elements.cum = { name: "cum", color: "#e6e1d5", behavior: [ "ST%50 AND SW:water,cum_water,dead_cum,dead_cum_water,slime%15|ST%50 AND SW:water,cum_water,dead_cum,dead_cum_water,slime%15|XX AND ST%50 AND SW:water,cum_water,dead_cum,dead_cum_water,slime%15", "M2 AND ST%65 AND SW:water,cum_water,dead_cum,dead_cum_water,slime%15|XX|M2 AND ST%65 AND SW:water,cum_water,dead_cum,dead_cum_water,slime%15", "M1 AND ST%80 AND SW:water,cum_water,dead_cum,dead_cum_water,slime%15|M1 AND ST%80 AND SW:water,cum_water,dead_cum,dead_cum_water,slime%15|M1 AND ST%80 AND SW:water,cum_water,dead_cum,dead_cum_water,slime%15", ], density: 997, tempHigh: 35, stateHigh: "dead_cum", reactions: { "water": { "elem1": "cum_water", "elem2": "cum_water", "chance":0.7 }, //cum mixing "sugar": { "elem1": null, "elem2": "cum", "chance":0.7 }, //sperm eat sugar "sugar_water": { "elem1": "cum_water", "elem2": "cum_water", "chance":0.7 }, //fed and diluted "dirt": { "elem1": null, "elem2": "cummy_mud" }, //cum goes into dirt "mud": { "elem1": "cum_water", "elem2": "cummy_mud", "chance": (1/3) }, // cum goes into mud "sand": { "elem1": null, "elem2": "cummy_sand" }, // cum goes into sand "wet_sand": { "elem1": "cum_water", "elem2": "cummy_sand", "chance": (1/3) }, // cum goes into wet sand "acid": { "elem1": "water", "elem2": "cum", "chance": 0.1 }, //cum is basic "slime": { "elem1": "water", "elem2": "cum_slime" }, //cum enters slime "salt": { "elem1": null, "elem2": "dead_cum" }, //salt kills sperm "salt_water": { "elem1": "dead_cum_water", "elem2": null }, //killed and diluted "acid": { "elem1": "water", "elem2": "dead_cum", "chance": 0.2 }, //sperm die from acid, also cum probably has an alkalinity a lot weaker than the acidity of acid, so the amount of cum needed to "neutralize" a small amount of acid wouldn't be diluted much by the small amount of water remaining "alcohol": { "elem1": "alcohol", "elem2": "dead_cum", "chance": 0.2 }, //sperm die from alcohol, also I'm not implementing alcohol-water mixing "soap": { "elem1": "soap", "elem2": "dead_cum", "chance": 0.2 }, //sperm die from soap "radiation": { "elem1": "radiation", "elem2": "dead_cum", "chance": 0.2 }, //sperm die from radiation "cum": { "elem1":"cum", "chance":0.01 }, //blood replacement behavior }, tempLow: 0, stateLow: "cum_ice", viscosity: 20, category:"cum", conduct:0, }, elements.dead_cum = { name: "dead cum", color: "#d0d0d0", behavior: [ "ST%50 AND SW:water,dead_cum_water%15|ST%50 AND SW:water,dead_cum_water%15|XX AND ST%50 AND SW:water,dead_cum_water%15", "M2 AND ST%65 AND SW:water,dead_cum_water%15|XX|M2 AND ST%65 AND SW:water,dead_cum_water%15", "M1 AND ST%80 AND SW:water,dead_cum_water%15|M1 AND ST%80 AND SW:water,dead_cum_water%15|M1 AND ST%80 AND SW:water,dead_cum_water%15", ], density: 997, tempHigh: 100, stateHigh: ["steam","burnt_cum"], reactions: { "water": { "elem1": "dead_cum_water", "elem2": "dead_cum_water", "chance":0.7 }, //cum mixing "dirt": { "elem1": null, "elem2": "dead_cummy_mud" }, //cum goes into dirt "mud": { "elem1": "dead_cum_water", "elem2": "dead_cummy_mud", "chance": (1/3) }, // cum goes into mud "sand": { "elem1": null, "elem2": "dead_cummy_sand" }, // cum goes into sand "wet_sand": { "elem1": "dead_cum_water", "elem2": "dead_cummy_sand", "chance": (1/3) }, // cum goes into wet sand "acid": { "elem1": "water", "elem2": "dead_cum", "chance": 0.1 }, //dead cum is still basic "salt_water": { "elem1": "dead_cum_water", "elem2": "dead_cum_water" }, //salty