// Hidden Ground v1.0 // Author: Melecie runAfterLoad(function() { if (enabledModNames.includes("mods/the_ground_og.js")) { let regexRocks = /(granite)|(rhyolite)|(pumice)|(obsidian)|(dacite)|(dacidian)|(andesite)|(diorite)|(scoria)|(andesidian)|(gabbro)|(basalt)|(basalidian)|(peridotite)|(komatiite)|(komatidian)/ let regexType = /(_gravel)|(_sand)|(_sandstone)|(_dust)|(_shard)|(hot_)/ let toHide = ["dry_permafrost", "hot_sand", "hot_dirt", "hot_rock", "hot_rock_wall", "hot_gravel", "hot_limestone", "hot_calcium_carbonate_dust", "sandy_water", "clay_water", "dry_clay_loam"] // hides all elements part of both rocks and type // false positives *can* be hit because this doesn't check if it comes from The Ground (it can't), but ideally none given how specific it is for (let elem in elements) { if (typeof(elements[elem]) == "object" && regexRocks.test(elem)) { // move wall to solids to not make land too big if (/_wall/.test(elem)) { elements[elem].category = "solids" } // hide the rest if (regexType.test(elem)) { elements[elem].hidden = true; } } } // manual hiding for (let elem of toHide) { if (typeof(elements[elem]) == "object") { elements[elem].hidden = true; } } // while i'm here, might as well fix Sandstone's color //elements.sandstone.color = "#dbbe80"; } // else { // enabledMods.splice(enabledMods.indexOf("mods/hidden_ground.js"), 1); // localStorage.setItem("enabledMods", JSON.stringify(enabledMods)); // alert("Hidden Ground: This mod requires The Ground mod. Removing mod and reloading."); // window.location.reload(); // } })