var modName = "mods/random_rocks.js"; var libraryMod = "mods/code_library.js"; dependOn("code_library.js", function(){ if(urlParams.get('rockAmount') != null) { //null check rockAmount = urlParams.get('rockAmount') if(isNaN(rockAmount) || rockAmount === "" || rockAmount === null) { //NaN check rockAmount = 10 } rockAmount = parseInt(rockAmount) if(rockAmount > 10000) { alert("Maximum amount of rocks is 10000.\nOnly 10000 rocks were added.") } else if(rockAmount < 1) { alert("Minimum amount of rocks is 1.\n1 rock was added.") } rockAmount = Math.min(10000,Math.max(rockAmount,1)) } else { rockAmount = 10 } if(urlParams.get('makeRockString') !== null) { //if the variable exists at all makeRockString = true } else { //if it doesn't (and it returns null) makeRockString = false } //arbitrarily picked const initialArrayR = ["m","n","p","t","ch","k","b","d","j","g","f","th","s","sh","h","l","r","y","w","z","sp","st","sk","sl","spl","stl","skl","sr","spr","str","skr","sl","fl","fr","pl","pr","tl","tr","kl","kr","shr","fl","fr","thr"] //:eggTF: const vowelArrayR = ["a","e","i","o","u","ay","ee","ie","oa","ew","oo","oi","ow"] //:eggTF: const medialArrayR = ["m","n","p","t","k","b","d","g","f","th","s","sh","h","l","r","y","z","sp","st","sk","sl","spl","stl","skl","sr","spr","str","skr","sl","fl","fr","pl","pr","tl","tr","kl","kr","shr","fl","fr","thr"] //:eggTF: const finalArrayR = ["m","n","p","t","k","b","d","g","f","th","s","sh","l","r","y","z","sp","st","sk","sl","spl","stl","skl","sr","spr","str","skr","pl","pr","tl","tr","bl","vr"] //:eggTF: function generateName() { //these are picked arbitrarily //console.log("getting random type") var randomInt1 = randomIntegerFromZeroToValue(6) //console.log("generating type " + randomInt1) if(randomInt1 == 0) { var randomName = randomChoice(initialArrayR) + randomChoice(vowelArrayR) + randomChoice(finalArrayR) //console.log("generated T" + randomInt1 + " name") } else if(randomInt1 == 1) { var randomName = randomChoice(initialArrayR) + randomChoice(vowelArrayR) + randomChoice(medialArrayR) + randomChoice(vowelArrayR) + randomChoice(finalArrayR) //console.log("generated T" + randomInt1 + " name") } else if(randomInt1 == 2) { var randomName = randomChoice(initialArrayR) + randomChoice(vowelArrayR) + randomChoice(finalArrayR) + "e" //console.log("generated T" + randomInt1 + " name") } else if(randomInt1 == 3) { var randomName = randomChoice(initialArrayR) + randomChoice(vowelArrayR) + randomChoice(medialArrayR) + randomChoice(vowelArrayR) + randomChoice(medialArrayR) + randomChoice(finalArrayR) //console.log("generated T" + randomInt1 + " name") } else if(randomInt1 == 4) { var randomName = randomChoice(vowelArrayR) + randomChoice(initialArrayR) + randomChoice(vowelArrayR) + randomChoice(finalArrayR) //console.log("generated T" + randomInt1 + " name") } else if(randomInt1 == 5) { var randomName = randomChoice(initialArrayR) + randomChoice(vowelArrayR) + randomChoice(medialArrayR) + randomChoice(vowelArrayR) + randomChoice(medialArrayR) + randomChoice(vowelArrayR) //console.log("generated T" + randomInt1 + " name") } else if(randomInt1 == 6) { var randomName = randomChoice(initialArrayR) + randomChoice(vowelArrayR) + randomChoice(medialArrayR) + randomChoice(vowelArrayR) //console.log("generated T" + randomInt1 + " name") } else { var randomName = randomArrayChoice(vowelArrayR) + randomArrayChoice(medialArrayR) + randomArrayChoice(vowelArrayR) + randomArrayChoice(finalArrayR) //console.log("warning: type was above 6 somehow") } //console.log(randomName) return randomName } const rockColor1 = {r: 128, g: 128, b: 128} const rockColor2 = {r: 79, g: 79, b: 79} const