var modName = "mods/special_property_library.js"; var libraryMod = "mods/code_library.js"; var libHookTickMod = "mods/libhooktick.js"; if(enabledMods.includes(libraryMod) && enabledMods.includes(libHookTickMod)) { specialProperties = { /*red: { specialFunction: function(pixel) { pixel.color = "rgb(255,0,0)" } },*/ }; //I hate overwriting drawPixels function drawPixels(forceTick=false) { // newCurrentPixels = shuffled currentPixels var newCurrentPixels = currentPixels.slice(); var pixelsFirst = []; var pixelsLast = []; if (!paused || forceTick) { shuffleArray(newCurrentPixels); } /*{newCurrentPixels.sort(function(p) { // shuffle the pixels but keep elements[p.element].isGas last return 0.5 - Math.random(); })} // shuffle the pixels if not paused*/ for (var i = 0; i < newCurrentPixels.length; i++) { pixel = newCurrentPixels[i]; //if (pixelMap[pixel.x][pixel.y] == undefined || currentPixels.indexOf(pixel) == -1) {continue} if (pixel.del) {continue} if (!paused || forceTick) { if (elements[pixel.element].tick) { // Run tick function if it exists elements[pixel.element].tick(pixel); } if (pixel.del) {continue} if (elements[pixel.element].behavior) { // Parse behavior if it exists pixelTick(pixel); } }; if (elements[pixel.element].isGas) { pixelsLast.push(pixel); } else { pixelsFirst.push(pixel); } } // Draw the current pixels var canvas = document.getElementById("game"); var ctx = canvas.getContext("2d"); var pixelDrawList = pixelsFirst.concat(pixelsLast); for (var i = 0; i < pixelDrawList.length; i++) { pixel = pixelDrawList[i]; if (pixelMap[pixel.x][pixel.y] == undefined) {continue} if (view===null || view===3) { var colorOut = pixel.color; for(var imsorryaboutthelagthiswillcause in specialProperties) { if(pixel[imsorryaboutthelagthiswillcause] !== undefined && specialProperties[imsorryaboutthelagthiswillcause].specialColorFunction) { colorOut = specialProperties[imsorryaboutthelagthiswillcause].specialColorFunction(pixel,oldColor=colorOut) } } ctx.fillStyle = colorOut; } else if (view === 2) { // thermal view // set the color to pixel.temp, from hottest at 0 hue to coldest 225 hue, with the minimum being -273, max being 6000 var temp = pixel.temp; if (temp < -273) {temp = -273} if (temp > 6000) {temp = 6000} var hue = 225 - (temp/6000)*225; if (hue < 0) {hue = 0} if (hue > 225) {hue = 225} ctx.fillStyle = "hsl("+hue+",100%,50%)"; } else if (view === 4) { // smooth view, average of surrounding pixels // E/N: i'm too scared to do smooth view var colorlist = []; // check adjacent coords on the pixelMap, add the color to the list if the pixel is not empty and the color indexOf "rgb" is not -1 for (var j = 0; j < biCoords.length; j++) { var x = pixel.x + biCoords[j][0]; var y = pixel.y + biCoords[j][1]; if (isEmpty(x,y,true) || elements[pixelMap[x][y].element].state !== elements[pixel.element].state) {continue} var color = pixelMap[x][y].color; if (color.indexOf("rgb") !== -1) { colorlist.push(color.match(/\d+/g)); } } if (colorlist.length === 0) { ctx.fillStyle = pixel.color; } else { ctx.fillStyle = averageRGB(colorlist); } } if (ctx.globalAlpha < 1 && !elements[pixel.element].isGas) { ctx.globalAlpha = 1; } if ((view === null || view === 4) && elements[pixel.element].isGas) { if (ctx.globalAlpha!==0.5) { ctx.globalAlpha = 0.5; } ctx.fillRect((pixel.x-1)*pixelSize, (pixel.y)*pixelSize, pixelSize*3, pixelSize); ctx.fillRect((pixel.x)*pixelSize, (pixel.y-1)*pixelSize, pixelSize, pixelSize*3); } else { // draw the pixel (default) ctx.fillRect(pixel.x*pixelSize, pixel.y*pixelSize, pixelSize, pixelSize); } if (pixel.charge && view !== 2) { // Yellow glow on charge if (!elements[pixel.element].colorOn) { ctx.fillStyle = "rgba(255,255,0,0.5)"; ctx.fillRect(pixel.x*pixelSize, pixel.y*pixelSize, pixelSize, pixelSize); } } } if (ctx.globalAlpha < 1) { ctx.globalAlpha = 1; } if (elements[currentElement].maxSize < mouseSize) { var mouseOffset = Math.trunc(elements[currentElement].maxSize/2); } else { var mouseOffset = Math.trunc(mouseSize/2); } var topLeft = [mousePos.x-mouseOffset,mousePos.y-mouseOffset]; var bottomRight = [mousePos.x+mouseOffset,mousePos.y+mouseOffset]; // Draw a square around the mouse ctx.strokeStyle = "white"; ctx.strokeRect(topLeft[0]*pixelSize,topLeft[1]*pixelSize,(bottomRight[0]-topLeft[0]+1)*pixelSize,(bottomRight[1]-topLeft[1]+1)*pixelSize); // draw one transparent pixel in the center if (settings.precision) { ctx.fillStyle = "rgba(255,255,255,0.5)"; ctx.fillRect(mousePos.x*pixelSize,mousePos.y*pixelSize,pixelSize,pixelSize); } if ((!paused) || forceTick) {pixelTicks++}; } //I hate overwriting drawPixels runAfterLoad(function() { console.log(everyTick(function() { if(paused) { return }; for(var propName in specialProperties) { //thanks, I hate not being able to pass arguments to filter functions var _filterFunction = function(pixel) { return pixel.hasOwnProperty(propName) }; var pixelsWithProp = currentPixels.filter(_filterFunction); //console.log(pixelsWithProp.map(p => [p.x,p.y,propName,p[propName]].join(",")).join("\n")); for(var i in pixelsWithProp) { var propPixel = pixelsWithProp[i]; if(!propPixel || propPixel.del) { continue }; specialProperties[propName]?.specialFunction?.(propPixel); }; } }),"Property handler tick callback set") }); } else { enabledMods.splice(enabledMods.indexOf(modName),0,libraryMod); enabledMods.splice(enabledMods.indexOf(modName),0,libHookTickMod); localStorage.setItem("enabledMods", JSON.stringify(enabledMods)); alert(`The ${libraryMod} and ${libHookTickMod} mods are required and have been automatically inserted (reload for this to take effect).`); };