runAfterLoad(() => { let oldMouseSize; let canvas = document.getElementById("game"); canvas.addEventListener("pointerdown", (event) => { oldMouseSize = mouseSize; mouseSize = oldMouseSize * ((event.pressure || 0.5) / 0.5); checkMouseSize(true); }) canvas.addEventListener("pointermove", (event) => { if (!mouseIsDown) return; mouseSize = oldMouseSize * ((event.pressure || 0.5) / 0.5); checkMouseSize(true); // console.log(oldMouseSize,event.pressure) }) canvas.addEventListener("pointerup", (event) => { mouseSize = oldMouseSize; oldMouseSize = undefined; checkMouseSize(true); }) })