~ Fixed: lineCoords function returns duplicate values
+ empty.js mod for browser JavaScript overriding
[Version 1.10.1 - October 5, 2024 - Creepy Crawlies]
[Crawly]
+ Spider, will climb and create Webs
+ Web (Hidden), will trap bugs
+ Ants can climb walls
[Creepy]
+ Soul (Hidden), from Humans
+ Ectoplasm (Hidden)
+ Tombstone, spawns Souls
~ Note: Soul features will move to the souls.js mod after October
+ Candy is candy corn-colored
+ Humans will wear orange shirts on Halloween
[Changes]
+ Fire can heat existing pixels when placed over them
+ Wet Sand and Mud release Steam when heated
+ Smashing Clouds can release their Water
+ Water will create Bubbles before boiling
+ Dirty Water can be purified before boiling
+ Panicking humans will cause others to panic
+ Rice can be fermented
+ Rats can eat Vines
+ Bleach kills Algae
+ Salt slowly dissolves in Bleach
+ Bleach destroys Ink and Dye
+ Bleach stains Porcelain Shards brown
+ Caramel dissolves in Vinegar
+ Image tool set to Paint will recolor pixels
+ Midas Touch converts hot liquids to Molten Gold
~ Thermite can no longer form Slag
~ Milk boils more realistically
~ Increased minimum temperature for Meat to make Grease
~ Blaster explodes into less Plasma
~ Moved Hive to after Bee when unhidden
+ Rust alias 'Iron Oxide'
[Bug Fixes]
~ Fixed: Mix with Replace Mode deletes pixels
~ Fixed: Cannot Erase lines on mobile
~ Fixed: Heat glow appears in inappropriate views
~ Fixed: Void can be dragged
~ Fixed: Oxidized Copper can't sink in liquids
~ Fixed: Pressure Plate doesn't conduct Heat or sink
~ Fixed: Fire created by molten pixels isn't hot enough
~ Fixed: Mods added with backslash can't be removed
~ Fixed: Single Sponge pixels have NaN moisture
~ Fixed: Non-string hoverStat values crash simulation
~ Fixed: Crash when pixel changes state into a customColor element
[Technical]
+ URL parameter ?holiday=false disables holiday events
+ Pressure Plate 'min' attribute for minimum density
+ 'onStateHigh' and 'onStateLow' element properties
+ 'buttonGlow' element property
+ Saves with abnormally large canvases display a warning
+ createPixel and changePixel functions accept null values
~ Corn updated to use 'onStateHigh' property
~ Pixel 'glow' attribute can be false to override default
~ Pixel 'glow' attribute is removed when pixel changes
~ Random element is no longer hard-coded