elements.dragon_breath = { color: "#f94e4e", behavior: behaviors.GAS, category: "fantasy", state: "gas", density: 0.1, weight: 1, update: function(x, y) { // Update the element's behavior }, reactions: { "oxygen": { elem1: "fire", elem2: "fire" }, "frostbite": { elem1: "pulsium", elem2: "pulsium" }, } }; elements.frostbite = { color: "#0000ff", behavior: behaviors.SOLID, category: "fantasy", state: "solid", density: 1.5, weight: 100, update: function(x, y) { // Update the element's behavior }, reactions: { "water": { elem1: "ice", elem2: "ice" }, "dragon_breath": { elem1: "pulsium", elem2: "pulsium" }, } }; elements.pulsium = { color: "#ffff00", behavior: behaviors.LIQUID, category: "fantasy", state: "liquid", density: 1923, weight: 100, update: function(x, y) { // Update the element's behavior }, reactions: { "molten_iron": { elem1: "pulsium_bar", elem2: "pulsium_bar" }, "molten_tin": { elem1: "pulsium_bar", elem2: "pulsium_bar" }, "water": { elem1: "sap", elem2: "sap" }, "magma": { elem1: "pulsium_bar", elem2: "pulsium_bar" }, } }; elements.pulsium_bar = { color: "#ffd700", behavior: behaviors.SOLID, category: "fantasy", state: "solid", density: 1700, weight: 100, update: function(x, y) { // Update the element's behavior } }; elements.goblins_delight = { color: "#00ff00", behavior: behaviors.LIQUID, category: "fantasy", state: "solid", density: 0.5, weight: 50, reactions: { "liquid_light": { elem1: "water", elem2: "oil" }, "radiation": { elem1: "sauce", elem2: "sauce" }, } }; elements.pheonix = { color: ["#ff0000"], tick: behaviors.FLY, reactions: { "fire": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL }, "salt": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL }, "pulsium_bar": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL }, "pulsium": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL }, "dragon_breath": { elem2:null, chance:0.15, func:behaviors.FEEDPIXEL }, }, foodNeed: 5, tempHigh: 999999, stateHigh: "ash", tempLow: 0, category:"fantasy", burn:100, burnTime:19, state: "solid", density: 850, conduct: 1, baby: "baby_pheonix", }; elements.phoenix_ash = { color: "#a8a8a5", behavior: behaviors.POWDER, category: "fantasy", state: "solid", density: 1.5, weight: 100, reactions: { "water": { elem1: "pheonix", elem2: "pheonix" }, } }; elements.baby_pheonix = { color: ["#ffdd00"], tick: behaviors.FLY, foodNeed: 5, tempHigh: 999999, stateHigh: "ash", tempLow: 0, category:"fantasy", burn:100, burnTime:19, state: "solid", stateLow: "iced_pheonix", breakInto: "phoenix_ash", density: 850, conduct: 1, }; elements.iced_pheonix = { color: "#34baeb", behavior: behaviors.SOLID, category: "fantasy", state: "solid", breakInto: "ice", density: 1.5, weight: 100, update: function(x, y) { // Update the element's behavior }, }; // New Fantasy Elements with Updated Reactions elements.dragon_scale = { color: "#8B4513", behavior: behaviors.SOLID, category: "fantasy", state: "solid", density: 0.8, weight: 60, update: function(x, y) { // Update the element's behavior }, reactions: { "fire": { elem1: null, elem2: "dragon_breath" }, "plasma": { elem1: null, elem2: "dragon_breath" }, "goblins_delight": { elem1: "dragon_breath", elem2: null }, "pulsium": { elem1: "dragon_breath", elem2: null }, "oil": { elem1: null, elem2: "dragon_breath" }, "salt": { elem1: "dragon_breath", elem2: null }, "sap": { elem1: "dragon_breath", elem2: null }, "water": { elem1: "dragon_breath", elem2: null }, "laser": { elem1: null, elem2: "dragon_breath" }, "oxygen": { elem1: null, elem2: "dragon_breath" }, "wall": { elem1: "dragon_breath", elem2: null }, "glass": { elem1: null, elem2: "dragon_breath" }, "wood": { elem1: null, elem2: "dragon_breath" }, "charcoal": { elem1: null, elem2: "dragon_breath" }, }, }; elements.mystic_runes = { color: "#9932CC", behavior: behaviors.SOLID, category: "fantasy", state: "solid", density: 0.8, weight: 60, update: function(x, y) { // Update the element's behavior }, reactions: { "heat_ray": { elem1: null, elem2: "mystic_runes" }, "god_ray": { elem1: null, elem2: "mystic_runes" }, "laser": { elem1: null, elem2: "mystic_runes" }, "helium": { elem1: null, elem2: "mystic_runes" }, "oxygen": { elem1: null, elem2: "mystic_runes" }, "sugar": { elem1: null, elem2: "mystic_runes" }, "wall": { elem1: "mystic_runes", elem2: null }, "glass": { elem1: null, elem2: "mystic_runes" }, "wood": { elem1: null, elem2: "mystic_runes" }, "charcoal": { elem1: null, elem2: "mystic_runes" }, "diamond": { elem1: null, elem2: "mystic_runes" }, }, }; elements.enchanted_wood = { color: "#923B70", behavior: behaviors.SOLID, category: "fantasy", state: "solid", density: 0.8, weight: 60, update: function(x, y) { // Update the element's behavior }, reactions: { "fire": { elem1: null, elem2: "charcoal" }, "plasma": { elem1: null, elem2: "charcoal" }, "water": { elem1: null, elem2: "mystic_runes" }, }, }; // update 1.1 below // adds 3 more extra elements // by hackerpro908 // main game by R74N called sandboxels elements.quartzium = { color: "#51484f", behavior: behaviors.SOLID, category: "fantasy", state: "solid", density: 1065, weight: 100, reactions: { "fire": { elem1: "quartz", elem2: "quartz" }, }, }; elements.quartz = { color: "#ebedeb", behavior: behaviors.SOLID, category: "fantasy", state: "solid", density: 8076, weight: 100, }; elements.moonite = { color: "#e6e6e6", behavior: behaviors.SUPERFLUID, category: "fantasy", state: "solid", density: 8076, weight: 100, };