rockColor3 = {r: 148, g: 148, b: 148} const gravelColor1 = {r: 227, g: 224, b: 223} const gravelColor2 = {r: 177, g: 171, b: 163} const gravelColor3 = {r: 116, g: 115, b: 109} const gravelColor4 = {r: 82, g: 75, b: 71} function generateColors() { var randomR = randomIntegerFromZeroToValue(255) var randomG = randomIntegerFromZeroToValue(255) var randomB = randomIntegerFromZeroToValue(255) var randomColor = {r: randomR, g: randomG, b: randomB} var newRockColor1 = averageColorObjects(rockColor1,randomColor,weight1=0.65) var newRockColor2 = averageColorObjects(rockColor2,randomColor,weight1=0.65) var newRockColor3 = averageColorObjects(rockColor3,randomColor,weight1=0.65) var newGravelColor1 = averageColorObjects(gravelColor1,randomColor,weight1=0.675) var newGravelColor2 = averageColorObjects(gravelColor2,randomColor,weight1=0.675) var newGravelColor3 = averageColorObjects(gravelColor3,randomColor,weight1=0.675) var newGravelColor4 = averageColorObjects(gravelColor4,randomColor,weight1=0.675) var newRockColor1 = rgbToHex(newRockColor1) var newRockColor2 = rgbToHex(newRockColor2) var newRockColor3 = rgbToHex(newRockColor3) var newGravelColor1 = rgbToHex(newGravelColor1) var newGravelColor2 = rgbToHex(newGravelColor2) var newGravelColor3 = rgbToHex(newGravelColor3) var newGravelColor4 = rgbToHex(newGravelColor4) return [newRockColor1, newRockColor2, newRockColor3, newGravelColor1, newGravelColor2, newGravelColor3, newGravelColor4] } function _generateAveragedRandoms() { return averageNumericArray([Math.random(),Math.random(),Math.random()]) } function avgRndToMult() { return 1 + (0.55 - _generateAveragedRandoms()) } elements.gravel.breakInto = "dust" if(makeRockString == true) { rockString = "" } for(i = 0; i < rockAmount; i++) { var name = generateName() var meltingAdjustment = avgRndToMult() var densityAdjustment = avgRndToMult() var hardnessAdjustment = avgRndToMult() var colors = generateColors() if(typeof(elements[name]) != "undefined") { name = name + randomChoice(vowelArrayR) + randomChoice(finalArrayR) } elements[name] = { name: name, color: [colors[0], colors[1], colors[2]], behavior: behaviors.POWDER, tempHigh: 950 * meltingAdjustment, category: "random rocks", state: "solid", density: 2550 * densityAdjustment, hardness: 0.5 * hardnessAdjustment, breakInto: ["dust",`${name}_gravel`], } if(makeRockString == true) { rockString = rockString + `elements.${name} = {\n name: \"${name}\",\n color: [\"${colors[0]}\", \"${colors[1]}\", \"${colors[2]}\"],\n behavior: behaviors.POWDER,\n tempHigh: ${950 * meltingAdjustment},\n category: \"random rocks\",\n state: \"solid\",\n density: ${2550 * densityAdjustment},\n hardness: ${0.5 * hardnessAdjustment},\n breakInto: [\"dust\",\"${name}_gravel\"],\n};\n\n` } elements[`${name}_gravel`] = { name: `${name} gravel`, color: [colors[3], colors[4], colors[5], colors[6]], behavior: behaviors.POWDER, tempHigh: 950 * meltingAdjustment, stateHigh: name, category: "random rocks", state: "solid", density: 1680 * densityAdjustment, hardness: 0.2 * (hardnessAdjustment ** (2/3)), breakInto: "dust", } if(makeRockString == true) { rockString = rockString + `elements.${name}_gravel = {\n name: \"${name} gravel\",\n color: [\"${colors[3]}\", \"${colors[4]}\", \"${colors[5]}\", \"${colors[6]}\"],\n behavior: behaviors.POWDER,\n tempHigh: ${950 * meltingAdjustment},\n stateHigh: \"${name}\",\n category: \"random rocks\",\n state: \"solid\",\n density: ${1680 * densityAdjustment},\n hardness: ${0.2 * (hardnessAdjustment ** (2/3))},\n breakInto: \"dust\",\n};\n\n` } } if(makeRockString == true) { console.log(`Rocks added to rockString (length ${rockString.length})`) } }, true);