mixing "sugar_water": { "elem1": "sugar_water", "elem2": "sugar_water" }, //salty mixing "salt": { "elem1": null, "elem2": "salt_water" }, //salty mixing "sugar": { "elem1": null, "elem2": "sugar_water" }, //salty mixing }, tempLow: 0, stateLow: "dead_cum_ice", viscosity: 20, category:"cum", conduct: 0.04, hidden:true }, elements.cum_water = { name: "cum water", color: "#a7c1db", behavior: [ "SW:water,cum,dead_cum_water,dead_cum%5|SW:water,cum,dead_cum_water,dead_cum%5|SW:water,cum,dead_cum_water,dead_cum%5", "M2 AND SW:water,cum,dead_cum_water,dead_cum%5|XX|M2 AND SW:water,cum,dead_cum_water,dead_cum%5", "M1 AND SW:water,cum,dead_cum_water,dead_cum%5|M1 AND SW:water,cum,dead_cum_water,dead_cum%5|M1 AND SW:water,cum,dead_cum_water,dead_cum%5", ], reactions: { "sugar_water": { "elem1": "cum_water", "elem2": "cum_water", "chance":0.7 }, //sperm eat sugar "water": { "elem1": "cum_water", "elem2": "cum_water", "chance":0.7 }, //sperm eat sugar "dirt": { "elem1": "water", "elem2": "cummy_mud" }, //cum goes into dirt "sand": { "elem1": "water", "elem2": "cummy_sand" }, // cum goes into sand "sugar": { "elem1": null, "elem2": "cum_water", "chance":0.7 }, //sperm eat sugar "slime": { "elem1": "water", "elem2": "cum_slime" }, //cum enters slime "salt": { "elem1": null, "elem2": "dead_cum_water" }, //cum dies "salt_water": { "elem1": "dead_cum_water", "dead_cum_water": "salt_water", "chance": 0.12 }, //cum dies "acid": { "elem1": "water", "elem2": "cum", "chance": 0.05 }, //less cum is less basic "acid": { "elem1": "water", "elem2": "dead_cum_water", "chance": 0.1 }, //sperm die from acid "alcohol": { "elem1": "alcohol", "elem2": "dead_cum_water", "chance": 0.2 }, //alcohol kills things "soap": { "elem1": "soap", "elem2": "dead_cum_water", "chance": 0.2 }, //soap also kills things "radiation": { "elem1": "soap", "elem2": "dead_cum_water", "chance": 0.2 }, //so does radiation }, density: 997, tempHigh: 35, stateHigh: "dead_cum_water", tempLow: 0, stateLow: "cum_water_ice", viscosity: 8, category: "cum", conduct: 0.03, }, elements.dead_cum_water = { name: "dead cum water", color: "#b7b7c6", behavior: [ "SW:water,cum,dead_cum_water,dead_cum%3|SW:water,cum,dead_cum_water,dead_cum%3|SW:water,cum,dead_cum_water,dead_cum%3", "M2 AND SW:water,cum,dead_cum_water,dead_cum%4|XX|M2 AND SW:water,cum,dead_cum_water,dead_cum%4", "M1 AND SW:water,cum,dead_cum_water,dead_cum%5|M1 AND SW:water,cum,dead_cum_water,dead_cum%5|M1 AND SW:water,cum,dead_cum_water,dead_cum%5", ], reactions: { "sugar_water": { "elem1": "cum_water", "elem2": "cum_water", "chance":0.7 }, //sperm eat sugar "dirt": { "elem1": "water", "elem2": "cummy_mud" }, //cum goes into dirt "sand": { "elem1": "water", "elem2": "cummy_sand" }, // cum goes into sand "sugar": { "elem1": null, "elem2": "cum_water", "chance":0.7 }, //sperm eat sugar "slime": { "elem1": "water", "elem2": "cum_slime" }, //cum enters slime "salt": { "elem1": null, "elem2": "dead_cum_water" }, //cum dies "acid": { "elem1": "water", "elem2": "dead_cum_water", "chance": 0.05 }, //dead and diluted but still basic "alcohol": { "elem1": "alcohol", "elem2": "dead_cum_water", "chance": 0.2 }, //alcohol kills things "soap": { "elem1": "soap", "elem2": "dead_cum_water", "chance": 0.2 }, //soap also kills things }, density: 997, tempHigh: 100, stateHigh: "steam", tempLow: 0, stateLow: "dead_cum_water_ice", viscosity: 8, category: "cum", conduct: 0.03, hidden:true }, elements.burnt_cum = { name: "burnt cum", density: 998, color: "#a6942e", behavior: [ "XX|XX|XX", "XX|XX|XX", "M2 AND SW:steam%35|M1 AND SW:steam%70|M2 AND SW:steam%35", ], category: "solids", tempHigh: 180, stateHigh: "ash", hidden: true, category: "cum", }, elements.cum_ice = { name: "frozen cum", color: "#cfe2e6", behavior: behaviors.WALL, reactions: { "acid": { "elem1": "water", "elem2": "cum_ice", "chance": 0.2 }, //frozen bases are still basic "acid": { "elem1": "water", "elem2": "dead_cum_ice", "chance": 0.2 }, //sperm die from acid "alcohol": { "elem1": "alcohol", "elem2": "dead_cum_ice", "chance": 0.2 }, //alcohol kills things "soap": { "elem1": "soap", "elem2": "dead_cum_ice", "chance": 0.2 }, //soap also kills things "radiation": { "elem1": "soap", "elem2": "dead_cum_ice", "chance": 0.2 }, //so does radiation }, density: 917, temp: 0, tempHigh: 5, stateHigh: "cum", category: "cum", }, elements.cum_water_ice = { name: "cummy ice", color: "#cae3e8", behavior: behaviors.WALL, reactions: { "acid": { "elem1": "water", "elem2": "cum_water_ice", "chance": 0.05 }, //frozen bases are still basic "acid": { "elem1": "water", "elem2": "dead_cum_water_ice", "chance": 0.1 }, //sperm die from acid "alcohol": { "elem1": "alcohol", "elem2": "dead_cum_water_ice", "chance": 0.2 }, //alcohol kills things "soap": { "elem1": "soap", "elem2": "dead_cum_water_ice", "chance": 0.2 }, //soap also kills things "radiation": { "elem1": "soap", "elem2": "dead_cum_water_ice", "chance": 0.2 }, //so does radiation }, density: 917, temp: 0, tempHigh: 5, stateHigh: "cum_water", category: "cum", }, elements.dead_cum_ice = { name: "dead frozen cum", color: "#d5d5ec", behavior: behaviors.WALL, reactions: { "acid": { "elem1": "water", "elem2": "dead_cum_ice", "chance": 0.1 }, }, density: 917, temp: 0, tempHigh: 5, stateHigh: "dead_cum", category: "cum", hidden:true }, elements.dead_cum_water_ice = { name: "dead cummy ice", color: "#e2e2e7", behavior: behaviors.WALL, reactions: { "acid": { "elem1": "water", "elem2": "dead_cum_water_ice", "chance": 0.05 }, }, density: 917, temp: 0, tempHigh: 5, stateHigh: "cum_water", category: "cum", hidden:true }, elements.cummy_mud = { name: "cummy mud", color: "#826f63", behavior: [ "XX|ST%40|XX", "M2%10 AND ST%50|XX|M2%10 AND AND ST%50", "M2|M1|M2", ], reactions: { "water": { "elem1": "mud", "elem2": "cum_water", "chance": (3/4) }, "water": { "elem2": "mud", "elem2": "cum" }, "acid": { "elem1": "water", "elem2": "cummy_mud", "chance": 0.1 }, "acid": { "elem1": "water", "elem2": "dead_cummy_mud", "chance": 0.2 }, }, tempLow: -50, stateLow: "cummy_permafrost", tempHigh: 35, stateHigh: "dead_cummy_mud", category:"cum", state:"solid", density: 1740, }, elements.cummy_sand = { name: "cummy sand", color: "#c5c88e", behavior: [ "XX|ST%40|XX", "M2%10 AND ST%50|XX|M2%10 AND AND ST%50", "M2|M1|M2", ], reactions: { "water": { "elem1": "sand", "elem2": "cum_water", "chance": (3/4) }, "water": { "elem2": "sand", "elem2": "cum" }, "acid": { "elem1": "water", "elem2": "cummy_sand", "chance": 0.1 }, "acid": { "elem1": "water", "elem2": "dead_cummy_sand", "chance": 0.2 }, }, tempHigh: 35, stateHigh: "dead_cummy_sand", category: "cum", state: "solid", density: 1915, }, elements.dead_cummy_mud = { name: "dead cummy mud", color: "#978773", behavior: [ "XX|ST%40|XX", "M2%10 AND ST%50|XX|M2%10 AND AND ST%50", "M2|M1|M2", ], reactions: { "water": { "elem1": "mud", "elem2": "dead_cum_water", "chance": 