// made by me haha // didn't expect that, didn't you? console.log('oh no') // My Testing Stuff elements.solid_element = { color: "#287cb8", behaviors: behaviors.WALL, category: "My Stuff", state: "solid", stateHigh: "ash", tempHigh: "2345", tempLow: "-234", stateLow: "ice", desc: "Test solid" } elements.liquid_element = { color: "#00eeff", behavior: behaviors.LIQUID, category: "My Stuff", state: "liquid", stateHigh: "steam", tempHigh: "2345", tempLow: "-234", stateLow: "ice", desc: "Test liquid" } // i based this off of cell machine // movers elements.mover = { color: "#2f00ff", behavior: [ "XX|XX|XX", "XX|XX|M1", "XX|XX|XX", ], category: "Movers", state: "solid", stateHigh: "molten_metal", tempHigh: "2500", tempLow: "-2345", stateLow: "ice", desc: "Right mover" } elements.reverse_mover = { color: "#2f00ff", behavior: [ "XX|XX|XX", "M1|XX|XX", "XX|XX|XX", ], category: "Movers", state: "solid", stateHigh: "molten_metal", tempHigh: "2500", tempLow: "-2345", stateLow: "ice", desc: "Left mover" } elements.up_mover = { color: "#2f00ff", behavior: [ "XX|M1|XX", "XX|XX|XX", "XX|XX|XX", ], category: "Movers", state: "solid", stateHigh: "molten_metal", tempHigh: "2500", tempLow: "-2345", stateLow: "ice", } elements.down_mover = { color: "#2f00ff", behavior: [ "XX|XX|XX", "XX|XX|XX", "XX|M1|XX", ], category: "Movers", state: "solid", stateHigh: "molten_metal", tempHigh: "2500", tempLow: "-2345", stateLow: "ice", } // converter elements.sand_converter = { color: "#000397", behavior: [ "XX|XX|CH:sand", "XX|XX|M1", "XX|XX|CH:sand", ], category: "Movers", state: "solid", stateHigh: "molten_metal", tempHigh: "2500", tempLow: "-2345", stateLow: "ice", } // trashes elements.trash = { color: "#ff00ff", behavior: [ "XX|DL|XX", "DL|XX|DL", "XX|DL|XX", ], category: "Trashes", state: "solid", stateHigh: "molten_metal", tempHigh: "2500", tempLow: "-2345", stateLow: "ice", } // does enemies count as trashes? // eh , why not elements.enemy = { color: "#ff0000", behavior: [ "XX|DB|XX", "DB|XX|DB", "XX|DB|XX", ], category: "Trashes", state: "solid", stateHigh: "molten_metal", stateHigh: "molten_metal", tempHigh: "2500", tempLow: "-2345", stateLow: "ice", } // generators elements.directional_generator = { color: "#00ff00", behavior: [ "XX|CF|XX", "CF|XX|CF", "XX|CF|XX", ], category: "Generators", state: "solid", stateHigh: "molten_metal", stateHigh: "molten_metal", tempHigh: "2500", tempLow: "-2345", stateLow: "ice", } // nuke cell elements.nuke_cell = { color: "#ffff00", behavior: [ "DL|CL|DL", "CL|XX|CL", "DL|CL|DL", ], category: "Special Cells", state: "solid", stateHigh: "molten_metal", tempHigh: "2500", tempLow: "-2345", stateLow: "ice", } // some stuff elements.rad_shrimp = { color: ["#ff8484" , "#ff0000" , "#87ff62"], behavior: [ "XX|XX|XX", "XX|LB:radiation|XX", "M1|M2|M1", ], category: "food", state: "powder", stateHigh: "cooked_rad_shrimp", tempHigh: "250", tempLow: "-234", stateLow: "frozen_rad_shrimp", } elements.cooked_rad_shrimp = { color: ["#ff0000" , "#ffc278"], behavior: behaviors.POWDER, category: "food", stateHigh: "ash", tempHigh: "450", stateLow: "rad_shrimp", tempLow: "20", temp: 250, } elements.frozen_rad_shrimp = { color: ["#6193ff" , "#0044d6"], category: "food", stateHigh: "rad_shrimp", temp: "-234", temphigh: "20", stateLow: "frozen_rad_shrimp", temp: -234, } // more sand // lol // fresh sand elements.fresh_sand = { color: ["#f2e2a1" , "#d4b95b" , "#ffeb99"], behavior: behaviors.POWDER, category: "land", stateHigh: "molten_glass", tempHigh: "1450", stateLow: "clay", tempLow: "-234", desc : "Sand fresh from the beach(jk its just retextured sand)." } // blue sand elements.blue_sand = { color: ["#a1c4f2" , "#5b9ed4" , "#99caff"], behavior: behaviors.POWDER, category: "land", stateHigh: "molten_glass", tempHigh: "1450", stateLow: "clay", tempLow: "-234", desc : "Blue sand from a cool island." } elements.wet_blue_sand = { color: ["#6a89b7" , "#3c5f86" , "#7199d0"], behavior: behaviors.POWDER, category: "states", tempHigh: "50", stateHigh: "blue_sand", desc: "so cool", } // green sand elements.green_sand = { color: ["#a1f2b8" , "#5bd48e" , "#99ffd6"], behavior: behaviors.POWDER, category: "land", stateHigh: "molten_glass", tempHigh: "1450", stateLow: "clay", tempLow: "-234", desc : "Green sand from money island.", reactions: { "water": { elem1:null, elem2:"wet_green_sand"}, }, } elements.wet_green_sand = { color: ["#6a9a78" , "#3c865b" , "#71bfa0"], behavior: behaviors.POWDER, category: "states", tempHigh: "40", stateHigh: "green_sand", desc: "vro is not tuff", } // purple sand elements.purple_sand = { color: ["#dba1f2" , "#9e5bd4" , "#ff99ff"], behavior: behaviors.POWDER, category: "land", stateHigh: "molten_glass", tempHigh: "1450", stateLow: "clay", tempLow: "-234", desc : "Purple sand from a magical island.", reactions: { "sawdust": { elem1:null, elem2:"confetti"}, "water": { elem1:null, elem2:"wet_purple_sand"} }, } elements.wet_purple_sand = { color: ["#845796" , "#5b2d80" , "#b069b0"], behavior: behaviors.POWDER, category: "states", tempHigh: "60", stateHigh: "purple_sand", desc: "ts so tuff", } // emeralds elements.emerald = { color: ["#50c878" , "#2e8b57" , "#a8e4a0"], behavior: behaviors.POWDER, category: "powders", stateHigh: "molten_emerald", tempHigh: "2100", stateLow: "diamond", tempLow: "-234", desc : "A precious green gem." } elements.molten_emerald = { color: "#7fffd4", behavior: behaviors.LIQUID, category: "liquids", stateLow: "emerald", tempLow: "-2100", temp: 2100, desc : "Molten emerald." }