runAfterLoad(function() { console.log("Liquefier Mod loaded!") console.log("Created by Hitochi — turns elements into liquid forms.") }) elements.liquefier = { color: "#33ccff", behavior: behaviors.POWDER, // sits in place category: "machines", state: "solid", density: 2000, tick: function(pixel) { const dirs = [ [0,1], [0,-1], [1,0], [-1,0], [1,1], [-1,1], [1,-1], [-1,-1] ]; for (const [dx,dy] of dirs) { const x = pixel.x+dx; const y = pixel.y+dy; if (outOfBounds(x,y)) continue; const target = pixelMap[x][y]; if (!target) continue; if (target.element === "liquefier") continue; const liquidName = target.element + "_liquid"; // Define the liquid version if missing if (!elements[liquidName]) { let baseColor = elements[target.element]?.color || "#654321"; if (Array.isArray(baseColor)) baseColor = baseColor[0]; // check if original is food const isEdible = elements[target.element]?.isFood === true || elements[target.element]?.category === "food"; elements[liquidName] = { color: [baseColor, "#3399ff"], // tinted version behavior: behaviors.LIQUID, category: "liquids", state: "liquid", density: 1050, viscosity: 8, isFood: isEdible, // only food is edible desc: "Liquefied form of " + target.element }; } // Turn neighbor into its liquid version changePixel(target, liquidName); } }, desc: "Liquefies nearby pixels into their liquid versions. Food becomes drinkable." };