0.15 }, "water": { "elem2": "mud", "elem2": "dead_cum", "chance": 0.05 }, "acid": { "elem1": "water", "elem2": "dead_cummy_mud", "chance": 0.2 }, }, tempLow: -50, stateLow: "permafrost", tempHigh: 100, stateHigh: "mudstone", category:"cum", state:"solid", density: 1740, hidden:true }, elements.dead_cummy_sand = { name: "dead cummy sand", color: "#a9a987", behavior: [ "XX|ST%40|XX", "M2%10 AND ST%50|XX|M2%10 AND AND ST%50", "M2|M1|M2", ], reactions: { "water": { "elem1": "wet_sand", "elem2": "dead_cum_water", "chance": 0.15 }, "water": { "elem2": "wet_sand", "elem2": "dead_cum", "chance": 0.05 }, "acid": { "elem1": "water", "elem2": "dead_cummy_sand", "chance": 0.2 }, }, tempHigh: 100, stateHigh: "packed_sand", category: "cum", state: "solid", density: 1915, hidden:true }, elements.cum_slime = { name: "cummy slime", color: "#a4cf83", behavior: behaviors.LIQUID, viscosity: 5500, category:"liquids", state: "liquid", reactions: { "water": { "elem1": "cum_water", "elem2": "slime", "chance": (1/5) }, "acid": { "elem1": "water", "elem2": "cum_slime", "chance": 0.1 }, }, density: 1470, tempHigh: 150, stateHigh: ["steam","steam","burnt_cum","burnt_cum","slime"], hidden:true }, elements.cummy_snake = { color: "#bfbfbf", behavior: [ "XX|CH:cum_ice>cum%1 AND SW:cum%20|XX", "CH:cum_ice>cum%1 AND SW:cum%20|LB:cum_ice AND RT%5|M1 AND BO:1,2,3 AND CH:cum_ice>cum%1 AND SW:cum%20", "XX|CH:cum_ice>cum%1 AND SW:cum%20|XX", ], rotatable: true, category: "cum", }, elements.penis = { color: "#9c5e5f", behavior: [ "XX|CR:cum%6|XX", "CR:cum%6|XX|CR:cum%6", "XX|CR:cum%6|XX", ], behaviorOn: [ "CR:cum%10|CR:cum%10|CR:cum%10", "CR:cum%10|XX|CR:cum%10", "CR:cum%10|CR:cum%10|CR:cum%10", ], rotatable: false, category: "cum", conduct: 1, tempHigh: 60, stateHigh: "rotten_meat", }, elements.cummy_permafrost = { name: "cummy permafrost", color: "#86b5a5", behavior: behaviors.SUPPORT, temp: -50, tempHigh: 0, stateHigh: "cummy_mud", category: "cum", } // Add reactions to existing elements if (!elements.fly.reactions) { elements.fly.reactions = {} } if (!elements.frog.reactions) { elements.frog.reactions = {} } if (!elements.ant.reactions) { elements.ant.reactions = {} } if (!elements.fish.reactions) { elements.fish.reactions = {} } if (!elements.water.reactions) { elements.water.reactions = {} } elements.fly.reactions.cum = { "elem1":"fly", "elem2":null } elements.frog.reactions.cum = { "elem1":"cum_water", "elem2":"frog" } elements.ant.reactions.cum = { "elem1":"ant", "elem2":null } elements.fish.reactions.cum = { "elem1":"fish", "elem2":"cum_water" } elements.fish.reactions.cum_water = { "elem1":"fish", "elem2":"water" } elements.fish.reactions.dead_cum = { "elem1":"fish", "elem2":"dead_cum_water" } elements.fish.reactions.dead_cum_water = { "elem1":"fish", "elem2":"water" } /*if(enabledMods.includes("mods/fey_and_more.js")) { eLists.IMPURITY.push("cum"); eLists.IMPURITY.push("cum_water"); eLists.IMPURITY.push("cum_ice"); eLists.IMPURITY.push("cum_water_ice"); eLists.IMPURITY.push("dead_cum"); eLists.IMPURITY.push("dead_cum_water"); eLists.IMPURITY.push("dead_cum_ice"); eLists.IMPURITY.push("dead_cum_water_ice"); eLists.IMPURITY.push("cummy_mud"); eLists.IMPURITY.push("dead_cummy_mud"); eLists.IMPURITY.push("cummy_sand"); eLists.IMPURITY.push("dead_cummy_sand"); eLists.IMPURITY.push("cummy_permafrost"); eLists.IMPURITY.push("cummy_snake"); eLists.IMPURITY.push("cum_slime"); eLists.IMPURITY.push("burnt_cum"); };*/