elements.mars_gunk = { color: "#121212", behavior: behaviors.DGAS, category: "gunk", state: "gases", extraInfo: "GUNK", stain: 0.7 } elements.mars_dust = { color: ["#ab2a20","#c53227"], behavior: behaviors.POWDER, category: "mars", state: "solid", density: 1602, tempHigh: 500, hardness: 0.975, stateHigh: "molten_mars", tempLow: -170, stateLow: "mars_rock", extraInfo: "Dust Samples from mars. Can freeze into Mars Rock." } elements.molten_mars = { color: "#ffc338", behavior: behaviors.MOLTEN, category: "mars", state: "liquid", hidden: "true", extraInfo: "The Result of Burnt-up mars stuff. Some turn into this faster more than others.", temp: 2500 } elements.plasma_mars = { color: "#ffc338", behavior: behaviors.MOLTEN, category: "mars", state: "liquid", hidden: "false", extraInfo: "Molten Mars but Plasma.", temp: 2500 } elements.mars_rock = { color: ["#a51002","#bd1102"], behavior: behaviors.STURDYPOWDER, category: "mars", state: "solid", density: 1605, tempHigh: 800, hardness: 0.75, stateHigh: "molten_mars", breakInto: "mars_dust", tempLow: -273, stateLow: "mars_rock_wall", extraInfo: "The Freezing of Mars Dust. Can be used for normal land." } elements.support_mars_rock = { color: ["#a51002","#bd1102"], behavior: behaviors.SUPPORTPOWDER, category: "mars", state: "solid", density: 800, tempHigh: 150, hardness: 0.9, stateHigh: "molten_mars", breakInto: "mars_rock", hidden: "true", extraInfo: "Mars Rock but Support Powder." } elements.mars_rock_wall = { color: ["#591813","#bd1102"], behavior: behaviors.WALL, category: "mars", state: "solid", density: 20, tempHigh: 2500, hardness: 0.35, stateHigh: "mars_dust", breakInto: "mars_rock", extraInfo: "The Freezing of Mars Rock. A wall that keeps the Earthlings Away!" } elements.mars_ironheart_ore = { color: ["#e8e8e8", "#bd1102"], behavior: behaviors.WALL, category: "mars", state: "solid", density: 2500, tempHigh: 2500, hardness: 0.15, stateHigh: "mars_dust", breakInto: "mars_ironheart", extraInfo: "Ore. Very Soft" } elements.mars_ironheart = { color: ["#e8e8e8", "#bd1102"], behavior: behaviors.STURDYPOWDER, category: "mars", state: "solid", density: 1500, tempHigh: 2500, hardness: 1, stateHigh: "molten_mars", extraInfo: "Mars Stuff.", hidden: "true", reactions: { "mars_furnace": { elem1: "ironheart", elem2: "ironheart" }, "nosmoker": { elem1: "ironheart", elem2: "ironheart" }, }, } elements.mars_furnace = { color: ["#870002","#870507"], behavior: [ "XX|CR:mars_gunk%12|XX", "XX|XX|XX", "XX|XX|XX", ], category: "furnaces", state: "solid", hardness: 0.6, stateHigh: "molten_mars", extraInfo: "Used to turn Ironheart into Ironheart Solids" } elements.nosmoker = { color: ["#870002", "#870507"], behavior: behaviors.WALL, category: "furnaces", state: "solid", extraInfo: "Used to turn Ironheart into Ironheart Solids" } elements.ironheart = { color: "#e9825a", behavior: [ "SA|XX|SA|", "XX|XX|XX|", "M1|M1|M1|", ], category: "mars", density: 900, state: "solid", stateHigh: "molten_mars", extraInfo: "Very Good and Sturdy." } elements.antigunk = { color: "#cecece", behavior: behaviors.DGAS, category: "gunk", state: "gas", extraInfo: "GUNK", stain: -0.7 } elements.red_gold_powder = { color: ["#e27b58", "#bd1102"], behavior: behaviors.POWDER, category: "mars", state: "solid", tempHigh: 750, stateHigh: "red_gold", extraInfo: "Powder Which can turn into Red Gold.", density: 1602 } elements.red_gold = { color: ["#D20103", "#E4080A", "#EFC3CA"], behavior: behaviors.POWDER, category: "mars", state: "solid", density: 1350, hardness: 0.7, breakInto: "mars_dust", tempHigh: 4500, stateHigh: "liquid_red_gold", extraInfo: "Red Gold.", } elements.liquid_red_gold = { color: ["#D201A4", "#E4081B"], behavior: behaviors.LIQUID, category: "mars", state: "liquid", density: 8, extraInfo: "Red Gold but a fludid.", temp: 5500 } // 1.4.4 // most elements done :D // iron heart ore // iron heart // GUNK // furnace //anti gunk // new mars and gunk catagory // made things sink // last things changes